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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » What is lineage ban? » 2018-11-22 17:50:26

Floofy wrote:

And actually, wtf, they DID lose their family name. How can that happen.

It happens when a mother forgets to name their child. The child can name their own kids, but the family name is lost.

#2 Re: Main Forum » Berry farms CAN BE TOO BIG - important for new players! » 2018-11-10 20:59:37

I want to correct a misconception here before it spreads any further.

The size of the berry farm has NO BEARING ON HOW MUCH DIRT AND WATER IT USES.

Yes, there is an initial investment in dirt and water for creating each berry plot. But the size of the berry farm has no bearing, absolutely none, on the amount of additional dirt and water it uses. As long as one berry remains on the bush, the bush will NEVER need water or dirt again. Until the berry bush has been completely stripped, it will NOT have any additional drain on your dirt or water. But once it's been stripped, THEN it needs to have dirt placed and be watered.

This means that THE SIZE of the berry farm has no relation to the amount of resources it drains. However, this also means that THE DEMAND for berries is directly related to the amount of resources the berry farm drains. The more berries are eaten, the more resources it takes to keep the berry farm.

There is LITERALLY no disadvantage to a large sized berry farm. There are only advantages. A larger berry farm can support a larger population, and allows more time for people to fertilize and water the stripped bushes and the berries to regrow before berry famine starts to set in. Yes, there's spikes in dirt and water usage as more berries are stripped from more bushes... but those berries would have been stripped and eaten anyway, even on a smaller farm. The larger farm can simply support more demand. There is no reason to advocate for smaller farms. Berry famine kills as surely as dirt and water famine does.

#3 Main Forum » To the Judie family: » 2018-11-10 20:35:06

ShadouFireborn
Replies: 0

I wish I had had more time in my life. There was still so much to do, still so much to teach, that needed to be taught. I spent my life gathering iron. Iron which we desperately needed. I found two iron veins we had great need of, but no ability to exploit. So I tried to get the iron and set us up with a couple of mines.

I ran out of time. By the time I had found enough iron to push us to that stage, I was old and dying. I tried to impart what we needed to do to the next generation... but nobody seemed to know how to forge. And I didn't have the time left to teach them.

I'm sorry to everyone that I failed in the Judie family. The iron mines were to be my gift to the family. But I failed for lack of enough iron to get the mines started.

I love you all, and hope someone can finish the work I started.

-Chamberlain Judie

#4 Re: Main Forum » Forum Suggestion: Dynasty Threads » 2018-10-30 06:55:59

The user stories subforum seems to be a repository for user stories that Jason personally likes currently. I wouldn't mind seeing it put to more use, actually. Like opening the forum for general use, since it seems either Jason hates everything that's been posted except those three existing stories, or he just doesn't visit the forum enough to catch stories and move them into the subforum.

#5 Re: Main Forum » A Seasoned Suiciders Rant » 2018-10-27 17:07:57

Sorry, but I have no empathy for you. You're crying about your right to suicide. You're crying that it takes time to suicide now, rather than having an instant suicide option. You're claiming that you're doing it because you want to be helpful to players that need you as a baby.

ShadouFireborn wrote:

You want to claim baby suiciders are just trying to get to a life they can be helpful? A life where they can be a hero? WHERE ARE MY HEROES?! All I see is an endless string of baby suiciders!

And now we see that you want to cause grief if you don't have your way. I have no empathy. You're throwing a tantrum and crying and threatening if you don't have your way. Yet this is the response of Jason after he's been BEGGED for a solution to all the baby suicides, the problem YOU have caused.

#6 Re: Main Forum » A Seasoned Suiciders Rant » 2018-10-27 15:33:48

Like I said. This was a huge problem. You may claim you were only suiciding from boy lives or lives that didn't need you. Not all baby suiciders were the same. And you want to proclaim the virtues of choice... Why is your choice that much more important than mine? Why should I have to play a childless old maid Eve, because you didn't want to be my child? I wanted to be the start of a lineage. I wanted to build a new town. I wanted to come back to the town 10 generations later and see what was made of it. But I don't have that choice, because all I get for kids is baby suiciders. Same goes for any kids I have that actually stay.

You want to claim baby suiciders are just trying to get to a life they can be helpful? A life where they can be a hero? WHERE ARE MY HEROES?! All I see is an endless string of baby suiciders!

Say what you want. But baby suiciders are just selfish players that don't want to play unless they get the perfect life they want. To put it as was said in the suicide is op thread... They wake up and see daddy isn't wearing a Rolex, and go, "Nope, not playing this life. GG, I'm out."

If baby suiciders wasn't a problem, we wouldn't have had this solution. To be honest, I'm not surprised that some players are sticking it to baby suiciders now that they can. You don't understand how much it was HATED to have constant strings of kids running away to die, or dropping dead in our arms, when we're an Eve or the last fertile female. You're reaping what you have sown.

#7 Re: Main Forum » A Seasoned Suiciders Rant » 2018-10-27 14:40:50

673751 wrote:

Just saw someone stab an old woman, just for saying shed suicide to the life she wanted because she wants to be a girl (it came up in discussion). What has this game come too? Are people like me really not allowed to voice such an opinion without being oppressed?

Thats just messed up. You don't agree with someones anti suicide opinion and you gotta worry about getting stabbed if you say anything.

What a nice environment.

I have been the Eve that had one, boy, child her entire life, along with an endless string of suicide babies. I have been the lineage's last fertile girl, and watched my lineage die because every baby suicided.

I wasn't the only one. It was a problem for both large towns and small, and something needed to be done. People BEGGED Jason for an answer. This is what we got.

Baby suiciders was a HUGE problem, no matter how you think of yourselves. It literally did turn into an 'us and them' scenario, since 'they' were literally killing lineages and preventing Eve camps from getting the players they needed to survive. When the problem blew up as big as it did on these forums, there's going to be a period of unsettlement while people find a new equilibrium.

You don't like the answer. That's fair, because we didn't like having endless strings of suicide babies. At the very least, this gives me a chance to pick up my daughter and give her a name when I'm 35+ and childless, so I can curse the little miscreant that ended my lineage.

#8 Re: Main Forum » Suicide is OP - Should it be nerfed? » 2018-10-26 19:30:44

I'll just say this: I'd rather carry the baby myself and lose the ability to hold that basket full of rabbits, than have to switch my backpack out for a baby sling and lose the backpack and the food and snares it holds. Back carrying baby slings would not be an improvement.

I never said that the front carrying sling had to auto-feed the baby. That was never even a consideration, so don't try to put that in my post. If it was in my post, I wish you'd tell me where, rather than rip apart my contribution to the idea on the grounds of something I didn't say.

#9 Re: Main Forum » So, you think you're a "pro" at this game? » 2018-10-26 19:05:59

Morti wrote:

In the last three days, it's been said to me three times, and my response has always been the same: Are you a Twitch streamer?
To which they have replied: No
Well, you aren't a professional unless you get paid to do the job.

Objection! Leading question! This is also an invalid argument for multiple reasons.

1: I am a twitch streamer. That doesn't mean I get paid.

2: Even if I did get paid, that still wouldn't make me an OHOL professional.

3: The vast majority of twitch streamers have other jobs that support them. They don't stream for a living. The only professional streamers are the rare ones that stream full time and are supported by the stream. They may be supplemented by another job, but their primary profession is twitch streamer.

To my knowledge, there are no professional streamers that stream OHOL, let alone regularly. Therefore, the only OHOL professional would be Jason himself.

"Are you a twitch streamer" is therefore a leading question, leading to an invalid argument.

#10 Re: Main Forum » YES or NO: Apocalypse substitutes? » 2018-10-23 23:28:43

YES or NO: Filling up the forum with topics that all say YES or NO?

#11 Re: Main Forum » Suicide is OP - Should it be nerfed? » 2018-10-22 18:13:28

Sometimes I really have to wonder what some of my babies think when they pop out on me right in the middle of me working the forge. It forces me to pause my forging, feed them once, and find a place for them out of the way of my working, and then get back to the important and time sensitive process of turning iron into steel, or steel into a tool, before the forge goes out. Then I retire from the forge to take care of the new kid... Assuming they haven't suicided or been kidnapped.

But in any case, I think it's a good idea to have something like a baby sling. IMO it should be in the front, though, and take the clothing slot. No apron while wearing a baby, but that person out hunting rabbits doesn't have to leave their backpack full of traps or food or whatever they're carrying for their job behind so they can wear a baby sling in case they have a kid

#12 Re: Main Forum » Suggestion: Make Fence Gates Useful » 2018-10-17 16:47:22

pein wrote:

waste of free tile

I didn't realize that space is such a precious resource. Are we finally running out of room on server 1 then?

#13 Re: Main Forum » Suggestion: Make Fence Gates Useful » 2018-10-17 16:20:57

Could use a double gate system to keep animals from getting out. Something like...

F=Fence
O=Open Space
G=Gate
B=Berry bush

FFFFF
FOOOF
FOOOF
FOOOF
FFGFF
OFBFO
OFGFO

Enter the first gate and close it behind you. Then open the second gate and enter the pen. Livestock can't get into the gate lock because of the berry bush there. Same deal on the way out. As long as you close the gate behind you, livestock can't escape the pen.

Heck... Even do it without the bush, and you can have an area to shear a sheep and release it to be butchered outside the pen. Just stand inside the gate area, wait for the sheep to come to you, shear it, release it to the butcher, and wait for the next one. Less clutter inside the pen, and you don't need to make such a large pen to allow for sheep bones clutter until it decomposes.

Could also make a second pen attached to the first with such a gate. Shear the sheep, let it into the second pen to be slaughtered at the baker's leisure. Could attach the bakery to the second pen, too, and this would obviate the need for the Shepherd to have a knife. The baker just butchers the sheep themselves and uses the meat immediately. Then you don't need to make a pile of boxes for the meat either, or scatter it across an entire biome. Just leave the meat right where you slaughtered the sheep, or leave the sheep alive until you need the meat.

#14 Re: Main Forum » the n word » 2018-10-14 01:51:16

betame wrote:

I, Niguel Marchewka
was named the n word just now for bing the mid-toned child of a light skinned mother.
My mother stood around the domestic berries with a bow; I ran to another mom as soon as possible, explaining my case and sending tytyty. I also saw my mom take the last berry off a wild bush roll Then by the time we needed the bow for sheep, the bow and arrows had been lost.
She later called me a F*G
I asked her why for each instance. No response. Others chimed in that it was rude and ignorant.
I cursed her at the end of my life.
(After I brought in the first lamb. To the pen I made. With the bow/arrow/rope I made.)

Point being: Players who use slurs tend to be as bad at playing OHOL as they are at being empathetic irl. And they will be rejected from any community except their own.

If you don't reject them out of your community, they are your community.

For those who don't comprehend that using slurs is naive/undignified and will limit your options in life: Those slurs are meaningful, powerful words because of their historically oppressive context. Using them in a casual - non-ironic - way is flippant of that history and makes people view you as rude or uninformed. Whether they tell you or not, they've lost respect for you (or they're ignorant too).

I would argue that even using them in an ironic way is still flippant and makes people view you as rude or uninformed. There is no reason to use racial slurs, no matter what the context is. You know what the word means, you know how people feel about the use of the word. Even if you think you're using it 'ironically', you're still using it.

Just don't use it.

#15 Re: Main Forum » Is donkey town permanent? » 2018-10-09 19:45:39

Catfive wrote:

Sometimes you will even get another cursed player to be born to you and the fun you can have then!

Oh, yes. SUCH fun having someone be born to you in Donkey Town. Someone that you know is a griefer or murderer, because otherwise they wouldn't be there.

#16 Re: Main Forum » Is donkey town permanent? » 2018-10-08 22:48:42

Be careful what you wish for. You just might get it.

#17 Re: Main Forum » Is donkey town permanent? » 2018-10-08 20:33:47

Definitely must have hit a streamer or someone in view of a streamer. That's the only way I can think of that you'd overshoot the mark of 8 curse tokens by THAT much. Sheesh.

#18 Re: Main Forum » Is donkey town permanent? » 2018-10-08 18:40:31

There's no way to know. That's tracked server side, the client never touches that info.

At this point, though, I'd email and ask Jason to look into it. Explain the situation, see if he can find out how long you have left. Maybe he'd be willing to help.

#19 Re: Main Forum » Ice Holes and Dead Dogs » 2018-10-08 18:14:05

There's an area Southwest of Goose Town on Server 1 that has ice holes gone out of control. That would be probably the best place to get an example.

Also, would like to note that Goose Town has been around and active for a VERY long time. I don't think I've had a night of play over the last week that I didn't end up there, and it's only been in the last couple of days that the ice holes issue has been noticeably out of control. It might be something that only comes up if an area with ice holes is kept active for an extended period of time, or something that triggers with player interaction... Like the penguins running directly away from a player and creating a new ice hole if the direction the penguin ran doesn't put them back at their original hole? Just some guesswork here, I don't know how exhaustively you've been testing the issue

#20 Re: Main Forum » Is donkey town permanent? » 2018-10-08 17:47:40

Nope. I'm pretty sure that once you make it to Donkey Town, you have to clear your curses. All of them. Back to Zero.

#21 Re: Main Forum » I didn't want this life » 2018-10-08 17:35:53

Can we please keep the quest discussion in the quests topic? It doesn't need to still over into this discussion as well.

#22 Re: Main Forum » Incorporating building as a core aspect of the game » 2018-10-08 10:21:45

I think it's a bad idea to give griefers even more opportunity to grief. Making buildings essential just magnifies the existing problem that griefers can easily make buildings permanently inaccessible.

#23 Re: Main Forum » I didn't want this life » 2018-10-08 10:16:23

PeaGirl wrote:

I think problem is that people want to begin as Eves and have their ego driven with their surnames that are hoped to be carried for generations...

Isn't that the point? Start an eve camp, and hopefully build something that will last for generations on end? You only live for one hour, so you really have to depend on your descendants to carry on the work you do. If you're only playing alone and you die for any reason other than old age, you're most likely never going to find that camp again. Yes, playing on another server, you don't have to worry about the hassle of dealing with babies getting in the way of what you wanted to do... but if you want to work uninterrupted, you could always live out a life as a man. I'm sorry, but playing on an empty server, unless you're doing it with a group other people, just isn't a viable alternative. There's just too much risk of dying to starvation and losing your camp forever.

To call it ego, or selfishness, to want to build something and have your descendants carry on your legacy... didn't you just describe the human condition? Isn't that what we all want in life? Is it really selfish to want to have a family, build a settlement together, and see it thrive before you pass on? And OneLife allows for an opportunity we don't have in real life: some hours later, we can try to come back and see how our family and settlement has grown! We can actually see the legacy we left... if we're lucky and it hasn't died out.

And this is what makes baby suiciders so painful. It's lineage breaking. So many times, your family dies out simply because people don't want to play the life they're given. They don't want to build a new town. They don't want to learn. They don't want challenge. They just want to live in a big town and do the same things they've always done; make pies, take care of livestock, or tend to the berry farm or stew farm in a village that's already well built and established.

And for some of that, it's not actually their fault. For a couple of lives a couple of nights ago, I spent my time in a small outpost a little ways from Goose Town. We had a forge, a sheep pen, and a small stew farm. I convinced my mom to follow me there one life I was born in Goose Town. She didn't end up staying there, but there was another baby that was abandoned down there that I rescued. She didn't know how to make stew, or tend sheep, or work the forge. So I started teaching her, as well as I could with our limited supplies... and as I worked, and built, our supplies became less limited. Imagine that.

Then, I died of old age, and was born to her. By then, there were a few other brothers and sisters running around. I think most of them made their way over to Goose Town. I went back to work, trying to make the place self-sufficient, and actually managed to get the carrot/berry + livestock compost cycle started, since at that point we were still living off what we could find in natural fertile dirt deposits. Mother died of starvation while I was trying to keep the berry farm going and working on getting compost... which was unfortunate because we DID have stew. sad

My sister did survive our little berry famine, though, and for most of my life I taught her. I taught her how to make compost. I taught her how to make stew. I taught her how to make pie crusts... apparently she already knew how to turn them into pies and cook them, but nobody had ever shown her how the pie crusts are made. I told her the basics of how to keep and care for sheep, with and without a mouflon. And then I was considering teaching her how to work the forge, but by then my hour was almost up. And she was happy to learn all these things that apparently nobody else had taken the time to show her. I'm sad that I didn't have the time to gather a bunch of wool and teach her how to make clothes, too. She had so much still to learn, and was happy to learn it, but was suffering for want of a teacher.

And sorry to have taken a long meandering track to get to my point here - My point is that for players like these two that I taught... these two that were newer players that didn't know how to make compost, didn't know how to take care of livestock, didn't know how to make stew, didn't know how to make pie, and probably didn't know how to build or use a forge... these players would not have been a help to an Eve camp. An Eve camp doesn't have the resources like I had in my little outpost to teach them. It doesn't have an established sheep pen. It doesn't have tools. It doesn't have a farm. It only has what the Eve has managed to make around taking care of her kids, and whatever those kids have the skills and knowledge to make. These two NEEDED the time spent in an area with an established town, established resources, and an experienced teacher, to teach them what they'll need to know in future lives. If these two showed up in an Eve camp now... well, even with my instruction, it's still not enough. They would still not be a help to the camp. They need to learn how to build new farms. They need to learn how to build basic tools. They'd be a drain on the camp's food and resources, unless someone took the time to teach them something they could do to help. And for these two... I think they would do it. They would take whatever instruction they're given, and do the work that's needed. But in an Eve camp... who has the time to teach? Who would be able to give them that instruction?

For baby suiciders that run from eves and eve camps, it's not really their fault that they don't know what they need to do to help an eve camp, and it's not their fault that nobody in an eve camp has the time to teach them what they need to do to help. And it's better for them to spend some time in a large town or an outpost of a large town, in the hopes of finding a willing instructor that has the time and patience to teach them new things (even as rare as that seems to be).

I'm not going to even talk about baby suiciders that run from dying or recovering towns or lineages. It pisses me off too much, I've had way too many lives, even eve lives where I started in a town, where most or all my kids have suicided and my line died off. It's why, even though I've had a good number of eve lifes in towns, you've never seen any Errington lines running around. The lineage has always died in its infancy due to baby suiciders.

#24 Re: Main Forum » Is donkey town permanent? » 2018-10-08 02:47:12

Assuming you have exactly 8 curse points and you're dying of old age in each eve life...

Each Eve life is 46 minutes

Each 4 eve lives take 3 hours.

You need 8 hours to burn off 8 curse points.

Sooo...

A little over 11 full Eve lives to burn off 8 curse points.


It would take 12 full Eve lives to burn off 9 curse points, if you got hit by more than just 8 curses. If you got some more extra curse points, like, say 12... (it happens especially when people are watching a streamer... they might log in to curse you too, and no telling how many extra curse points you'll get that way), you're looking at 16 full eve lives to burn off the 12 curse points.

Donkey town is not meant to be a fun time. it's meant to be a punishment for griefers that don't want to play nice with others. Either play nice, or play alone.

#25 Re: Main Forum » The Life After My Death » 2018-10-07 01:18:16

I was born there yesterday, twice. The second time the Willow Family that was there was self-destructing, with a family of griefers sacrificing children to appease the goose. I ran away from that nonsense, and got caught up in the griefer hunt.

When all was said and done, it was me and one other girl that hid herself away that were able to repopulate. I only had one daughter, because suicide babies. I hope my daughter had better luck with kids.

Edit: CURSE ANDROID AUTOCORRECT

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