a multiplayer game of parenting and civilization building
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No. Runner babies aren't the same a suiciding babies. Suiciding babies isn't a problem, it's the moms who have a problem. Runner babies on the other hand deliberately try to run for one reason or another. Players aware of the mechanics who do so, do so in order to make it so that moms can't have children, since there's a birth cool down period that runner babies make it so that moms can't have children. Again, babies that /die, that's fine. Runner babies though probably intentionally try to mess up lineages. Exceptions may exist, but still runner babies should stop and either /die, stay, or not play.
Not by definition. You have runner babies who don't want to be by their mom (Because she cursed to them) or don't want to be the gender they have, but not by definition don't like the family. You ofcourse have the babies who scream "F!" while running around everyone, but I'm not sure thats the reason lots of ppl run. I sometimes run as a boy for example. Not because I hate the place of intentional think "Yeah, lets screw my mom!" but because there are seven boys and no girls. And yes, that will affect the mom.. but it effect the mom even more if she dies without giving girls, because then the town is doomed and not only her. And yes, I can just stay and let the mom be happy, but then the village dies and.. yeah. What is more important?
But, if ppl run away to screw lineages, for reasons like I do myself or for any other reason.. It mainly IS the mom's problem and not that of the kid. And my "Let a mom be able to curse all her babies who run away or screw on another way so they can't be reborn in her village, AND that takes away the lowering on 'bad mom score'/'score for tool slots'/'whatever other score it messes with'" solution working. The baby runs, you curse, he can't be reborn. Everyone happy.
The point isn't the kids running off, it is the mom's having a problem with it.
People can run for lots of different reasons. Disabeling them running/suiciding makes that they will stay and have a grudge against you even more.
Say, Alpha (Bb) don't like how the town looks and runs. Alpha's mom makes sure he cant run/suicide/something. But now you have a player who: 1. Didn't want to stay 2. Is forced to stay 3. Is now even less fond of your village so:
- Runs of when he got hair and starves
- Starts griefing out of annoyance.
But, what I said in the beginning: The point isn't the running. WHY should you want someone to stay in your village who don't want to be there and will not want to do things, or even worse starts griefing?
Because if he runs he stops you from having more babies/gives you a lower score overall. Why not give mom's free cursing? And no, I don't mean to curse everyone, but to curse her babies who run/suicide/are annoying otherwise? That way they can curse Alpha (And his also-runner brothers Beta, Charlie, Delta, Echo and Foxtrot. In stead of cursing only Alpha and "oh no you can't curse anymore.) Let mothers be able to curse there babies and that kid wont be able to spawn in a radius of 100 blocks around her for 30 days. If all moms curse a runner baby, he won't be able to spawn in towns and will be forced to Donkey Town, where they can happily run away as babies with other griefers. Give the "Curse my baby" unlimited uses and delete those babies from the counting for the highest score.
This way, they become there own problem and not your problem.
PS: Oh and if a griefer-mom curses all her babies effectivly (without reason), that person will send themselves to Donkey Town. You can't be born by someone who cursed you, but you also can't birth them I believe. Problem solved.
I disagree with you Karrots. Killing a family only ensues hate towards your own family (because you are the one who killed a whole family) and thus making it more likely that:
1. People will hunt your family back, because you killed them.
2. People will hunt your family back, even if the original raiders are dead and thus ending your line
3. People won't play in your family/with you because you were that person/your family were the persons who killed a whole family.
Who are you to decide that your family is more important than mine, and thus we shall die? Who are you to decide that you need the iron/tools/water/buckets/whatever more than us, and thus that it is "fair" to steal? Who are you to decide that, because you are "lucky" enough to be born into family A one life, families B and C don't matter and thus can be die off? In short, who are you to decide that YOUR game is more important than the game of EVERYONE ELSE you raid; killing them or 'only stealing tools' or 'kill all the sheep because reeee'? You only life one hour, at most, and after that you are part of another family.. You are not the one who could decide that he is better than everyone else, because you 'feel like it'.
(And yes, I see you don't raid.. but I say this to you since you brought it up.)
So yeah, I agree that people killing/raiding towns are doing that because of their bloodthirsty. (And big ego's, but thats another story.)
Or.. not, if we let the age to declare war stands on fifty-five, but lower the rate to get peace. Or change the way that it works so at the start you are at "peace" and you can change it to war if you like. Why start with war?
On that note.. Why not get peace/war when your twenty? Or when you can have kids?
Yes, you play for your family. And next life for that family. And next life for that family.
So all with all you grief your griefed cities because you change family- woohoo, good job, great family player!
I think she should still make the angry emote automatically.
The snowball interaction is an overloaded case of the KILL action.... but is supposed to be non-deadly.
If it's not supposed to be deadly.. can that than please be removed? I yesterday played a life in a city as Light Dawn and there was a woman, Alphonse Dawn killing people with snowballs. Kids, women, men ..
Not one, not two, but NINETEEN PEOPLE before she got killed. I recounted it, but feel free to count them yourself. All with snowballs who are counted as "non deadly". If killing nineteen people count as not deadly, I'm a giraffe.
I didn't want to say things you didn't say, I just asked what I thought you said. I'm a non-native English speaker, so I'm sorry if I hurt your feelings.
I asked because there are people who do things like I say (So: Killing someone for killing a griefer), and I like to understand what people like that think. I'm more than once killed by someone because I killed a griefer "Because you killed reeee", and thought you said you thought the same.
Or that your Yum chain by getting kids is locked on a number, say 10? You can always eat more than that, but you won't get a larger chance to get babies?
To even it out that Eve towns and large, old cities have the same chance?
Well, on your second life: there is nothing wrong with swapping backpacks if the kid has a knife in it. That your granma died and give you her sword, don't mean that it is yours. A sword is.. different in some way- because you can't use that like a knife- but still. If that sword had to be used by someone, it is or "waiting till you are big enough to use it" or "Swap it and use it yourself now" Ofcourse, there is a third way, of just asking you, but if you're not reacting on time or won't give it up, there will people die because of your granma who gave you a tool you can't use for years and years.
- That being said, it was idiot of him to try to let you cursed and killed because you did the same! So yes, that outcome wasn't ideal.
Then to go back to the point: I think there are enough reasons to kill people without he killing someone. A kid who screams that he wants to kill all, a griefer, a racist for example. Annoying others without working is just.. annoying, living with someone who is racist is not my favorite thing in life. That being said, only killing because someone killed someone, means this:
- Person A kills all sheep, is racist and/or hides tool
- Person B kills person A, because of what he did.
- Person C killed person B, because he killed person A
The question is: who is fault? I would say person A and C, because person B helped the village get lost of a griefer.. now, some people (Like LunyTerror?) would say person B because he killed someone who didn't kill himself .. but, if you think like that, how would you react on griefers? Do you just think "ah whatever he hided the bowsaw, the file, killed all sheeps and is racist.. we just make them back! No problem! Live free your person A, you did nothing wrong!" because that just seems.. weird.
I really don't like this update. Or, more over, I really don't like the "Let's kill the neighbor city because they aren't our family!”-thing. And that is what I keep seeing time after time! I like the “you don’t really understand eachother” aspect, but.. come on.
I have played the last few days in different gameplays:
1. My family starts out friendly and welcoming to others. Another family comes and start killing so we have to react and kill back. War!
2. My family starts out bloodthirsty and starts killing the first family they see, because they aren’t ours. They have to react and kill back. War!
3. I’m alone with someone from another family and we are talking. Things like “Be – hi”. Then he shows me his family and I’m hi-ing to everybody. A kid comes to age, grabs his warsword and stabs me to death. While I’m bleeding out the boy I was talking with is making sad faces to me, his family tries to stab the just-of-age-boywith their own warsword (doesn’t work.), my just-got-hairy kid swears to avenge me … you can guess what follows? War!
4. I’m born in a settlement with two families, were or my family or the other has killed them all. It was war, but not anymore because they are all dead.
5. My family does great, lots of kids. So I die happily. After a couple of hours I look back and see.. that they were all slaughtered by another family.
6. My fav: I’m born in one family by a mom who found an old town she wants to rebuild. She tells me that the other familymembers are south. When I got hair I run there and see my family- I think- but I can’t understand them. Turns out they are another family. Whenever I run by I eat something from them, no problems, until one time someone sees I’m from another family and chases me with an sword. So I started to kill them. I kill a girl and an old woman and got killed by her daughter. After that I got reborn by that same daughter who tells me there was a weird woman who killed her mom and sis- turns out I had killed my at-that-second-life’s-own-granma. To speak about weird conversations.
What do all those life’s had in common? People starts war and start killing eachother. But, I have not bought this game for a PVP game! I bought this game because it is an PvE game, because it goes on growing an settlement, children and making your lineage great. It does not go about killing another lineage, then got killed yourself, and finally no lineage lived for 48 hours because they got killed. Why trying to talk to another family if you can kill them? Why trying to trade with another family, or trying to learn their language, when you can also kill them? Or, in my case because my first instinct is NOT to go to kill them, to got killed? Why playing a game, living an hour, giving them a good start and making tools, when that all goes up in flames when they or the neighbors decide that they wanted war? Why should we invest an hour at all, if it all ends in “Killing or be killed in a PVP game”??
No no and no. Forcing a player to play a way don't work; if you pay for it or just get "so many lives", it just will not work. You got angry people and angry people go griefing. They don't play we're they are at that moment, forcing them to stay is annoying for both the mother ("Oh god this kid KEEPS SUICIDING ALL MY FERTILE LIFE STOP IT"), for babies ("I don't want to be here! I want away! If I can't die you will pay the price!") and for other players. "Oh hi that is that kid that suicided twenty times in a row by picking up a tool and run away far to die!". "Oh hey a Nie- oh dead. Oh a neph- dead. Oh a nie- dead." "I try to smith/compost/bake/whatever but everytime a kid who don't want to be here runs away after breaking my work!".
I had an idea but I have the feeling not everyone have read it, so I repeat:
I posted this idea first in the “Having a child should be a moment of joy… not like getting spam” topic (Post 14, if you want to see the original.)
My idea is to keep thing like they are. Meaning that, like now, you can run away as baby, you can /die as baby, you can run away older. But, the game “remember” your choices. Do you run away as a boy/girl? In an Eve camp? In an city? Do you ignore all your babies? That will all change your next births. I was thinking to give the game more options in how you spawn. Not by asking you “Hey do you want to spawn here?” or letting your follow your mom in her womb, but by making an sort of algoritme.
Then you will get people with different playstyles. Here I name a couple:
- Player A is not keen on playing as boy. If player A suicide by running/die-in enough the game would "learn" that and give him more chance to be a Girl in first change (So that he don't need to suicide.)
- Player B hates to be born in Eve-camps so as Eve or eve-kid. The game learns that and won't let player B born here. Or at least, far less. (So, player B would be born as gen 4 at least.)
- Player C hates the city with lots of people. Meaning that he will be more likely to be born in an Eve-camp or as eve's kids, because that's where he stays.
- Player D playes everywhere, always. Player D won't get a special role, but will be born in the cases where players A, B and C became less likely to be born.
- Player E playes everwhere and always, but has an slight plus towards a boy. Maybe because this player when playing as a woman, let all her babies die. This player will be more likely be spawn in as a boy.
But, player A, B, C and E will also born in all other situations. Meaning that player A will spawn as boy, but less so. But, it will have still less than player D. Maybe the starting chance to play a boy/girl if 50%. If Player A the first fifty times /die does as boy (Or run away, or suicide on another way) there will be a 60%/40% ratio. If player A then keeps suiciding as boy (The 40% he spawns as boy) this will become less likely. It now has 70% chance to play as a girl and 30% as a boy?
But, if Player A decides that he becomes annoyed by playing as a girl, he can work the other way around. Meaning that if he suicide fifty times as a girl, the change will by 60%/40% again to play as girl. The next hundred times he suicide as boy, this will go back to 50%. And, maybe he will even turn into a player E (The player who is more likely to be spawn in as a boy instead!). The same with someone who prefer bigger Cities, they can go back to Eve camps and vice versa.
The new players will be always a Player D. For them there will be no changes, until they start suiciding in a situation. Or, if they don’t suicide, they will be stay as a Player D!
For older players though, the more they play, the more they start to play in a certain way. They will be less and less likely to spawn in other situations, but there will always be a chance they WILL be spawned into a situation. This way, the players who will be born to you, are more likely to stay with you. Because it’s more likely that they play the way they like to play. In the long run, that will be less /die babies, less running babies and less kids who bring bears because they are angry because you force them to stay.
This maybe sound like an "Just give them an Eve option" but thats not what it has to be. With a button like that you HAVE to be an Eve, what the phrase to "Every life is other, you can spawn wherever and whenever" is false. In my idea you CAN be spawn as eve, but not as likely as in a big city for example. Life will matter because you play were you want to play, you will have less need to grief (Because you're where you want to play, so you should be happy.. at least most of the time) and cities can grow.
I posted this idea first in the “Having a child should be a moment of joy… not like getting spam” topic (Post 14, if you want to see the original.)
My idea is to keep thing like they are, but it changes after that. Meaning that, like now, you can run away as baby, you can /die as baby, you can run away older. But, the game “remember” your choices. Do you run away as a boy/girl? In an Eve camp? In an city? Do you ignore all your babies? That will all change your next births. I was thinking to give the game more options in how you spawn. Not by asking you “Hey do you want to spawn here?” or letting your follow your mom in her womb, but by making an algoritme.
Then you will get people with different playstyles.
- Player A is not keen on playing as boy. If player A suicide by running/die-in enough the game would "learn" that and give him more chance to be a Girl in first change (So that he don't need to suicide.)
- Player B hates to be born in Eve-camps so as Eve or eve-kid. The game learns that and won't let player B born here. Or at least, far less. (So, player B would be born as gen 4 at least.)
- Player C hates the city with lots of people. Meaning that he will be more likely to be born in an Eve-camp or as eve's kids, because that's where he stays.
- Player D playes everywhere, always. Player D won't get a special role, but will be born in the cases where players A, B and C became less likely to be born.
- Player E playes everwhere and always, but has an slight plus towards a boy. Maybe because this player when playing as a woman, let all her babies die. This player will be more likely be spawn in as a boy.
But, player A, B, C and E will also born in all other situations. Meaning that player A will spawn as boy, but less so. But, it will have still less than player D. Maybe the starting chance to play a boy/girl if 50%. If Player A the first fifty times /die does as boy (Or run away, or suicide on another way) there will be a 60%/40% ratio. If player A then keeps suiciding as boy (The 40% he spawns as boy) this will become less likely. It now has 70% chance to play as a girl and 30% as a boy?
But, if Player A decides that he becomes annoyed by playing as a girl, he can work the other way around. Meaning that if he suicide fifty times as a girl, the change will by 60%/40% again to play as girl. The next hundred times he suicide as boy, this will go back to 50%. And, maybe he will even turn into a player E (The player who is more likely to be spawn in as a boy instead!).
The new players will be always a Player D. For them there will be no changes, until they start suiciding in a situation. Or, if they don’t suicide, they will be stay as a Player D!
For older players though, the more they play, the more they start to play in a certain way. They will be less and less likely to spawn in other situations, but there will always be a chance they WILL be spawned into a situation. This way, the players who will be born to you, are more likely to stay with you. Because it’s more likely that they play the way they like to play. In the long run, that will be less /die babies, less running babies and less kids who bring bears because they are angry because you force them to stay.
If something is off in thise text, English isn't my main language.
The problem with taking cooldown on /die there is a huge stand that if you get a baby while on a cooldown, this kid would A. run away and suicide (and with that, not deleting my birthcooldown. While if they /die I don't have a cooldown) and B. if they decide to stay, they will gonna grief later. "Your stupid and I didn't like it hear, so I'm making sure you regret it!' that kinda stuff.
What I would suggest is to give people an indicator he wouldn't go back to his other life. Something like "You died from Starvation on age thirty - You won't come back here for ninety minutes." so that he wouldn't /die to ga back there. Would give an indicator that /die won't work.
Second, I would suggest that mothers won't get a birth cooldown the first ten seconds after a baby is born. That means that if I walk away to show Baby 1 a camp, I can put him down and pick Baby 2 up, without him already /die-ing on me so I get a cooldown. It now only counts when you pick it up, but at least 60% of the time I even can't pick it up (Because he dies in the first two seconds after birth.)
Beside that.. you can't push people to play a life he wouldn't want. The best way to work is with watching to the preferences/when someone /dies or run away. With that I mean this:
- Player A is not keen on playing as boy. If player A suicide by running/die-in enough the game would "learn" that and give him more chance to be a Girl in first change (So that he don't need to suicide.)
- Player B hates to be born in Eve-camps so as Eve or eve-kid. The game learns that and won't let player B born here. Or at least, far less. (So, player B would be born as gen 4 at least.)
- Player C hates the city with lots of people. Meaning that he will be more likely to be born in an Eve-camp or as eve's kids, because that's where he stays.
- Player D playes everywhere, always. Player D won't get a special role, but will be born in the cases where players A, B and C became less likely to be born.
^This is ofcourse not what the game stands for. The game stand for playing in whatever setting and whatever role (You will be born randomly), but it can work. If the different types go together, that means that there will be far less /die-ing, running or griefing by annoyed players (Because they are where they want to be.) and more cities surviving because they get people who wants to play there.
She snowballed her bro to dead. I know, because I was their mom.
Was out of town to make a backpack, with a cart. Then I got three babies, first Andy and then his sis. She seemed fine till she decided suddenly that snowballing us to death was more fun than going back to town; she tried to kill me too but I dodged it and ate so I didn't starve. Didn't want to stab her, because I'm sometimes laggy and then she had my knife lol.
After they both passed I got another boy, so left the cart and ran home. Found out there that there was another griefer in town- maybe same person?- and that I was the only fertile; but got only two suiciding babies after that. Well, on the good side, turned out my staying son was on his first hour, so I used the rest of my life to teach him berries, compost and sheeps lol.
I /die when there's much woman/girls (say 4/4)
I /die when it's a big city with two families and/or which the other seems large, but mine seems small (less than say 3/3 mine, if I see at least five woman/girls from the other family, im gone.)
I do /die when I see there are lots of kids and almost no food. (Not as eve's gen, but later gen.)
I almost always run to die if I'm a boy, until there is something for what I stay. (Today as Max Leaf as example.)
I /die if there are lots of killings or someone is threatening me
I /die if theres a famine coming but nobody is caring (there is a large field of say berries and nobody cares for them/someone waters all the carrots and there's already ten stacks of them/there are five or more carrots seeding because nobody cared for it or there is almost no food but someone keeps all her kids, who when they are three die because no food)
I don't die if there are say 3 or less girls/woman and I'm a girl
I don't /die but run to change my gender if I wanna stay in that lineage, just not as my gender
I don't /die in Eve camps if there is not much food (because, after all, it's an Eve.)
There once was a familyname, a very long one.. I don't remember it. But there was a boy, with also a very-very long name. Don't remember that either.
But, the mom named all her kids dat far-to-long-name. And one of them started killing and griefing otherwise. But nobody could curse him, because he had a faaaaar to long name.
So he was killed eventually, but nobody could curse him. I was an baby when he killed my mom, so when I was old enough I cursed him.. Only, the moment I COULD curse him was when I turned fifty-five, because of his long name. And nobody remembered him there, so they thought I was a griefer by cursing a random person.
So yes, the curse system has to be improved.. Why don't we can say "/Curse Name SurName" and when you start typing Name there will be a list of people with that name, so you have to only click the right person? Babies can curse that way, kids, everyone!
Shawn is just sad he wasn't by the Banging Foursome
It was fun though. I was Eve dark- not your sis no- and spawned outside the village, I think.. two hundred blocks away? Was running around for a good spot and found a full set of clothes (shirt, pants, backpacks, shoes, hat) but all decayed so I thought "Hm.. somewhere around here has to be a village." Also because one of the shoes was an "old boot" from fishing and.. which random eve decides to fish?
So, my son Monsterscarer (Monsterratt, what is that for name?) and me got on the walk together. Monsterscarer didnt scare the mobs though, so he got stung by a mosquito and died. I myself ran further searching. On the way I made Raphael, Boyd and Anothermouth- Anori-. Just before we came there, I got my first girl Girliegirl. And then we found it! A city! I ran inside a huge building and happily announced "Hi! I am Eve!" not knowing that there were five other eves lol. Then I got to raising kids, running around, finding a whole set of clothes on the end of an road and formally, naming kids. Lots of kids. My kids, other kids, strange kids. First normal names till I couldn't think about a name and named the last kid I named "Poopface". Poopface Dark, your welcome!
I'm also in that first image, im the old lady with a bowl of green beans! My daughter just told me there were no babies with our lastname, so I named a couple of others. Sadly, after I came back later, no-one had our surname.
I have no idea why, but I'm waiting too lol. I'm off to bed now, so maybe its better to make it a trio again?
-Stacie out
One time I got twenty-seven babies as an eve. Not really something to produce again though, it wasn't working lol. Was searching for an city because I saw signs of civilization but they kept coming.
To clarify, that was five times the same quads (so twenty babies) and seven others.
Sadly enough I can't find her again; but the user Hrmka has an link to her lineage:
A couple of weeks (months?) ago the iron is nerfed; less iron in veins and in the wild, so to speak.
But I had in a recent play an iron vein I made into a mine.. and got iron. And iron. And iron. Stack after stack, till there were 57 of them next to the mine.
My question is now, is this normal? What exactly is nerfed? If this is "less iron", how many you could get from a vein earlier? 100? I'm very curious!
First load on my laptop (from 2010) makes me already 1 when spawned in. So I can't use /die anymore then.
That said, first load on my pc makes me 0, but in the weekend I dont have access to that.
I can use /die when my mom pick me up and when 0, but:
I use shift+delete die as option, by three different reasons:
- My mom doesn't pick me up
- I'm already 1 when loaded in
- I don't want a lineage ban.
With AWBZ's mod I see how many fertile woman/other girls there are. If there are like twenty-five in total, I'm not staying as baby. So I can do /die when 0, but am stuck when already 1. Unless I shift+delete.
On the other hand, I try to mostly play as woman in smallish towns. Meaning that if I'm a boy I most of the times suicide. But I can't /die because I then can't come back to that lineage. So I shift+delete.
A while back I suggest to make the /die for everyone available, on all ages. (So not only for babies, but also for adults. Eves for example.) and let them /die where they stand; without having to be picked up. Problem with that implemented and the shift+delete disabled, is that you can't go out of a lineage without lineage banning yourself..
So I would prefer to give all people the shift+delete option, what someone else also opted. That beside the /die, but with the mom not having a babystop for a while (like what /die does, the mom can give birth imediate). That way you don't punish moms who wanted their babies, but also don't punish babies who don't wanted there situation (gender of place of birth).
I get that you want to keep using the mod, and I have nothing against that, but keep in mind that this particular mod function is undoing a fix that was officially implemented in game to prevent the exact problem that we are having right now.
That's the real problem, I said before. Not the fact that this shortcut exist, but the reason WHY it exist.. the /die isn't working optimal and it punishes people. A /die with an option to then choose "I don't want this lineage" would be better, because then 1. the mom don't get birth cooldown and 2. a person using /die isn't punished by getting out of a lineage (a reason I for one use it). A /die who you can use WITHOUT BEING IN YOUR MOMS ARMS UNDER ZERO is an option, because then this shortcut wasn't needed. But /die works on very, very specific ways and thats why this shortcut is there in the first place. Because people had asked for it, because /die didn’t work.
A ctrl deleter is on a mission to get back where they were, so split second or ten seconds won't matter in them thinking about it. They are browsing through, they don't care about moms on cooldowns. As Tarr said, them slapping cooldowns around is actually beneficial for them - which is honestly a game design issue.
I don't WANT players to be on a birth cooldown and I DO care about that, but on the other hand, I want to die without being in my moms arms and older than 0 too! And I'm one of the players using it THAT way. Screaming about us for using it is a way to say we are bad. But that the game lacks the function to die on this way, isn't our fault, is it? I mean, if we could die without much fuss, we wouldn't NEED this shortcut!
I’m not the fighter for this shortcut, but I am using it. For the reasons I told earlier, for the reasons I told here. And I really don’t like to be told that I’m not caring for people, I care, but I do care more about my time and how I want to play it. If /die worked how it should (Not specific, not being 0, not being in your moms arms AND not being an immediate a lineage ban) I would use that instead. But I can’t. So I use this shortcut. If people get a birth cooldown for that I'm very sorry, but if the /die was wider that wouldn't also be needed!
Edit: that being said, I hate the fact that the Yum-bonus gives your more chance on a baby. Just spread them evenly..
Yesterday I had a very disastrous start, I was taking care of only 2 girls, the rest of the children I rejected them and at the age of 35 I stepped on a snake ... at that moment I had seen some of my daughters die for a snake and my other daughter It was left alone and I think it was new ....
All this was already very late (local time at 01:00 in the morning), bad time to keep a lineage ... apparently my lineage lasted 22 generations ... has spent all night running
http://lineage.onehouronelife.com/serve … id=2852312
Your daughter was new yep. I was your granddaughter Daisy and one of the first things she showed me was: "This are your uncles and this were your sisters", the whole area was literally littered with bodies, bodies, bodies. Mom almost starved because all the bushes were bare, but I showed her a cacti and she could raise me till toddlerhood. My first thing then was to get a berry farm going, to not starve myself or my kids later on.. Mom died when I was eight, so I was alone till my first baby's game, two boys who I couldn't keep because no food. My first girl game when the berries should be starting to grow and I wasn't sure if I could keep her, but tried anyways and it luckily could.
The berries grown I started a far bigger berry farm (thirty bushes, twenty of them ready before I died), get more babies who could live. Daughter got also more babies, she was more outside the camp getting milkweed and stuff before she was fertile. After that I made a kiln into the dessert and was sixty so died. Sadly I forgot to name her till she was too big, so all her kids dont get surnames.. and the twenty gens after that also didn't surnames, oops.
I don't think you understand the difference between the exploit and the /die command.
I do understand the difference between those two things. I know that I with the exploit can:
- Kill myself right away if my mom won't pick me up, instead of running around trying to die fast
- Kill myself when my internet/computer is too slow to load so when I come into the game, I'm already one and can't just use /die
- Kill myself when- because of that laggy internet/pc- my mom already runned further and I'm all alone/fed by another family member and just can't /die because that person isn't my mother
- Kill myself quickly as Eve, if I see that I spawn without water in the aree for at least fourhundred blocks
- Kill myself quickly as Eve, instead of trying to get eaten by a bear, wolf, mosquito, boar or snake if I don't want to be an Eve
- Kill myself if I'm a boy with an almost-old Eve who don't have any living girls, in the hope I can give her that girl
- Kill myself right away if I see that there are ten fertile woman and twelve girls alive and I'm a girl (I'm not even kidding, it happened before.)
- Don't get a lineage ban if I do that, because if I want a lineage ban I would do /die
I know it's unfair to other people, but on the other hand, it's also unfair that all those things CANNOT do without this exploit. It's my opinion that we ALL should have the option to choose when we die and why. So that this "exploit" wouldn't exist. It wouldn't need to exist. But in the state of the game, it now NEEDS to exist. Because the very limited way where /die works. Because of the people running around dying on everything they can because they wouldn't live there by choice, or start griefing. Do you understand that?