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a multiplayer game of parenting and civilization building

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#1 2019-05-08 15:43:11

Luniatji
Member
Registered: 2018-04-28
Posts: 111

An other way to look at suicides; embracing them

I posted this idea first in the “Having a child should be a moment of joy… not like getting spam” topic (Post 14, if you want to see the original.)

My idea is to keep thing like they are, but it changes after that. Meaning that, like now, you can run away as baby, you can /die as baby, you can run away older. But, the game “remember” your choices. Do you run away as a boy/girl? In an Eve camp? In an city? Do you ignore all your babies? That will all change your next births. I was thinking to give the game more options in how you spawn. Not by asking you “Hey do you want to spawn here?” or letting your follow your mom in her womb, but by making an algoritme.

Then you will get people with different playstyles.

- Player A is not keen on playing as boy. If player A suicide by running/die-in enough the game would "learn" that and give him more chance to be a Girl in first change (So that he don't need to suicide.)

- Player B hates to be born in Eve-camps so as Eve or eve-kid. The game learns that and won't let player B born here. Or at least, far less. (So, player B would be born as gen 4 at least.)

- Player C hates the city with lots of people. Meaning that he will be more likely to be born in an Eve-camp or as eve's kids, because that's where he stays.

- Player D playes everywhere, always. Player D won't get a special role, but will be born in the cases where players A, B and C became less likely to be born.

- Player E playes everwhere and always, but has an slight plus towards a boy. Maybe because this player when playing as a woman, let all her babies die. This player will be more likely be spawn in as a boy.

But, player A, B, C and E will also born in all other situations. Meaning that player A will spawn as boy, but less so. But, it will have still less than player D. Maybe the starting chance to play a boy/girl if 50%. If Player A the first fifty times /die does as boy (Or run away, or suicide on another way) there will be a 60%/40% ratio. If player A then keeps suiciding as boy (The 40% he spawns as boy) this will become less likely. It now has 70% chance to play as a girl and 30% as a boy?

But, if Player A decides that he becomes annoyed by playing as a girl, he can work the other way around. Meaning that if he suicide fifty times as a girl, the change will by 60%/40% again to play as girl. The next hundred times he suicide as boy, this will go back to 50%. And, maybe he will even turn into a player E (The player who is more likely to be spawn in as a boy instead!).


The new players will be always a Player D. For them there will be no changes, until they start suiciding in  a situation. Or, if they don’t suicide, they will be stay as a Player D!

For older players though, the more they play, the more they start to play in a certain way. They will be less and less likely to spawn in other situations, but there will always be a chance they WILL be spawned into a situation. This way, the players who will be born to you, are more likely to stay with you. Because it’s more likely that they play the way they like to play. In the long run, that will be less /die babies, less running babies and less kids who bring bears because they are angry because you force them to stay.


If something is off in thise text, English isn't my main language.

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