a multiplayer game of parenting and civilization building
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Why I decided to quit this toxic game?
Griefers. The game mechanics favor griefers. Griefers in the game, and griefers on the low pop servers. Griefers.
Griefers may like to believe that they are protesting or participating in some high-minded endeavor, but they are simply modeling antisocial behavior in a consequence-free environment. Feelings of victimhood and powerlessness in real life, perhaps coupled with actual trauma, leave many feeling intolerably frustrated. But in this game, they can feel powerful, at least momentarily, by causing pain for others. They feel smart, even though it is much, much easier to grief a family rather than help a family. Griefing in OHOL (a crafting and cooperation game) is a little like griefing in Spyro the Dragon. It's pathetic, but it's hard to have an itch you can't scratch in the real world. OHOL is a safe space for griefers.
Of course, there are overtly psychotic and antisocial people in real life too, but in real life the playing field is not tilted toward griefers, and there are also real consequences.
Why would I want to spend my leisure time being abused by frustrated, juvenile (developmentally if not in fact), mostly male incels? It's not fun or relaxing for me to be reminded how many people are hurting inside and wish they could somehow relieve their pain by hurting others.
The task of moving naturally expands to fill all available time and then exceeds that time. It's a law of physics. If you have one weekend to move, you will not quite be finished on Monday. If you have one month to move, you will not quite be finished on the 32nd day.
Race restrictions aren't active in any respect when a server has less than 15 players on it.
I understand this, and on the low pop servers this is always the case.
Also, in most respects, race restrictions aren't active when a server has less than 30 players on it.
Could someone please explain what this means?
It seems to me that most families don't live for thirty hours, and very few families make it to sixty hours, but it is NOT for lack of resources.
The best thing I can do for my family is to loot dead towns; I can deliver ten lifetimes worth of materials and labor in one lifetime by looting. But then the family dies anyway.
So the next day I loot my old family home for my new family. Sometimes it feels like I'm just moving stuff around... sometimes the very same stuff.
I felt like a hero when I brought in two horse carts AND a ton of food and tools and steel AND a delivery truck in one lifetime (my first time driving a truck), but within three generations after my death my new family was dead.
It feels a little futile to build and die and start again, and then repeat... to be a hero for lost causes.
I'm not sure what the solutions may be.
Anyway having black people being more comfortable in the desert compared to whites and browns is not racist at all....
Most of the world's darker skinned people do not live in desert environments, and most people who live in desert environments are not "black" (by the racial fictions employed in the USA at least).
You, therefore, have no objective basis to say that "black people" are "more comfortable in the desert." If you think I'm wrong, hit me with some science and prove it and I'll apologize.
Skin color is... skin color. When you take that skin color and start applying made-up ideas about what that skin color means, then you are being racist in the classic sense.
Black people dont get as easily sunburnt as gingers or other white people, does that mean that biology is racist?
Biology is science. The fact that darker skinned people have more melanin in their skin (which makes their skin darker) and are therefore less susceptible to sunburn proves what... that people with more melanin are less susceptible to sunburn. Ask a biologist about current research on "races" of humans, and they will tell you that there is no biologically definable "race." Please look up "race" on Wikipedia to get started on this important topic.
Racism is not only about supremacy, although that is usually in the mix or follows hard on. Racism begins with 1.) the fiction of race itself and then proceeds 2.) to declare that different races have different inherent abilities.
Some here seem to believe that there really are objective categories like white and black and yellow that we can neatly fit all people into. That is simply not true and as we understand more about genetics we understand that more and more.
Perform your own thought experiment: If races are real, then how many are there? Do "Jews" get their own race, or are they "Semites" with the Arabs? Is a darker skinned person from southern India "white" while a lighter skinned person from Africa is "black"? Are Latinos "white"? Do we lump the Polynesians in with the Chinese? If so, why? On what objective, scientific bases could such decisions be made?
Race is a social and cultural construct with an ancient and murderous human history. In other words, people have chosen to make meaning out of the superficial differences they see, and then they have used those meanings to advance their own agendas. The "black experience" or the "white experience" today is real, but it is not based on biology but rather on historical social/cultural/political/economic realities that have resulted from the perpetuated fiction of racism.
This game, which is played by some young and impressionable people, is currently perpetuating that racist fiction.
The idea that human abilities are limited or parsed by race is the essence of racism. That's exactly the foundational idea of racism, which itself depends on the fiction that we can even draw clear lines between people and thereby objectively define a "race" in some kind of meaningful way.
It's nothing but a damn shame and a bad example that the historic trope of race restrictions is repeated in this game.
It's also a failure of imagination. As many, some in this thread, have shown, there are other ways to force trade and interaction.
here was the eve placement alg that should solve that:
This suggests a good approach to the problem of the westward march, which I submit is the most important problem in the design of this awesome game.
More natural resources could regenerate in long abandoned areas (as irl).
The "racial restrictions" should go on principle, right now, and other mechanisms, such as regionalized resources, used to force trade (as irl).
Bobo Bill, you talk about Jason like he's your boyfriend.
"Jason never listens!"
Listens to what? You have no message, which makes you a pointless fraud.
I wonder how old you are in real life, and whether you realize that your behavior... repeatedly delighting in violent anti-social scenarios... is quite similar to torturing small animals and abusing younger children in the real world. You may still be naive enough to think that mental illness is cool. Life will teach you otherwise, despite your energetic (desperate) and time-consuming attempts at avoidance.
My family tree indicates that these three griefers wiped out a 73-generation family.
It was like being present for a violent home invasion.
I suppose we should be thankful that griefers have channeled their psychotic fantasies into the digital world. Otherwise, they would be torturing small animals in the real world, or perhaps younger children.
I say 'small' animals and 'younger' children because griefers are not brave... at least not brave enough to accept and overcome their own psychosocial deficits. For most people that struggle is simply called 'growing up,' but development can be arrested in certain situations such that children must prioritize simple defense and survival. They learn that the world is cold, and they naturally resent those who walk around acting like the world is warm. They grief, thinking to prove themselves right, but the real mission is avoidance.
There were three griefers. Two guys who had leadership locked the bakery and Crea was the baby stealer old lady.
That helps explain the disaster. Crea was stealing babies as a young woman too, unfortunately.
What we should have done is everyone unfollow and start a new hierarchy. If we got more people than them we would have had a new leader who could have exiled and killed all three.
Yes. It's so hard to communicate with other players that organizing against griefing is very tough. The speech bubbles get all crossed, and it is sometimes not clear who to trust.
I was a baby when the leader I inherited called everyone into the kitchen and then locked us in with no tools to get out. Someone on the outside had to take down a plaster wall. Those doors were still locked when I died.
Not long after that, another member of the family, Crea Gay, stole every baby she could and took them off to die. She also hid tools. It took a long time to figure out what she was doing, and it took even longer to organize against her, and she was griefing the whole time. I cursed her, and so did others. I couldn't find any weapons to help, but there was much stabbing and arrow-shooting, and it was very hard to tell what was actually happening. I think she finally died of old age while she was still being chased around. I'm not sure, and I was more on top of it than most (I think).
Back-to-back griefers all but put an end to that family, at least in that area. I starved to death at 51 with a raw stew pot in my hand next to some radios. It was a very advanced place, and it was very sad to be born into an age of violence and regression.
I think there were really only two griefers... I'm not sure. With all that, I really contributed very little. I did retrieve some of the tools that were taken off, and I got a bunch of beans watered before I died. Not too fun, really.
My reasoning is that its the only way Jason listens....
Listens to hear what message? What is the point, please?
Something that I'd imagine could help would be an automatic, non-player generate curse token that gets applied to each member of a posse when they commit a murder. it won't have much effect on legitimate posses since one curse doesn't send you to dtown, but murder posses will get sent straight to dtown as they continue to rack up murders.
This seems like a very good idea. It's simple and fair, and it will at least provide some sorely needed relief for the defense. This idea also reflects 1.) the reality that killing somebody, even somebody that needs and deserves to be killed, is a traumatic experience (a curse) for most people, and 2.) the common folk belief that murder, even when there is no judgment or consequence, takes a secret toll on the murderer's soul.
Of course, this will not save engines or kill domestic boar, but it will limit (not end) genocide, which seems likely to be the primary psychopathological thrill for griefers.
As a complete noob, I have starved with food in my hand that I didn't know how to eat. In the tutorial, the clay bowl is used only to make steel, not drink milk. More apropo training would be helpful.
I know this is an old thread, but I have no other way to express my gratitude to ryanb for his work on Onetech.
I'm a noob who has fallen in love with the game, and Onetech has been vitally helpful. I study Onetech and Gamepedia before and after each game.
Thank you, sir.
The Little Sticky for Beginners, if it should come into being, must include what Mr. Fruit began with here, and it should also suggest clicking on Mr. Rohrer's username here and clicking on "see all posts" and skimming through the last few months to find those where he explains and re-explains what he is trying to achieve here.
I found out about the game when I heard an interview with Mr. Rohrer on NPR. I have nothing but the greatest respect for what he is reaching for and the progress he has made. I love being an independent and unpredictable and creative organism in his petri dish.
I think I understand why Mr. Rohrer wants us to learn in game. I agree with his goal, so my response is that I want to learn the crafting basics, or at least a career or two... the mechanics of living and being useful... as fast as I can, precisely SO THAT I can contribute to addressing the very interesting longer-range challenges that emerge.
You've got to be able to catch, throw, and bat before you can get in the game.
In the real world, the idea that different races have inherently different capabilities is, of course, a very old and dangerous misconception we do not want to perpetuate. This misconception could be said to be the essence of racism. I sympathize that for some, like Mekkie, this is a deal breaker. I hope a creative alternative aimed at achieving the same goal can be found.
Thanks for all the help here from each of you.
Don't forget that you can download the win_full download from Awbz' repo and run his pre-compiled server, then connect to localhost for single-player practice.
Yes, I worked with that, thank you, and I got the mod working for my own use, but I did not succeed in creating my own server with the OneLifeServer executable or the RunServer bat file. I'll see if I can pm you with my basic questions if you have time.
No you don't Sir ! If you die at old age as eve you respawn near your last body. That way you can practice and get all the time you need.
That's game-changing news for me! I did respawn once in my old town, but I assumed that was just random luck. Thanks, that'll be good motivation and I can really build something.
Late last night I was on Server1 and suddenly I had a baby. It was a veteran player who I guess was curious as to what I was doing out there in Server1 land all by myself. I picked up my baby and explained that I was a noob just practicing and that, "Now we will surely die." My baby said, "N." That player was good. I learned a lot just from watching him/her, and with their help I actually made it to old age, despite doing incredibly dumb things like making shoes before making a backpack (I was going to give them to my daughter as a gift). I do find that many veterans are helpful and encouraging, which makes all the difference in this often difficult world.
I have now lost the link to the page that reports current, real-time traffic on the fifteen servers. Can someone in-the-know post that link again, please?
Thanx to everyone who has helped to make this game so cool.
To revive this old thread, I put about eight hours into this effort and failed, but I appreciate that OP made a tremendous effort here. I was trying to create a practice space for myself. I'm an enthusiastic noob with some computer background (not a rookie with ini files at least).
I searched everything in the Forum I could find and on Reddit as well. Some (too much?) of it was beyond me. Maybe the newer updates make this challenging.
You can practice a lot in the tutorial area (by forging an axe and shovel and escaping from that area), but your time is limited, and you start fresh every time so you can never practice more than the basic tasks.
You can also practice by going to Settings at the opening screen and logging into one of the empty servers, for example, ADDRESS: server1.onehouronelife.com PORT: 8005. You spawn as an Eve on a fresh map and never have babies. It's good practice, but again you start fresh every time so you can never practice more than the basic tasks before dying.
I guess the only real way to get past the basics is to study the third-party sources like onetech, gamepedia, and video tutorials and then hope you get a chance in the real game to hone your skills.
I'm finding that to be quite challenging. Life in the real game is tough. : )
Thank you. As a total noob, this is very helpful.
Also, I think many new players probably don't use the tutorial map to learn all that they can. I didn't realize at first that it was possible to forge an axe and a shovel to escape from the tutorial walls.
With great respect, the issues of interest to veterans are far beyond my noobie concerns at the moment.
May I suggest that something like this post be made a "sticky" at the top of the Main Forum?
I've been playing this game for about three hours (not through Steam), and I have experienced the frustration at not being helpful to which OP refers. That was not a lot of fun.
At first I sped through the tutorial, accomplishing only the minimum, and I didn't discover the extended areas of the tutorial that allow one to practice some basic skills.
I can see that Onetech will be a breakthrough in helpfulness, and I have installed the latest mod with zoom.
So reading this thread was salvation for me.
The passionate discussion of pies is no doubt critical but probably belongs elsewhere.
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