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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Hard workers are assholes? » 2020-01-11 00:38:51

I think it's a mindset difference when it comes to playing the game. I don't play much anymore because I started feeling like I was getting in everyone's way, and although I like RPing a lot, it's not fun if I'm interrupting people. (I also stopped playing because the internet connectivity where I live is terrible, which is a shame, but really can't be helped.) When I did play, I would usually focus on growing carrots, making pies, gathering kindling, etc. which are easy tasks I could do to help without bothering people too much.

I'm not the type of person who destresses from real life by playing a game that gives me MORE stress, so I'm not totally on the same page with people who get super stressed out while playing OHOL...to me, if it's making someone so mad, why are they playing? I guess there is catharsis in focusing on something entirely divorced from real life, even if it's stressful? Idk, I mostly try to read the room and act accordingly.

#2 Re: Main Forum » imagine if we felt respect for the dead... » 2019-05-17 03:53:24

If the pregnancy update is implemented, this will make a lot of sense. In that case, since most /die users will probably /die during the pregnancy period where they can preview the town, there won't be any bones to get rid of at all, and it would make sense that they aren't on the family tree, since many times the mom probably won't even know she was pregnant.

#3 Re: Main Forum » Ok Community, Let's Clear Some Things Up: » 2019-05-17 03:47:20

Spoonwood wrote:

Nice try Da Lie.

Omg the nicknames keep getting better :-o big_smile

#4 Re: Main Forum » lets talk in our OWN LANGUAGE! will be so much FUUUN! ich mach deutsch » 2019-05-17 03:43:32

Jk Howling wrote:

oui oui, mon ami. Je m'appelle Lafayette.

sorry that's all I know

THE LANCELOT OF THE REVOLUTIONARY SET

I came from afar just to say bon soir, tell the king casse-toi, who's the best? C'est moi smile

edit: eyyy someone beat me to it!

#5 Re: Main Forum » Proposal: Off Topic Sub-Forum » 2019-05-17 03:39:00

This would be lovely! A forum I'm on for Japanese language learning has an off-topic thread called "Campfire"...something like that would work very well for OHOL, I feel.

#6 Re: Main Forum » Adolfo Adolfo Adolfo Adolfo » 2019-05-16 15:43:37

Adolfo wrote:

Who are you wearing?

( ͡° ͜ʖ ͡°)

#7 Re: Main Forum » How would you make the late game more challenging or interesting? » 2019-05-16 15:39:00

Buggy wrote:
pedrito confesiones wrote:

skeleton piles make you sick and turn food into rot

This would make sense and give a real reason to clean up the bodies often the nursery is just full of dead babies doesn't seem healthy

I agree. Especially when the bone piles are just sitting there with flies around them and haven't even been moved, let alone buried...seems like it should have some consequences.

#8 Re: Main Forum » Ok Community, Let's Clear Some Things Up: » 2019-05-16 15:36:25

( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

#9 Re: Main Forum » lets talk in our OWN LANGUAGE! will be so much FUUUN! ich mach deutsch » 2019-05-16 15:35:04

Me soprende que ya nadie no ha escrito en español...no es mi lengua materna pero puedo hablarlo más o menos bien. Me gusta esta thread...es como la Torre de Babel, jajaja. ¿Pueden ustedes imaginar que podría pasar si cuatro o cinco familias diferentes aparezcan en un momento al mismo lugar? Sería un caos...

#10 Re: Main Forum » I am about to end this...... » 2019-05-16 15:26:51

CatX got it. Drama will be drama; it'll never end unless everyone stops talking about it. We all know DaTruf's an ass. No more words from either side are needed. It's all actions from here on out.

#11 Re: Main Forum » Ok Community, Let's Clear Some Things Up: » 2019-05-16 15:20:50

Léonard wrote:
spurofthemoment wrote:

<bunch of stuff>

I know you've registered pretty recently so perhaps you didn't get to observe datruf for as long as we did.
But let me tell you this: this guy lies as easily as he breathes.
Don't even bother. Don't even believe the answer he's going to give you, if any at all and if it's different from just "k".

His reason for the pitbull post changed like 3 or 4 times by now over the course of a month.

I know, lol. I have an unhealthy obsession with trolls and I like to see what they say, even though I know they're lying, because they come up with the craziest shit. You can't make this shit up. They tend to not respond to me because I think they know I'm having fun (which isn't what they want), but even so...I can't resist the temptation to try to poke them in ways they haven't been poked before, sometimes.

#12 Re: Main Forum » Ok Community, Let's Clear Some Things Up: » 2019-05-16 06:17:26

Hoo boy, where to start...

I did read the pitbull post in its entirety and the drama surrounding it because I was curious. (Still am.) Because we're online and have no way of reading tone of voice or facial expression, we really don't have any clues about whether or not someone is lying except textual hints. So that's what we look for.

Based on my interpretation of the pitbull post, you either:

a) Made an elaborate grief and wanted to brag about it. Which, to be fair...it's a damn elaborate grief, must have taken extreme forethought, and if I'd done something that intricate, I'd be tempted to brag too.

or

b) Did as you said and decided to try to divert griefers into large towns by providing a fun alternative to Eve greifing. Problem is, it backfired, big time, since (a) it looked like you were griefing and wanted to brag and (b) it's probably way too elaborate for any griefer to actually want to take the time to try. Much easier just to guzzle carrots and kill Eve's daughters or whatever.

Again, we're online, and detecting lying is difficult. You've said it was all an act. Well, if it was an act, it was an act that worked too well, and now you've got lies on your record. Who's to say that everything you do isn't an act? We're online. It's impossible to tell.

I've said I find your ridiculous, but that's really only if option (a) is in effect. If it's (b), well, I'm actually a bit sorry for you, although I'm not sure how you didn't think through your plan far enough to realize that most of the people on these forums aren't griefers and would, believing your act, attack you accordingly. For me it's a moot point either way. I find the whole situation fascinating. It's like a mini-sociology experiment or something.

As for the alleged screenshots you have of Toxic continuing to grief, that could potentially be interesting information. I'd be interested to know who this Fizzy person is too. But no one's going to believe you (track record of lying or putting on acts) unless you present hard evidence, so unless you're willing to do that I'd suggest dropping it.

Finally, you've said multiple times you're not a griefer, but also admitted to griefing as part of an ongoing project. I'd like to suggest a new definition for "griefer" to clear this up:

A "griefer" is someone who is grieving. This can be in game or online. A person is only a griefer while they are griefing. A person cannot claim not to be a griefer while they are griefing, and cannot claim never to have been a griefer while discussing previous griefs.

"Griefer" may be used as a more general term to denote one who griefs often, but is not technically correct.

This might seem weird, but that's how I understand griefers. A person isn't a griefer or not a griefer at all times. It only depends on exactly what they are doing at this moment.

So you're using the word "griefer" to mean "one who habitually or always griefs," which you claim you don't. However, you have admitted to griefing, which means that at at least one time, you were one. Griefing as part of an ongoing project doesn't make you not a griefer any more than stealing for your kids doesn't make you not a thief. Does it add nuance to the situation? Sure. But it doesn't remove the label.

Final note: Sometimes if you want people to accept you, you have to swallow your pride and apologize for things that aren't your fault. It's just how things go. I'm not really sure what your goal is, but if it's clearing your name, that's probably never going to happen (because we're online and you have a track record of lying/putting on acts), so you might as well drop it. If it's to be accepted back into the mainstream community, you're gonna have to do what Toxic is attempting to do. Promise to play nice and follow through. That's all.

Unfortunately there's no way to have your cake and eat it too; you can't play destructively and also fit in with the mainstream community. You gotta choose one or the other.

One thing I am curious about: you say you're taking time out of your own day to respond to community questions for no personal benefit. So why are you doing it? Me, I spend my time on the forums because I enjoy it and even in these weird convoluted ways, it's fun to get to know people.

What's your reason? It's just something I personally want to know.

#13 Re: Main Forum » Very goofy idea: Time Travel (don't take this too seriously) » 2019-05-16 04:59:05

It would be amazing but a nightmare...I have no idea how it would work with server resets, not to mention it would guzzle soooo many resources and take a lifetime to build.

Still, might be worth it just to step out as an elder, scream "WHAT YEAR IS IT???" and die.

And it would fit with your username!

#14 Main Forum » Very goofy idea: Time Travel (don't take this too seriously) » 2019-05-16 04:56:10

spurofthemoment
Replies: 7

Bear with me. This is a dumb idea and I know it, but I think it's funny.

So everyone wants to go back to their villages, right? What if, in some version of the game where higher-tech items can be crafted, you could potentially devote your life to making a time machine to transport you into the future? (Past is impossible since to do that you'd have to invent LITERAL TIME TRAVEL in the real world to interact with past players, and if you can do that for OHOL I suggest you transfer your efforts to NASA or creating world peace or something like that.)

So you make this ridiculously complicated machine. You step into it and set the time for some ridiculous far-off date in the future (equal to, I dunno, five to ten real-time months).

Then you die. Effectively. The time machine disappears.

But sometime around the five to ten real-time months you set it for, you log into the game and spawn as that adult self that you left in the time machine oh so many in-game centuries ago. The time machine spawns in the nearest available block to where you built it. You step out of the time machine into...whatever happened to that place you left. It's been eons. Literally eons. People are speaking a different language. No one knows you.

But you're back.

Practically I know this would never work what with game updates and server resets and apocalypses that would erase you from the space-time continuum before you were able to emerge from the time machine, but for some reason I got this idea and felt compelled to share it with the world. I apologize.

It is late and I promise I will go to bed now.

#15 Re: Main Forum » How would you make the late game more challenging or interesting? » 2019-05-16 04:20:06

futurebird wrote:

Climate change/Over Farming Migration Crisis:

-areas that are intensively farmed (hoe used more than 6 times on one spot, berries that are watered more than 15 times) turn to desert and desert cannot support crops of any kind.
-this is a slow creeping process that takes two generations
-once the process starts it's spreads to adjacent tiles slowly taking over the area

This alone would just annoy me as would crop diseases, just another dang problem! so at the same time as you add the problem add the solution:

-add two horse carts that can carry two people (or four people if it's women with kids) and 6 large items
-they are a little complex to build it takes about a generation to make a pair of carts.

Because when the desert creeps in to your town the only thing to do is pack up and move the whole family. Some on foot some in carts a group migration to a spot ideally scouted by some of your better young explorers.

Or you could try to find an abandon town, or blend in to an existing town and learn their language and ways.

Along with that, could there maybe be a way to restore the land by planting trees and grass? You might still have to move because it'd take a long time for the land to go back to normal (maybe a generation or two, whereas if you did nothing the desert might last for three to five generations).

#16 Re: Main Forum » How would you make the late game more challenging or interesting? » 2019-05-16 04:18:20

I've personally always thought meat decay should be a thing, although it would make the game as a whole more difficult, so maybe it's not the best idea on the planet. Say, for example, I run across a bunch of skinned rabbits...how long have they been sitting there? Who knows? Cook 'em anyway! It's super convenient for the early game, but I think it would be more realistic and in line with the game if raw meat decayed after a certain amount of time (say, five real time minutes) of disuse. Maybe cooking and eating said meat could cause character illness and/or death.

Then, in a big city, you could start finding ways to preserve meat so that doesn't happen. Maybe people could cart in blocks of ice and snow from the tundra, keeping it cool in boxes filled with straw and storing it in a cold room. That would incentivize buildings as well, since you'd need a room to keep the meat cool in. That would allow people to store meat indefinitely and support a larger population.

In the case that people still ate bad meat, further medication could also be available to develop to treat those illnesses. Maybe some people could devote their lives to gathering/farming certain herbs that could be combined into cures for certain illnesses that only spread among large populations (Black Plague, anyone?).

With the new language update, language learning is more in demand than ever, and maybe, a schoolhouse could be crafted that would allow characters who speak the target language or bilingual characters (using some sort of language learning algorithm) to teach children different languages, increasing the speed at which they learn and can help communicate.

Like your suggestion about leather, maybe people could devote themselves to practical arts, blowing glass instruments like beakers (for medicine) and drinking glasses and creating large plates of steel for steel buildings (more durable and holds more temperature than wooden?).

Maybe more food options could become available, including the brewing of wine, beer, and other alcohol (which could have interesting effects on gameplay!). Maybe better tech for farming could be developed (like tractors), allowing people to farm huge tracts of land and expand their growing population.

As a side note, I just lived one of my best lives in a large town because our abundance of resources meant we had time for rp drama that wouldn't kill us (well, it killed the guy who I turned down for marriage, but that was his own damn fault for being a drama queen and starving...lol). For people who don't like rp, however, more technology to help with farming would be fun, I think.

#17 Re: Main Forum » Idea: Language Learning » 2019-05-16 04:03:11

It took me far too long to realize the Japanese at the bottom said the same thing as the English...I am very bad at kanji. sad

But, using my own (very poor) Japanese as an example...I've been studying it (not intensively) for just over 1 year now, and while I can read some and speak a little, it's still pretty bad. If I had been immersed in it, I'd probably know a lot more. Also, I've studied Spanish for about 5 years now, and while there's still a lot I don't understand, I can talk to Spanish speakers fairly easily. Writing is even easier, and I like that currently in-game, foreigners can communicate through writing even when they can't speak to others, since learning to write in another language is usually much easier than learning to speak.

The difference is immersion versus studying...I agree that if you're immersed in another language for several in-game years, your character ought to pick up some of the language even if the player struggles. Maybe the words for common items like "sheep," "forge," "smith," and so on could appear after awhile, even if other words like "the," "lol," "so," and so on might still be scrambled.

#18 Re: Main Forum » Idea: Males giving passive boost to fertility » 2019-05-16 03:50:10

RodneyC86 wrote:

Alright , so I'm getting highly put off by the misandry going on recently.

Born into Amazonian families twice where I was a boy once and promptly stabbed to death on birth, and another time as a girl and was asked to pledge to destroy any boy I give birth to or any boy another woman give birth too.

It sickens me, and for the first time I fist-pumped use /die

Maybe it's because I'm a guy IRL but I can't help but think these people are just gaming the system. In a system where guys have to scrape the bottom of a barrel to justify our presence

I've seen some ideas
Like making marriage possible
Guys having advantage at physically demanding actions

Is it possible to have guys radiate increased fertility rates in a given radius? At least we don't get faulted for ending the line because as it stand we are all basically eunuchs

Disclaimer: I'm in no way implying everyone basically shags everyone of the opposite sex when we apply this sort of mechanic but I guess this does look that way

Hoo boy, I've never been born into an Amazonian town before and I'm glad. Boys are super important even though they can't have kids! Who's gonna do exploring? Or foraging? Or hunting? It's so hard to do that when you're popping out babies every thirty seconds...and boys can even babysit in a pinch by feeding babies berries. I've done that as a guy to a couple kids who've gotten lost, before their moms or another woman scoops them up again.

I think giving guys more physical strength wouldn't be super helpful in the long run, but I like the idea of passive fertility going up when adult guys are in the area (same age range as moms able to give birth). Or maybe they only give that passive fertility boost to a specific woman when the two get married, which would encourage marriages to happen early on and might lead to some interesting team play dynamics.

Then again, that might decrease the gay wedding rp (which doesn't really serve a purpose other than companionship but makes my heart happy) and perhaps more importantly, isn't super true to real life...I mean, especially in a stone age survival setting, how many people are waiting to get married before they impart their "fertility bonus"? lol

Maybe guys could have like three "fertility points" they could bestow on a woman or different women if they both want, which would up her chances of birthing a child within a certain time period...maybe one to two minutes?

Anyway, as much as I love playing a loving mother, some of my favorite lives have been as men because I get to explore and/or focus my life on a single pursuit like carrot farming or baking, without constantly being interrupted by kids.

I hope you get born into less misandrist towns from now on.

#19 Re: Main Forum » I feel sorry for Datruff » 2019-05-16 03:37:05

futurebird wrote:

People are being really mean to 'tuff meaner than I think anyone should have to put up with even if they are annoying and eat all the carrots and won't stop when you ask nicely.

LOL.

I mean I do find this a little funny. But, don't make him feel like he'll always be hated if he stops being a pest. The steps are simple:

1. recognize what you did that hurt and annoyed others
2. own it. it's your mistake, not their's for being mad
3. stop doing it

Then you could have real fun with us. Come on give it a shot.

^^^ This. If he ever posts an apology that sounds sincere, I'll be more than willing to give him a shot at redemption. (Forgiveness isn't the same as trust, mind you, but I'd be happy to play nice with him if he wants to play nice with us.) I don't hate DaTruf currently...I just think he's funny, in an eye-rolling sort of way. So in the case that he ever gets past that, I look forward to playing productively with him just as much as Toxic or any other repentant griefer.

#20 Re: Main Forum » Ways to make EVERY life precious » 2019-05-16 03:31:09

The only issue with that is that I usually die accidentally two or three times before I hit a good life...I think it's just due to me not being experienced enough yet to survive in an Eve town, as an Eve, or when I'm abandoned in a small town, but my general gameplay experience goes like this:

Attempt 1: Ooh, small town -- drat, starved.
Attempt 2: Ooh, I'm an Eve kid! I'm gonna help -- dangit, starved.
Attempt 3 or 4: Oh, okay. Medium/large town...might be a bit boring but I know what I'm doing... (proceeds to live productive life as a farmer or baker until 40-60 yrs old.)

I really do want to live a long life as an Eve or an Eve's child, but until I get more experience through trial and error, I expect this will keep happening. I'm assuming this is pretty par for the course for new players, so how could we make sure that if there's a limit on lives, new players don't get locked out of the game too quickly before they're able to develop enough interest to stick with it? Will there be enough lives per hour that it should be okay? Or do you think new players will be fine with having to wait thirty or so minutes between runs sometimes?

At this point, I'd be fine with it because I'm invested enough in the game. When I first got it, if I'd been locked out after like 3 attempts I might have been a bit annoyed (how will I learn??), but I think I'd have returned. Do you think this would be a common new player response?

#21 Main Forum » The Touching Life of Firdaws V » 2019-05-16 03:05:11

spurofthemoment
Replies: 0

The Sad Tale of Firdaws V*

I was born a man, Firdaws V, into a large walled town that alarmed me at first due to reports of slavery. However, during my life I neither encountered a slave nor became a slave, so I guess that practice died out shortly after I was born, and anyway that's not what this story's about. After wandering a bit trying to find my purpose (and trying not to starve, since for some reason there was no food in this huge, rather developed town other than berries), I finally found a home in the town's bakery, which was in need of someone to run it. I discovered some wheat in the south part of town, some butchered sheep, and some abandoned skinned rabbits, and set about fulfilling my destiny.

On the way back from gathering wheat, I noticed a wedding in progress. I almost didn't stop, since I was busy and my hunger was getting low, but sentiment won over practicality and I paused to witness the happy couple. Or so I thought...perhaps I should not have stopped at all, for shortly after I arrived, the man (whose name I sadly do not recall) refused to promise himself to his wife on the grounds that he was in love with me! I was astonished and touched, but I did not recall ever meeting this person before, and this sudden reversal of his feelings seemed a bit unbalanced to me. Besides, I had a bakery to run. So I told him that I supported his feelings, but sadly could not return them, on the grounds that pies last longer than love. (I'm not sure if this is true, but it seemed an apt thing to say at the moment.)

My rejection sent this man into a rage, and he accused me of loving pies more than him and declared he hated me. When I did not recant my earlier determination to devote myself entirely to my bakery, he fell into despair and declared he would end it all. Despite my protestations, he died in front of me, I being too shortsighted to realize he meant to starve to death then and there.

Overwhelmed with emotion, I returned to the bakery, where the impact of what had happened distracted me.** I would pick up the wrong items and set them down, only to pick them up again, meanwhile explaining in a daze what had happened to any poor souls who happened to enter the bakery during that dark time. Thankfully, by this point I and my coworkers had prepared enough food that my state of shock did not put the town in danger. I tried to elicit a self-proclaimed doctor to be my therapist, but he ran away...perhaps he was simply named Doctor, after all. I monologued to a goose trapped inside the bakery.

Fortunately, my mother paid me a visit and comforted me, assuring me that what had transpired was not my fault, although I continued to blame myself against reason for the rest of my life. She told me she hoped I would find the man of my dreams, and lamented that she never found the woman of her dreams herself. Thus encouraging me, she died by the hearth and I buried her outside the bakery. Further saddened by her death, I nonetheless pulled myself together and began making as many pies as I could, determined to devote myself to my purpose and dream -- my bakery -- as long as I lived.

Eventually I grew old, and bequeathed the bakery to a lovely young woman named Lilygrace. I gave my backpack and my wolf hat to two young children in the town square, who patiently listened to me lecture them on the importance of following their dreams. I asked them to bury me near the bakery, and even managed to tell them to take care before I finally died of old age.***

*The language I use in this story is frankly ridiculous and I thank you all for putting up with it...lol
**This part wasn't actually roleplaying...I was pretty floored irl and it took me a few minutes to pull myself back together.
***This life was almost ridiculously dramatic, but without a doubt was one of my favorite lives so far. That's the fun of big towns, I guess...it's a lot easier for drama like this to occur without killing anyone or anything through negligence. It's pretty rare for me to feel this kind of emotional connection with a life, and I absolutely love it when it happens. I hope the kids are alright and the bakery lives on.

#22 Re: Main Forum » I feel sorry for Datruff » 2019-05-16 00:51:02

DestinyCall wrote:

No one warned him that feeding people to pitbulls was wrong.

I'm doing my best to discover whether this is sarcastic or not. If not, it's at least hilarious.

@Toxic, don't worry about DaTruf. Like others have said, I think he's just mad that you're getting a second chance and he's not (cause you're being an adult and he's not), so don't bother worrying about him. I don't think he's managed to turn even one person against you...he's just making himself look more ridiculous.

Tbh, I'm not convinced DaTruf is even upset by this. Although it'd be nice to think perhaps he has a conscience, I'm more inclined to think he's just having a heyday now that he's found a new person to bother and new drama to create posts about, now that the pitbull post is getting old.

Keep having fun playing OHOL productively, and don't let him bother you.

#23 Re: Main Forum » Don't think this applies to Toxic? » 2019-05-15 23:14:58

That's because Toxic at least seems sincere, while you're a meme. I don't feel bad harassing you because I think you secretly have fun with all of this. Could be wrong, but that's certainly the image you've committed to, so I'll continue laughing at you.

#24 Re: Main Forum » I apologise to everyone who I have griefed » 2019-05-15 23:11:35

DaTrüf! wrote:

I bet the time that he was playing regularly and got griefed it was from me

DestinyCall wrote:

It couldn't have been Trüf.   He's not a griefer, right?

Must have been someone else.

@DaTrüf! I wasn't gonna get involved but I really want to hear your response to this now. xD

#25 Re: Main Forum » its a griefer- + racism-update!!! I HATE IT!!!! WANT MY MONEY BACK!!! » 2019-05-15 23:07:44

Well, from what I understand, a lot of people saw it as a game focused on survival through communication and cooperation. With the property and sword updates, it's become a survival game with important PvP aspects, albeit mass PvP (my group against yours). That's a big difference, since people who joined the game for a relaxing, lets-work-together experience are now becoming stressed out by PvP they didn't sign up for.

That's just what I've gathered from reading forum posts, though, so I could be wrong.

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