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a multiplayer game of parenting and civilization building

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#1 Re: News » Update: Methman Memorial » 2024-02-03 21:30:20

What an incredible update. Spectacular gesture from the dev and community. The commitment to this game and community has created a chronical of interesting ideas and touching tributes.

I'm all mushy inside. I love it here.

#2 Re: Main Forum » Mouse House No. 46 » 2023-11-21 05:08:54

Was this the one with the mojo dojo sign out front? I think I visited there over the weekend.

#4 Re: Main Forum » Thank you Jason Rohrer » 2023-10-28 09:19:53

SoloAceMouse wrote:

I care about OHOL for personal reasons.

I found this game when things were quite bleak in my life.

In the many hundreds and thousands of lives I've played in this game, I've gained something of a catharsis.

This game means the world to me. It's seen me through some of the most trying times of my life. But I always have a happy friendly game to come back to.

It's just gravy that it has such an talented dev working on it.

I may only have half a thousand lives under my belt, but year after year I keep coming back to this one game.

#5 Re: Main Forum » First wisps of new content... » 2020-06-15 19:12:49

Awesome! Always love to see some new yummy food content!

I wonder if it will be a crock pot pickling or a new use for glass bottle, and a new use for the versatile vinegar ingredient!

#6 Re: News » Update: Who's Who » 2020-02-09 03:51:16

SPECTACULAR UPDATE
What a great selection of QOL improvements.
Can't wait for the next one.

#7 Re: Main Forum » Plan for this week's update (2-phase update) » 2019-11-16 09:27:17

Niceee. Absolutely madlad update.

Can't wait to get a tattoo.

#8 Re: News » Update: Ancient Names » 2019-10-04 23:54:56

We are getting close! Almost having the perfect arc.

#9 Re: Main Forum » 111.1 hours » 2019-10-03 19:44:34

8176 years. 5.6 days.

Really hitting the sweet spot!

#10 Re: Main Forum » Is 63 hours long enough for you? » 2019-09-29 02:43:20

I just lived a life after not playing for a month. In my life I learned language, was gifted a milk farm (property fence), which I gave to my children, and traded a shoe  for a yummy food (thanks to fence boxes), and declared peace with my dying words. I couldn't believe the depth and quality of interactions, so (4) is already there.

Maybe people dislike 'having time to RP because everything necessary is done' as being part of the tech tree?

Could there be a way to 'reset' the rift while also not wiping tech, but also spiraling eves out to fresh land far enough away for bell towers/radios/planes to matter when meeting new people. Fixing (3) (1) and (2[by twisted's definition]) by not forcing a family to die while expanding out onto the map, which should still be finite. Like a spiraling rift?

#11 Re: Main Forum » Food stats are live » 2019-09-11 07:24:29

5,559,676 lives lived for a total of 1,012 hours

Not quite all is right yet.

#12 Re: Main Forum » Ohol Animaton » 2019-08-18 10:33:37

I think it's awesome! I laughed out loud at the baby knife grabbing. I hope you'll share more in the future!

#13 Re: Main Forum » Cute Moment Screenshots » 2019-08-18 10:31:19

OMG I have some for this one. Posting now so I can edit this in the morning when I'm not half asleep.

#14 Re: Main Forum » Idea: one family per rift » 2019-08-08 17:15:57

What if you could temporarily escape the rift through some ritual? Like perhaps, bring back the oddity apocalypse mechanic except now it mends the rift for a couple hours. Families can spread out and set up camps and then through some AI-magic bullshit Jason whips up, groups the families into new rifts. The map might look like an uneven four-square court?

After you have families in the new rifts, the eve spawning and fertility rules would apply to each quadrant individually. You might still know the relative locations of families, and planes could be used even to jump small distances between these squares. This could encourage peace treaties across rift edges.

#15 Re: Main Forum » Good people aren't gone! || Project: Iron Airdrop » 2019-08-07 06:41:09

If you make locks for all the non-spring doors and then flood the map with duplicate keys, with this much iron it could be a viable strategy for counteracting this.

#16 Re: Main Forum » Diesel Mining pick » 2019-08-03 08:35:54

Diesel engines acting as an endgame task is getting kinda repetitive. Plus in a tight spot you may be trying to use more iron to make iron, which is kinda a downward spiral. What if we could use a different part of the late game crafting tree.

Sulfuric Acid is another late game task similar in scale to engines. Along the crafting of it, you come across a material, potassium nitrate.

When potassium nitrate is mixed with sulfur and charcoal, it could be used to blast open a collapsed mine.

Or if you want more bang from your explosives, we already have both sulfuric an nitric acid. All of which are challenging and fun to make.

#19 Re: Main Forum » Twisted I hope you see this. » 2019-07-01 19:02:50

Not my work, not my note. But I figured I should do my duty and post this where all can see.

#20 Main Forum » Twisted I hope you see this. » 2019-07-01 05:40:42

HimitsuGato
Replies: 16

Living with the Qin's at their home city of Kilian.

It had the most beautiful garden. Rose bushes, flooring and mangoes.

 twisted fan

In the center, there was a basket with two mangoes and a note:
"Twisted, TY for the great videos, Kitty"

Before my life ended, someone tore up the garden, picking all the bushes and hiding the note.
I'm glad I took a screencap. Twisted if you're out there, thanks for inspiring the community. I hope you see this.

You have some great fans. Maybe you could give her a shoutout or something.

#21 Re: Main Forum » Idea: Demo version of the game with 1 life per 3 days » 2019-07-01 05:31:11

I suggested this on the precious life update thread!

I think it would be a great idea, and would be a way to aggressively expand the player base of the game.
Either one life for $1.00 of a few lives packaged together.

New players could have a large pool, then a slow life cooldown of 1 life every 8 hours. I think it could be a viable business model one way or another.

#22 Re: Main Forum » Improving the Wiki » 2019-06-23 23:22:28

I have always wanted to write out scienc/engineering explanations on the more cumbersome recipes, like radios and diesel engines. Like, backgrounds on functionality and Jason's research inspiration. Do you think the wiki would benefit from something like this?

#23 Re: News » Update: Precious Life » 2019-06-17 09:58:09

So now you introduce two models:

The regular purchase of the game which lets you bank 18 lives.

The Freemium model where you can only bank one life, but can pay $1 for another life after that. New players would also get to start with the 36 intro lives, to get them hooked of course.

#24 Re: Main Forum » Times are changing... » 2019-06-17 00:20:58

I think it's amazing that rando's playing together can even get halfway to Boots then. Plus haven't the adjustments to spawn priority fixed nocturnal inactivity? Even if there are ten players on big server they will be forced to the same few families.

#25 Re: Main Forum » Town decay too fast? » 2019-06-16 22:18:18

Are the smaller servers doing decay like this too? Wouldn't that make eve-chaining across multiple days impossible?

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