a multiplayer game of parenting and civilization building
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It made me wonder if project like AHAP can be successful. Can strangers from allover world work on content for a single online game that has no clear vision and where anything can happen.
I don't want to see AHAP follow safe route and just become OHOL+, there is already 2HOL that can do it better.
I want to see all the crazy ideas including monsters and fairies, and even penis forest.
Instead of single coherent world let it be divided into these experimental zones.
We need another rift. Local one just for a single family.
It should show up gradually when town starts using diesel well.
Once it closes, town can be only accesed with aeroplane.
No more trucks full of loot driving around.
I got my server files from https://github.com/Awbz/OneLife/releases
last update was in 2021 but you could try to copy settings from there.
biomeOrder
1
0
2
3
6
5
4
biomeWeights
0.32
0.12
0.09
0.11
0.11
0.11
0.13
specialBiomes
6
5
4
Are other biomes generated normally with natural objects?
Green Biome is number 0 in settings. Look at biomeOrder.txt and biomeWeights.txt in server/settings.
If i remember correctly biomes are not generated if there are no natural spawning objects for them.
example: look at last line of this fragment of maple tree object
id=63
Maple Tree#Branch
containable=0
containSize=1,vertSlotRot=0.000000
permanent=1,minPickupAge=3
heldInHand=0
blocksWalking=1,leftBlockingRadius=0,rightBlockingRadius=0,drawBehindPlayer=0
mapChance=1.000000#biomes_0
Too far. In past players would make landing pad for airplane in tutorial area but flight distance is now limited.
Mods by default show position relative to your birth place but can change it to relative to a any spot on map like bell tower ,a town or sign placed by the highway. With special biome bands its so much easier to find old towns especially with the help of https://onemap.wondible.com .
Yes, same map but players are spread over bigger area. No chance to find others.
It seams players being born in 2 tutorial make 1 tutorial skip a cell so next player to spawn is not directly above previous one.
On Steam you just click subscribe button in workshop and restart the game
What are the prizes? Are you paying in silver again?
Do you need to download anything to join server or regular ohol game is enough?
i'm a bit disappointed. Some things are not working as intended and not every ghost turns invisible.
Also i was hoping for some deeper interactions between undead and the living.
They just keep living on, but with crappy vision.
Is this maybe a reflection of our reality ? Where old people are refusing to die while living in a nightmare, sucking up resources from the young.
To have actual combat you need to rewrite the game from ground up.
Nobody likes to play with backstabbing grifers that just respawn over and over in your family, that is why we have curses. But i think there is missed oportunity for some external conflict between peaceful farmers and raiders from DT.
Most optimal thing would be to bundle new community gestures with one of zoom mods because i don't think Jason will implement custom ones. That way bigger part of players can use it.
There are some problems with making animations in this engine.
Input for continues motion is basically sine wave, to get more complicated motions one needs to use invisible dummy sprites to combine motions.
Other issues are:
hard coded positions of heads that change with age and will hide arms.
torso of character is same for all ages. If i make adult squat , baby model will move same distance down even tho its legs are much shorter.
There are probably more issues and challenges but update hasn't been finished yet.
Although I am overjoyed about the addition of new animations, I am afraid that there are hardly any applications for them.
Hand movements are not very visible and not very expressive and typing command by hand is not that fast and simple.
So far we have following gestures:
point (now we just drop random object on place or bounce on item we want to point to),
wait (is this idle anim for no player input ?),
wave (probably the only useful one),
here (???),
up yours (does not look as cool as it sounds).
I suggests that community members propose their own gestures that will make the game more attractive and perhaps turn into mod that will replace the official ones for which there are no uses.
nothing of interest can hide for long since there is wondible map that shows whole world
When do photographs upload to website ? Like before or only after developing photo?
Im not a fan of this solution it does not feel organic.
Another game uses similar system and while some actions are ok to score extra points others make no sense for your play through.
Harvesting crops nobody wants to eat or making random walls just to tick a check mark on a list - no thanks.
There are 16 official servers at least 10 are sitting idle all the time. One of them could be modified for previous gameplay style.
Tho its easy to just enable/disable those options it would be too much work to further balance the game and splitting small player base is not good either.
i think a next level well upgrade should cause a rift around a town. Or even better a chance for apocalypse to happen.
If people want to push resources in region for to long they ask for end of the world.
Wiki is in most part outdated.
To stop animals from moving you must use wall like structures that also block players move.
Fence gates have now special property to block only animals.
Try searching for pens made by Pain like in this thread: http://onehouronelife.com/forums/viewtopic.php?id=7986
That is incomplete old sheep pen design from before fence gates got updated.
Animals can't stop on corner bush but can move over it.
Put move blocking item (fence, wall etc..) on outside, diagonal next to bushes.
I see little to no need to use planes. All families are usually close enough to use cheep horse for travel.
Only use for them is escaping rift or if you can bring oil from super distant place.
Whole game engine relays on items turning into other items, be it by player or passing of time. You can't just turn off time but you can change how items behave.
There ware similar topics before : http://onehouronelife.com/forums/viewtopic.php?id=8747
Yes. Instead of constant count down, objects store just info at what date/time to turn to next decay stage.
If carrots ware just watered when you quit, then they will only mature but not turn to seeds.
Only way around this is to edit transition time so objects decay later or remove decay transition completely or change "time stretch" property of containers so stuff in them takes longer to transition.
There is also setting for item culling on server to remove old unused parts of map.