a multiplayer game of parenting and civilization building
You are not logged in.
it's unrealistic, artificial, gamey to introduce one kill per life
there are serial killers IRL
same unrealistic is also to have one strike kills certain
IRL not every strike with a deadly weapon is actually deadly
over a year ago i suggested to add a random element to killing
a chance not to be killed, only injured, which would heal by itself with time
a smaller chance not to be even injured
a chance for an attack to backfire & injure the attacker, even kill
this chance would already reduce the trigger happy griefing
that's about killers
another thing is theft & trolling griefing
the game needs a justice system, law options
- - -
yes! ... the game has become more repetitive and boring now ...
if you want to change homework or just kill a griefer and you don't have any more skill slots ... forget!
Also the cities are full of noobs eating berries and if you are an expert player you must do everything .... without any help ... something impossible right now with this new system
OHOL fun has been limited again
it's not the problem of the jobs, it's the problem of the unpopularity of the game
but Holy Jason Rohrer has already stated, repeadedly, the game has no population of players problems, so ...
there are no problems with this game, like ... at all
- - -
... And I made the mistake of putting a bow saw into a box and "learned" bow saw. But I used stakes to build a long road without learning "stakes". Weird.
sounds like the system has room for improvement if just doing something with a tool occupies already a tool slot
as i suggested in my suggestion about the professions, a profession can be learned only if the basics how to make the tool needed for the profession are mastered
simply fondling with a tool shouldn't add to a profession
& yeah, tool learning is a long process, so the game needs also the idea implemented how to combine
A) character learning per in game life
with
B) player ability within the game
without
locking experienced players into total ability & new players into total disability
which means, the game needs also
C) talent, a random ability a character is born with, without learning a tool
&
D) decay of skills learned by the player, decay simply over time, so the skills are not just accumulated the longer a player plays the game
those are my ideas atm about that issue, i'm sure there is plenty of tweaking room left
- - -
I wonder if I am the only one who has much less willing to teach new players after this update. I know I wouldn't need to learn any new tools in that process but this update makes some psychological feeling of being limited to do things.
I bet some beople don't even fill up their all skill slots and then die of old age without filling all just because they feel like they may need a skill slot later on. "Should I do this? Better not waste my skill slot for this, maybe that? nah, let's not waste my skill for that either xD"
interesting
there is a kids book about those matters, it's Penny Candy by Edward B. Fenton, illustrated by Edward Gorey
it's about if you specialize in life & take upon one main ability/talent or if you rather spread out your interests wide
in this book the pros & cons are depicted
& i think, the best way to deal with this dilemma in OHOL is to give the player choice
the game has to deal with the discrepancy between a player & a character (avatar of a player per session)
because those two are constantly present
& a game like OHOL has to offer room to a player for both ways to play it - specialize & scatter
it gives room if both decisions are rewarded, because this encourages to experiment
since lives repeat, so the decision has to be made per life - either or ? - will you now, for this one life specialize or will you scatter ?
& i think the game should reward players who climb the specialization latter in some way, though i am against any kind of leaderboards, leaderboards breed only the competitive kind of players & OHOL should be about cooperation
the main occupation in OHOL is how to build something, not how to win over every other player
- - -
Like real life you are limited in the skills you obtain. In fact, you are limited to those skills society deems useful. Some people can be happy in this environment and other's can't.
it depends where you live
in more traditional societies you are bound to fulfill the needs of the society & the group you are born to
but in more free & advanced societies you are as free, as nobody is asking anything of you to do, so you actually don't even know what you should become & it's up to you what you do or don't
& since we live meantime in a globalized world, so you have at least the choice to get out of traditions & become free
more problematic is the reversed course, to choose to be bound to a tradition of a group or society, but if you are determined, i'm pretty sure, not even that is impossible, it's not unprecedented
so i suppose you personally, either live in a country which is pretty traditional or you are limited by the group you were born to & think the world ends if you leave the requirements of the group
- - -
ok ... now introduce the JOBS TABLE to the village, so every player present can know what is needed for the settlement not only to barely survive but to develop
a JOBS TABLE working like this :
a jobs table has to be crafted
it's a wall, board, panel to pin job openings on it
it should be placed middle in the village, where every job seeking player/citizen can look up what jobs are open
those who can work a tool & are skilled enough (level) to actually do something useful with that tool know best if there are still people needed in the profession, like making compost or baking pies
those can post open jobs at that table
by taking up a job opening, the note disappears from the table
would improve the communication, responsibility & cooperation
& that's what's badly missing
& nobody can kill anybody with that table
that's an additional plus
btw
that tool learning sounds similar to the professions i suggested over a year ago ... so ... maybe the game moves in the right direction
but i'm still far from being convinced to come back
i moved even further away from the game
there is still not enough good life in it to waste my RL with
the potential vanished by now & made space for chore & punishment of those who dare to play it
- - -
not as long Ropes are made from Milkweed
where is the farmable Hemp ?
& what's with Cotton ?
farmable Cotton ?
Cotton Thread ?
in any case
EVERY addition or change which doesn't address directly any killing instruments would be a good move
& the Rift is probably just a quick version of oceans,
though the miniscule confinement within Rift & within Fences as well, is horribly claustrophobic
i didn't play the game already before Rift, Rift just reassured that i should stay away from playing
- - -
why 100 players tops is accepted as a sufficient number of players ?
this game is out now over 1.5 years, it didn't manage in that time frame to accumulate a substantial number of core players, it's not even 50
over the course of those 1.5 years i've seen many who were VERY active & VERY excited & VERY positive about the gameplay before an update, then throwing in the towel after they fought for a while for what they have lost
this game managed in those 1.5 years to literally shed players, instead to accumulate them
the way how this game is being developed is even worse than super early access games & i've been through several meantime
there is no road map, so nobody knows what the general destination is or not even what the next destination is, probably not even holy Jason Rohrer
since i am playing also several mobile games so i am used to regular gameplay changing updates, but what the updates of OHOL managed is to literally EXCHANGE the gameplay from a comfy builder to wonky PvP
the biggest issue i have meantime with the game is how it is advertized & that its actual gameplay is in NO WAY what was & still is advertized
the ads are for a game which is not present
the game might be somewhat interesting to a newbee still but the novelty will fade away quickly because there is no deeper gameplay included
the whole thing falls apart & the griefer situation surely doesn't help
changes like the rift or the fences are not increasing the value of gameplay, they are some wonky ideas to an unknown future end
the main thing i am waiting for is
sort a value to life in OHOL, so far to live in OHOL is just a grinding chore, no player will ever see that as appealing
- - -
None of this problem is helped with how many YouTube videos there are on just killing people. I get that those channels are trying to come up with spicey content--it's a whole ass click bait game--but there isn't other types of videos on OHOL. I imagine this kind of publicity attracts players who want to form cults that go on killing sprees or sacrifice people to create apocalypses.
yes, there is one YouTuber who doesn't play OHOL to simulate PvP - Cothfotmeoo
& he's as frustrated with the game as any peaceful OHOL player who wanted to play the game to craft, build & cooperate
btw, i can't stand any other OHOL YouTuber, so yeah, you're right ...
- - -
you can define griefing as you like but one thing should be clear to that meager rest of people who are still bothering to log on to play OHOL
this game had from the get go a severe griefer problem
not only the majority of updates endorsed griefing but the whole set up of the game is based on the two fronts
AGGRESSIVE GRIEFERS AGAINST PEACEFUL PLAYERS
it's not by design but it does nothing to adress that fundamental issue
i wrote about that issue already over a year ago, lol
& as of now, to me it seems
GRIEFERS WON
the low number of players speaks for itself
because those once interested in the idea of the game are either struggling as a microscopic group or are just gone
the only question remains - how long for holy Jason Rohrer to keep the severs running for that handful of players ?
cause the big hope that came with Steam that there will be a bigger number of players vanished faster than those players before
i've been playing this game since april 2018
my original entusiasm came by & by to a grinding halt, my excitement about what was promissed in the trailers, what i saw in the screenshots & what holy Jason Rohrer promissed repeadedly in his posts was sobered by being killed for no reason whatsoever than just griefing fun & because the player just could kill me without any repercussions at that time & to this day the "punishment" for griefing changed a lot but the gameplay still caters to griefers more than to any other player & is still way more attractive to play it destructively than to play it constructively
the most glaring indicator about OHOL's griefing problem should be the simple lack of discussions going on here in the official forums about
BUILDING CIVILIZATION
&
PARENTING
but there are numerous threads posted since i've been playing about killers & griefing
it pains me more than anything else to give up on yet another unique idea for a game, which just falters because the dev just doesn't seem to have a clue what's going on with the decling number of players although many people before they went away have stated what is driving them away
but well
maybe i was just mistaken & this project was DOA, a still born child from its very beginning
makes me just sad, because i had several very pleasant experiences in this game but it all is drowned in a sea of the unpleasant
& afaik there are no players who stay when the gameplay is unpleasant
& yes, you can say that if the gameplay is unpleasant then i should stop playing, i wrote that myself to those first players i encountered leaving after the decay update, but i have to admit, back then i didn't realise that this is not a singular occurance of disgruntled customers & that they are not just the wrong players for OHOL, those players were lured in with false ads & were playing a game never intended to exist but they were there & they were brushed aside without even rethinking what is going on
& while this occurance was my first about people extremely unhappy with the changes made it was by far not the last
the changes made to gameplay all drove players away, again & again & again
& as i see it, there were no changes made that would bring new players in or even better, there were no changes made that would bring players who went away back to playing OHOL & stay & enjoy playing it & praise the changes as fundamental improvements!!!
so something is fundamentally wrong here !
i wrote already in the thread asking what's OHOL's biggest issue, that it's its VISION
i am meantime absolutely confused about what the vision for OHOL is, because the most glaring problems which prevent me from playing are still there while just a tiny portion of what would make me playing again was realised
in short
the stress i started to encounter since i was killed for the first time while playing OHOL remained overwhelming while the joy to play was always vanishingly small
& this is not a formula for a succesful game
i'd say, those players who are not playing anymore see it in a similar way
& the numbers don't lie, looks like the number of players willing to put themselves through OHOL's gameplay is miniscule
so either the way how this game is presented to customers has to align with how this game is being actually played by those players still present
or
the gameplay has significantly to align with the ads & OHOL's presentation
as of now OHOL is an unbalanced extreme niche project
nothing else
it also pains me to admit
my expectations ragarding holy Jason Rohrer seem to have been very wrong
i believed him as he stated that he wanted to make OHOL as successful as Minecraft, yes, there was a time where he wanted to do that but then after the griefers just took over the gameplay he switched to Rust, lol
yeah
he just should align the ads for OHOL to that & just stop pretending that this game is about "building civilization & parenting", cause so far, since 1.5 years IT'S NOT
it's at best about the constant struggles against griefing, lol
- - -
So you’re not on a high horse when you claim that at least half the game’s population are accomplices to griefing. I see that you’re morally superior to us griefer supporters. It’s you who are accusing all mod users (a significant portion of the player base) of being griefer supporters. Ergo you are claiming to be morally superior to people using zoom mods. How is that not being on a high horse? How about you stop projecting?
I’m not gonna willingly handicap myself in game just because of your retarded moral compass. I don’t care if you don’t use the mod or not, good on you if you can tolerate playing without it. I’m not demonizing a part of the player base, you are.
But according to you we should all bow to the moral compass of the all-holy breezeknight, who is not on a high horse at all. He is just objective superior to all us lowly mod users.
looks like you just prefer to omit the reason why i wrote about the overview mods - GRIEFERS
instead you stoop down to insults - thank you
btw
the "significant portion of the player base" is not that significant if the player base shrunk to 59 players playing at a time
it indicates rather that most players just abandoned the game & griefers have a lot to do with that
but you tell yourself, that the overview mods have nothing to do with that - exactly what i suggested in my original post
- - -
You support murderers every day you use a kitchen knife. You benefit from the kitchen knives that benefit murderers.
Therefore you support murder indirectly.
You see how dumb your logic is now?
Also it might help you to get off that high horse of yours sometimes.
you wrote that only to have it mirrored to what i wrote, you didn't even think before you wrote
there is no easy one hit kill option in life, in real life
not every attack IRL with a knife or any other sort of a weapon is deadly
eg, i made a long time ago a suggestion to change the easy 100% one hit kill in OHOL to a random chance & a backfiring chance
oc nobody was interested & holy Jason Rohrer won't change that at all
just admit it, you are sitting on the high horse
i am off the OHOL horse & doesn't look like i will be back again
- - -
breezeknight wrote:you can have your convenient overview mods* but don't come whining about griefers
*convenient overview mods
1. zoom
2. info about gender, fertility & whatnot reducing co-players to numbersSo if I use the mod I’m not allowed to complain. That’s completely backwards logic. The mod is a tool and nothing more. Griefers happen to use it(how is that in any way related to me?) why am I then treated as complicit in their actions for just using the same tool but for a different purpose.
By your logic you aren’t allowed to complain about gun murders, because you own a gun. In game you are not allowed to complain about knife murders, because you have a knife in your backpack. Owning a tool apparently prohibits you from criticizing bad actors for using said tool for bad acts.
If you think griefing would suddenly vanish with a removal of zoom mods you are ridiculously naive.
you benefit from the mods that benefit griefers, that's how it is related to you, check your own logic
in fact, you support griefing, indirectly
about knives in OHOL,
actually i complained from my very first post here, 1.5 years ago about the easy kills, no matter if knife or not
would have been an option to make killing harder, but players like you who want to have it "convenient" have always spoken against any such change & just look at the number of players still bothering to log on now, after steam release, lol
i'd say - reap what you sow
but, relax
you don't need to fear that knives will be nerfed or that the access for those overview mods will be restricted,
cause holy Jason Rohrer still prefers a tight community of griefers over a wide community of builders
so all just a useless drama, about those mods - THOSE MODS WON'T BE DISABLED
we won't be even ever able to know if i'm right or not, because those mods won't be disabled
i am just fighting the good fight for the sake of what i see as wrong, no matter if there's any perspective to ever succeed
so relax man, holy Jason Rohrer is on your side
- - -
breezeknight wrote:- allowing for overview mods has absolutely nothing to do with this outcome, those are only convenience addition good for all players noobs, builders & farmers as well
So are you saying that zoom mods are not a convenience to constructive players? Because you sure seem to make a mockery of the notion that they could be.
you miss the mark of this thread with your remark
you can have your convenient overview mods* but don't come whining about griefers
*convenient overview mods
1. zoom
2. info about gender, fertility & whatnot reducing co-players to numbers
- - -
holy Jason Rohrer created a game that literally BREEDS GRIEFERS
he nurtured this species of players update after update since 1.5 years so the whole splendor of griefing comes to shine
well done holy sir
but no,
- easy killing options have nothing to do with this, players murdered in game make only a tiny fraction of deaths
- allowing for overview mods has absolutely nothing to do with this outcome, those are only convenience addition good for all players noobs, builders & farmers as well
- no options for limitation to jobs has nothing to do with this as well, that would be silly if it did
- lack of reward for constructive work has oc also nothing to do with this
- no law options have absolutastically nothing to do with all that
- absence of such objects like a baby sling while there are three easy kill weapons has also absolutely nothing to do with this
+ cause tollerance towards & support for aggressive gameplay while peaceful gameplay has to remain a punishing unrewarding chore is how life simulations go, especially as multiplayer
- - -
I got an idea! Try building, to maybe make yourself happier.
i have a better idea, i build in Cities:Skylines instead, cause the community of CS is not an apologetic, murderous & insulting bunch
I have attempted many times to get back into the game, but the ratio of kind, productive and selfless players versus mischievous, self centered, drama fueled players is way off compared to what it was many moons ago. Considering how much cooperation and teamwork is necessary to achieve anything in the game, the dark ages (property, Eve griefing etc) did a lot of damage to the game. The silent hard workers were replaced by a different set of players with different goals. It's incredibly hard to quantify this based of pure numbers, but you can feel it. It will be a hard thing to get back, if its even possible.
i am not even trying anymore to play, cause there is just NOTHING in the game which would tell me that i with my need for a peaceful cooperative way to play am welcome & will be rewarded in any way by the gameplay itself & not forced to deal with some prick on a spree in his pause between playing Fortnite, CS:GO, League of Legends or Rust
all that happens when the dev is not fond of constructive gameplay but thinks that destructive one will bring forth lots of players who all of sudden will cooperate to "build civilization & parent"
& where is the goddam baby sling for starters ?
- - -
what a depressing game this became
i am so happy, i don't play anymore
since months i come here & look if there is something that would make me want to come back playing
but all i see is more murder, more grind, useless waste of time with the dubious reward of sadness, rage & frustration
- - -
well ... maybe that's an idea
you need to gain skill first before you're able to kill !!!
i still think
OHOL would profit as gameplay with an introduction of profession
even if that profession is the job of a killer
... or a warrior
here my over a year old suggestion about professions
- - -
I quit fortnite tonight, to play this game...
that's an excellent choice
..., despite the haters.
OHOL has no haters, it only has players who are not interested to be fodder for griefers
if holy Jason Rohrer is able to attract more peaceful players to his game instead griefers, then OHOL will start to thrive again
cause, yes, it's a unique concept, it just needs to get back on the original track, aka a game about "civilization building & parenting"
& even if i don't play the game right now again already since about the fences update doesn't mean that i hate it
i still come here & comment from time to time, as now & i watch if the updates offer enough incentive for me to get back to playing
atm the peaceful life i can get in OHOL is not attractive enough, griefers had their immense fun since that fence update, the next couple of updates, especially the war sword was exactly up their alley ... but not mine
holy Jason Rohrer has to realise, players have a vast pool of games to choose from, OHOL is just one game in a myriad of other games competing for player's attention, he in fact should feel honored that players choose his game to play & he shouldn't be a baby & throw in the towel after he himself introduced lots of updates which make the game unsatisfactory to play for some players - cause that's how it is, cause & effect
it's not like players didn't give feedback before they went away, there was always enough feedback to rethink an update & improve upon it
but i still think
since OHOL is based on a very unique idea it can thrive again & get by & by more traction by players
so yeah, holy Jason shouldn't give up, he wanted a Live Service game, he has one, he should stay on it through this down time with some positive updates
- - -
..., it's a pity that people sometimes get caught up in their own world and become so frustrated with such trivial issues.
sorry but,
wasting RL with being killed for nothing - again & again & again is NOT a trivial issue
downplaying concerns of players who payed money for the game & invested also dozens & even hundreds of hours into OHOL is not helpful
if a developer is not able to handle critique of his action, then he should quit for good cause players dissatisfied with his game will always be there, same as griefers will always be there in every multiplayer game
a developer has to be able & skilled to deal with both occurances, concentrate on his vision for the game & stay creatively on top, no matter what
but yeah, in general
i don't think OHOL is finished, holy Jason Rohrer knows that as well
it's atm an unfinished product, all the updates so far didn't even meet the promisses from the trailers, giving up now is breaking promisses for good, this wouldn't look good regarding future products, that's why holy Jason Rohrer should stay on track & update OHOL with some nice everyday life inclusions & oc deal with the griefers in a new way, cause apparently the steps introduced into the game against griefing so far, aka curses & Donkey Town have lost their bite
- - -
Same i dont think griefing is the real issue but rather how is easy it is to grief and do a lot of damage in a short ammount of time, who cares if some griefers try to randomly stab people if you have medics and enough time to heal the victims then kill the griefers.
But when a lone griefer can easily permanently lock engines ,stacks of steel, destroy a whole village etc and other players cant do anything about it that's the real issue, easy fast and high consequences griefing.
the war sword aside, which is solely created to kill with & nothing else
but most of the ways to grief comes from bottlenecks, like that Juniper tree cutting, because so many things crafted depend on this one object, or milkweed, a year ago it was berry bushes
alternatives to do things are always a good way to circumvent griefing & in the end to discourage it, because it gets just lame instead of a drama
& healing, i still would like to be able to heal myself & even to prevent being fatally injured at all, that's to me what civilized people are able to do & not being forced to depend on others mercy & skill
- - -
I have wanted a system like this in the past. The reason I didn't advocate it was that I felt it would place too big of a burden on new players who would give birth to all the known griefers, who would have no other available moms.
In a limited Rift world, it doesn't really matter who gives birth to you anyway. A griefer can always find their way back to any village and wreak havoc everywhere... I doubt griefers mind playing barren Eves either in a world where other people are close by. It would just further solidify the already wide gap in player styles.
If there is no Donkey Town, either Eves need to spawn so far away from other players that they're not likely to meet, requiring a huge Rift, or they need to not be born at all... Or perhaps there could be special rules for Eves like that they can't use war swords unless they have five living descendants, or some such thing.
if there was a whitelisting among players additionally to the blacklisting
& new players could get spawned to players who are rather whitelisted than blacklisted, then things would sort out themselves
& about griefers, i still pretty much don't care at all what they are doing & where they spawn
my only sorrow was always & will be how many options & tools peaceful, supportive, cooperative, constructive players have or lack
& OHOL was always skewed towards what griefers would like, dislike, use, misuse, prefer & so on
would this game care less about what griefers are about & more about what is supposed to be - civilisation building & parenting, griefing would get discouraged already because of such an approach, it would create a more peaceful culture & griefers wouldn't feel much at home in it
- - -
Suggested by forum member miskas.
--Unlimited curse tokens
--Get rid of d-town, curse scores, etc.
--Allow inter-family cursing.
--Cursing someone just says, "You will never be born as a baby to me ever again, and I will never be your baby ever again."
it sounds like something i suggested already months ago here
i really hope this will be included, cause it WILL FINALLY PUT POWER INTO HANDS OF NON-GRIEFERS !!!
- - -
Suggested by forum member miskas.
--Unlimited curse tokens
--Get rid of d-town, curse scores, etc.
--Allow inter-family cursing.
--Cursing someone just says, "You will never be born as a baby to me ever again, and I will never be your baby ever again."This eliminates the need for any kind of group consensus and is automatically grief-proof. If a griefer wants to curse everyone, let em! It will have exactly the same effect has everyone cursing the griefer.
A "curse" is now a state that exists pairwise between two players, and can be created by either player.
Over time, griefers will find themselves in pairwise curse relationships with almost all players, while non-griefing players will mostly find themselves in pairwise curse relationships only with griefers.
Griefers will find themselves blocked from most villages and leading mostly barren lives whenever they play as a female.
Furthermore, each player's definition of "griefer" can vary, and that's just fine. You'll never have this berry muncher as a baby again, but you enjoy playing with this war monger.
The only missing piece here is redemption, but I'm not sure that it's necessary. How would you know someone needed redemption anyway?
"Oh, my sister's baby sure is a swell player, I'll bless them just in case I ever cursed them in the past, because they sure have changed their ways."
Seems like this would result in over-blessing.
The other little wrinkle here is the unlimited tokens. Not sure if this part is needed (it wasn't in miskas' original proposal, but I added it). I'm a little worried that there will tend to be a dog-pile effect against one person who makes an innocent slip-up.
It's somewhat self-policing, because if you get too curse happy, you're only hurting yourself.... I really like this aspect of the system, but I worry that players won't realize this until it's too late.
So maybe curse tokens won't be unlimited at first, just to prevent people from shooting off their own foot.
so holy Jason Rohrer is going to drop the ball on this game at the end of 2019 ?
- - -
breezeknight wrote:@Dodge
i fully agree with your critique
but
you don't stand the slightest chance with this crippled echo chamber "community"
& rest assured, holy Jason Rohrer won't move a finger to make the game fair,
cause
freedom for holy Jason Rohrer ? yes
freedom for griefers ? yes
freedom for self righteous avengers ? yes
freedom for peaceful players ? nope- - -
Are you implying that all zoom mod users aren’t peaceful players? That’s just rich.
i am saying what OP said
every player NOT USING zoom mods is only a peaceful player
BECAUSE
it's hard to grief without
but
this discussion is going on now for over a year & both of the suggested solutions were EVERY SINGLE TIME shot down
so
this discussion is MUTE & FUTILE
- - -
@Dodge
i fully agree with your critique
but
you don't stand the slightest chance with this crippled echo chamber "community"
& rest assured, holy Jason Rohrer won't move a finger to make the game fair,
cause
freedom for holy Jason Rohrer ? yes
freedom for griefers ? yes
freedom for self righteous avengers ? yes
freedom for peaceful players ? nope
- - -
OHOL needs LAW
but oops ... suggestions are not allowed & not welcome
- - -
let me answer to those complaints with the words of the holy Jason Rohrer :
On Sunday, a very busy day, there were 6171 deaths, and only 211 murders. 97% of the deaths in the game were peaceful.
689 people lived to old age on Sunday.
Yes, 3x more people lived to old age (which is relatively rare, only 11%) compared to the number of people who were murdered.
The claim that the game is absolutely overrun by murder and war is false.
(And yes, that video is great....)
....as ONE facet of the game.
That should happen sometimes. It should be one of the stories that is possible.
This game is meant to be an "infinite unique situation generator." Not all those situations should be peaceful. 3% non-peaceful seems like an okay amount to me.
The fact that such invasions are totally preventable is also really important and ignored by everyone who complains about this.
so let me also paraphrase for you :
your perception in the game DOES NOT COUNT
your view of the gameplay is IRRELEVANT
statistically speaking you as a single player ARE NOTHING,
even if over the course of months dozens of players wrote as you write, you still DO NOT COUNT
your view of the gameplay is not aligned with the view of Jason Rohrer & ONLY THAT VIEW counts, infinitely
- - -
Why are you so salty?
because OHOL offers a very unique idea - a multiplayer, true multiplayer, not coop, where people simulate life together as society
& Jason Rohrer just throws weapons into that sooner than he cares to add tools & options needed to organize civil life
civil as opposite to military
civil means peaceful >>> Civility
peace is the basis of civilization
every society ridden with violence, war, unrest, danger collapses as peaceful people flee, exactly what is hapenning since over half a year now with OHOL - most of the peaceful builders, most of the female players, most of the simulation players fled already, update after update, me included
why i am salty ?
because the game about civilization is dying & its father, Jason Rohrer is killing it systematically, io to twist it into a game about conflict, fears & phobias
i think meantime, after a year of struggle this game is in its final convulsions, there is nothing more left to build civilization in this game, because Jason Rohrer burned through all the players interested in this kind of game, who are potentially willing to put up with what it delivers
& i am salty because this gem of an idea is thrown out io to be replaced by the usual fighting stuff i can find in 99% of games, lol
multiplayers included, the majority of players just love to fight & kill, throwing OHOL under the bus of that majority is not going to increase OHOL'S player base, this game is mediocre at best as a fighting game, while its most precious content, this unique idea of a social multiplayer building game is shoved aside, is reduced to be just the prelude to the "actual game", to kill each other, lol
this game is now only good enough to make such a cut video as OP showed, a youtuber makes a video & moves on to play something else, lol
The main focus of the game is still civilizationbuilding. Its okay to complain, but please keep it civil
lol, what irony !
no idea what's your idea about "civilization", mine & the overwhelming majority's of humans doesn't include to build & craft only io to fight, kill, murder & go to war as the final & highest goal
the main focus of OHOL is not building, it's building & crafting io to make war, kill & destroy
building, crafting, being female & having babies is JUST means to another end - TO KILL
- - -