a multiplayer game of parenting and civilization building
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Seriously, selalov734? You really found these live-dev-change posts interesting and very helpful?
I don't believe you.
The point is that if you don't find it helpful then just ignore it and don't tell people to stop posting stuff about a game on a forum made specifically to post stuff about that game.
What kind of petty and unfulfilled person do you need to be to waste your time putting someone down for basically nothing? Instead of criticizing how helpful someone's thread is why don't you post your own?
I was Eve Thunderhawk many times, I might have been your ancestor if this is from the time when people killed each other frequently.
Nice try. *Slow clap*
I ask everyone then: what keeps you coming back to the forums?
I come here regularly to hear what Spoonwood has to say despite all the hateful trolls telling him to shut up.
The biggest thing with griefers will be someone snatching your truck while you hop out to unload it/work. All unloading will need to be done behind property fence now, and it makes zoom mod even more important for elite players. We need to expand those leader pens a lot.
This was my first thought. But I think a second property fence will be needed for unloading, near the kitchen or center of town, where the driver can unload the truck in peace, to then open the gate and let people take the stuff out... the main property fence would be used for storing the truck.
I think storage and space are the keywords here. The most common problem with those farms I saw was that they either were in the outskirts of the town so most newish players didn't even discover it, or they are surrounded by buildings and stuff which makes harvesting a nightmare.
I used to see people make track cart storages but for a long time I didn't see any, maybe they are too complicated or expensive?
He did say once that he would work on a marriage mechanic, but he didn't mention anything about interracial marriage.
It's really tiring to be working on water all the time because no one else understands wells in your village.
I'd love to get punished for not making enough food or not teaching new players well enough, but it just doesn't work like that. It doesn't reflect skills (it isn't supposed to I think) nor does it reflect how much I tried to provide for my family and play as a team. It's just pure chance, that's how it feels. I get punished for being born into a certain family, and that's all. Oh well, I guess that's how real life works too, it's unfair, but I don't think that was the concept.
The long dress is ridiculously ugly.
I was just born to an Eve, died of old age and fell from place 17 on the leaderboard to 300-something. I will for sure /die anytime I get born to an Eve again.
Legs wrote:I almost always wear a medic apron in bell towns. Three pads, needle and thread and a knife to do surgery with. Sometimes I'll go my whole life and never have to heal anyone. Sometimes all the medicine gets used at once and I'm desperately making more while the murders continue.
In my experience violence comes in short but intense bursts. One person kills and it destroys the peace. Suddenly the town becomes divided. The killer is evil! No, no the person he killed is evil! The underbergs are all evil! Wait no you're wrong, the connells are evil! He stabbed my mom! Kill all connells!
It creates this feedback loop where people take sides and the supporters of each side create a chain of revenge killings. Morality gets blurry and there's no real justice to any of it. Just pointless violence. It really makes me second guess, even if I'm sure of the situation. Do I want to get involved, knowing I'll almost certainly die?
Yesterday some naked idiot in the nursery kept stabbing babies. They were such a bad baby because they moved one tile from the fire where she placed them, because it was too hot and she wasn't feeding them enough. She killed at least three babies for no real reason. I cursed her. Later on she led a posse of gullible morons to try and kill me so I had to leave town. There's really no winning sometimes.
So it's just an endless cycle. Groups of people get into squabbles and get alot of people killed, Eventually one side wins out or everybody dies/gives up. There is relative peace until inevitably another squabble happens.
I think cities lack radios, They can be used as translation machines. Otherwise I can can only get the most out of cities if I am white.
As a medic, How do you decide who to heal. People are yelling "Don't heal, They are bad" do you ignore them?
Can the medic cause a peaceful resolution or do they just run out of pads?
I love this idea generally but property fences are so annoying. Would every new medic have to make a new fence? I am usually unsuccessful when handing over my job obligations to younger people. Kids won't listen or have other jobs/plans already. I don't think a chain of medics (and therefore fence owners) would be possible to achieve.
I don't know. Electricity? Plumbing? Higher tech ovens or furnaces?
We need a plough and dogs with a purpose before we move forward with anything else.
- The noob babies that jump intentionally out of your arms all the time.
- The people who just can't bother to respond with a simple yes/no when you ask them for help of something.
/ die is a solution to babies running away and starving on purpose.
The 24 lives limit is a solution to players / dying too much.
What power did griefers lose with the change to the new system? They can still pick as many milkweed plants and no milkweed could end up in town.
As I understand it, griefers can now pluck milkweed as much as they want, they are not wasting the plant. All they can do is preventing you from having seeding milkweed which isn't that bad.
A tutorial about how to not waste iron tools would be useful I think because I've seen:
- people using the axe when there's a perfectly fine hatchet
- people making graves
- people using the shovel to move dung, but then they need to put it down and instead of swapping the dung shovel with something on the ground, they dump the dung and pick it up again, essentially using the shovel twice if I'm not wrong
- using the almost broken potato shovel to e.g. move dung and breaking it immediately
- using the smithing hammer for wrought iron instead of a round stone
When you say old system, you mean the one where the milkweed regrows if plucked while fruiting? Uhm yeah that was obviously much better, people actually had some milkweed back then. Now it's a struggle every time you need milkweed.
People were complaining about griefers back then, how they intentionally pluck the milkweed at non-fruiting stages, so you always had to regrow the weed. The solution was typically Jasonesque - he stood with the griefers and made milkweed farming 100 times harder.
You can use the Awbz mod to run the game and play on MacOS Catalina.
https://github.com/Awbz/OneLife/releases/
(possibly other mods too)
You can use the Awbz mod to run the game and play on MacOS Catalina.
https://github.com/Awbz/OneLife/releases/
(possibly other mods too)
I was born as Lucus Alapai, to a wonderful mom who encouraged me to pursue my dreams of becoming a pop star.
http://lineage.onehouronelife.com/serve … id=4853906
While making compost, I was practicing my singing. I met the town's princess, Annalisa, who became my best friend and greatest fan. I wrote a song for her and sang lullabies to her babies. She seemed to like me more than just a friend but I ignored it, hoping it would resolve. At that time I realized I was gay. There was a young blacksmith called Cruise. I really liked him but was too shy to even talk to him.
When I was sixteen I went on a journey to make clothes. By the time I was done, I figured that I was too old to become a pop star. I headed back home, feeling ashamed of my failure, so I made up a story of how I had a successful career abroad.
I was thrilled to see my old friend Annalisa again who was the queen by then. I told her about my feelings for Cruise and asked if he's still around. She started acting strange, saying that she would kill those who would touch me.
I tried to talk to her but she totally went mad queen. When I finally found Cruise he was lethally wounded. Next to him was Annalisa, standing there with a bloody knife. Crying, I told Cruise I love him. He said "ILY TOO."
Actually, mass murder was taking place for some reason and in all the mess I didn't notice that I was blocking the medic who was trying to save Cruise. When I realized, I couldn't bear the guilt so I stripped naked and ran to find the nearest viper. Annalisa chased me through the desert. I guess she wanted to kill me so no one else could have me. But, she dropped the knife. I saw an opportunity to avenge my childhood crush. I stabbed Annalisa in the chest, yelling "FOR CRUISE."
Annalisa, if you read this, I hope you rot. Also thanks for the fun but tragic life, I'll definitely remember this one. To Cruise, I'm sorry I dragged you into this.
I was Cecil's mom! It's nice to hear you guys found happiness together! I couldn't witness it unfortunately because the king convinced me to follow him into the war with the Disney's.
Those are impressive but they are towns and gardens. Isn't there a kingdom or queendom that built something to serve as a castle? I've seen churches and other big places of worship, but not a castle per se.
Ooooh I played as one of your ancestors, King Raiser. My Children Prince and Princess were the only ones left when I died. Turkey hats were trendy at my time too.
futurebird wrote:Baskets don't decay anymore.
Yeah I know. It was a game killing update that was eventually fixed.
My point was that after taking nearly a year off of playing I returned to find civilization stalled at nearly that exact same level and keeping characters fed and alive is exactly the same tedious grind.
I feel the same, there's lots of new things to eat and wear but people still eat off the ground, live outdoors, and farm by hand.
It seems like Jason wasted a lot of time on radios, cars and war but I'm confident that those were necessary as a foundation for things to come.
We've got a bunch of improvements that wouldn't be immediately noticeable when you come to play after a long break, like a new temperature logic, yum, tree planting (biggest game-changer!) so I think that the game is absolutely evolving a lot. But, I agree, civilization itself does seem to be stuck at the same level.