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2,656,227 lives lived for a total of 410,634 hours
162,452 people lived past age fifty-five
288 generations in longest family line
126 monuments completed, 834 in progress

a multiplayer survival game of parenting
and civilization building by Jason Rohrer
1854 Player Reviews, 94% Positive


No middle-person


Open Source
  • Lifetime server account
  • All future updates
  • Full source code
  • Tech support included
Available now for $20

This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...

....Progress Report....
51 natural objects
(latest: Bison)
14 playable characters 1114 human-makeable objects
(latest: Stack of Steel Ingots)
85,349 lines of code

What you get
Immediately after your payment is processed, you will receive an email with an access link. You will then be able to download all of the following DRM-free distributions:
  • Windows build
  • MacOS build (10.5 and later Intel)
  • GNU/Linux build (compiled on 32-bit Ubuntu 14.04)
  • Full source code bundle (compile it yourself)
The price also includes downloads of all future updates and a lifetime account on the main game server that I am running.

The source bundle includes the editor and server software, allowing you to set up and run your own server or even leverage the engine to make your own game. See OneLife/documentation in the source bundle for instructions.

You can take a look at the system requirements.

94% Positive Reviews:
Recent Reviews:

Allyourkins (367.1 hours on record)
Posted 105 minutes ago

Great game! Very involving and fun!

MuffinGamys (498.5 hours on record)
Posted 9 hours ago

It's a great game where you have one hour to play one life. Your goal is to build for the future. Make carts, farms, hunt, get sheep, run from bears. There's loads to do and learn. Name your kids and watch your line go on for generations. New content gets added weekly. Try it out. Still playing after 450+ hours so I'd say it's enjoyable ;)

EROC (0 seconds on record)
Posted 10 hours ago

Xamthia (27 minutes on record)
Posted 14 hours ago

Fun game. Takes a little time to get the recipes down, but I imagine things will get easier once you do. Challenging for a newbie, but if you are born into a good town, you can go pretty far.

Cyka Blyat (156.3 hours on record)
Posted 19 hours ago

just tryin to see my played hours

good game tho

DEG (27.9 hours on record)
Posted 24 hours ago

This game gives me feelings.

Venus (359.2 hours on record)
Posted 25 hours ago

Absolutely love this game! Would 100% recommend to people looking for a unique multiplayer game. So many great lives, all so unique.

zach (0 seconds on record)
Posted 28 hours ago

plesa add way to skip tutorial

Crashed (12.8 hours on record)
Posted 29 hours ago

I was using a OneLife+ mod and crashed while I was 2 years old and trying to type (Shift "I")

[More Reviews]
Top Playtime Reviews:

Morti (1,023.7 hours on record)
Posted 4 months ago

I think my time played speaks for itself.

mirelli (908.7 hours on record)
Posted 4 months ago

It's a good game but honestly I just wanted to see how many hours I have

Tarr (908.4 hours on record)
Posted 27 days ago

Jason pretty much delivers on each and every patch. Things can and will be out of balance here and there but he generally fixes most things with time. Right now is a pretty good time to play now that the arrow-note bug has been fixed.

telafiesta (793.9 hours on record)
Posted 3 months ago

The game is finally adding more game-play content, I approve of more domestic animals, and the surgery addition is also welcome. I still feel like the game needs more structures and a better way to locate nearby towns (bell towers are a joke) maybe establish trade and migration like the good old days where you had neighboring villages, and carpenters who built roads connecting them.

shampein (773.7 hours on record)
Posted 4 months ago

its a fun, simple game, with a complex strategy
lot of drama, lot of bad players, lot of griefers and murderers, so will annoy you a few times but can be so fun, very original concept and jason works on it frequently, each update changes everything but its in a good direction

AAA (748.2 hours on record)
Posted 4 months ago

Just checking my hours.

Xan (694.2 hours on record)
Posted 3 months ago

The big farm update is the best update so far. I love sharing stew with my family. It gives me time to spend more time with my children and makes the game not feel like such a rush. It seems the game culture has improved because of it.

OK (687.1 hours on record)
Posted 5 months ago

Sad game (686.5 hours on record)
Posted 4 months ago

This game describes the love of mother and family

Nobody can live forever and their life is limited.

The only thing player can leave is their bone and what they've made.

But what in earth do they've manufactured or harvested good for themselves after death?

It barely effects players next game so It means nothing as well.

Everyth ing is meaningless afterlife then ...

[More Reviews]

6% Negative Reviews:
Recent Reviews:

Not Recommended
WHY pitbulls (125.8 hours on record)
Posted 5 days ago

Why does he keep making direct ways for people to grief. Like now someone can now make a mean pit bull easy and kill a town. WHY!!!

Not Recommended
DayLily (284.9 hours on record)
Posted 10 days ago

[More Reviews]
Top Playtime Reviews:

Not Recommended
LAG LAG LAG (553.0 hours on record)
Posted 2 months ago

Since we get more players in this game, the game become lag as hell. Optimization didnt not work, I found this game great but I cant play laggy as hell or can take to be disconnected because servers can handle so much ppl. I dont think it will improve, if you are thinking about buying this game, get a time machine and buy it three months ago, when it worked great. Its a shame such good game has th...

Not Recommended
AuroraAurora (337.4 hours on record)
Posted 54 days ago

Best Game i get to make glorious stew tacos and burritos

[More Reviews]

[More Artwork...]

Update: Tree Farm
September 21, 2018


People have been asking about this for a while: you can replant trees now. But trees are slow-growing things, so it's really a multi-generational project. And Bonsai---those are really slow growers.

Before this update, each server tracked curse scores separately, meaning that you could grief and get cursed into Donkey Town on one server, but then switch servers and be uncursed again. Now there's a global, centralized curse server that all the game servers share, so each player has one global curse score, regardless of which server they are playing on. If they're in Donkey Town, they're in Donkey Town on all servers.
[Read More...]

Fan Art: Eve, by anobesewalrus
September 6, 2018


[Read More...]

User Story: The Best Lives are the Ones That Make You Cry, by Morti
September 11, 2018

So, another life, born to a mother wandering about, with a name, not an Eve, but someone away from home, that appears lost.

I say little, I don't beg for food, I just watch.
She pulls milkweed, makes thread, stands there looking at it for 10 seconds, probably going through the Tab menu, looking at options, then she carries me away.
Next she pulls some clay from a pit, looks at it a few moments, grabs a stone, makes bowls, looks at them for a second, turns them into plates, then carries me away.
[Read More...]

The thinking behind One Hour One Life
How to Deal With A Crisis of Meaning
Bonsai: the Endless Ritual | Extraordinary Rituals | Earth Unplugged
Power of the Market - The Pencil
Primitive Technology: Forge Blower
Last Day Dream
The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011

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