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7,983,479 lives lived for a total of 1,764,032 hours
909,314 people lived past age fifty-five
813 generations in longest family line
812 monuments completed, 3353 in progress
Current player arc has been going 3499 years
Previous arc lasted 74136 years

a multiplayer survival game of parenting
and civilization building by Jason Rohrer
2176 Player Reviews, 93% Positive



No DRM

No middle-person

Cross-platform

Open Source
  • Lifetime server account
  • All future updates
  • Unlock on Steam
  • Full source code
  • Tech support included
Available now for $20


This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandmother's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandmother and mother grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...


....Progress Report....
80 natural objects
(latest: Rubber Tree with Pepper Vine)
22 playable characters 3052 human-makeable objects
(latest: Empty Feast Table)
123,158 lines of code




What you get
Immediately after your payment is processed, you will receive an email with an access link. You will then be able to download all of the following DRM-free distributions:
  • Windows build
  • GNU/Linux build (compiled on 32-bit Ubuntu 14.04)
  • Full source code bundle (compile it yourself)
The price also includes downloads of all future updates and a lifetime account on the main game server that I am running.

The source bundle includes the editor and server software, allowing you to set up and run your own server or even leverage the engine to make your own game. See OneLife/documentation in the source bundle for instructions.

You can take a look at the system requirements.




93% Positive Reviews:
Recent Reviews:

Recommended
Rachel (35 minutes on record)
Posted 4 days ago

Everybody helped me, I lived to 40-odd years old (I think I got disconnected right as I was about to die), and I was just about to learn how to feed sheep. NEXT TIME!!

Recommended
Mia Kalist (253.9 hours on record)
Posted 22 days ago

This game is pretty awesome! While quite of few people get jaded of it after some time, people like me can play on and on, enjoying the practically endless possibilities! The art is fun, too, and the interactions, physics, and pretty much everything is fantastic and fun. Thank you, Jason!

Recommended
kaja (0 seconds on record)
Posted 30 days ago


Recommended
joca 2121 (34.5 hours on record)
Posted 33 days ago

Fun game, love it and the players are nice. Great game.

Recommended
SoS (978.6 hours on record)
Posted 41 days ago

Although this game has it's flaws, there is potential.
There are many things I disagree with, but I am curious to see where this game will go in the near future. I would like to see a difference between the wood that each tree produces for building, crafting and so on.

Recommended
Ciela (614.0 hours on record)
Posted 43 days ago

Im sure my hours speak much about how much I like this game. To be honest I wish I could put it down some times but I cant XD

Recommended
asdfas (211.7 hours on record)
Posted 45 days ago

asfsafaf

Recommended
Tarr (2,484.2 hours on record)
Posted 45 days ago

Probably one of the better games you can ever play. Hardest part is learning, then unlearning, then relearning whenever things change. Hours speak for themselves.

Recommended
Cabbagiorno (18.7 hours on record)
Posted 50 days ago

I really think that this concept is very interesting.

I mean, a game where you literally evolve from nothing and leave with nothing, but leaving something (simulating real life) is amazing.
I have nothing bad to say about this, it's just amazing.

Than k you, Jason, for making this lovely game, and thank you to every single player who does their best to help the communities survive!

[More Reviews]
Top Playtime Reviews:

Recommended
Morti (3,092.0 hours on record)
Posted 2.2 years ago

I think my time played speaks for itself.

Recommended
Tarr (2,484.2 hours on record)
Posted 45 days ago

Probably one of the better games you can ever play. Hardest part is learning, then unlearning, then relearning whenever things change. Hours speak for themselves.

Recommended
Luna (2,169.6 hours on record)
Posted 23 months ago

Great game to play, every life is unique! Sometimes you play with annoying children who wants to stab everyone.. but most of the times you will play with nice people who want to play the game and can learn new people things.

Recommended
Mirelli (2,150.9 hours on record)
Posted 13 months ago

This used to be one of my favorite games, with my hours as evidence, but I can't say the same now after the new "arc update"; with all the players crammed together and sharing finite resources in a tiny little hell box. Everyone is frustrated by the baby apocalypse and lack of progress. It's a constant scramble for food (if you survive infancy) so things can't really get done anymore. I would only...

Recommended
demonicblack (1,876.7 hour on record)
Posted 11 months ago

even tho i dont like the rift the fixes jason is implementing are really nice

Recommended
Mercury Lee (1,662.9 hour on record)
Posted 2.1 years ago

Lived so many times
and died uncountable deaths.
I left a trace too.

Recommended
person (1,647.0 hour on record)
Posted 20 months ago

Good game, although please fix the naming system.

Recommended
Shaivi Bane (1,630.4 hour on record)
Posted 13 months ago

Great game, with weekly updates for only 20 dollars!

Recommended
shampein (1,604.7 hour on record)
Posted 2.2 years ago

its a fun, simple game, with a complex strategy
lot of drama, lot of bad players, lot of griefers and murderers, so will annoy you a few times but can be so fun, very original concept and jason works on it frequently, each update changes everything but its in a good direction

[More Reviews]


7% Negative Reviews:
Recent Reviews:

Not Recommended
Lman819 (196.8 hours on record)
Posted 54 days ago

Left the game for a long time. Came back and only certain races can go in certain biomes? There are tool slots? What the hell happened to this great game? I used to love it, I don't know if I can recommend it as it is now...

Not Recommended
help (297.2 hours on record)
Posted 2 months ago

I can't play the game correctly due to wolves appearing as plates, and vice versa. Your discord server is full of shits who won't help because of dumb grudges from a completely different place. I don't recommend the game due to griefers, and I 100% dont recommend the discord server.

[More Reviews]
Top Playtime Reviews:

Not Recommended
Siyona (1,224.7 hour on record)
Posted 3 months ago

OH, PLEASE.... You've got to upgrade user interface in this game first. Make NO MORE complicated rules and stuff. I am tired to get new ppl to know some rules such as like hierarchical leadership shit or freakin yum system. I think only few players read your update news or forum, but many players get infomation IN THE GAME. You should know that. Sorry for the English. cause I don't speak English. ...

Not Recommended
player8 (1,045.5 hour on record)
Posted 12 months ago

The sword was the most fun thing in the game, even after the shift-click update. People were joining raids and having the best lives they had had in the game while doing so. I loved it and I lead maybe over a hundred wars and raids on towns. Then the rift came, causing the crafting players to riot and grief the life out of it, giving us a moment of freedom when it was lifted. I even made a map in ...

[More Reviews]



[More Artwork...]



Update: More Fixes
July 24, 2020

https://i.imgur.com/1AHuvCs.png

I spent the week clearing up some of the reported issues that had accumulated.

The biggest change is to how killing and posses work. First of all, if you try to join a posse, but cannot for some reason, you get a DING message explaining the reason.

Next, there's a new exception to the posse and exile requirements---something like "live by the sword, die by the sword." Someone who kills becomes vulnerable to being solo killed, without being exiled or having a posse form against them, for 60 seconds (the same amount of time that they are stuck holding the non-sword murder weapon). This helps people deal with the "evil leader" problem. The current leader is the most powerful in terms of being able to exile, which means that dethroning them requires quite a bit of political willpower. If that leader goes on a unilateral killing spree, organizing collectively to de-follow them---to strip them of power---can be really difficult. One of the early ideas for justice in the game was "safety in numbers." As long as the citizens outnumber the griefers, the citizens should triumph. That idea resurfaces as we differentiate good killers from bad killers. The good ones will need to be protected by others while they are in their post-kill vulnerability state. The bad killers, who are acting alone and without the approval of the group, become fair game for everyone. The 60 second window of vulnerability is a live server setting, and may be tweaked in the future. It could be even longer than the murder weapon hold time.
[Read More...]




Fan art: by Cantface
February 9, 2020

https://i.imgur.com/lQrGCYA.jpg

More in this thread: http://onehouronelife.com/forums/viewtopic.php?id=9017
[Read More...]




User Story: The Tale of Scott Silverthorn, by MaggieMurdoch
October 30, 2018

this is a tale of one of my last lives, sometimes I live very mundane and uneventful lives but other times I find one that stays with me and makes me think about it...This was one of those lives.

I was born a baby boy to a woman named Samantha Silverthorn in a tiny settlement, as I was born my older brother Lason was visiting, my mother had six children before me and had one after me, surviving to adulthood there was only me, my big brother Lason, my big sister Freyja and and my younger sister Liza. When I was born my mother gave me a single snake skin boot.
[Read More...]




The thinking behind One Hour One Life
How to Deal With A Crisis of Meaning
Bonsai: the Endless Ritual | Extraordinary Rituals | Earth Unplugged
Power of the Market - The Pencil
Primitive Technology: Forge Blower
Last Day Dream
The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011
334 Time Life - Rock A Bye Baby - 1976




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