a multiplayer game of parenting and civilization building
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Well the reason I originally brought this up, was because I had like 6 children and there was only like 5 spots growing carrots(including the one for seeds). That is more people than rows of carrots. You wouldn't think you could survive that, but some just wander off to eat berries in the forest while it is growing, some went to get rabbits and make up some pies. Maybe one or two of them died along the way, but then more kept getting born and we expanded the farm and it worked out. Villages with ton of people around always seem to do fairly well. It gets a bit hectic at times but it seems to work out.
On the other hand, I been in many where I was the last surviving male, or just an unlucky old granny that only had boys and things eventually ended. Though to be fair, I am sure someone eventually showed up again to retake the area.
This is why I think doors might help in cities. If you have a door on the exit to the city, someone can close it, and then the murderer is trapped inside and when he puts his weapon away and stops to the open the door you can kill him.
Wells naturally refill, even if they dry up totally they will eventually come back. I was in one town where they had like 15 wells, water wasn't an issue. Also it isn't like you can't have a city near a bunch of ponds and also have wells for extra water on top of it. Theoretically, you could have the entire server's population in one city and survive if you make the city large enough.
There should be a timer. If you die you can respawn right away like now. If you die a second time within say 10 minutes, you have to wait a minute before you can respawn. If you die a third time within ten minutes, you have to wait two minutes. Or something like that, might need to tweak the numbers. Something where it doesn't really effect players, even if they suck and die as children but punishes someone if they die a large amount of times very quickly. I don't think a person playing normally can die at age 1, 5 straight games in a row.
So this might be sort of obvious, but doors seem like they might be useful for stopping pkers. You can't open a door with a weapon in your hand, so anyone trying to get through it has to stop, put their weapon away, open the door and then redraw their weapon. If you are standing on the other side of the door with a bow, you should be able to just shoot them in the face if they try to get in. If you don't have a weapon, you can keep shutting the door in their face, or shut the door then run out the back.
It does require being a more advanced city, and it doesn't stop them unless someone notices them, but it seems like having a walled or fenced off city with doors in key locations, would help. Could just leave the doors open, until something happens then close them so they don't get in the way as well.
You can expand how many people can survive in an area though. Make wells, plant more bushes, grow wheat, and so on. If you are fully clothed or have a fire going, it actually doesn't take much food to raise children until they are useful.
Often time other people will arrive at old abandon places, and they can be a big help for Eves wandering the forest and stuff. Cleaning and organizing stuff also helps a lot. Things can get really crowded, and some people even occasionally die because they can't manage with all the stuff all over.
You can definitely feel rushed in the game at times, but you really do have time to stop and chat a bit, and do other stuff for fun.
It is true that some times people die of starvation even with a bunch of food all around them. So it some times help to have backup children who are at the top of their game, to replace them.
A lot of the griefing stuff is not intended and can potentially be fixed. Killing people is allowed and is okay, but doing things like placing an object to block people isn't and was fixed with this last update. I am thinking they need to make it so if you dig up something, you have to remain stationary for a second. That isn't much of an inconvenience for normal players, but if someone is doing it to grief then they have to stand still, so you can actually attack them.
So it seems most people try to avoid over population, and will even let children die to avoid it. However, I played several games where the population seemed totally unsustainable, yet people still survived and got a lot done just because there is so many people. Obviously if all the people goof off you are in trouble, but if each person works, then the resources produced by one person is higher than what they use. Often by a great deal.
It seems like overpopulation isn't the problem, but rather people neglecting food is the problem. If there is tons of food then people some times don't pay attention and you eat through it quickly, and suddenly you got a lot of people with no food and people start to starve. However, if you have no food from the start and everyone is concerned about the supply, then as soon as they can they will work on it.
Maybe it is just me, but it seems like there is a valid strategy to keeping all the children you have and even taking care of abandoned children and stuff, to get as many as possible. Also, it seems like the bigger the population, the more likely people are to be reborn into the same place. So some children will know exactly what is going on from birth.
I occasionally run into a bit of lag here and there but it usually isn't a problem. However I had a few cases where it was really bad, which causes you to teleport around.
Well they have one advantage, they don't have children so can do work and actually get things done. I suppose women can let children die if they don't want them but supposing you are not killing children, it helps to have males around to do more stuff without having huge over population.
I came back a little after posting that, and was reborn to an eve who ran into the town. Though I was a boy and had a brother. Didn't fix the problem, but then when my brother died he came back as an Eve again. So some how in that little town we had 2 eves, 1 girl, and 8 boys and it continued on.
I had to share this because it is kind of funny and related to this topic. I was playing an Eve and was running around in the wilds and I came across a fully stocked town with no one in it. I had 5 boys, and one daughter, and the daughter had a boy. We kept them all. I mean the town is totally doomed since they are all boys now, but everyone had fun.
While I am sure it has improved, I see people still often dying because they don't pay attention to eating and stuff. Even with the food right there.
I have no idea if this will help but the first time I ran the game I had to run it as administrator for it to update and patch or something. Though it wasn't a problem after that. So maybe try running as admin.
What about premade signs? Get some chalk and each time you get it you cycle through preset ones, like you do with tool heads when smiting. We all know the sign we most want is to tell people not to eat this or that. So it isn't like we need anything crazy. Just like a mouth with a hand fully of berries flying into it with a slash through it or something. A few other options for other purposes, like bear warning or an directions to cities or something would be nice.
Yeah I wouldn't hide a secret farm. There is a case to be made to hide a near by reserve though. That way if some kills all the wheat for example, when they go to look for more they will find the plants near by.
Am I the only person who runs away when a murder spree is going down? I know one can get very attached to a particular spot, but it's often true now that within fairly easy reach of a major settlement there'll be several small or medium sized settlements. Grab one of your kids, flee to the new area, then pick up where you left off. If different people run in different directions, the killer may be able to follow and kill some of them, but they're not going to be able to get them all.
...or does fleeing just feel less "proper" than standing and facing the killer, even if it has a worse outcome?
Honestly, I don't think you even need to flee. If you just leave town for a little bit then come back. If they want to destroy all the resources in the town they might be there for a while, but if they just kill people they will likely be gone in a few minutes.
I had my first experience with sheep last night, and they can definitely eat a lot. They actually eat the same thing you make compost out of, a full bowl of berries and carrot. If you have enough bushes, you can do both. You just want to communicate so people are not fighting over them.
Yeah, I went with last name Murders for my family line.
So, my daughter was Arson Murders, her first brother was Wolf Murders, and his little sister was Blade Murders... My next kid was going to be Arrow Murders, but little Bear Murders disturbed a cave and ruined the village.
Oh that might of been me, and I got it backwards hehe. Arson Murders. The village actually was fine after that, since I had a bunch of kids and they kept the village going until I died of old age. I didn't know how to name my children so didn't name any of them though. Since I didn't know about the update yet, it didn't click when I got my name that you had to say it that way to do it.
I had a mother yesterday who was an eve in the middle of no where. She held me for as long as she could before she starved to death while we were searching for shelter. Luckily I made it to 4 years old and I ended up finding a basket and a berry bush, then eventually found a little farm. Lived my entire life there alone, since I was male.
If you can make it for 4 years old there is a chance, even in the worse situation. Then again I see people fully clothed who are fed until their like 6 or 7, and they still some how died while being in a good location.
I had an actual character that was named Murders Arson.
I would jump down the instant anyone took me further than a screen away from my mother, unless the mother said it was okay, or they are related.