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#1 Re: Main Forum » A friendly "goodbye for now" » 2019-05-10 14:52:06

yeah my mom is actually from Madras, OR, so most of my family was down there for the eclipse. My brother flew home from Ireland. Where we live was still like 95% eclipse but it was kind of disappointing, as it didn't go entirely dark as i thought it would. It was weird for sure though.


I actually hate disneyland and I was a kid when i went, but my wife and her mom love it, so that's more of a girls trip they can do.  Plus that way my mother in law pays for it and i don't have to go wink

#2 Re: Main Forum » A friendly "goodbye for now" » 2019-05-10 03:41:36

jasonrohrer wrote:

Sounds like a plan, fragility!

Welcome to the wonderful world of breeding.


Don't leave life without experiencing these things:

1.  Having children of your own.

2.  Seeing a total solar eclipse in person with your naked eye.

3.  Trying virtual reality (just once is enough).

4.  Having a psychedelic experience.



Haha Jason, i live in WA, so i saw the most recently solar eclipse, though i was just _barely_ out of full range, and of course, only looked with the glasses.


I've done WAY too many psychedelics, so i'm trying to get out of the rest of my life without too many wink


Haven't done VR too much, though the VR torture in Altered Carbon made me a bit scared of the concept!



Solbosaur: haha, i was telling my wife how common that is on the game. We've only told literally 2 people the name of the baby, one is my little brother, and the other is a person on OHOL who named me our baby name! (though, one letter different in spelling, but still)

#3 Re: Main Forum » What's a sword between neighboring towns? » 2019-05-08 05:34:45

in general, if different family lines are going to interact, the skins color should track the Eve more closely.

#4 Re: Main Forum » A friendly "goodbye for now" » 2019-05-08 04:45:26

GreatShawn wrote:

I think ur daughter deserve public education to be smart instead of emergin herself in a virtual human simulator


Says the guy growing up under communism. LMAO.

this game wont be her life education, but she'll have free time.

Elon Musk unschools.

My daughter will know how to work instead of complaining on the internet her daddy doesn't give her enough allowance.

#5 Main Forum » A friendly "goodbye for now" » 2019-05-08 04:20:43

fragilityh14
Replies: 9

I meant to post this some time ago, and I know one doesn't have to announce when one leaves forums etc,

But I got into my busy season for work, and my wife and I are about to have our first kid quite soon (this month).

Last year i accidentally took a break from this game a long time, because it wasn't working right on my computer and I ended up getting into like 5 games before i made it work again (which amazingly was just installing WINE on a system I hadn't needed it on since upgrade)

the point is, i never said "Bye" last time and I wished I had. I hope it's not so long before I play again, but with the big well update (which makes sense for balance, i saw the email, i haven't played in weeks) i know I'll be all the more hesitant to get back into it because I need to learn some of the basics again.

But the truth is, i hope this game is still around in 10 years, because i'm not sending my daughter to school, and this is the type of genius shit I want her to learn at home.


I hope to come back, both to the forums and to the game. I wish you wonderful people the best, and I fully believe in Jason's vision here.

Maybe my daughter will be an amazing sleeper and I'll have plenty of available hours to play this, i just don't know. Maybe I'll never come back.

But i just really wanted to properly say goodbye to y'all, this has been an amazing game community to be involved with, and i love most of you.

peace and happy travels, may you have many children and may your family lines live an eternity. <3

[I'll check back on this thread to say goodbye to people. I genuinely hope I'll be back. I meant to make this post like 6 weeks ago...I'll be a real life dad at sometime in the next month, wish me luck!]

#6 Re: Main Forum » Other off-the-wall ideas for "making you really care"? » 2019-04-03 17:23:22

/die is 1.5 hours of playtime or 24 real hours i believe.

just some way to punish /die'ers so they can't do that into being Eve so easily could help. it's really a dick move, none of the rest of us almost ever get to be eve, and it dilutes all the lines.

I almost wonder how much just increasing the time it will wait before spawning you as an Eve would change things. You know, if the birth cooldown is 90 seconds just the game being willing to wait another 30 seconds before making you Eve would have an impact.

#7 Re: Main Forum » What would encourage trading? » 2019-04-03 16:55:57

one thing would be to make rare resources that are concentrated in specific places. this kind of exists with iron mines and gold, but I mean a lot more extreme, way harder to find but several in a place or whatever.


In terms of long distance trade, which i know isn't the primary concern, we need to be able to have a secondary marker so you can actually get back to places.

#8 Re: Main Forum » Other off-the-wall ideas for "making you really care"? » 2019-04-03 16:49:05

if that was in response to me i was simply referring to when the server resets land, as it relates to spawn rates and where people have been etc. The resets are for sure not the reason family lines aren't lasting long.


I did want to mention, PLEASE give us descendant numbers on lineage server, it's very tedious trying to navigate through to find the surviving lines. i think that in and of itself would make people care more.

#9 Re: Main Forum » Other off-the-wall ideas for "making you really care"? » 2019-04-03 16:41:15

Jason, I think you're the only other person who cares there haven't been "infinite" lines, i've been talking about this for months!


What  don't get, is that no expeditions are sent out. Honestly, our CITIES are living long eough, cause you figure, at 20 years a generation, plenty of great city states arose and died in 50 generations or less.

But, no one wants to spread out. People with the mod don't like if you're in the wilds and aren't eve, I dunno why. I know lineage ban was part of the problem then area ban was too large.

I've partially stopped running off so much because the main cities have enough trouble surviving, so i've started feeling bad about being a talented female player who leaves.

Still, Eve should be very rare, the entire population shouldn't just be going extinct.



Anyway, most of these ideas are too zany. I do have an idea to make long term survival of more interest, but that's the opposite  of making them the most interested in only that life.

Currently, things either spawn i believe in 2 hours at the longest, if you hunt a rabbit without a family. There is also the "one state change per viewing"

The map culls periodically, but I think it's what, every week? amazingly, you can still find tons of new spawn relatively near established towns. I've gotten pretty good at following these patterns, to find other cities etc [I know you don't play the game a ton, the practical application here is for example if all the cactii are flowering but not fruiting a person has been there, but only once]


anyway, what if there was something that took 6, or 12, or even 24 hours to spawn? Or better yet, what if it too 6 one hour state changes, but expired in a single state change, so in order for people to get resource they needed to consistently be in the same spot for a long period of time.

#10 Re: Main Forum » OPEN LETTER TO THE MODS | I GOT BANNED! » 2019-03-30 17:38:54

i don't use Discord nor am i a moderator on these forums, but from what i've seen, though Toxic's behavior in game is atrocious and he revels in telling us of his horrible exploits, his behavior on the forums has generally been appropriate. Just my two cents.

This is just in response to it being said that Toxic should be banned from the forums.

#12 Re: Main Forum » Public data available again (separate server) » 2019-03-28 01:38:35

Oh yeah the log data was a complete surprise to me, and i was on the original list. But I thought it was cool, I didn't consider the privacy more than being kind of surprised

#13 Re: Main Forum » Smith tips » 2019-03-27 23:48:16

always make sure you actually know where the hammer is before you light the fire. Use a rock to make wrought iron to not waste durability. Villages need a constant supply of charcoal so keep them burning. You can conveniently fire clay before closing it for charcoal. Tell people to return broken tools.

Besides hoe, shovel, and ax I wouldn't make tools that aren't immediately needed. Those are used enough and break enough that having extras is always worthwhile.

#14 Re: Main Forum » A New Solution to the Father Problem » 2019-03-27 23:39:28

a big upside of this would be a peaceful way to link family lines, you can currently only do it through murder.

it doesn't overall seem like this matters enough to devote time to though

#15 Re: Main Forum » Public data available again (separate server) » 2019-03-27 23:27:03

wait was the in text "Family trees" always supposed to let you browse within the app? I also thought it was just a link to the website, cause it just went to a web browser for me before

Anyway, this is all kind of tedious and annoying, as I very often later check lines on my phone and just searching my email address is quite convenient, but I suppose all the more I have to do is bookmark the download link.

It seems like kind of a problem in search of a solution, as it seems very unlikely that someone is going to go to the effort to find the email address of a character and later harass the person, and at that beyond the extent which can be easily fixed by blocking.

still, i suppose if you think it's a problem better safe than sorry. Though if I had a friend who played i potentially would want to be able to look at his or her lives.


Also if you're messing around with lineage server I'd REALLY like to be able to see # of descendants and/or generations. It's soooooooooo tedious browsing around to figure out which family lines survived. Either would serve the same basic purpose (knowing which family lines to look at) but I imagine by the time you do one doing the other is no problem.

#16 Re: Main Forum » 'MOON' VILLAGE MURDERED - They tried to exile me. We exiled them » 2019-03-27 23:12:47

you know if you weren't a terrible person you could have just returned for the supplies or just been happy in the knowledge that the location of another city had been discovered.


And i'm confident no one asked you to go on this mission in the first place, so it is hardly spitting in your face to not appreciate your effort.

Also, it speaks volumes that your plan was to murder the other village in the first place.

#17 Re: Main Forum » No update this week? » 2019-03-24 18:34:15

BlueDiamondAvatar wrote:

I don't expect an update this week.  Jason has been at a game developer's conference all week, and mentioned that he did not have access to his usual computers for testing code out before unleashing it on us.  That's why horsecarts and other things are still wonky from last week.

It will be interesting to see if anyone can revisit the Many Eves/cletown as the eve spiral gets wider and wider....


I had a game that was near the many eves town yesterday. It was pretty sparsely populated and there was little food, i was from an outpost a bit north. I never did see what was at the north end of that road. I have to wonder if that road is traveling N-S faster than the spiral goes round, I wouldn't be surprised.

#18 Re: Main Forum » Why carrot pies are the best » 2019-03-24 17:14:04

futurebird wrote:

Neither is eating burdock. I wish we could grow those in some way... without tilling maybe, and they take an hour to grow so you plant them for the next generation or something...


I've been saying this a long time, especially as it makes long term hunting and gathering viable. And also potentially create nomad vs settled conflict.

just make it so flint splits burdock into 3 pieces, can be planted with sharp stone, takes epoch to mature.

The onions we for sure should be able to just domesticate in general. But further diversifying the food system is not necessarily the most important thing right now

#19 Re: Main Forum » Large Ruin with 'Ledhafite" sign » 2019-03-24 17:09:15

Anandamide wrote:

press = to screenshot, they will show up in your game folder.


on the normal game? cause I mentioned this the other day and was told to use steam lol

#20 Main Forum » Large Ruin with 'Ledhafite" sign » 2019-03-24 16:49:01

fragilityh14
Replies: 3

I wish i had an easy way to screencap, (I play in full screen) but after leaving a relatively young camp that was dead for lack of girls, i was able to find the ruins of a once prosperous civilization. There were very large rooms, lots of food, big stacks of iron. Strangely no horses or carts, and I didn't see a cow, but people had really built this place up.

There was a shrine, as people often make them, with three corner pillars and a bearskin in the middle, and a sign that said "Ledhafite", my only clue about who these people might be.

I was pretty damn impressed with the find, since it was 1.1k from my camp, and i had travelled a decent distance seeing only new spawn, then saw an egg and then a floppy basket and ultimately found a grave, but I couldn't find anything else there (may have been a different eve camp) but following the spawn ultimately led to me finding empty clay pits, and then to this very large dead city.

Such a shame, really, they had everything one would need and were either casualties of fertility or violence.

It is hard to find such things out in the wilds, but if you know how to look it is far from impossible. Of course, now that another set of eyes has touched it the whole thing is another step despawned, and the walls were already crumbling.

That said, following the wild spawn can be a [literal] wild goose chase, as it may well be that someone has just been through on a horse.

#21 Re: Main Forum » Everything About Food (Theorycrafting Guide) » 2019-03-23 21:08:10

this is extremely impressive. If you don't mind my asking, how long did it take and what do you do for a living?

#22 Re: Main Forum » I tried yumming "seriously" and it made a big difference! » 2019-03-23 18:56:32

mric wrote:

If you put 3 pies in your backpack then go to work.
Do you spent less or more time on work than if you take time to up your yum?

I think yum is helpfull when conditions are scarce but in a developed town I think it is not.


carrying three pies has a big opportunity cost, in that you have a backpack but only have one available slot in it. So you probably spend more time hauling shit back and forth due to lack of backpack space.

also in an advanced town seriously there are almost always enough foods around that getting to 8-10 isn't inconvenient at all.


I didn't really follow spoonwoods point about how that story shows potatoes are good though.

Regarding potatoes my main point remains if someone else has already grown them and one is sitting on the ground, the least wasteful use is someone with a good yum chain.

It is seriously the optimal thing here: don't personally make foods that are wasteful, but consume ones you see as part of a yum chain.

#23 Re: Main Forum » I tried yumming "seriously" and it made a big difference! » 2019-03-21 15:57:40

the only time yum is really annoying as a "mini game" is looking for a different pie flavor.

The truth is, the anti-yum people are so upset about people making inefficient foods,  but that's always going to happen. If you see an inefficient food has been made, the best thing you can do is use it in a yum chain. Sure, you shouldn't grow potatoes, but if one is already lying there and the oven is hot, it's a hell of a lot less wasteful if the bites are 11 and 12 on a yum chain instead of 0 and 1

A bowl of green beans may be wasteful, but once it's already sitting on the ground the best thing you can do is eat it as part of a yum chain.


BTW, for people who don't do this: I pretty regularly have two major yum chains in a life (incredibly helpful when elderly). In an advanced village and if you have reason to go into the wilds anyway. these build for a long time. So for the most part, you're not trying that hard to seek out yum foods. I might make a quick popcorn if i don't have a yum food right on me, but it doesn't take much more than just eating the foods that are available. If you have a pack you can just grab containable yum foods as you see them.

I am a big sauerkraut and stew producer, which are worthwhile yum camp foods, though those are both considered good foods generally.

#24 Re: Main Forum » Why no savanna towns? » 2019-03-20 22:58:20

rabbit holes can't be killed anymore, it's just longer to spawn if it isn't a family hole.

#25 Re: Main Forum » I tried yumming "seriously" and it made a big difference! » 2019-03-20 22:57:01

Have the yum skeptics actually experienced the majesty of having a 15 yum chain? it is _ridiculously_ convenient. Resources are not sufficiently scarce that it's a big deal if I eat a corn as part of a big chain.

People act like you are spending all your time running for yum foods, but once the chain is up you tend to pass available foods before your bar goes down.


and advanced village generally has 10 or more food types readily available.

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