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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » If you split your family you are killing those you left behind. » 2021-01-12 01:13:43

miskas wrote:

There is no solution to that problem you created for your homeland.

If you want to split, follow yourself and start a new leadership chain. Problem solved.

Also, bad leaders live thousands of tiles a way. If your leader is living in a different town, you need a new leader. Elect one or campaign yourself.

Edit: Maybe I should of read the thread out before I commented, but I got distracted by all the fence talk.

#2 Re: Main Forum » Welcome Bakafeck! :) » 2021-01-07 23:54:59

Cogito wrote:

You've probably seen it already, but if you haven't, the first stop in your healing-the-head tour should be

That's not a bad tip. I wonder how many people miss that.

<JablinskiGames Impression> PRO TIP- Pressing the ESC key, while playing, will bring up a menu of  / commands, like /joy, /leader and /fam.

Correct me if I'm wrong, but I don't think this is explained anywhere in the game. When it should be next to the drawing of the mouse on the game log in screen.  Just a little "press (esc) for / commands", maybe with a hand-drawn escape key.

#3 Main Forum » Welcome Bakafeck! :) » 2021-01-07 00:18:24

Replies: 10

Welcome to the forums. I love your enthusiasm. The first few lives are a real doozy. I remember those days fondly. If you need anything just ask and I'm sure someone will be here to help. FYI, the forums can get a bit snippy. Just ignore Spoonwood and you'll be fine.

If you'd like a profile pic, let me know what you want and I'll make you one. Have fun, my friend and remember to yum.

#5 Main Forum » Why do you /die? » 2020-12-31 16:54:47

Replies: 7

I'm just curious. Why do players /die? I want to know why you /die.

Just FYI, I don't really mind it when my bb /dies. I just figure they wanted a different life and it's better than running in to the wilds to starve.

#7 Re: Main Forum » How would you go about bringing the Apocalypse? » 2020-12-18 02:30:37

StrongForce wrote:

I don't think the Apocalypse should be considered griefing. It is exciting and challenging on both sides imo.   *Spellchecked

I agree. If it's in the game, it's fair play. Everyone plays the game differently. I am amazed at the all the different ways people play the same game.

The apocalypse (lowercase "A"), can be completed in 47 steps, according to OneTech.

FluxBB bbcode test

I remember a broken time in the game when an apocalypse happened every eight hours. With the new game mechanics I wonder how such a thing would play out. Would players welcome it or would they fight against it? Would they tend their berries as the world burned or would they struggle against an inevitability?

#9 Re: Main Forum » 48 lives » 2020-11-13 02:58:44

48 lives plus 1 per 5 min

#10 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-11-13 02:57:23

Have you ever heard of "Choker", a mix of chess and poker?

#11 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-11-10 05:05:41

Oh, is it open source?... Is there a crypto currency? <patent pending> OHOLcoin! ON SALE NOW!

#12 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-07 04:24:14

Spoonwood wrote:
OneOfMany wrote:

New players are not average players, they are "new". No one should expect them to be a seasoned master in their first life. Besides without difficulty, there can be no growth.

Average for a new player is a concept.

OneOfMany wrote:

  No one should expect them to be a seasoned master in their first life.

I don't think I argued for such.  I think I argued one hour one life... one hour of playing time, one life.

OneOfMany wrote:

Besides without difficulty, there can be no growth.

There is no growth after death.

OneOfMany wrote:

So why would you expect perfection on their first play?

I don't see how Spinoza's quote as you used it fits with the design of the game at all.  I also don't see how failure, or in other words dying before 60, has anything to do with excellence.

Okay. Let's talk about it, Spinoza's quote.

All things excellent are as difficult as they are rare.

So, all things Excellent.... are difficult and rare. Excellent things like games or perfectly playing a game. Difficult and rare. If it was easy and mundane to get to sixty, how would that be difficult and/or rare? Without failure, can something be difficult or rare?

As far as growth after death...  Do you not expect a player to gain knowledge in the game? While the sprite may die, the player learns for another game. Death is not the end but the beginning of a new game.

My departing message for you Spoonwood, is that even though one can possibly live a full hour, in game, every life, no such certainty exists. Lives can be cut short. So is the way. Without difficulties, things would be neither rare nor excellent, just mundane.

#13 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-11-07 03:48:36

I think you guys are "off-topic". Please restrict your comments to how stupid after death spectating is (limited to five minutes)

Off Topic: I do not need to know about ripoff OHOLs or any of the derivates spawned off by Jason's lack of IP security.

I only play without mods. No zoom for me. I'm a GD purest. Although I would love some in game glasses as, I think I'm near sighted. XOXO

#14 Re: Main Forum » What’s up! » 2020-11-04 01:03:59

Spoonwood wrote:

So, I would find it strange to think that bands would be some sort of solution here.

Literally, walk north and find a snowman. Problem meet solution.

#15 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-04 00:59:33

Spoonwood wrote:

I simply don't see why it makes any sense at all to believe that for an average new player in an that they will likely have the tools to live to 60 the first time.  I've seen some new streamers recently who starve before 60.

New players are not average players, they are "new". No one should expect them to be a seasoned master in their first life. Besides without difficulty, there can be no growth.

Spoonwood wrote:

In the words of the philosopher Benedict Spinoza in the concluding words of his Ethics:

All things excellent are as difficult as they are rare. Reference

So why would you expect perfection on their first play?

#16 Re: Main Forum » What’s up! » 2020-11-04 00:07:36

OneOfMany wrote:

Hi, Spoonwood

Spoonwood wrote:

With Christmas coming it's a shame that snowmen will only appear near Ginger villages, or I suppose, whites if they settle up that direction.

Bring a bottle of wine or some chips and salsa, up north, and be the hit of the Festivus Celebration. I suggest missing the Feats of Strength, but don't miss the Airing of Grievances, it's my favorite part. Now where's my unadorned aluminum pole?

Oh and there will be snowmen. Yet another benefit of living so close together, in bands. I do like this update, much better than say adding beef and leather.

#17 Main Forum » Yum Face - In game emote only activated by eating a yum food » 2020-11-03 23:35:27

Replies: 4

Mark Weins has hands down the BEST yum face. Followed by my boy Sonny of the Best Ever Food Review Show. I want a yum face in game. Here's the idea.

There is a yum emote that only activates when a a player eats a yum food. You can't /yum. It's a small idea but I think it'll do the following things.

First, it is an in game visual cue for yumming. This will hopefully be a non-intrusive way to entice new players to figure out why they get a yum face from some foods but not others, thus discovering yum on their own. It's also a visual cue for other players to see if a player is yumming or not. Especially since, you can't emote it. This visual cue would help identify new players who don't understand they are standing in a kitchen full of yums, making it easy enough to show them the treasures that surround them. There are also some negative side effects of a yum face. This could also be used for yum shaming, ie shaming for not yumming. While I am an advocate for yumming, sometimes you gotta be a pie/stew muncher(at least probably, I never do, but I would understand if someone did). I'd hate for someone to get shanked just for not being perfectly efficient.


#18 Re: Main Forum » What’s up! » 2020-11-03 22:52:55

gamatron332 wrote:

You guys have veered off topic. Please return to the subject of Said topic.

The bands are pretty awesome. It's easy to navigate. It feels a bit like an infinite rift. It's much easier to loot old dead cities, because they can only exist in a narrow band and of course to the east. Roads are going to be OP. I also love the fact that families can once again live together near the borders. If you'd like an update on the forum... yeah, you got one. Hi, Spoonwood.

#19 Re: Main Forum » On "Nintendo Hard" Garbage » 2020-11-03 13:49:50

Don't even get me started on "The Never Ending Story", that movie was a total rip off. False advertising.

Spoonwood wrote:

"Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.  Updated weekly."

I think you're picking at the wrong word. Let's examine "one". ONE Life ONE Hour. Never in the title or the description of the game does it imply you get to live a second life. One per customer. If you want a second life, buy another key. Otherwise it's not One Hour One Life.

Also, if it's the sixty minutes you're worried about. Simply lock the player in as a ghost for any remining time until their sixty minutes is up. After all they should get that full hour for the purchase of a key. No one said your sixty minutes would be a good sixty minutes. smile

Did you know that the original title for the game was One Hour One Life One Dollar? I'm glad it changed.

#20 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-30 23:10:56

miskas wrote:

I eat a mutton pie for free every life. cool

You dirty dog smile

#21 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-10-30 22:57:01

jasonrohrer wrote:

I have thought about this...

Papa? Mother told me your were going to the store for a pack of a smokes....

Seriously, Congrats on the game. I am a fan.


Sometimes in a life it hurts not to find out what happened. Sometimes you just want to see how it played out. Was your death avenged? Will you be the savior of your town? What's the harm in spectating for five minutes in one of those lives. I don't think it would be too hard to code in to the game. It would of made a nice Halloween feature, but it's a bit late for that.

#22 Re: Main Forum » Configuring my server for singleplayer » 2020-10-27 05:30:42

Don't play solo. You'll never learn the game that way. No amount of solo play can prepare you for the game. You just have to throw yourself in and don't forget to reference OneTech.

Pro Tip: Hit [esc] in-game to learn / commands


and what not...

#23 Re: Main Forum » Jason do you Consider adding family legacy and connection ? » 2020-10-24 14:58:32

miskas wrote:

Bless you is fine but lacks location reference and common identity.

That's actually what I like about it. I like the being anonymous aspect.

With this mechanic, you know this player must of helped you out a long time ago, so it stands to reason, they're not an asshole. When a stranger comes in to town and you see they are cursed, you'll keep a close eye on them. If they were blessed, you may be more inclined to try and communicate and help them with what they need.

Also, if two people are arguing, if you have either of them cursed or blessed, you have some idea of their character, and who to believe. Not a fool proof method, but if other people have the same person blessed, it's even more likely they are not the problem.

#24 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-10-24 14:38:19

On second thought, this may be a bad thing. Watching your fresh corpse stripped of all it's worldly possession by a few distantly related children. The trauma of it all, I'll never be able to watch Nemo again for the PTSD brought on by the seagulls. I kid of course, what kind of animal dies with clothes on.

Oh and I heard a rumor, this already exists in mobile. Is that true?

#25 Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-10-24 14:20:03

Replies: 29

One hour isn't enough sometimes. How about a few more minutes spectating as a ghost. No one can see you, you can't interact, but you do get to see what happens after you die. Sometimes not knowing, is just awful. Besides with the Among Us craze, I think it would be a welcome addition to the game.

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