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a multiplayer game of parenting and civilization building

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#1 Re: Bug Discussion » Temperature broken since most recent update » 2019-03-10 21:37:43

My computer is slow as heck, and has little to no lag when running OHOL, for some reason it's actually gotten *faster*  since the last few updates.  If your computer's struggling to run in the current version, that a matter of the computer.

(For reference, My computer is so slow it cannot play Minecraft nor Spelunky)

#2 Re: Bug Discussion » Ancient stone wall » 2019-03-10 12:59:43

It takes 10 hours though, if its been there for that long, it's probably not in the way.  Plus it gives the feeling of breaking into "Ancient" temples, when you need to work around them.

#3 Re: Main Forum » Video about why you should give appropriate credit » 2019-03-09 20:09:09

I get the point you are trying to make, but not giving credit is not the same thing as taking credit, and although I think they should credit you a bit more, calling them Liars is very much overboard, and not their intention, at least that's how it seems like.  I understand wanting them to label their version of the game "Unofficial" so people are aware of that much but "Unauthorized" is understandably hurtful to a company's name, and they should not need to put in your name anymore than it already may be provided they give you credit whenever they mention themselves.

Honestly I think your taking this too far, and it should really not be stressed over too much unless it's affecting your profits.  Although it's taking away "credit" from you, it's not that big of an issue, as without them making these copies you would have never been shouted out at all, so ultimately they're doing you a favor, but your annoyed because they should be doing more for you.  Ultimately, this has been taken too far, and the last thing we need is another forum post on this topic.

(From what I understand this is not a matter of people buying mobile vs. PC, as this was not an issue beforehand, unless something has changed in that area.)

#4 Re: Main Forum » The Shovel needs a break - Time for Pitchfork » 2019-03-09 14:33:02

How did I never think about this, honestly it could work, and I'd love an item replacing the curved branch to thresh wheat.  Still, I think people may look at it as just another thing to make, and another iron to be needed.  Also, how would the pitchfork visually pick up dung?

#5 Re: Main Forum » Locks are terrible. » 2019-03-09 02:30:20

A key for a hospital?!?  What if someone needs to get in, and the person with the key is gone, or worse, stabbed?!? 

Honestly though, cars and planes are so rare having locks on them would actually be useful.

#6 Re: Main Forum » Idea: Beard style and different growing » 2019-03-09 02:28:15

While I would love something, like maybe higher max hunger/slower hunger drain for men, I don't think that will happen, but with the accessibility of food, that's not much of a worry, as it's always worth it to keep a child.

#7 Re: Main Forum » I wanted to share a self made shitpost meme » 2019-03-09 02:26:08

Nice, I really wish I knew how to make memes, could someone post a link or something, or is it more complex than that?

#8 Re: Main Forum » So when am I getting unbanned from the discord? » 2019-03-09 02:25:03

That meme is dead, but it will always have a place in my heart.

#9 Re: Main Forum » Berry Bushes Need Limited Lifespans » 2019-03-05 03:17:30

Just to clarify, I'm not trying to nerf gooseberries, i'm trying to add a way that will make them die eventually, as opposed to taking up space (usually) forever.  Their just too easy to grow, and too hard to destroy, but if they were made easier to destroy they would be greifed.

#10 Main Forum » Berry Bushes Need Limited Lifespans » 2019-03-05 02:39:54

UnnoticedShadow
Replies: 8

As of now, the Gooseberry is the most eaten food by a mile, for many reasons.  Not only is it easy to grow, but can be eaten raw, produced in mass, and is required in compost.  While the usefulness of the Gooseberry Bush is another issue in itself, this usefulness and accessibility only adds to the issue that once grown, a Gooseberry bush will generally stay there forever, taking up space and often getting out of control when newer players don't know what else to do besides water and plant bushes.

          Because of this, I think that (domestic) Gooseberry bushes should have a limited, but long lifespan.  For example, maybe these bushes die after being soiled, watered, and harvested 20-35 times, reducing their population without significantly nerfing them, with them turning into dead bushes instead.  However this could be an unbalanced problem if the majority of the bushes had been planted within a short time period, all dying at once, so perhaps the bushes could have a 1% chance of dying, or start out with a 0% chance that increases with age.

       Either way I think Gooseberry bushes should have limited lifetimes but not one that's too short, as making them easier to remove themselves would cause greifing, and nerfing them would mess up a lot of core game-play, including the compost system.  While this may not be an urgent issue, I think it's worth mentioning.

#11 Re: Main Forum » Cursing system sucks. » 2019-03-04 00:32:58

As someone who has honestly greifed in the past, I have to say the curse system does work.  I've been in Donkey-town thrice, I think, and none of those times was I brought there unfairly.  Although I do think it's a bit excessive on Jason's part to permanently lower peoples Donkey-town curse needed number (Down from Eight to Three minimum)  It's still pretty hard to get cursed by three people in an hour, much less 6-8. 

I find it pretty hard to believe you are innocent.

#12 Bug Discussion » Stuck on Bitten Horse » 2019-03-04 00:27:56

UnnoticedShadow
Replies: 0

I had been playing OHOL on a Horse on a Cart, and ran into a rattle snake.  Soon after I tried to leave the horse, but instead started repeatedly "jumping" on the horse, and got the wild bug page, saying to report this bug.

#13 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-20 06:28:02

I suppose you have a point Crumpaloo, I just feel this post was a bit redundant, so perhaps I said that wrongly.  I just don't want multiple posts bringing up the *same* topic over and over, on different posts.  I did not mean that I wanted the community to just turn a blind eye to the problem as a whole

#14 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-20 03:47:51

Can we not make any more posts about this, it's kind of gotten out of hand, and let's keep it down for now, although GreatShawn is a troll, from a quick look at his history, his "location" is enough to make that much clear though.

#15 Re: Main Forum » Why I feel the last few content updates have been lacking. » 2019-01-19 19:09:16

The thing about food in it's current state, is that it needs both a nerf and a buff.  While food undeniably is *extremely* easy to come by, the extremely quickly draining hunger bar sort of makes up for that, but that leaves the game in a very awkward state where people don't starve because there wasn't enough food in the village, rather said food was not available in their immediate surroundings.  Villages should die when they run out of food, because not only does it make deaths feel more *fair* but it also opens the door for more complex foods which might actually be more useful, with them increasing food efficiency.  The current system we have works against this:  Both in that you starve way too easily, but also in that food is so easy to come by, puts emphasis on accessibility and not efficiency, causing people to live purely off of pies and berries if they can, because the effort for that extra food bar isn't worth it, and to big hunger filling foods just fill the whole hunger bar, and lose real value.

#16 Re: Main Forum » Why I feel the last few content updates have been lacking. » 2019-01-19 17:00:48

I have to say, I totally agree with you.  While a lot of these updates don't change the game-play loop, I feel there is so much to be modified in said loop!  Giving clothing a use, making fences worth building (made out of butt logs?)  adding food decay in one way or another, or even reworking water/soil so that there are other ways than clay to pick them up!  (other biomes should be survivable)  While personally i'm loving the direction the game is going, higher and higher on the tech tree, there is a lot of stuff at the core of design that needs to be re-engineered first, to make those items of use.

#17 Re: Main Forum » Why have any more than One Server? » 2019-01-17 01:18:14

Couldn't you just have less, faster running servers?  We most certainly don't need 15.

#18 Main Forum » Why have any more than One Server? » 2019-01-17 00:51:35

UnnoticedShadow
Replies: 40

As of now, the server system has been changed to stop nocturnal infertility from killing one server and leaving the others fine, to affecting all servers to a lesser extent, however, what I fail to understand is why have any more than one server?  The system has, of course never worked like this, but has there ever been a reason for there to be more than one, or maybe two servers at any given time?  Having one server would both lessen nocturnal infertility, and prevent server under-population, but could prevent single player servers, perhaps?!?  Could someone explain why the servers need to work like that?

#19 Re: Bug Discussion » Puppies and Caritinas » 2019-01-16 00:52:52

Just to clarify, i'm not saying that puppies should be made to eat mutton, as that would cause puppy spam once again, rather that full grown dogs eat carnitas, too, for consistency reasons.

#20 Bug Discussion » Puppies and Caritinas » 2019-01-15 21:56:54

UnnoticedShadow
Replies: 2

When taming a wolf, you must give mutton to it, and the same applies For making full grown dogs pregnant.  However, in order to feed a puppy (for it to live and grow)  you must use Carnitas.  While this is not a problem in itself, it is inconsistent with what the semi tamed wolves and full grown dogs need, and out of place.  One of three solutions would have to be put in place to fix this.


       1:   Dogs only eat Carnitas (or Mutton)
     
       2:   Dogs, in all forms, can eat Carnitas or mutton

       3:   While Dogs themselves require Carnitas, semi-tamed wolves could be the exception, and eat only mutton instead (being different species) or vice versa.

#21 Re: Main Forum » Making Animals Stand On Items » 2018-11-21 21:04:16

Thank you, I have not been up to date lately on this game.  But about the biomes you listed

Savannah:  Rabbit biome, period.  Nothing else useful
Desert:  Same point, though cactus fruit is pretty op, snakes are actually threats though earlygame
Jungle: Heaven biome for everything but branches, mosquitoes can be walled/stand on items.  (They can be walled, right?)
Tundra:  Useless biome (With salt water)
Rockland:  The only balanced biome (arguably)  not supposed to be used for living, but nice to live near for iron, which is useful for early-game and late-game.
Swamp:  Need to live near, only way to get ponds, completely broken in terms of balance (and boars are not that dangerous)
Forest: See swamp, not technically necessary, but near impossible to start a village far away from one due to the lack of maple trees.

#22 Main Forum » Making Animals Stand On Items » 2018-11-21 19:49:34

UnnoticedShadow
Replies: 5

Standing on an item has always been a surefire way to not get bitten by snakes, wolves, or that bear that is chasing your village, but with the introduction of mosquito's this has been highlighted a bit more, with mosquito's being the only threat in the jungle, being a perfect biome besides maple trees (plantable) and water.  (And iron, I guess) 

However, this has not been added with good reason I believe, as it is very hard to code in the game based off of how the game is programmed, and based off of what I know, that would mean adding a separate animal state for every item in the game combined with the animal, which is very hard.  Could anybody correct me if I am mistaken, or if there is some sort of way to work around such a problem?

#23 Re: Main Forum » The decay system sucks » 2018-11-02 11:42:37

Personally, given enough time, I think everything should decay, like in real life.  (Maybe not buildings). Especially food, harvested or unharvested.  Food should be something people need to work on constantly, as opposed to one generation working on food and the next five not needing to worry about it at ALL.

#24 Re: Main Forum » Idea: Random pulls » 2018-11-01 21:44:17

What about something in the opposite direction, such as berries having a chance to poison you, unless you are an Eve or a child of an Eve.  That would encourage people to stop spam eat berries, and also put an end to those MASSIVE berry fields the noobs build, as well as teaching them once they eat one too many wink

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