8,347,777 lives lived for a total of 1,899,794 hours
1,006,897 people lived past age fifty-five
813 generations in longest family line 866 monuments completed, 3516 in progress
Current player arc has been going 50620 years Previous arc lasted 115669 years
a multiplayer survival game of parenting and civilization building by Jason Rohrer
This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandmother's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandmother and mother grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...
80 natural objects (latest: Rubber Tree with Pepper Vine)
22 playable characters
3117 human-makeable objects (latest: Blue Sports Car with Smashed Mosquitoes $30)
124,066 lines of code
What you get
Immediately after your payment is processed, you will receive an email with an access link. You will then be able to download all of the following DRM-free distributions:
GNU/Linux build (compiled on 32-bit Ubuntu 14.04)
Full source code bundle (compile it yourself)
The price also includes downloads of all future updates and a lifetime account on the main game server that I am running.
The source bundle includes the editor and server software, allowing you to set up and run your own server or even leverage the engine to make your own game. See OneLife/documentation in the source bundle for instructions.
Probably one of the better games you can ever play. Hardest part is learning, then unlearning, then relearning whenever things change. Hours speak for themselves.
Recommended Luniatji (2,481.0 hours on record)
Posted 9 days ago
Great game, would recommend it. Every game is different but the same at the same time, its great.
Recommended Mirelli (2,152.0 hours on record)
Posted 16 months ago
This used to be one of my favorite games, with my hours as evidence, but I can't say the same now after the new "arc update"; with all the players crammed together and sharing finite resources in a tiny little hell box. Everyone is frustrated by the baby apocalypse and lack of progress. It's a constant scramble for food (if you survive infancy) so things can't really get done anymore. I would only...
This is horrible! I payed 20 dollars on a Macbook Air computer and have been trying to get into the game for an hour! Still can't! Do not waste your money!
Not Recommended Lman819 (196.8 hours on record)
Posted 5 months ago
Left the game for a long time. Came back and only certain races can go in certain biomes? There are tool slots? What the hell happened to this great game? I used to love it, I don't know if I can recommend it as it is now...
OH, PLEASE.... You've got to upgrade user interface in this game first. Make NO MORE complicated rules and stuff. I am tired to get new ppl to know some rules such as like hierarchical leadership shit or freakin yum system. I think only few players read your update news or forum, but many players get infomation IN THE GAME. You should know that. Sorry for the English. cause I don't speak English. ...
The sword was the most fun thing in the game, even after the shift-click update. People were joining raids and having the best lives they had had in the game while doing so. I loved it and I lead maybe over a hundred wars and raids on towns. Then the rift came, causing the crafting players to riot and grief the life out of it, giving us a moment of freedom when it was lifted. I even made a map in ...
I'm still on the road this week, evaluating potential places to move to as part of the Great California Exodus, but I managed to implement some substantial changes.
Homelands determine where you and your other family members can have babies, and they exist to ensure that people remain at least somewhat geographically separate. Separate towns are more interesting than one big town for a variety of reasons (trade, transportation, etc.) Historically, your family homeland was determined by wherever your family settled down and built a functional well. [Read More...]
User Story: The Tale of Scott Silverthorn, by MaggieMurdoch October 30, 2018
this is a tale of one of my last lives, sometimes I live very mundane and uneventful lives but other times I find one that stays with me and makes me think about it...This was one of those lives.
I was born a baby boy to a woman named Samantha Silverthorn in a tiny settlement, as I was born my older brother Lason was visiting, my mother had six children before me and had one after me, surviving to adulthood there was only me, my big brother Lason, my big sister Freyja and and my younger sister Liza. When I was born my mother gave me a single snake skin boot. [Read More...]
The thinking behind One Hour One Life
How to Deal With A Crisis of Meaning
Bonsai: the Endless Ritual | Extraordinary Rituals | Earth Unplugged
Power of the Market - The Pencil
Primitive Technology: Forge Blower
Last Day Dream
The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011