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4893 lives lived for a total of 441.23 hours
213 people lived past age fifty-five
4 generations in longest family line

a multiplayer survival game of parenting
and civilization building by Jason Rohrer
11 Player Reviews, 100% Positive

This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...

....Progress Report....
24 natural objects
(latest: Mouflon)
8 playable characters 376 human-makeable objects
(latest: Pit Stakes)

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Recent Reviews:

broseph (22.4 hours on record)
Posted 5 hours ago

THERE is nothing more.

Keyvan (27.1 hours on record)
Posted 40 hours ago

Time flies,
even when doing well...
may my actions today add
to y-our future wealth!

This game doesn't let me take for granted, even forces gratitude upon me about how my family worships nourishment as a source of everything. I think it may be one of the best systems that shows how family is a source for emergent civilization, if not the cause of it.

Andy (22 minutes on record)
Posted 18 days ago

It took me 35 years to realize how to make arrows, my next life...I shall know.

Samantha (13.2 hours on record)
Posted 42 days ago

it is easier to survive now,
i think the way babies hunger meter is so small needs to be tweaked. Also when the mom is nursing her food goes from full to starving rediculusly quicaly. this makes it imposible for a mother to have more then one kid at once.
There needs to be a way to tell when the baby is actualy hungry so that the mother can do other things besieds caring for the baby for a ...

Yvanhooe (29.8 hours on record)
Posted 56 days ago

OK, I panicked when I got a baby, but a small civilization started niftily

Being a baby is boring tho...

tom (52.9 hours on record)
Posted 59 days ago

Good concept. Difficult to make progress on your own. Even harder when needing to care for child. Still trying things out.

Vescator (11.4 hours on record)
Posted 3 months ago

jcwilk (23.8 hours on record)
Posted 3 months ago

Played for a few hours so far. It's definitely pretty hardcore, you die very quickly if you don't find food and keeping food nearby is a constant struggle. It makes it exciting though, for the whole time it's second-to-second decisions about how best to optimize your gameplay in order to make as much progress as you can before having to feed yourself again. I was mostly doing basic pottery and far...

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[More Artwork...]

Everything runs out
July 26, 2017

A friend of mine summed up a design theory for this game as "evolve or die."

Essentially, there should be no steady state, where you finally break free from the survival struggle and can be fat, dumb, and happy for the rest of your life. The garden of Eden can never be returned to. No living off the fat of the land. The land is too thin for that.


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