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a multiplayer survival game of parenting and civilization building by Jason Rohrer

....Progress Report....
20 natural objects
(latest: Flat Rock)
8 playable characters 216 human-makeable objects
(latest: Large Slow Fire)

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The Nudity Question
June 14, 2017

One Hour One Life is about growing a new civilization from scratch, starting naked in the wilderness, across many human generations. You start the game by being born as a baby, and obviously you are born naked. People can make clothing over time and put it on, but they can also take it off.

The question: how should nudity be depicted in the game?

My creative partner Tom and I parted ways about 3 months ago. Before that, we were all-in on the depiction of nudity in the game, with a character style that looked like this:
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The thinking behind One Hour One Life
Power of the Market - The Pencil
Primitive Technology: Forge Blower
Last Day Dream
The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011