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3829 lives lived for a total of 355.52 hours
172 people lived past age fifty-five
4 generations in longest family line

a multiplayer survival game of parenting
and civilization building by Jason Rohrer
8 Player Reviews, 100% Positive

This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...

....Progress Report....
21 natural objects
(latest: Wolf)
8 playable characters 289 human-makeable objects
(latest: Playing Phonograph)

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Recent Reviews:

Samantha (12.4 hours on record)
Posted 6 days ago

it is easier to survive now,
i think the way babies hunger meter is so small needs to be tweaked. Also when the mom is nursing her food goes from full to starving rediculusly quicaly. this makes it imposible for a mother to have more then one kid at once.
There needs to be a way to tell when the baby is actualy hungry so that the mother can do other things besieds caring for the baby for a ...

Yvanhooe (26.5 hours on record)
Posted 19 days ago

OK, I panicked when I got a baby, but a small civilization started niftily

Being a baby is boring tho...

tom (40.3 hours on record)
Posted 22 days ago

Good concept. Difficult to make progress on your own. Even harder when needing to care for child. Still trying things out.

Vescator (11.4 hours on record)
Posted 42 days ago

jcwilk (21.4 hours on record)
Posted 48 days ago

Played for a few hours so far. It's definitely pretty hardcore, you die very quickly if you don't find food and keeping food nearby is a constant struggle. It makes it exciting though, for the whole time it's second-to-second decisions about how best to optimize your gameplay in order to make as much progress as you can before having to feed yourself again. I was mostly doing basic pottery and far...

Jared (8.5 hours on record)
Posted 53 days ago

I died of old age. FINALLY!

zenchess (2.4 hours on record)
Posted 2 months ago

Was born into the world. Mom fed me until I got a bit older. Then Mom starved to death. I wandered the lands, crying, until I too died.

Ten out of Ten

dan (19.9 hours on record)
Posted 2 months ago

Hmm, I died alot! This ain't Don't Starve, that's for sure.

In one life, I came upon a very old man who was obviously well established;- there were various tools strewn around, he was growing carrots and to the south were a pair of what looked like kilns. He told me I could find water to the east and rabbits to the west and then promptly died! (of old age I assume) I then died shortly afte...

[More Artwork...]

Everything runs out
July 26, 2017

A friend of mine summed up a design theory for this game as "evolve or die."

Essentially, there should be no steady state, where you finally break free from the survival struggle and can be fat, dumb, and happy for the rest of your life. The garden of Eden can never be returned to. No living off the fat of the land. The land is too thin for that.


[Read More...]

The thinking behind One Hour One Life
Power of the Market - The Pencil
Primitive Technology: Forge Blower
Last Day Dream
The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011