This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...
67 natural objects (latest: Sand Deposit)
18 playable characters
1778 human-makeable objects (latest: Large Slow Fire)
91,621 lines of code
What you get
Immediately after your payment is processed, you will receive an email with an access link. You will then be able to download all of the following DRM-free distributions:
MacOS build (10.5 and later Intel)
GNU/Linux build (compiled on 32-bit Ubuntu 14.04)
Full source code bundle (compile it yourself)
The price also includes downloads of all future updates and a lifetime account on the main game server that I am running.
The source bundle includes the editor and server software, allowing you to set up and run your own server or even leverage the engine to make your own game. See OneLife/documentation in the source bundle for instructions.
name yourself and name your baby. do not name a baby if u don't have a last name... stupidity can't win guys
Recommended Selina e (69.4 hours on record)
Posted 12 hours ago
This game is so beautiful. So fun. Thank you Jason. If I can make one suggestion. Can you make it possible to choose upon death to go back to your last home as long as you made a home marker.
Also If I could ask the community to build roads. Maybe try to connect the towns. Make kingdoms and villages. Trade outposts, and homes. So much potential. Happy gaming!
Recommended Snojo (521.4 hours on record)
Posted 21 hours ago
Recommended chathorn (32.0 hours on record)
Posted 26 hours ago
funniest death ever - huge city with small population - last girl died, myself and the three other remaining men knifed each other by the carrot farm that was laughably huge. best game ever lol
Recommended Sam (2.6 hours on record)
Posted 30 hours ago
Recommended Puppybutt (16.1 hours on record)
Posted 36 hours ago
I feel like I am more often born a white person than a black baby. Also, men lack hair diversity. Will there be a hair styling tool in the future? that would be funny.
Recommended AmyJ (459.9 hours on record)
Posted 38 hours ago
Still loving this game after 11 months!
Recommended Pyroll (331.3 hours on record)
Posted 44 hours ago
Holla Jason, it is about the new temparature update. I am really please with it. I like how it make the overall game harder. I like that it gives a greater reason for buildings and clothes, and changes the way city are builded. It is a great improvement in the game mecanic ! Now that spaces are more stack up together It also made appear more clearly that this game need better wa...
It's a good game but honestly I just wanted to see how many hours I have
Recommended AAA Pizza (1,154.5 hours on record)
Posted 43 days ago
You happy now Malleria
Recommended shampein (1,126.2 hours on record)
Posted 9 months ago
its a fun, simple game, with a complex strategy lot of drama, lot of bad players, lot of griefers and murderers, so will annoy you a few times but can be so fun, very original concept and jason works on it frequently, each update changes everything but its in a good direction
Recommended demonicblack (1,043.1 hours on record)
Posted 4 months ago
piglets!!! cows!!! and dogs!!! omg im in love 420 mushroom cult 4 life!! tbh i would like some more content updates but my review still stands great game
Recommended Xan (998.6 hours on record)
Posted 8 months ago
The big farm update is the best update so far. I love sharing stew with my family. It gives me time to spend more time with my children and makes the game not feel like such a rush. It seems the game culture has improved because of it.
Recommended ok (977.4 hours on record)
Posted 4 months ago
Recommended Mercury Lee (965.1 hours on record)
Posted 8 months ago
Lived so many times and died uncountable deaths. I left a trace too.
Not Recommended LAG LAG LAG (553.0 hours on record)
Posted 7 months ago
Since we get more players in this game, the game become lag as hell. Optimization didnt not work, I found this game great but I cant play laggy as hell or can take to be disconnected because servers can handle so much ppl. I dont think it will improve, if you are thinking about buying this game, get a time machine and buy it three months ago, when it worked great. Its a shame such good game has th...
Not Recommended breezeknight (481.8 hours on record)
Posted 8 months ago
OHOL life is eating, pooping babies, getting stabbed for no reason & being at the mercy of others to heal you ... or not. To become a killer or griefer makes more sense & is valued higher than to contribute constructively.
The problem of temperature in the game was much harder to solve than you might think. The old model was based on a thermodynamic cellular simulation, which would supposedly allow for heat from fires to be captured in rooms and flow out open doors. The model was accurate, but it was based on thermal conduction, not convection (which is much harder to simulate), and the result was hot areas right around heat sources, and cold areas everywhere else, even in enclosed buildings. In other words, buildings were pretty useless for keeping warm. [Read More...]
User Story: The Tale of Scott Silverthorn, by MaggieMurdoch October 30, 2018
this is a tale of one of my last lives, sometimes I live very mundane and uneventful lives but other times I find one that stays with me and makes me think about it...This was one of those lives.
I was born a baby boy to a woman named Samantha Silverthorn in a tiny settlement, as I was born my older brother Lason was visiting, my mother had six children before me and had one after me, surviving to adulthood there was only me, my big brother Lason, my big sister Freyja and and my younger sister Liza. When I was born my mother gave me a single snake skin boot. [Read More...]
The thinking behind One Hour One Life
How to Deal With A Crisis of Meaning
Bonsai: the Endless Ritual | Extraordinary Rituals | Earth Unplugged
Power of the Market - The Pencil
Primitive Technology: Forge Blower
Last Day Dream
The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011