This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...
Immediately after your payment is processed, you will receive an email with an access link. You will then be able to download all of the following DRM-free distributions:
MacOS build (10.5 and later Intel)
GNU/Linux build (compiled on 32-bit Ubuntu 14.04)
Full source code bundle (compile it yourself)
The price also includes downloads of all future updates and a lifetime account on the main game server that I am running.
The source bundle includes the editor and server software, allowing you to set up and run your own server or even leverage the engine to make your own game. See OneLife/documentation in the source bundle for instructions.
There are times I cannot review this game higher. I was born into a wonderful small town that needed a hospital. Everyone came together and we built it, and though we lost a few to bears, we saved many more. I became the holder of the knife and lead medicine woman and saved lives, helped raise the children and helped everyone in need that I could. It was just that kind of place. Somehow I was r...
OHOL is a great game that has a long history of hit or miss patches. My personal review generally flip-flops depending on the state of the game. This week Jason has gone through to fix a lot of the current issues (Door blocking, talking items, forever dog corpses.)
Reg ardless whether my review is positive or negative the game is more than worth its asking price.
Recommended mirelli (972.1 hours on record)
Posted 5 months ago
It's a good game but honestly I just wanted to see how many hours I have
Recommended ok (860.0 hours on record)
Posted 8 days ago
Recommended shampein (851.3 hours on record)
Posted 5 months ago
its a fun, simple game, with a complex strategy lot of drama, lot of bad players, lot of griefers and murderers, so will annoy you a few times but can be so fun, very original concept and jason works on it frequently, each update changes everything but its in a good direction
Recommended telafiesta (844.9 hours on record)
Posted 4 months ago
The game is finally adding more game-play content, I approve of more domestic animals, and the surgery addition is also welcome. I still feel like the game needs more structures and a better way to locate nearby towns (bell towers are a joke) maybe establish trade and migration like the good old days where you had neighboring villages, and carpenters who built roads connecting them.
Recommended AAA (843.3 hours on record)
Posted 5 months ago
Just checking my hours.
Recommended Xan (789.2 hours on record)
Posted 4 months ago
The big farm update is the best update so far. I love sharing stew with my family. It gives me time to spend more time with my children and makes the game not feel like such a rush. It seems the game culture has improved because of it.
Not Recommended LAG LAG LAG (553.0 hours on record)
Posted 3 months ago
Since we get more players in this game, the game become lag as hell. Optimization didnt not work, I found this game great but I cant play laggy as hell or can take to be disconnected because servers can handle so much ppl. I dont think it will improve, if you are thinking about buying this game, get a time machine and buy it three months ago, when it worked great. Its a shame such good game has th...
Update: Steam integration complete October 20, 2018
All the pieces are finally in place to make the game work on Steam. The automated update scripts (both for client binaries and platform-independent content updates) have been augmented to include a Steam build step, which posts the changes to Steam automatically. Steam actually has a pretty powerful command-line interface (steamcmd), which makes scripting possible.
Account creation, server-side, based on Steam ownerership, is also working. And the final pieces are in place to enable all of you, the existing owners of the game, to unlock the game on Steam and automatically access your account details on the Steam side (you won't even need to type in your key again after installing the game through Steam). However, I'm still waiting for Valve to flip the switch on the GrantPackage feature for OHOL. Hopefully, they will do that early next week, and then you can all start testing the game on Steam. [Read More...]
User Story: The Best Lives are the Ones That Make You Cry, by Morti September 11, 2018
So, another life, born to a mother wandering about, with a name, not an Eve, but someone away from home, that appears lost.
I say little, I don't beg for food, I just watch. She pulls milkweed, makes thread, stands there looking at it for 10 seconds, probably going through the Tab menu, looking at options, then she carries me away. Next she pulls some clay from a pit, looks at it a few moments, grabs a stone, makes bowls, looks at them for a second, turns them into plates, then carries me away. [Read More...]
The thinking behind One Hour One Life
How to Deal With A Crisis of Meaning
Bonsai: the Endless Ritual | Extraordinary Rituals | Earth Unplugged
Power of the Market - The Pencil
Primitive Technology: Forge Blower
Last Day Dream
The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011