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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » OneHourOneUnlife » 2020-10-24 00:25:48

DestinyCall wrote:
antking:]# wrote:
DestinyCall wrote:

New object ... cow hooves (for gelatin)

when you kill a cow instead of a body you just end up with just a hoof on the ground

For some reason I was expecting to get four hooves.

You'd have be in the cattle biome family for that.

#2 Re: Main Forum » Racists are harming their own race » 2020-09-25 21:08:51

Arcurus wrote:

lol, everything that comes, spoon always breaks down to fathers, dodge to a limited world and i? maybe to get rid of family iron smile

Yea i also thought that posse is still in place, so the one with more allies could just kill the one with less...

Hmm maybe for me it always comes down to have more again single skilled based combat smile

You mean Tarr's Griefer Dance? It's funny that Jason didn't leave that in, given his insistence upon griefing being necessary for drama.

#3 Re: Main Forum » Abuse by Griefers » 2020-09-24 12:54:42

JonySky wrote:

The problem is that a clear answer has never been obtained from Jason for griefers, assassins or toxic players and we do not know if these players are welcome or not welcome in OHOL

Jason thinks that 'griefer' is an important role in the village. I expect there will *never* be a strong mechanic for preventing griefing.

Seriously, though, that's a *stupid* concept. It's like saying that poker needs cheaters at every table. Griefers *don't care* about the village, their family, or anything in game except getting a rise out of other players. Why should that be rewarded?

The solution to grief-cursing is to limit the range of curses to 'within earshot' (basically the map chunk you're on). If your target is outside that area, you get a ping message saying 'no target found' and your curse token remains available. Simple, easy, expedient... and you can't curse someone just because you know they're streaming (unless you happen to be in their area).

'Antagonist' is a role that is needed for drama, but relying on griefers to do that is like using dynamite to clean your sink.

#4 Re: Main Forum » Something that bothers me » 2020-09-23 21:53:50

DestinyCall wrote:

I'd be totally fine with logical dead-ends.   As you say, life is full of those.  And realistic deadends are intuitive.

Not being able to eat dog meat?   I'm okay with that.   Same with horses.  Technically, they are made of meat, but we don't eat them around here and I don't need them to be edible in game.

How culturally isolationist of you. Many people eat those meats on a regular basis. I mean, I love dogs and horses, they're beautiful animals. But so is a cow... and they're awfully tasty. Maybe dog is too.

And in a situation where it's 'eat or die'... I'm gonna eat anything I can to live.

Not being able to eat cows?   Not even being able to KILL cows?   WHY!?

Confirmed... Jason is a secret Hindu.


I know, it's such a betrayal. wink

It is the dumb or illogical stuff that really goads me.   There's a lot of inconsistency in OHOL.  Stuff that is unintuitive and strange, stuff that is anachronistic and out-of-place.    When I first started playing this game, I was impressed by the "realistic" crafting.  It took a bit to get used to the way crafting worked, but it had a certain logic once I learned a few things.  But the more I play, the more things I found that just don't make any sense, in game or in reality.   Some of it is just silly, like how animals reproduce, but other stuff is seriously annoying, like how shovels break before any other tool.   I'd like to see more work on the lower end of the tech tree to smooth out some of the rough edges and make the game feel more polished.   Right now, it feels cobbled together from a lot of disconnected parts ... because it is.

It's a social experiment! (The experiment is to see how many will ride this train straight into Hell...)

#5 Re: Main Forum » "Bless You" - Bizarro Curse » 2020-07-04 11:49:41

Lum wrote:

Blessings have been asked for for months if not years. If it didn't happen then, I doubt it will happen now.

Definitely years. People were asking for them when I joined, and it hasn't stopped since. But Jason doesn't like 'magic' in his game (unless he thinks of it first).

#6 Re: Main Forum » For Jason. » 2020-05-30 00:20:17

Spoonwood wrote:
AmberA wrote:

If this was my game, I'd add achievements, that would add so much for us to do and scenarios to play through. You could even crowd source what the achievements are.

They work.  People play Oxygen Not Included a fair amount of the time for in-game achievements.

Working on Locavore in my current game... as well as Super Sustainable. Might try to sneak Carnivore in there if I ever get a researcher leveled up so I can get the ranching equipment.

#7 Re: Main Forum » Whites are Babelfish » 2020-05-03 12:54:57

DestinyCall wrote:

Does that mean that the existence of Whites prove Jason does not exist?

Sadly, paradox has no effect on Jason. Why that is I'll leave as an exercise for your imagination.

#8 Re: Main Forum » Jason, what's OUR motivation » 2020-04-30 11:33:55

Spoonwood wrote:
Crumpaloo wrote:
jasonrohrer wrote:

Eve Kirk had 3 bb: … id=6168618

Eve Mary had 4 bb: … id=6170468

Eve Bieber had 5 bb: … id=6170808

This one had 7 bb, which is a lot, but most of them died young: … id=6169243

Can you find an example of another Eve who was completely overwhelmed, and I'll check the logs and see what's going on.  Please email to me:

jasonrohrer AT fastmail DOT fm

Heres a life where my town was in a famine, and while escaping to find food i had a total of 33 babies! All of whom starved to death because i could not afford to feed them. From a genetic fitness perspective, i would of been better off letting myself starve like everyone else, at-least then the only bad score id get would be from my own. … id=6154669

Your link doesn't work at present.

Corrected link. … id=6154669

#9 Re: Main Forum » Suggestion: Fixing Bears » 2020-04-25 00:38:54

testo wrote:

Just stand still over an object lol, ez.

... no? Jason changed that. Standing on a tile with an object no longer protects you from animal attacks.

#10 Re: Main Forum » Constantly Starving is Bad Game Design » 2020-04-18 17:47:49

Caprys wrote:

It gets even better when you spawn in as an eve and your whole surrounding is already wiped clean of any food.

Did that once, long before any of these updates. Spent 3ish minutes running along the edge of a desert, looking for food of *any* kind. Didn't see so much as a cactus. I probably shouldn't have touched that monument.

Sorry for the diversion... now back to your regularly scheduled discussion. smile

#11 Re: Main Forum » Heat » 2020-04-08 14:56:49

DestinyCall wrote:
voy178 wrote:
Legs wrote:

Controversial opinion: smithing should be hungry work.

I think that walking should be hungry work.

I think that eating should be hungry work.

That'll take a bite out of surplus food!

#12 Re: Main Forum » Remember that time that Jason starved us for an hour? » 2020-04-01 04:11:52

x_Raiema_x wrote:
jasonrohrer wrote:

Yeah, I thought it might be that.... that's a bug!

Would be nicer if it was people's selfless humanity shining through, though.

even then, when i wander into the wilderness I make it a point to never eat ALL the wild food available, should I or another player come to the situation where they run out of food. Nothing worse than dying next to an empty berry bush

Dying next to a full berry bush?

#13 Re: Main Forum » It is I! Aurora! » 2020-03-17 21:45:21

Aurora Aurora wrote:



But I guess I really don't want to stay, anyway, so... yeah.

(WB Aurora!)

#14 Re: Main Forum » Problem: Consistent Decreasing Diversity in Surrounding Environments » 2020-03-09 01:14:16

DestinyCall wrote:
sigmen4020 wrote:

You can make everything a problem if you try hard enough.

I think that you just describe the meaning of Life.

But he didn't mention any of the Pythons or even the plot!

Ah well. Words to live by, indeed.

#15 Re: Main Forum » How about making one week without tool slots and race restrictions? » 2020-03-05 11:36:17

Dodge wrote:
Whatever wrote:

If a tool breaks, you can make another.

If you cant make something, you can ask someone to do it.

What's the difference?

Btw what you call "forced restrictions" is really subjective it's like saying in real life i want to learn baking, smithing, tailoring, astrophysics.

Dr. Brian May is a rock star and an astrophysicist. But in your world, he must not exist because no-one could do two time-consuming, demanding jobs like that.

#16 Re: Main Forum » Mr. Rohrer's Lies About What His Servers Provide » 2020-03-01 14:27:19

Spoonwood wrote:

From around :40 to about 1:50 in the video, there's a sequence of objects which get enumerated.  Object 55 is a half wooden frame, object 56 is a partial wooden frame, object 57 a wooden frame, and object 58 a netted wooden frame.  I didn't find any of those terms on OneTech.  Do those still exist?  For anyone who doesn't know, they did once exist.

Those are the old transitions for making pine panels, before Jason made it simpler. One of the few instances I can recall of him backing down from  'muh realism!' in crafting objects.

#17 Re: Main Forum » Marriage » 2020-02-24 12:38:33

DestinyCall wrote:

Yep.  The awkward silences will be unbearable.

Destiny, are you bruin trouble?

#18 Re: News » Update: Baby Placement » 2020-01-18 16:00:45

I personally don't think a choice box of this kind is good for the game. If you want to be reborn into the same family, you should be able to arrange something. Living to 60 and being buried with a headstone was mentioned as one way to be able to respawn in the same family, bypassing the (at the time) lineage ban. Or some other thing that needs to be done, like building a shrine of some kind. Some in-game action series that results in your being able to be reborn into the same family.

I believe this would be better for the game in the long run, since it would tie actual in-game activities to the meta-game of keeping a family alive.

The first option - a burial ritual of some kind, for example - puts the power into the hands of the village-at-large or the family. Was this person worth having back in the village? Then let's bury them and put up a nice headstone. Give them a glass of wine to pay the ferryman - he'll become drunk and they can escape. And then a candle needs to be placed on the headstone and lit, to allow the 'lost soul' to find their way home. This also gives burials an actual reason other than RP to exist in-game (since public health isn't a concern unless Jason makes it so).

I personally prefer something like this. It's a useful social bond, requires some complex recipes, and puts the power into the hands of those who will be affected by the result. I realize it wouldn't be easy for an Eve to come back this way, but it could possibly be done.

The second option would require a shrine to be constructed. I'm not going to throw a recipe out there. You build this and can come back to your current family in your next life. I think this option should cost your curse token. I like this option less, but it's still a viable option.

You could combine them - someone needs to build a shrine (or sarcophagus?), then your bones have to be interred there for you to bypass the normal bans. No need for a curse token.

None of this would override curses, or cool-downs, just area bans.

#19 Re: Main Forum » *Suggestion* Free the horses! » 2020-01-18 05:27:57

DestinyCall wrote:

Wild cars, roaming the desert, Mad Max Style.  If you hear honking .... RUN!

Read "The Last of the Wild Ones", by Roger Zelazny. smile

#20 Re: Main Forum » Regarding the current issues being reported. » 2020-01-16 05:12:16

JasonY wrote:
Spoonwood wrote:
Jojigirl wrote:

You not combining those threads is the reason a bullying thread was made

I suggest you take a look through history.  His post is where he basically made a thread about me but after I tried getting angry because, I don't think. people disagree with me and I make a lot of posts

Of course though, if you don't like my style, you have every right to criticize it.  But, I think making multiple threads is different from 'not being nice'.

Misquoting anyone, even Spoonwood, isn't something that a person who wants to debate in good faith does, JasonY. By rearranging what he said, you've completely changed the content of what he said.

Or as we used to say when I was closer to your mental age, "Liar, liar, pants on fire."

#22 Re: Main Forum » Solution for dying lineages during updates. » 2020-01-12 13:38:31

Dodge wrote:
Spoonwood wrote:
Dodge wrote:

Problem: Until everyone spawned as an existing character you will see people just standing around behing freezed

Wouldn't there exist cases where someone didn't start playing again after the update?  For an hour?  For a few hours?  If they ever play again?

No because it wouldn't be necessarly the same person spawning as their old character, basically first players to login spawn as "old" characters until all of them are unfreezed and then new logins are babies like usual.

So you couldn't have characters that stay freezed forever, also it would be pretty fast until all old characters are unfreezed.

... was going to ask what happens when you respawn in a griefers body... but I already know the answer. All it would take is one person who was there before, and you suddenly have a bunch of curses. Explaining that you weren't the griefer wouldn't work, because of course the griefer would say that they weren't the same person. So I think this idea needs some rethinking.

Most of the problems we have come from lack of accountability. There's no permanent punishment for people who destroy the enjoyment of others, unlike other MMOs, where going against the community standards can get you banned. This is part of the reason why I think we need a social system in-game, to take the place of the various interactions that happen which we simply don't have the ability to do in-game. It wouldn't even need to be able to ban people, just mark them so you know "This person has done bad things in my presence before" or "This person is someone I approve of based on past interactions". That would give you some idea of who you need to keep an eye on, or in whom you can place your trust.

#23 Re: Main Forum » Instead of slash die.. » 2020-01-05 23:37:06

Gogo wrote:

Can player be in observer mode for 10 seconds, before he/she will be born? Like 'press enter to be born 10... 9..' etc.

It's been suggested as a 'pregnancy' feature. Give the kid 10-15 seconds of (limited) visibility before being born, so the mother gets some warning and the kid can decide if they want to /die before being born. Jason even drew up a pregnancy bump, but has yet to decide to make this a feature.

#24 Re: Main Forum » Milestones Of The Forum and Discord » 2019-12-22 21:03:40

WalrusesConquer wrote:

How could you forget that one day when everyone worshipped corn!
And you missed the rise of the noble, handsome, amazing, 12 pack, 8ft walruses! Tsk tsk that was the most historical moment so far!

Don't you mean 'tusk tusk'?

#25 Re: Main Forum » The forum is slowly dying. » 2019-12-19 11:47:54

We've had a fair number of new members join... it's just that most people who register for forums only lurk.

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