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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Completely bonkers food rework idea » 2019-11-08 18:21:36

jasonrohrer wrote:
AI Three wrote:

Would the zombie apocalypse affect the weather? Would the undead make it snow? Would zombies be a threat to a hurricane?

Coming soon, from the makers of Sharknado:


Tropical storms have never been more deadly... and HUNGRY FOR BRAINS!

#2 Re: Main Forum » Let's make Genes actualy mean something. » 2019-11-08 18:09:23

I was thinking something along the lines of breaking out various aspects of play - i.e., things that satisfy different 'itches' on the gamer psychology side - and making them individual gene scores. Like so:

1) Longevity gene - personal (+ ancestors) age of death, weighted by family distance over 3-5 generations
2) Family gene - current meme score but only based on descendants/cousins, weighted by family distance
3) Altruism gene - survival of nearby peaceful non-family, like 2 but for all others 'nearby'
4) Capability gene - crafting done, influenced by number of different activities tried and objects produced
5) Fitness gene - Yum and eating habits score, higher scores from more Yum/food variety. Berrimunchers tank here.
6) Socialization gene - social interaction system score (i.e., weighted good/bad votes you've received from other players). More on SIS later.
7) Violence gene - kills + deaths ... maybe inverted? more violence = lower score? Or could just be used as a negative factor, there are bad genes...
8) Exploration gene - tiles seen, maybe bonuses for meeting new families and learning language?

Different gene scores could influence different gameplay aspects - Fitness could extend life (like current genetic fitness), while Capability could influence tool slots (or other skill-limiting mechanic). Or multiple genes could be used as determiners, like the mean of Longevity/Family/Capability could be used to determine Eve status.

The reason I think a system like this would help is that different types of gamers want different things from the game (any game). This helps to give all of them things to do. Achievers can point to their ability to survive, raise a family, or whatever they want to achieve (though it might be hard to get high scores in all areas). Explorers can literally get rewarded for exploring the map, or the tech tree. Socializers get rewards for being social (although doing a few other things than chatting would help, too). Killers get to at least point to one thing they do well, I guess? I only adopt that play style in games where it's appropriate, and it's not often appropriate in OHOL.

We could call the mean (or the sum, doesn't really matter) of all 8 genetic scores your overall Genetic Fitness. Then you can drill down to find your individual scores, and the things affecting it. This will help people to fine-tune their play to improve the scores that are important to them, increasing player satisfaction and (hopefully) retention. Keep the current system of fake names for genetic scores; if someone wants to out themselves, they can do so and others can look at their scores too. This can let you find people whose play-style complements or matches yours, or avoid those who focus on things you don't think are important.

Social Interaction System: I've pointed this out before. Our avatars 'live' at a rate a half-million times faster than we do. With our limited communication in-game, it's like everyone is only able to speak a dozen words or so a year. So a system where we can (non-verbally) acknowledge good and bad actions - even if it's only visible to the individual player - makes sense, as a sort of short-cut for the missing elements of time to communicate, body language, and inflection that we completely miss out on through this medium.

The basic idea is similar to the existing 'curse' or 'exile' token, but instead of only having one, a player would be able to accumulate a total of 13. (I like the number, okay?) 8 of these would be granted on the basis of age lived to by your characters - each 15 minutes of age, you'd get a token. Eves thus would get one by living for a minute, but I don't see that as a flaw. The other 5 possible would be gifted to you by other players. These would be spent last - good opinions linger, while your simple presence gets taken for granted.

What can these points do?

CURSE - 7 SIPs allow you to curse a member of your family, or a family you are at peace with. 13 are required to curse someone with whom your family is at war. This causes them to lose a fair amount of Socialization, as well as area-banning them from being near you for 7 days.

HIGHFIVE - 5 SIPs are spent, and the target gains a SIP. The target gains a moderate amount of Socialization.

FACEPALM - 5 SIPs are spent. The target loses a moderate amount of Socialization.

NOD - 3 SIPs are spent. The target gains a small amount of Socialization.

SHUN - 3 SIPs are spent. The target loses a small amount of Socialization.

THUMBSUP - 1 SIP is spent. The target gains a tiny amount of Socialization.

THUMBSDOWN - 1 SIP is spent. The target loses a tiny amount of Socialization.

Other ways could exist for spending (and possibly earning) SIPs, but this is the basis of the idea. Socialization score adjustments may have to be made ELO fashion to prevent griefers from killing scores with their SIPs, but it's not an unlimited resource... the damage should be containable in the long run. And it would give Killer players an outlet...

#3 Re: Main Forum » Ultra wacky food idea!!! » 2019-11-08 17:12:52

CatX wrote:

The name of the game could be OH-AF (One Hour All Food)

One Hour One Thousand Bites smile

#4 Re: Main Forum » Suggestion:Cheese! » 2019-11-06 12:02:23

Use the kraut slicer to grate cheese.

#5 Re: Main Forum » WE NEED YUMMY JERKY!!! » 2019-11-06 05:20:50

Smoked rattlesnake is delicious, just sayin'.

#6 Re: Main Forum » Anyone else hate this new tool update? » 2019-11-05 14:07:39

Dodge wrote:
Starknight_One wrote:


Are you really not getting my point?

Looking forward for your "Building TV from scratch" youtube video.

And dont forget buying any already made part is cheating!!!

But i'm sure someone as smart as you will easily be able to make transistors or wathever parts from ground sand and copper that you will mine yourself.

Starknight_One wrote:

It's good to dream. Good luck with your restaurant!

Ty smile I'm currently watching gordon ramsay going into peoples restaurant and calling their food trash, i'm planning on doing the same next time i go out to eat, if they dont give me the key to their restaurant i dont know what else to do.

K. As I thought, you're more interested in being illogical and mocking anything I might actually have to say. We shan't be speaking again.

#7 Re: Main Forum » Anyone else hate this new tool update? » 2019-11-05 13:52:03

Dodge wrote:

Yeah i guess you're right we are so stupid as humans with all our specializations, schools and jobs.

Sigh. You do realize there's more than one way to learn things, right? Schools don't work for some people, apprenticeships are needed. Some people thrive on self-study, others need to be guided.

Physics is so easy i could make my own backyard nuclear reactor.

WTF do you think Fermi et al did at the University of Chicago? They built a nuclear reactor out of graphite bricks and uranium.

I know how to change a light bulb, that makes me an electrician right?

Wow, you're right. I guess installing circuit breaker panels and rewiring whole houses and apartments with 220 VAC for major appliances, 110 for lights and outlets, and Ethernet and coax cable for data, phone and TV isn't a marketable skill-set, since anyone who can change a light-bulb can do *that*.

School is for suckers, 10 years to learn medicine? Heh what a bunch of losers, i played operation which means i'm qualified to be a surgeon.

Oh, gosh. You can play Operation? That takes... umm... a complete lack of disregard for your ability to think logically. Try again.

By the way, reductio ad absurdum is a logical fallacy. The reason I'm even bothering to answer you on this is because I want you to learn how to debate instead of trying to belittle your opponent's position.

I watched a cooking youtube video once, now i'm thinking about joining masterchef and maybe open my own restaurant.

It's good to dream. Good luck with your restaurant!

Next time i break my TV i'll just repair it myself, or even better make my own.

Cathode-ray tube? Flat-panel LED? OLED?

I've never done it, but with schematics I can certainly make a go at fixing them. Sorry you don't know how to do that.

I'm such a unique and special snowflake, i can do everything i want better than anyone.

"Wah, wah, I feel disadvantaged by not having the imagination and intelligence to do the things I want to do well. Or maybe it's just that my ability to conceive of and follow through with learning things is damaged because I already think I know everything it's possible or necessary to know."

If all we're going to do is throw insults, we're done here.

#8 Re: Main Forum » Anyone else hate this new tool update? » 2019-11-05 13:32:09

Dodge wrote:
Starknight_One wrote:

Personally, my biggest 'headshake' moment is 'pencil' as a tool. Seriously?

Wait, you learned how to write without going to school? WOW

I could read and write before I went to pre-school. I was speaking in complete sentences by the time I was 18 months old.

You know nothing, Jon Snow.

#9 Re: Main Forum » How to catch crashes » 2019-11-05 13:07:33

miskas wrote:
jasonrohrer wrote:

I've packaged a stand-alone version of the open-source GDB debugger, along with a script to make debugging easy on Windows.

You can find it downloading from your original download link.  Unzip it and read the included instructions.

where can I find this cause link is dead.

Check your update emails, there should be a link to the download page there.

#10 Re: Main Forum » Anyone else hate this new tool update? » 2019-11-05 12:52:35

Dodge wrote:
DestinyCall wrote:

And the pacing of the game is not really improved by restricting tool usage.   It is still just as important to work quickly and use your limited time efficiently.   But now you must do it while also fighting against artificial tool limits.

OR change the pace of the game then...

Also "artificial" tool limits, can you really learn to be smith, sheppard, tailor, baker, engineer, farmer, builder etc in a single life IRL?

"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Lazarus Long (as recorded by Robert Anson Heinlein)

Personally, of that list you put up... I've never smithed or watched sheep, but the knowledge of basic skills is there and I could learn the rest. I've sewed my own clothes; I bake and cook all the time. I'm a computer technician. I know how to garden and farm, basic carpentry, drywalling. Basic mechanics and plumbing. I've worked as an electrician. I'm sure there's other things. So yes... people IRL can learn all of those skills.

What's really artificial is being able to learn an infinite number of things in a single life, having one person that has 20 jobs is the real artificial thing.

People are surprising. And we can learn so much more than we've been told we're capable of... sit and really *think* about how many things you know how to do, and how many tools are involved in that. You'll probably be amazed.

Personally, my biggest 'headshake' moment is 'pencil' as a tool. Seriously? We're supposed to be modern people thrust into a world without man-made things. Literacy is so ingrained in culture today that *not* being able to use a pencil/pen is rarer than hen's teeth (stupid saying, technically every hen has an 'egg-tooth' - a pointed beak bit to break the shell from inside)... but suddenly it takes one of your limited tool slots to know how to use it?

This concept needs serious refinement. Personally, I'd have made it so everyone can use the tools as normal, but if you specialize in a tool, you get a benefit. For example, if you learn to be an axe master, you get two butt logs when chopping down trees, two firewood from chopping up a butt log, or two kindling from those recipes. Or use fug's suggestion, group skills into professions and allow 4 choices - either two skills at advanced, four at basic, or one advanced and two basic. That should allow people to have enough flexibility to be useful without feeling they have to spend half of their life looking for someone to learn the one tool they couldn't fit into their skill slots.

#11 Re: Main Forum » Explaining OHOL lives without telling it's ohol. » 2019-11-01 14:05:34

MultiLife wrote:

Okay, will call it Yakety Sax, I've heard that before but tend to revert to calling it Benny Hill theme.

I did for a long time too, but once I became a DJ in high school I kind of got into the habit of finding the real name of a song and pointing it out to people. Do you know how many times I've been asked to play "Teenage Wasteland" by The Who?

(The song's title is "Baba O'Riley"... 'teenage wasteland' is just a lyric. /pedant)

#12 Re: Main Forum » Explaining OHOL lives without telling it's ohol. » 2019-11-01 13:57:03

MultiLife wrote:

They knew it was a game but were like "what game is that?" and were very impressed of all these crazy things that happened. Can't remember which lives I was telling them about, it was over half a year ago.
But all those stories sound way better than actually playing and experiencing them. Majority of the stuff in the stories are dramatized by imagination and story-telling skills. Even just saying "I killed three murderers and saved the town" makes a way cooler image in my head than how it actually was: me running and clicking on a sprite flailing around tile to tile, default smile on their face, occasionally eating berries and running in circles like Benny Hills was playing in the background.

The song known as the Benny Hill theme is titled "Yakety Sax" and was written by Spider Rich and Boots Randolph. Not sure who performed the version used on the show, but it was Boots' signature tune. The original idea came from the saxophone solo in "Yakety Yak" by Leiber and Stoller. wink

#13 Re: Main Forum » Instead of skill system, clothing based system and uses? » 2019-10-27 13:04:44

WalrusesConquer wrote:

I'm glad the temperature overhaul happened though, the desert should have always  been hotter

Residents of the Gobi would disagree with you. The defining characteristic of a desert is lack of precipitation, not temperature.

But of course, there's no weather in OHOL.

#14 Re: Main Forum » Guy very angry at the reset » 2019-10-24 13:04:24

Glad to see it wasn't a stabbing bug. Thanks for the diligence, Jason!

#15 Re: Main Forum » Guy very angry at the reset » 2019-10-23 11:59:09

Umm. That appears to show a bug, with a sharp stone acting as a knife, because the individual was trying to kill someone before the apocalypse.

#16 Re: Main Forum » lets talk in our OWN LANGUAGE! will be so much FUUUN! ich mach deutsch » 2019-10-23 05:26:43

Karrots wrote:

oesday isthay ountcay asyay ayay anguagelay ?

Iyezi thiyezink siyezo.

#17 Re: Main Forum » The positives » 2019-10-19 12:52:49

Amon wrote:

That's always been something in game. An elder running to town in an early camp going:
IRON VEIN SOUTH, SLIGHTLY TO THE EAST. And then hoping people remember that after his death.
Was very much a staple activity even back then.

Love to see in game behaviours reinforced and supported with features.

Jason, why is the map on indigo paper?

It's a blueprint.

#18 Re: Main Forum » Best RP-ing I've had in game so far... » 2019-10-12 12:47:08

eajorstad wrote:

When my character aged to his last stage, he was wearing a Santa hat and was at the campfire with the children. Suddenly, all the children started shouting "Santa!!" and one in particular kept asking where his present was.

So, naturally, I told my nephew I ate them all ("My tummy had the rumblies... that only your gifts could satisfy!" /devious).


(Wanders off to rewatch Llamas With Hats.)

#19 Re: Main Forum » Naming your kids » 2019-10-02 11:15:07

Twisted wrote:
jasonrohrer wrote:

I think I'm going to make a new list of first names, separated by M and F, and enforce that when picking a name for you bb.

I don't like the idea of enforcing M and F names. They're not enforeced in real life, so why enforce them ingame? Sure, most names have a gender that they're most associated with, but there's plenty of exceptions.

And they change over time. Lynn and Evelyn, for example, used to be considered very much male names... until someone decided it sounded good on his daughter, and societal norms changed.

I think just having the list of available names, not separated by gender, is better. That way, you can call your daughter Bob and your son Cindy, if you want, or vice versa.

#20 Re: Main Forum » Curse system Flaw twins » 2019-10-02 11:10:33

FulmenTheFinn wrote:

Isn't there a better way to solve this? A big chunk of my 1k h are from quadding, and in a sizable chunk of those quad lives, maybe even half, there's been griefers we've had to contend with. Sometimes the same griefer will return to grief over and over. E.g. Eve Milks' grave in the quad Eve shrine we built for ourselves in Knoxville got griefed over and over, probably by the same person, until yesterday all the graves got griefed.

Either way, teamplay is one of the most effective ways to combat griefing, and that includes ensuring griefers won't spawn near you again, i.e. cursing. Taking this ability away from teamplayers is not the way to solve potential issues. The way I see it, teamplayers being able to curse has more pros than cons; the amount of times we've saved entire towns from griefers has been numerous, to put it mildly, and as far as I know, there's no epidemic of teamplayers cursing innocent people.

I was thinking something along these lines last night. There are valid reasons for twinning, and removing the tool intended to control griefing - because it might be used for griefing - strikes me as an over-reaction.

Perhaps your curse recovery timer could be multiplied by the number of sibs in your clone group?

#21 Re: Main Forum » Detailed food log data is now public » 2019-10-02 03:05:55

jinbaili83 wrote:

Tutorial Eves are included in logs this affects avg. location a lot. Still it is cool to see that they eat cooked rabbit but no pie.

No wheat in the tutorial. If you can find some after you break out, pie would be nice. smile

#22 Re: Main Forum » Yumming Etiquette - By the Sisterhood of the Yum » 2019-09-19 11:03:15

pein wrote:

if you nakid you can eat a lot more beri, cause it's good to eat beri


Oh no... berry berry disease!


#23 Re: Main Forum » Stone Walls are broken » 2019-09-01 16:51:11

Stone walls are too easy to make. To use the logic of pine panels, we should need to go through the actual, real-life steps: cutting stone, dressing it out, making mortar and cementing the wall together. So, mortar: sand + crushed limestone = cement mix in bowl, add water to make cement (mortar).

Adding cut stones to wall-stakes would produce a new, interim object - Stone Wall foundation. This can be removed with a shovel use. After the approval time, it becomes a Stone Wall base. Cement can be added to make a Stone Wall - setting mortar, which lasts for 3? minutes and can be removed with a pick (10-20% use of a pick). After the time is up, it becomes a normal Stone Wall.

Also, adding consensus for walls - like we have for fences - and elder removal (which would maybe *not* use up a pick, or only have a chance of doing so) would make the process of recovering from being walled in less painful.

#24 Re: Main Forum » If you see this notice in the game on Sunday or Monday... » 2019-09-01 15:21:10

Hmm... food for thought. Do people think it would be useful to have an idea of how much time a player has invested in the game? Or would it just lead to elitism and player abandonment?

#25 Re: Main Forum » Ohol Animaton » 2019-08-18 14:44:18

DestinyCall wrote:
Baker wrote:

"He's just playing"

Hahaha .. kids today ... always playing.


I thought the story was funny and relatable.   Sound effects and/or music would make it better.  The speed was a little too fast.   I would have appreciated more time to read the text and absorb what was happening.   Because of the speed, it felt a little rushed. 

Overall, I liked it.  smile

Heh. One life I had twins, one made the evil face and people said to starve him. I said, "No, it's just gas." and he blushed... They got backpacks - with knives - at around 7, I think - and went on to help build up the town. But they weren't bumping around on things before they could pick stuff up, either. smile

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