a multiplayer game of parenting and civilization building
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It would be plausible if instead of a rift we just got one big island in an ocean. Bigger than the rift was ofc with limited regeneration.
I actually liked wars too, barring the individual griefer Eves. With automatic leadership, it would make for some awesome tribal societies since conflict brings people together.
Can't we have a larger version of the Rift with somewhat regenerating wild resources? Not oil and such, but the basics for survival. But instead of arbitrary shadow walls, make it an ocean.
Feed your baby, name them, find them clothes if they are available, give them yours if you don't need them. Never players should stick to keeping their clothing since you need to keep your hunger down.
Use curse mechanic "I curse name lastname" or "I curse you" when standing on the same tile or next to. Cursing pottymouth children helps others too since they can't be born around those who cursed them.
Don't mind instant child suicides, they just want to spawn in a specific place. It's not your fault and won't count towards your score.
You can follow someone else to give the leadership away, but it's often best to treat it like a nominal power position. You have no real obligations and people usually do without a leader. It doesn't really matter in the end. Don't worry about it. Your speech is increased as you age so just wait.
Don't give leadership to someone who asks for it.
I would love me some higher-tech ovens, hot coals cooking, watering cans, and maybe a book if we're feeling frisky.
Getting tired of seeing them used around farms and as paths. I actually don't like the look of them as indoor flooring either, items feel blurry on top of it. Would prefer gravel or packed dirt "flooring" created by using a shovel instead of the pine floors, but paths that don't become full squares unless they're connected with other paths and work kinda like auto-orienting fences... but beggars can't be choosers and replacing textures is the best we got.
I also kinda feel like wooden floors don't make a lot of sense outdoors either, but hey we can't limit that. Stone paths look the best, but they're far too expensive for anything other than minor garden landscaping.
Got some?
This would mean we would get new content, but people keep reporting "bugs" that are just suggestions
Right, because the game is worse off with the changes our "bugs that are just suggestions" bring... /s
Well, a good village does not have an enlarged farm in the centre. The well should be the centre sure, but it should be surrounded by buildings small enough to benefit from the indoor bonus. Each building is designated for a distinct craft and one should be purely communal with food so people aren't in the way of others who work. On the outskirts, we would have farms and pastures placed in a manner that one doesn't have to walk too far to reach the designated working building to complete a chain of goods or food. Now place roads connecting your town centre towards the families that got goods you can't produce yourself.
The result is a relatively efficient village with nice aesthetics. Don't @ me.
I agree with Pein. No need to have a grand community farm be the town centre when you could split it up and make the farms smaller. There is no way we use all the plots of beans people make.
I got cursed for "removing all berry bushes gRiEfeR REEEEEE!!!!!!" today. Well, we had 30 of them and people were still munching on them.
No amount of reasoning on my part could persuade them to accept the truth that Berry bushes must be limited.
I was cursed by a player that does not seem to know how donkey town functions as apparently I'd be spending "a whole month" there because he cursed me... which leads me to believe that people truly do not know how things work in this game.
We need a better tutorial.
OMG, did you not see the sign in the entré? "Do not feed the Spoonwood"
The only real problem with splitting up the farms is the distribution of hoes, soil, and water. Things will go missing.
I'm always Eve Champagne cuz I'm fancy, also my children never survive so you've never seen it.
The tutorial needs to be expanded to include the newer features. The fact that race limitation is not active in the tutorial is confusing to new players.
How about rooms for building, more complex food, water technology, etc. We need generous training grounds for new players to understand whats going on.
Like is it 7x7 floor tiles or is it 7x7 enclosed wall?
Vexenie wrote:Right now, we have only fatal wounds, where we need first aid to save somebody
and the snake venom will need an antidote to save someone
and arrow heads need actual primitive surgery to remove itWhat if we had non-serious and serious wounds?
Yellow fever isn't necessarily a fatal wound. I'm pretty sure if you take all your clothes off and go to cold biome you'll probably be cured before you starve. Also if you have enormous yum chain and food bar you can also survive a long time, possibly outlasting the disease.
Yellow fever is incapacitating. You can't remove your clothes if you so wanted to.
voy178 wrote:Spoonwood wrote:Can you confirm that such was since the latest update?
I can confirm that he was given the leadership position by asking for it.
Well, that doesn't imply that it happened since the last update, which for the record was this past Friday.
My point is that it doesn't matter what Jason does unless people stop giving Bobo the leader title just for asking nicely. It was uploaded a few hours ago, I know just about as much as you do if this was pre-update or not, but the outcome would be the same.
Can you confirm that such was since the latest update?
I can confirm that he was given the leadership position by asking for it.
https://www.youtube.com/watch?v=TG8NzR51rHk
Yeah that did nothing to stop Bobo, and it never will unless people stop being royally gullible.
Designated work is always the most fun for me. I am the master of my working field and the town recognises that I am the one to talk with regarding that field. There is at least one apprentice who will take over after me. Most importantly, I can trust that other necessary tasks are taken care of by other masters of the trade.
But then I wake up and have fun making tacos one life and being the queen B the next with maybe two or so followers who care.
Spoonwood, we've found your purpose on this forum finally.
What do you guys use to simulate and build scenarios?
On topic, it's bold to assume that things will stay this organised on such a small designated area.
Most jobs require apprentices for a continued stream of dedicated workers. If only we could get the new players to listen.
I think the idea is that well tech don't have to be so expensive if this is implemented. Maybe the rubber tire won't break every time you exhaust the well this time because now we've got more interesting things to trade for.
Maybe deposits will be deeper and resources densely packed in nature to make up for this. Or not. IDK.
Clearly Jason wants us to be limited in our actions as a way to encourage trade. Race works very well for the simple fact that it telegraphs to others what you could potentially produce that they could not, but it's awfully arbitrary.
- What if it instead was the homeland that was the limit to what we could utilise?
Throughout history towns and villages have specialised on crafts and resources available to them in their immediate surroundings. What they couldn't make out of their local area they had to trade for. Would it not make sense for OHOL to follow this principle?
Pros:
- More resources and items become viable trade goods
- No race is limited to their arbitrary "racial abilities" (No more outdated racial biological propaganda)
- Families can build more organic villages suited for their homeland instead of the same town structure we always see nowadays.
- Conquest, expansion, trade and diplomacy will be slightly more interesting and necessary
Cons:
- Potential tech halt if no family owns the right area to include the necessary resources like oil or otherwise (same as not being close to all races)
- Owning and maintaining enough territory to have all resources available could be possible. (Could be made harder if expansion required a high population, maybe in tiers so X amount of villages to expand per new well)
Leadership and state could be integrated into this. Maybe actual vassal states could exist if say the king in the main homeland had the higher tier vassals control the other wells, etc.
What do you think? Constructive criticism only, pls.
Prune stage?
I assume they refer to wrinkly as in old.