a multiplayer game of parenting and civilization building
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Should make it so you need a shovel to remove fence, not just grab. Then make gates that players can walk through and sheep cant.
HELLO HUSBAND/FATHER IT IS I
Same town three times. Amelia, Eve, Castle lady.
This game has made me laugh harder than I ever have before!
I spawned as an Eve into an endgame town. I found an empty house and named it the church of Satan. Had many kids, told them of Satan and dressed them all in wolf hats.
A few lives later I spawned back into town as a girl. One of my sons were still there. I reclaimed the church as my castle and my son did my bidding. He brought me food and anything I wanted.
Then someone locked me in, HA!
I sadly watched my son get murdered. I then accepted my fate to die of old age alone in my castle I was locked in. Although I still spread the word of Satan to any visitors.
A lady even brought her child to me and said, "This is a crazy lady, we let her live in here."
I was sitting alone, in my castle eating popcorn when I got a visitor.
"HERE COMES JOHNNY!!" she exclaimed while bursting down the stone wall with a pickaxe.
I could not stop laughing! I was ready to die alone and this girl freed me!
Then a guy had four knives, three in backpack one in apron. I was pretty old, so I suggested a knife fight. He accepted and we fought inside my castle while the Villigers watched.
It was a whirlwind of accidentally dropping and picking up items, but I lost in the end.
What. A. Life.
I've been giggling for hours, thanks for making this game
I love it!!
It was popular for a time to kill boys, but boys are good too. They're population control and can get shit done. Boys can take a backpack and cart and resupply an entire town without having babies. Sure, women can too but babies are a burden.
Males also control populations. Females are necessary but having too many can cause famine!
One curse does nothing and disappears pretty quickly. Who cares.
... in early camp. One starves face first into food. The other insta-suicides. Awesome feature. Ain't gonna keep any. They use 2 times food, are are 4 times as likely to die.
You and Pein are the worst lol
I'm curious, can you kill someone when they're doing the murder walk? One time a lady was murdering everyone but I couldn't kill her after I caught her in the act.
I did spawn to a mother who was following a bell. I didnt make it however. Sad.
That may have been me! I'm sorry it was laggy and so much snow!!
I was hoping for this to develop naturally in the game. However, there are a bunch of things standing in the way (limited time, limited communication, etc.)
Thus, I have thought about a hard-coded property rights system, and an inheritance system. Like you literally can't touch Tim's ax unless he somehow lends it to you.
But I imagine that this would be fiddly as hell, and probably just as hard to manage given the limitations of the game. We need wood, and there sits an ax, but the owner is still alive and not around, so we're stuck. When he comes back, we have to tell him that we need it, and he has to fiddle to release it to us.
I did give you locks, doors, and walls for this reason.
But it's extra hard when these security systems are trans-generational projects themselves.
Seems like you're suggesting something looser... like maybe automatic labels that aren't enforced? But what would that do, really?
What if you can only have ownership of one item at a time, or one a lifetime? Murders would go up, haha
Acozi wrote:This. For goodness sake I feel bad for Jason and most developers. So many vocal whiney babies. I'm not saying no developer should ever get criticized, but I swear five people spam about one thing they dont like while everyone mostly ENJOYS a video game.
I play this game quite often and have been murdered maybe 6/100 lives. I've seen racist swearing kids maybe 2/100.
Maybe some people should take up knitting in between playthroughs and calm the fuck down.
So many vocal whiney babies. I swear five people spam about things they like while everyone mostly HATES it. And how doing anything to curb griefing, slurs, hitler jokes will kill all joy.
Maybe some people should take up knitting in between reading the forum and calm the fuck down.
How's quitting the game going buddy?
I was in a town like that but it was "forget" town. There was maples to the north and to the west still.
Tree planting needs to be a thing, more so than omelettes and tacos..
I agree. I think griefing is just part of the game, but for every bad deed there needs to be a good one to reverse it.
If someone cut down all the trees I wouldn't mind spending a lifetime to reforest.
If someone flint tipped bows I would spend a lifetime to restore them if needed.
I think for every bad, destructive deed there needs to be a good deed to undo the bad.
'Because the other person should be gone instead of me because I am right and they are wrong'
Aka "REEEEEEEEEE"
This. For goodness sake I feel bad for Jason and most developers. So many vocal whiney babies. I'm not saying no developer should ever get criticized, but I swear five people spam about one thing they dont like while everyone mostly ENJOYS a video game.
I play this game quite often and have been murdered maybe 6/100 lives. I've seen racist swearing kids maybe 2/100.
Maybe some people should take up knitting in between playthroughs and calm the fuck down.
Berries are necessary for sure but most towns have so many that you end up draining all of the wells too soon. 75% of compost goes to berries and no one bothers making kraut or popcorn for babies because they can just eat berries. It takes so many man-hours to maintain and those hours would be better spent on something else.
Please consider not planting 100's of berry bushes.
love,
MidgetMaker
I think I'll do 3x3 plots from now on as eve. If I ever find a good start area lol And my kids dont suicide.
Large berry fields let not so good players sit still and munch away. If the plots are spread out then better players will find them and live.
The whole point is it's a gamble. If the distance was known everyone would go there.
I mean LOADS of stuff has been added since release. I think as time progresses so will resources. Eventually eves will be almost like cavemen compared to being born in an advanced city.
YAHG wrote:Micca wrote:Killing people should be much much harder i think. It kinda ruins the game.
EVERY FUCKING TIME....
Never gonna be happy, it will never be enough.
You really need to swear?
This is my first post, so what is it that's never enough for me?I really just want an option to play without fearing other players. Im always nice and polite, yet I have already been killed in this game by other players more than 10 times. Only thing that kills me more are rattle snakes, but thats my own fault
This isn't the sims. Murder makes this game fun. It's not hard to avoid bears snakes etc.
Jason said to post suggestions in the OneLifeSuggestions subreddit. He'll probably pay more attention to this there!
running away in a multiplayer game to play it then as singleplayer ?
that's the solution, isn't it ?
& about penalties - IT - DOES - NOT - WORK
the only thing that would work
is giving the victim the option to cure themselves - THEMSELVES,
not how it is now announced by Jason to be cured by others - this won't work eitherpeople are being murdered because they are unable to do anything powerful about that
killers are powerful in OHOL, players not interested in killing are nothing but helpless PREY, that's how extinction works- - -
I'm sorry but you're wrong.
Other people healing a wound is how a society can work together to continue the lineage. Not to mention it would create drama and storytelling options.
Killers do have power, but to an extent. They kill someone and they slow down. You have time to react. Get a weapon and kill them. Run. Hide. Hide weapons in your town. Have males be guards.
I was spawned into a town where females babies were guarded inside a house with weapons, they had rules out the ass. No men allowed inside.
Poorly run towns are meant to fail in this game. This includes not identifying a murderer and dealing with them. If they killed two women without them fleeing, maybe the town was doomed from the start.
@YAHG
YAHG wrote:Maybe you just don't like this game.
please enlighten me how murder on helpless victims with one click is an essential part of this game
Otherwise we're playing Stardew Valley with a foodbar.
Humans are dangerous. Can you trust your neighbor? Your mother? Yes we are pretty helpless, but we were in ancient times as well. Eventually we'll have more options for saftey. For now it's being vulnerable.
Jason says he wants realplay, not roleplay.
So if you see a murder alert the town, run, hide. Have a weapon hidden to kill the greifer. Do what you must to survive.
This is a game about survival. We are working to build societies best we can. If being killed makes you that mad perhaps you dont understand what this game is. It's not farmville, it's not dont starve, it's not the sims, and it's not stardew valley.
It's One Hour One Life. A multiplayer game full of good people, and bad people. Build up society or help destroy it. You can't control everything and everyone. You can do everything right, give your child the clothes off your back, teach them the rules of society, and they grow up and murder someone. You tried, that's life.
What if there was a bonus for mothers who successfully raise kids? Extra food bars or something.
Acozi wrote:I find handholding annoying too, but I think a bare bones tutorial would help keep some new players. I think having a tutorial where the bare basics are explained: movement, eating, where crafting recipes are located on screen, and temperature. Could be a video or a no pressure tutorial map where they can get fool around without the pressure of other players. Or have a video AND experiment mode.
Have a video like the one on the front page. This is your food bar, this is your temperature, this is the recipe bar, this is how you name yourself and kids, watch out for these guys (snakes, bears, wolves), humans can be dangerous too, and wrap up reiterating your vision for the game.
If people are dying as much as your stats say they are either not getting the opportunity to understand the mechanics or no one is teaching them.
Teaching is fun and a large part of the game, but explaining what I listed above is hard without a visual aid. A baby can watch villagers farm or make bowls, but to sit and explain " right click shuffles through the items in the basket" is tough to explain verbally and through demonstration.
Can be optional tutorial too. Maybe after they die horribly before they give up on the game they spent $20 on they might at least look at the tutorial.
Yea I'm thinking an option on the main menu that opens up the tutorial video or the tutorial world.
I find handholding annoying too, but I think a bare bones tutorial would help keep some new players. I think having a tutorial where the bare basics are explained: movement, eating, where crafting recipes are located on screen, and temperature. Could be a video or a no pressure tutorial map where they can get fool around without the pressure of other players. Or have a video AND experiment mode.
Have a video like the one on the front page. This is your food bar, this is your temperature, this is the recipe bar, this is how you name yourself and kids, watch out for these guys (snakes, bears, wolves), humans can be dangerous too, and wrap up reiterating your vision for the game.
If people are dying as much as your stats say they are either not getting the opportunity to understand the mechanics or no one is teaching them.
Teaching is fun and a large part of the game, but explaining what I listed above is hard without a visual aid. A baby can watch villagers farm or make bowls, but to sit and explain " right click shuffles through the items in the basket" is tough to explain verbally and through demonstration.
I honestly cant remember the last time I was killed for being a boy. I'm sure it happened, but the mother never explicitly said so.
My main issue with males is there was a time or two where only men were left and I suicided because there was no point in continuing.
What if there was a craftable item only adult males could use to beckon eves that are nearby. Similar to the bell but could perhaps cause eves to be spawned nearby. Could break upon use maybe. This way two dudes alone in town could have a shot at resurrecting the town. The nearby eve could choose to start over where she is or search for the nearby town.
Maybe have it require the bones of a female or two.
Fertility statue perhaps?