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#1 Re: Main Forum » Obesity? - an idea » 2018-07-26 23:43:16

Alf

I would leave the numbers to Jason

#2 Re: Main Forum » fustracion by a griefer » 2018-07-24 19:11:39

Alf

It is not so hard really to hit somebody while he is running. People tend to do things in patterns, same goes for running so if you are patient enough you use the knife or the bow with prediction. Sadly practice requires to kill people and it is way harder nowadays so I guess griefers battle-hardened in early OHOL are simply hard to beat in PVP.

#3 Re: Main Forum » Obesity? - an idea » 2018-07-24 19:08:28

Alf
Valences42 wrote:

Oh, ok!  That makes so much more sense.  Thanks for clarifying. 

So, a higher benchmark for overeating affecting the character sprite, then?


No idea what benchmark in this meaning is, but sure!

#4 Re: Main Forum » Obesity? - an idea » 2018-07-24 18:10:09

Alf
Valences42 wrote:

Oh wait, I guess I misunderstood you.  You're against dynamic model change but still want to show obesity?

Is that more accurate? 

Or you wanted obesity but then thought better of it because it seems like it would be giving Jason way too much work on top of all the other stuff he is doing?

Or you wanted obesity to be a one way street?  Once you get fat, you can't go back?  Life's super short, why not.

Going against 'dynamic' I meant I wanted only obese and non-obese models and changes between them a lot less frequent (actually I imagine a preson going max. twice in their lifespan fat if they managed to get skinny again).

#5 Re: Main Forum » Obesity? - an idea » 2018-07-24 16:58:11

Alf
Valences42 wrote:

Hm.  Progression could be as follows:

[...]

A big concern:  Obese character models would decisively need to be very different than any sort of pregnancy depiction to avoid unintentional encouragement of matricide.  How to do this?  I'm not sure.  We don't have either at the moment.  Pregnant models or Obese models.  I'm just scared of the ethical ramifications.  Maybe a simple mouse-over status tag.  For example 'Eve Jones, (Status:Expecting)'.  Or, 'Eve Jones, (Status: Famished).  'Eve Jones, (Status:Chubby)'.  Mouse-over status would alleviate the pressure on character modelling?  But that would require carrot sponges to stand still, which I don't think they want to do... haha.

(I also really like the idea of facial expressions being an involuntary sign that someone is dying of hunger... or some way of using non verbal gestures to communicate.  That's been discussed in other threads, however.)

As I am against the idea of dynamic model change because it takes too much labour and I don't think it would be esthetic to have all the peeps around changing their posture all the time I would just like to say a common story about a pregnant woman in the public bus.

A stood up to let her sit because she was pregnant. Then she started crying, beacause, well, she wasn't.

#7 Re: Main Forum » Hunting season will open soon » 2018-07-23 18:14:54

Alf

I demand a vegan update with soy milk

#8 Re: Main Forum » Teleporter thread: The history of teleportation in OHOL » 2018-07-23 16:07:11

Alf

I think that is the ultimate purpose of the Stonehenge archeologists had been missing all these years

#9 Re: Main Forum » Accounts selling stuff » 2018-07-23 16:03:43

Alf

Have some empathy! You might not be interested in forged passports but others might need it urgently!

#11 Re: Main Forum » Favorite Job? » 2018-07-22 11:47:24

Alf
belshazzar wrote:

I like cooking.  I feel like the village I'm in always somehow runs out of food if I'm not actively working in the food industry, and cooking is more interesting and generally more needed than farming.

Villages run out of food even if you do actively work in food industry wink

#12 Re: Main Forum » How does lineage ban work? » 2018-07-22 11:45:47

Alf
Neo wrote:

Also if you're killed then you and the murderer get a lineage ban regardless.

Apparently living to sixty dosn't give you lineage ban, I had a cousin die of old age and then immediately come back as my grandson.

That is no true. Mighty Henry of Pharo Family was getting reborn, well, like endlessly to the line even though he was killed several times and killed himself.

#13 Re: Main Forum » Burping (instead of obesity) » 2018-07-22 11:42:36

Alf
YAHG wrote:

If you over eat (waste) you make a loud burping noise, maybe the arrow points at you.
Range (+volume?) increases the larger the pips of waste eating you do.
This would alert us to the carrot sponges of the world as they will be burping like ALL THE TIME.
It is also funny.

Bonus points:

Lady burps for female characters, I am sure we can get people to volunteer sound samples <3 if need be wink

That's a nice idea but I think I personally would overeat just to burp around people then lol. Being annoying is fun afterall, isn't it?

#14 Re: Main Forum » Good job Jason » 2018-07-22 11:40:47

Alf
las30 wrote:

People need to keep adding to this post. There has been a whole lot of complaining with very little positive comments over the past 3 months. Thank you Valences42 for starting this and to all those who have contributed so far. Jason does read the forum.


I would not say so. Except for the tiny issues with twins and so on all the topics including players' gameplays (I mean stories) are actually kind of a word of approval for Jason. It means people really do have fun with the game and those topics express some kind of gratitude.

#15 Re: Main Forum » Obesity? - an idea » 2018-07-22 11:35:06

Alf
pein wrote:

i actually hate dying as i type my last words and dont really like to lose 5 minutes by talking, realyl would be nice to spell out a sentence before death

would help new players, dont need to be op, and forever, but some starving animation, you collapse, you crawl, you got a chance, next time you die like now
or you could lose 5 years of life, so any time your hunger bar reaches 0 your life expectancy drops, which kills you eventually
people could choose not to help you or even picking up all food before you reach it, for example having 5 seconds to crawl and eat or die. you could say something or try to survive

as for obesity, slowdown would be powerful enough to convince people to avoid it
moving X tiles could make you normal again

i would like some visual indication if somebody is starving

lot of times in history, obesity was sign of wealth and health, as you had enough food to sustain yourself and be resilient to illness (yeah a bit of fat helps against illness and stress)
of course too much is bad, while i would like different playstyles, you can stay home and dont care about being slow
or be very skinny but bit faster at run, or just normal, would add some extra strategy to game, uniqueness of characters, and you could talk to new players who dont understand how food works, yesterday my baby girl  munched a carrot 2 seconds after grew hair
and ofc im mad and tell her, then she quits
probably better off without her, especially i had others, but the amount of food wasted is an issue

Maybe food remnants? and we could use it up somehow? feed to animals, of course it would clutter the place anyway but maybe would remind people not to do that

As addressing to the whole message, again. I would like to make 'fatness' a feature not a whole mechanic. Things you talk about I believe require some shitton of coding and debugging. We could get just get a little for the moment. Maybe, if needed, expand it later.

#16 Re: Main Forum » Questions about setting up a private server to play with friends » 2018-07-22 11:30:52

Alf
Joriom wrote:

2. Hamachi works without problems. Any VPN does. Redirecting ports in home network works too.

Isn't hamachi garbage now? I mean often when trying to set up some private servers for friends we had issues that couldn't be solved and never appeared with other programs of this sort.

#17 Re: Main Forum » order for eveing » 2018-07-22 11:24:15

Alf

Both you @pein and @kubassa do not call each other names and stuff on these forums please.

One thing to understand and take advantage of is that the person whose insults were ignored is viewed as inferior in the discussion. So just ignore people who try to insult you, that's all, YOU WIN! If you needed to win for any reason tho lol

#19 Re: Main Forum » order for eveing » 2018-07-21 23:25:09

Alf
sc0rp wrote:
Alf wrote:

Yeah I see it now I think. I am pretty sure that given bare chances of breaking on each use (not >after each use<) summing them up to 100% would give the average. I am aware that I might be wrong there but for the moment can't find a reason why wouldn't it be.

It never sums up to 100%, that's the point.  Think about it as tossing a coin.  Are 5 tosses enough to be sure that you had at least 3 tails?  Of couse not.  Will 10 be enough?  Well, not always.  If you've tossed 100 times, you still could've got all heads.  It's just very very very unlikely.  But can happen.  It's never enough.

Of course it sums up. Think about it as tossing a coin. Are 5 tosses enough to be sure you got >a tail< (as same in here getting a hoe broken is a singular event, not a repetetive one)? Hard to say. But tossing a coin 5 times gives you a total of 250% summed probability. That means the average for getting a tail is fewer than 5 tosses and 5 tosses are very, very likely for a tail. We all know it would be 2 tosses for average, that's quite obvious. The same way why the average number of throws with a standard dice to get 1 is 6 throws.

#20 Re: Main Forum » order for eveing » 2018-07-21 23:00:48

Alf
sc0rp wrote:

Yes, it's already summed up.  So it's probability it will break on 3rd use, probability it will break on 4th use or earlier, etc.

And it's not exactly right to call 50% case there as average - the series itself is infinite with higher and higher probability of breaking, but never reaching 100%.  So average = (num of uses / probability of breaking).  But proving it is a bit more complicated.


Yeah I see it now I think. I am pretty sure that given bare chances of breaking on each use (not >after each use<) summing them up to 100% would give the average. I am aware that I might be wrong there but for the moment can't find a reason why wouldn't it be.

And of course when I talk about summing it up then it becomes just a figure, not a probability.

#21 Re: Main Forum » order for eveing » 2018-07-21 22:38:58

Alf
sc0rp wrote:

Nope, maybe I wrote the title of table wrong.  It's probability that it will break at this use or some earlier one.  And 100% is a limit at inifinity.  For skewer with 50% chance of use, it's equivalent to tossing a coin.  So the question is, what probability is of having at least 3 tails in x throws.

So it is already a summed up probability?

Let me take this straight:

is it like:

Probability of breaking on each use || Summed up probability (numbers are 'random')

0.05 || 0.05
0.10 || 0.15
0.20 || 0.35
0.25 || 0.60
0.40 || 1.00 <- average there
0.50 || 1.50
etc...

As I understand the table you provided is the second one?

EDIT:

oh, actually I think I get the method you wrote that to show probability, it is

1 - multiplied_chances_of success

where success is hoe not getting broken

#22 Re: Main Forum » order for eveing » 2018-07-21 21:47:10

Alf
sc0rp wrote:

That's not true.  Skewer has 5 uses on average (3 uses @ 50%), stone hoe 18 (4 uses @ 20%).

I believe the math for average should be summing up to 100%. That would make 5 (closer to 100% than from 6) for skewer and and 13 (closer to 100% than from 14) for stone hoe.

#23 Re: Main Forum » It's that time again, time for another thought :P » 2018-07-21 18:38:38

Alf
startafight wrote:

it be nice to have low fences for things like geese n rabbits too. something an adult can walk over but keeps animals or babies trapped

Trapping babies that is what I like

#24 Re: Main Forum » Obesity? - an idea » 2018-07-21 18:25:10

Alf
Valences42 wrote:

Alf, what is your idea of teamwork?  I'm curious to know why you are against it.  It's a coop game, right?

I like cooperation when it is needed not made necessary. For example if you have a smart person with you at the forge and plenty of iron you can do really a lot very fast in a single charcoal run. It's very effective and rewarding, that's the teamwork I like because it arose just of a simple need of better performance. I do not like teamwork made the way "I can't stand up on my own help me".


EDIT:

To make the short story long:

Actually if you take a look on the cooperation that already is in game it's done very well. Some people are tending berries others making stew and other running with dung. Of course one could attend all these activities instead of depending on others but it's just, well, pointless. This is so natural in terms of cooperation and that's what I like.

#25 Re: Main Forum » Obesity? - an idea » 2018-07-21 17:07:26

Alf
pein wrote:

been proposed

my idea:
collapse when starving, others could save you
obesity would make you move slower
you would need to go below half food meter to lose weight
also skinny characters when u starve from normal and saved, then must be full to turn normal
this would be a team play save mechanic

obesity should be good for moms, like they would lose heat slower
and collapsing wouldnt immobilize you just lose the bonus


and ofc i would have visual indication on sponges

I don't really like the idea of team work. Personally these features in games gave me the feeling they were added so artificially just to make any interaction between folks (people lying down on the ground who cannot get up lol). Also this would give some kind of a 'second chance' and I like the game is only about that one you already have.

Also I don't think we actually need this dynamic system of changing from skinny to fat etc. it's just too much as for how fast things change inside the game. For me just a timer after you get fat is enough to lose weight and get back to normal (default).

On the other hand I'm thinking that some people might just overeat on purpose then just to stand out with their character model but that would be actually to be checked in game.

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