a multiplayer game of parenting and civilization building
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If anyone remembers back when the big towns would have like a 20 carts, full of baskets, full of carrots and there is carrots as far as they eye could see? I wouldn't mind seeing that with compost. Just have an entire screen look like a strip mine, with piles of dirt every where. I would like to see that.
Obviously, you should just try talking to people before trying to kill them. You don't actually have to be super productive to give back more than you take. Also running around like a chicken with it's head cut off doesn't really help things either. There is a lot of pressure to be constantly moving and being as efficient as possible but that is just a feel people have. There is actually plenty of time to learn new things, wandering around, roleplay, or even just goof off and still be productive.
I don't think feeding others is a very common form of griefing, especially since you can just feed yourself, or just carry the food off into the forest and hide it.
I say the trash pit. Which is actually pretty useful except people don't use it for throwing away trash, they use it to make cheap fences to trap animals. So I say it is worst because it is only ever used for an exploit.
I save pretty much all my babies if I can, but if someone was cursed I would really have to consider that. If I was a lone Eve in the wilderness, then sure, why not? I would help them survive. In a crowded town with lots of other people? I would worry too much their a griefer.
It may or may not work, but it some times helps to try to be more proactive. So go around telling everyone, "Don't pick carrots, we need them for compost." "Eat berries at location X instead." Ideally, if you don't have griefers, if everyone in town knows you are using carrots for compost, and they know where the food they are supposed to eat, they will leave them alone. I think that works most of the time. A thing to remember is that some people play with blinders on, so if you don't tell them where the food is that they can eat, they just eat whatever is in front of them.
I think the real reason people wear clothing in deserts is because it is a pain to strip naked, and if you drop your clothing someone might steal them. Most of them probably plan on leaving the desert at some point to go do other stuff, and they want the clothes for that.
In a way it makes sense. If you overheat at your home base, you likely have a lot of food near by so you can eat more without too much difficulty. However, in the wilderness it can be hard to find food and you might only have what you can carry. So having clothing is critical. It isn't the most efficient in the long run but from the perspective of survival it makes sense to wear clothing in the desert and eat more food while at home, so that you eat less in areas with less food. And we all know, if a person drops their clothing there is a high chance someone will take it.
I am not saying it is a good thing to be like that, however it is very understandable.
I say every person is worth keeping, because you never know who is going to end up dead. People die all the time and you increase the chances of people surviving by having more people around. If the boy is a newbie and clueless they will probably die anyway, and it works it self out. If the boy is a pro, then you are killing a pro player who could of advanced your city. Someone who could feed several of the girls and protect them.
A cold region isn't impossible, if it you got the right stuff there. Some times you get weird overlapping spawns. Like once I was in a cold region that had like 8 ponds in it(actual ponds, not ice holes). The one in the picture doesn't have any redeeming traits however.
They are just a transition from box to cart. So I am all for removing the straight shaft from them. Maybe if you hit it with a hammer you get the box and a straight shaft back or something like that. I don't really consider it griefing though, it isn't any worse than a box.
If you spawn to an Eve it is going to really suck, though if you have a decent build up in town, it isn't too bad. You produce babies almost that quickly already.
I think this will eradicate nameless people once and for all.
Will adoptions show up in the family tree. Would nice be cool for kids you adopted to show up under you instead of the original mother.
It wont get rid of it entirely, since you can only pick up young children. So if you miss that window, you still cna't get a name.
The first thing you need to learn to do, is survive. Once you know that, then you have more free time to learn other stuff. So learn the wild food items you can eat. Then learn a bit of farming. It really helps if you have a parent that will help you learn things but that is up to luck.
If you learn a few new things each game, you will make progress and things get a lot better.
To be fair, most things laying around are there for people to use. If your new most can't tell what is yours and what is just random stuff laying around. Even if your experienced, if someone walks away for a moment, how do you know if they left it for others to use or just getting something else and coming back?
It helps to tell people what your doing, so they got an idea what tools you are using.
Little kids are very likely to die, so in situations where there are few children, they are the priority(especially the females that are needed otherwise the town dies). I wouldn't give a crown to a kid though, that should go to people who are working hard. Well unless, there is no one else around.
Some new options might be to introduce food decay. So you can have food that has extremely long life span. If a food isn't very filling but last 10 hours, when normal food decays in 1 hour, that is great for the specific niche of long term food storage. Another option might be having food with a ton of uses to it. For example a food might be really complex and difficult to make, say it takes the resources of making 3 pies, but it only provides 2 pies worth of food. Though it is divided out over 8 bites. Food wise it isn't as efficient, however travel wise it is more efficient. If you plan on traveling you want one of the new food in your pack instead of 3 pies, because you can carry other stuff in your pack as well. It saves space, and you could also carry 3 of them for a higher max food carried as well.
You can also make larger meals as well that provide a ton of food but can't be stored in backpack or anything. Like you make a turkey dinner with mash potatoes and gravy and corn and stuff. Maybe it has like 20 uses and each bite is like one of the better quality pies. That would be amazing for saving space or having like family dinner, and instead of one person carrying it around and eating it them self, you would have everyone sharing it. it is too much for one person, but ideal for a group.
So the first example I mention food being easier to carry in your backpack, and second example making it so it can't be used in backpack at all. Storage ability might also be a factor too. If say you could stack carrots into a pile up to like 20, then even if the carrots had reduced food value form now, the ability to save that much space would be amazing. So saving space can be a factor, just like having one huge item that takes up a lot of space but is super food dense is good too.
So factors to consider for food are, number of bites, food value per bite, food value total, difficulty to make, ratio of resources used to food value provided, longevity, ease of transport, ease of storage.
When you think about it, wild berries will probably always be used, simply because their difficulty to make is non-existent. You just grab them off a bush. Foods like popcorn are ideal for elderly and children due to many bites at low value, while pies are great for travel. Less effective foods that are easy to store, last longer than others, save space, or extra dense for travel will still be popular. Low tech people will probably want the most food per resources, because everyone starving but higher tech people will definitely go into those other food sources.
I know people are worried about griefers and murderers and stuff, but you can't kill everyone who is making tools that could potentially be a weapon. You need shears, knives and bows for a town to survive long term.
Have to admit, people been complaining about it for a while, but it never seemed that bad. Well stats says it is that bad. It is probably because murderers are not that common but when they appear they go on killing sprees and kill a lot of people at once.
I heard that is a trick for a lot of shooters and fighting games. Where they make it so when your low on health, the health is actually worth more(but they don't tell you that). So when you are low on health, it is more dramatic and exciting, because you can often survive with a sliver of health, when if things were actually as shown on the display you would totally be dead.
I think you can do the same here, where you give a little extra boost to the last couple of food boxes. I wouldn't actually have them go to zero boxes and still be alive. Instead when you reach zero, the last box remains and you get the 15 second grace period regardless of temp or whatever. That way the player doesn't know if they are in the grace period or not, and most players probably wont even realize that there is a grace period at all. When you hit your last box, you are going to look for food any where you can get it. No one is going to play games and risk death, because they might get 5-10 seconds of extra food.
Would be nice if the ponds were pretty common in the swamps, then you could have springs where wells can be dug in any biome, but they were a lot rarer.
Can search for them by name. Some of the people go back that when searching for names. I tried that, though I couldn't find any children named Kaylee or Peter with a grandmother named Jessica. Though maybe you will have better luck since you know the names better.
Yeah that is how they say it goes. Newbies don't know how much they don't know, so always think they are better than they are.
If it was just last week, you can try using the family tree: http://lineage.onehouronelife.com/serve … front_page
Put in the email address your account uses, and it will list all your characters. Well a lot of them. If you played a ton of games, it might not still be up there.
I just had a the nightmare flash through my mind from zennyrpg's post. People running around a large farms of berries yelling, "Don't pick the composting berries!" as the farm collapses from not being able to sustain composting anymore. Welcome to Carrot Farming 2.0.
Yeah I really like that. Just dumping a bowl of soil on a bush without tilling it preserves the essence of it's advantage, while being a bit more balanced. Personally when it comes to worms, I think it should of been half an hour to till the ground with them, and it wouldn't be so crazy. The main problem was it took too long. I think your change is okay as well. You don't ever get any free soil, but at least there is some use to harden soil.
I think the reason everyone was planting bushes like crazy is more physiological than it being too unbalanced. Yes it was a bit overpowered, but the main reason people planted them like crazy is because mentally they are thinking they are getting the food for free. No soil, means free food. It still uses water, but mentally, you are focused on the cheap deal when it comes to soil.