One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#301 Re: Main Forum » How to Kill? » 2018-04-19 02:50:19

It is right click but at the moment you can't kill people who are moving. I believe that will change in the future though, so you can kill moving people.

#302 Re: Main Forum » everyone attention,here will have some new players join the game. » 2018-04-18 22:14:38

I occasionally have children who don't respond when I try talking to them. Wonder if it is because they don't understand English.

#303 Re: Main Forum » More Characters, And Genetics! » 2018-04-18 22:08:39

I have to say I have had several people try to kill me in the past because they thought I was someone else, who was griefing or killing people or some such. I had that problem as well, saw someone kill a person and couldn't remember who it was because I didn't see their name, and most people look a lot alike.

#304 Re: Main Forum » Weird meta-idea: stuck in a life for an hour » 2018-04-18 18:57:51

I do think you should stay active if you get disconnected though. That way if you have an internet hiccup and it goes out and comes back on 20 seconds later, you can continue.

#305 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-18 18:53:49

I think you need to get to the point where you have so much food, that several people can walk around doing nothing at all and it not effect the survival of the city. Then instead of having those people goof off, they just communicate with everyone. If you have like two or three people who do nothing but going around talking to others and organizing things, then it would improve things a lot. Those people also have time to teach the next generation.

That way you have two or three people organizing stuff, and two or three children as well. Those people can also guard stuff, and at any given time you have a lot of them, so it is difficult to kill all.

#306 Re: Main Forum » Deciding who has a baby » 2018-04-18 06:23:34

You know, I just realized that giving more babies to those well feed actually gives more babies to people suffering and less babies to those who can support them. Think about it. Better food sources give far more hunger boxes, so you allow yourself to grow more hungry between each meal. If you have a pie in your backpack, you can let yourself go down to almost starving before you have to eat. In fact, you want to let yourself go down at least half way before eating, otherwise you are wasting your pie.

Mean while, if you are surviving bush to bush eating berries that only give you a few boxes of hunger, you are going to top yourself off as often as possible, because your not sure when your next meal will be. So an Eve in the wilderness will tend to be full more often than someone with a spare pie in their backpack.

#307 Re: Main Forum » Is it a crime to kill males ? » 2018-04-17 19:03:02

I was just in a big town like that. One girl kept saying not to let any boys live, but my aunt saved me. Had a big farm and no one was composting so we had holes all over the place so I did that and was getting the farm back in order but then two crazy ladies started murdering everyone and even let their own children die.

#308 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-17 18:57:46

Was just playing and two murderers came into a large town and started murdering everyone. They seriously chased me for like ten minutes until I got to old age and was about to die naturally. Tried to save the kids but most got stabbed or starved. I got them some food and fed them a bit but I had to keep running off.

It is easy to avoid getting murdered, unless your a child who has to stop to eat every minute. Just got to keep running!

#309 Re: Main Forum » Is it time for school? » 2018-04-16 19:54:55

I always ask people if they know how to do stuff, and if needed I teach them some of the basics. There is actually a lot of people who say they know nothing, so if you don't teach them how to farm and stuff, your setting them up for failure. Some times you even need to teach them how to eat and stuff or they will die real quick.

#310 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 21:46:15

Personally I liked the Ultima Online approach. In that game if you killed someone you highlighted grey for a short time, which is already in this game in the form of blood stained weapons. If you killed five people you highlighted red and last far longer, which for this game we can just mark you in some way as a murderer. The thing is however, you could work down your kills based on your time online. So if you played 10 years or whatever, you kill count would fall down to 4 and you are no longer marked. If you kill one person you are marked again. If you wait long enough without killing you are basically getting a fresh start again.

In this case, if we put a mark on someone after they killed X people, then we know they are a murderer. It doesn't effect police, because they are unlikely to kill enough people to hit the threshold. Then we have your murder count decay, say by 1 per hour. That way if you kill one person every 2 lives, you will never get the mark. If we make X, something like 5, then you could kill 4 people in a single life without any repercussions.

Also instead of this banning people from playing murderers, it more gives them an incentives to take a break once in a while. If you play a few normal games in between your killing sprees, there is no real penalty. It only hits people who murder people every game.

Alternatively, if you are feeling generous, instead of a mark you can make them spawn as an Eve far from everyone. No matter how often they kill them selves they will never spawn as a child near other people, until they 'work off their time'. In that case, playing as Eve isn't even really a punishment, it is part of the game. So people can kill as many people as they want but for the next life they need to play as an Eve away from people, and killing yourself a bunch of times doesn't get you out of it.

#311 Re: Main Forum » Chickens? » 2018-04-15 21:24:29

I was actually thinking we should have more food types. We added two new things that can be eaten but you can't farm them, which is a same. Would be nice to have variety.

#312 Re: Main Forum » Gathering, the wilds, and surviving food collapse. » 2018-04-15 21:22:03

Kailes wrote:

Absolutely. Actually when playing a hunter/trapper/scavenger it is relatively easy to survive in the wild, but when coming back to the village food stockpiles often ran low and you could have easily starved if you don't gather some food on the trip home.

I also find that people value clothes over backpacks which seems wrong to me. In developed villages you have carts, there it is fine, but in the beginning backpacks are definitely more important. The problem is, if you don't have one you need two trips with a basket worth of rabbits to prepare one. So better hide the first basket a bit away from the village. Or bring needle and thread to your hunting grounds.

Backpacks definitely help a ton, though if food is an issue clothing is better, since you use less food. Personally I agree, it is probably better to have a backpack and run into the wilds and put some berries in it to make up for the extra food costs. That said you can make like five people pants with the same amount of rabbits.

#313 Re: Main Forum » On making and distributing weapons to the villagers » 2018-04-15 17:55:34

I was in a village the other day. My mother went around stabbing everyone for some reason and she almost wiped out the town. The only reason they weren't wiped out, was because I happened across a wagon with a bow and some arrows in it, in the forest a bit away from town. I don't know if someone hid it there for safety or my mother stole it and hid it so no one could stop her, or what.

What I do know, is that if I had to stop and make a bow an arrow or a knife from scratch, everyone would have died. Since it was there, I was able to kill her before she got the last other female and her daughter.

There is definitely a danger of having weapons around, but at this time with the blood and slow deaths, if someone does kill people you can act, if you have a weapon. If you have no weapons, you can't really do anything. Trying to make one while people are being killed is a bit rough.

#314 Re: Main Forum » Did the cool down change? (My game of excessive fertility.) » 2018-04-15 07:27:29

It does seem like that. Either you have basically none, or you have like 8+

#315 Re: Main Forum » Did the cool down change? (My game of excessive fertility.) » 2018-04-15 04:19:02

It seems like it might be more but honestly, it has always been set at an insane rate. I have had ten children before the update.

#316 Re: Main Forum » Was being Eve stressful before? » 2018-04-15 00:59:43

Sakkiyn wrote:

Here, here. I have spawned a kid at what seems the exact second I spawn. That is to say as soon as I spawned the "pop" sound and "crying". It is far too soon "my child" I have no food and no home, and have yet to explore to see if a home is possible. Maybe make eves start a few years younger, or can't have babies for 5 minutes after spawning, or better maybe both of those.

This happens all the time. I can hear the baby crying before the load screen even finishes loading. It is crazy. Eve characters should start like two years younger, so they don't produce kids before they can even look around.

#317 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-15 00:52:20

It generally isn't considered griefing if you do something accidentally because your a newbie. Also, most people never grief anyone. It is a cooperative game, so most people play it that way, by cooperating.

That said in a game where you can accidentally step on a snake and die, or a bear can run by and eat people, and starvation is fairly common, I don't get too upset if someone causes trouble. It is annoying but this is the type of game where shit happens, so you kind of have to deal with it.

#318 Re: Main Forum » Really Helpful Habits » 2018-04-14 18:24:32

1. Create a home marker if you are going far distances.

2. Though it is easy to avoid getting lost if you run around the edges of the biomes and learn their general size and shape of the biome. Also if you throw a lot of stuff like branches and seeds from carrots on the ground you are more likely to recognize a place if you run by it again.

3. You should plan ahead when it comes to food. If you don't want to starve, you need to find food while you are at full health. If you wait until your starving, there is a high chance you will not find any. Even in villages people some times die because they can't find food fast enough.

#319 Re: Main Forum » From A to Z » 2018-04-14 07:03:41

It is important to tell the truth, so your mom knows how much help you need. When I ask children if they know how to do stuff, and they don't know anything, I help them out. So if you are a newbie and you say you are a pro, then I am not going to help you and you might die. If you say you are a newbie, I will teach you the basics and you might live.

So at least for some of us, we ask for teaching purposes rather than to see if we kill you or not.

I do agree that A-Z is a bit much though. I think 1-10 is probably better. Even if you can't type numbers, you can understand them with the first two letters. on, tw, th, fo, fi, si, se, ei, ni, te. They are all different.

#320 Re: Main Forum » What’s a good sign to tell if you’ve succeeded as eve? » 2018-04-14 03:11:50

I would say you are successful as long as their are good prospects for your family to continue. Seeing as how an Eve doesn't have great prospects early on, just having a stable family is good enough. Sure, you should go for more than just the bare minimum but if you get that far it isn't that bad.

#321 Re: Main Forum » First water collecting priority » 2018-04-14 02:59:53

Milkweed is fairly easy to find, so I don't consider having to wait for them to be a factor in my decision. Also you need to start in an area near milkweed, because you need a lot of it regardless of which path you go. Personally I like to go rabbits first, because I also want to get clothing. You need clothing. You can get an early reed skirt without getting rabbits, but that doesn't really cut it.

That said, if you are in an area really suited for a kiln, it isn't a horrible choice.

#322 Re: Main Forum » A Discussion on Society and Culture [THESIS] » 2018-04-13 23:42:26

[

Gerard_Heime wrote:

I think that currently oral communication is too time consuming to form some sort of oral culture. Passing any kind of knowledge from generation to generation is annoying. People are too busy working to survive. Most of them don't waste time on any sort of in-game communication, even naming kids. Once some sort of material culture is introduced to the game, such as writing or painting symbols, people will use them mostly in a practical way, to organize villages (mark carrot patches for seed production, mark directions to resource-rich areas, etc.).

I think the best time to do it, is as a mother when you got a bunch of babies around a fire or something. Often times you can't really work when you are raising the child during their first few years before they can pick items up. So you can pass things on at that time. If things are going well, ideally an old person would come over as well. An old person with fewer than 8 hunger boxes left can't really do much running around and working any longer, so they are ideal for heading over and just talking to babies and stuff.

I would definitely say taking the time to talk to people saves you more time overall, so it is usually worth it. And doing it when they are sitting around not be able to do much(because their too old or too young) is even better.

#323 Re: Main Forum » What do you name your kids? » 2018-04-13 23:16:14

If you can't think of names very well, you can always just type in random letters. The game automatically converts to the nearest name from the name list. So they will get a real name even if you mash buttons.

#324 Re: Main Forum » How to migrate? » 2018-04-13 17:18:12

I like the idea of making your own stuff before leaving. If you are born into an advanced city, then it is fairly easy to contribute, then make your own stuff and leave. So they don't lose anything in either feeding you or in tools.

#325 Re: Main Forum » How to migrate? » 2018-04-13 07:57:54

If you call it migrating instead of fleeing, then you should at least bring a cart with you. You want it full of baskets since not only can you carry more but you will need the baskets too. Though I think ideally you would have at least two people, with two full carts of stuff.

Running out into the woods with a basket of some random tools is just fleeing. Though if you are fully clothed, you are a lot better off than an Eve at least.

Board footer

Powered by FluxBB