a multiplayer game of parenting and civilization building
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What makes this new player record sweeter is that it was achieved (for the most part) without players working together through discord and other channels to achieve, this cannot be said of the Boots lineage as I recall.
I think that the resource limitations make the game harder, there is a good reason that players migrated farther to the East and West along the great road before the apocalypse, and that is because resources were too scarce to continue in many towns. New towns had to be formed to survive. The few towns that consistently flourished did so because some very dedicated players kept them alive. The number of abandoned settlements along the great road and deeper in the wilderness was staggering.
Dear God, bENdI...I remember that moment. One of those kids was me.
I clearly remember thinking "my mom is a crazy person" . Thats wild, all this time later... It doesn't surprise me it was you though.
For fun, I was digging though my old screenshots, and I thought it would be cool to post my first picture ever.
Remember the days of carrot farming and no decay? Back then organization sucked, but it actually looks better now in hindsight.
This pic is from March 9th, 2018. Give it a click to enlarge. Please share your first image if you like.
Who else was involved in the epic village dance party in the Alexopoulus village last night?
The whole village was dancing, never been a part of anything like it. Managed to catch one small clip of the action. At one point, however, the whole village was dancing. Close to a dozen people. The little kid with the evil glare was really into it.
I dont miss the days where people built farms in the middle of a grass biome, and then I had to go on a hike with those damn things.
Portager wrote:I think Jason's fears are well founded, people would likely suicide into other tribes that match whatver the meta is.
I mean you aren't wrong. Would you rather just run from your mom and come back the right color to do the oil grind or be stuck doing it with some sort of negative?
It also leads to Eves killing themselves if they pop out the wrong color too if they're serious about giving their kids the best possible chance at life.
Yep, in order to implement this kind of regional based system, you would have to attain perfect balance.
Perfect balance is unattainable, Jason has said so himself.
Thats part of the fun of it futurebird, the town leader can either be a prgmatist who assigns jobs based off of merit, or an ass who does it based off of grudges.
That would make each life interesting. Thats for sure. If a baby lies to you and says it knows how to smith, but it doesnt, then the other villages with a competent smith will have a leg up on you. Your family can still use the forge and make normal tools, but the ones made by a smith would be twice as durable, allowing for better iron usage and a stronger civilization.
I think Jason's fears are well founded, people would likely suicide into other tribes that match whatver the meta is.
Lol.
Don't forget the murderers, tool hiders, racist sleezeballs and religous cultists pein
Or Ninjas in the case of your avatar
I think that a great way of adding more drama and stories to the game, in line with what Jason wants, is the introduction of actual family roles. these could be:
* A town leader, who assigns roles and manages the clan. This position can be passed on to a new leader at any time, or stolen. The original eve is by default the first town leader.
* Job Occupations - Bakers, Farmers, Smiths etc. - The items that these specialists produce can be buffed to make them better then those made by non-specialists. There can only be x number of specialists per family, making human resources a commodity worth trading or fighting over.
* New Family Roles for Men - Adopted Fathers, mentors etc. - Make men feel more involved by allowing them to take on official roles in child rearing. This would also create tensions and drama between different branches of the family, and create a chance for alliances and enhanced relationships.
* Allow alliance declarations or declarations of war between families, the town leader can declare them etc.
Those who are unhappy with their lot in life can join another family, or set off on their own and create a new family (under certain circumstances).
These are just ideas, it would be up to Jason to impart his vision on Family roles. I think that it would create the type of drama that he is looking for though, create new reasons to live, create stories etc.
I am one of the few long term users I know of who actually cares A LOT about my families from what I can tell, that is not a diss on anyone else, but I see a clear difference in my play style compared to that of others. I find rote building and crafting to be very boring. I would rather make a friend with a fellow baby at the fire and then hang out with them, building stuff and partaking in some light roleplay together. There is also nothing more satisfying to me then seeing my kids grow up. I literally believe that children are the most precious resource in this game, they are awesome. Who doesn't want to see their kid grow up and pass on the family name, and become surrounded by kids of their own?
There is a big problem here though Jason, and that is that the majority of the power user community does not like roleplaying, and many do not like being parents. There are only a handful of us veterans out there who would rather hold our children at the fire and tell them the history of our family then work on building pet projects. Im not hating on other veteran users, or saying that they all dislike raising kids and partaking in LIGHT roleplaying, but my observation is that most do not like the kind of "story" based gaming you envision. That is their right, and their playstyle. They are all cool people, and I enjoy talking with them and playing with them none the less.
So my recommendation is this, you need new family mechanics in this game that encourage people to get to know one another.
I do believe it is time to add an adoption mechanic of some kind to allow male players the right to formally adopt abandoned babies, and have these babies appear in their family tree as adopted children.
I also believe that it is time to have defined community roles. A family head who is bestowed the honor by the previous head, and creates an unbreaking succession of leadership. Actual cooks, farmers, smiths etc, roles given by the head. These roles would not have to mandatorily be followed, but there could be incentives or disincentives to make the player follow their role (ie berry bushes planted by a non farmer take longer to generate new berries). If they dont like their role, they can leave and after clearing so many miles from the village, their role could vanish.
I believe that placing spawn points closer to existing camps would also help to cause more tensions.
Please consider adding some new family elements. I think that would be much preferable to completely redoing the map, which is much beloved by the community.
I have been using hetuw and I really enjoy the core functionality, especially the ability to see player names. That makes identifying threats so much easier, and good for family role plays.
I will note however that the music seems to cut out when I zoom out, which is a small thing, but a little annoying. Still, as long as you support this product, I will probably make the switch from awbz.
Good to talk to you again Hooper. Pretty sure that was my most unproductive life in a long time. I did next to nothing. It was nice to learn gate making though.
Thats another problem with fences, they promote laziness.
I'm pretty sure this all started with the "banging" thread that was viral on the forums about a month ago. Forget who started it. Since then there has been a decent amount of unwanted thrusting motions, but I wouldn't say it is at epidemic levels yet. The crazy thing is that there is no way to know IRL whether the male characters are male, female or of some other identity. One would presume they are male though, perhaps children acting stupid as you say.
1 in 3 have not been raped. I believe that the statistic is 1 in 3 have been sexually harassed. Could be wrong, and don't want to mansplain . I myself had an unwanted sexual encounter that I am only just realizing years later made me uncomfortable. I suppose the metoo movement will do that to a person, and I'm a man.
I wont lie though, within the game, this kind of behavior just seems more stupid then anything. I normally just move on with my day, just as I do for other kids of griefing.
After 29 generations of halfhearted coexistence, the Hyon family came crashing to a miserable end. I was born in the waning days of the village to a lovely mother named Belle. I noticed even as a child that the village was in a state of disrepair. The berry bushes were dying, no one was composting, the former nursery building was half rubbled and there was no wheat or carrots in sight. Still, I had a happy childhood. My grandmother introduced me to one of my cousins, Hooper, who I settled down with in a small villa on the south side of town. We grew to care for eachother and our little piece of property. We tried to peacefully coexist with the other branches of our family, but they envied our humble home, even though they had much larger houses.
By the time my grandmother was nearing her deathbed, and there were only two branches of our family left, they struck at us and penetrated our fence. Anotnio, an olive complected man and his kin stole our tools and provisions. Grandma died cursing their name. Not long after, my son Myles was born. He tried hard to save our village through rabbit hunting and general maintenance activity, but by the time my daughter Safer was born, Antonio and his kin were at our gates with bows drawn. We were blessed with a berry garden inside our property, and we managed to wait him out. We would gather defensive materials and supplies when we could, and quickly retreated back to our house. He threatened us in this manner for years, his family did the same. Eventually though, he succumbed to old age. I emerged from our estate and went to his home to make a truce with his branch, but I soon found that they had died as well. A lone little baby was all that remained. I tried to feed him berries (I had hit menopause) and incorporate him into our family, but he ran away, tainted with hate for us even though we had never fired a shot.
My family celebrated our victory in the war, but that victory had come with a cost. The already troubled village had completely collapsed. Everything was broken, there was no food outside of our estate and all my daughter's babies suicided. The pain of losing so many children and the state of the village made her take her own life, just at the same time that my husband passed away from the effects of age. My son and I went to the berry garden and said our goodbyes as I hit 60, he would soon follow me in death, and with that, 28 generations of work had evaporated.
The moral of the story is that when a village no longer works for the common good, it is doomed to fail. Only time will tell where our societies go from here, but the picture is not looking pretty.
Many people, myself included, want to see fathers in this game. There are likely many reasons that this mechanic has not been offered, firstly as I understand it, Jason is concerned about incestuous relationships within the game. I have also heard that there is a concern that adding fathers would ruin the whole concept of the game, which originates with eves. There is also a concern that adding fathers might mess with the fertility calculations, and with the family tree system.
That is why I am proposing a new form of fatherhood, through an adoption mechanic. I have played many, many games where I (as a male character) have adopted the children of deceased or neglectful mothers and raised them as my own by feeding them berries and managing them at the fire. Some on the discord will remember that a few weeks ago, I saved half a dozen children at a single camp where a team of elderly women was grabbing kids and intentionally starving them. Just a couple of days ago I saved my younger brother after our mother died while she was weaning him. Many other players also adopt children and save them, and I think it is time for the game to treat this as a formal mechanic rather than an informal one.
I suggest that it be possible for a male player (and non-mother female player) to adopt a child by picking it up and saying.
"I adopt XXX"
This child will then become listed as your adopted son/daughter, and will shift to your family tree. No incest, no fertility equation changes, no dual parenting; this is meant to be an easy solution for us and Jason.
In order to prevent griefing and people stealing babies to adopt them, I suggest that the actual shift in the lineage should not occur until a baby has matured into childhood. If the birth mom wants to prevent the adoption, all she will have to do is pick up her child and wean them.
Mega props to you for inventing a griefing method that actually takes time and effort, much better than the usual low IQ griefing methods.
Don't pretend however that this is about population control. For one, it took you 45 years to complete this greifing. Clearly, if the village was desperately overpopulated during that amount of time, it would have hit a famine and collapsed, but it didn't. It was therefore not overpopulated, as it did not surpass its carrying threshold.
Secondly, if a village really was on the verge of collapse due to overpopulation and the area ban, then anyone can leave and start a satellite village. As a female during your second life, you could have done this, or you could have convinced your family to do it. I happen to know that there is another small camp to the WSW of this particular village along a partially completed road. You could have just gone there and kept building.
Photoshopped! xD
I want a camera in gam
During the teenage phase and child phase I think the curly haired Ginger man is probably my favorite character, he just looks so shifty. I always feel like he is looking at me and judging me, lol. Once he gets older, I think he has one of the worst character models though, he looks like a caveman.
My favorite adult character is by far the straight haired ginger woman, she is total waifu material in my book. I also really like curly haired dark skinned woman, and the dark-skinned male just for their all-around warm and friendly appearance.
This is amazing!
Please don't exploit the shrunken area ban, toxic. Please. Please. Please.
It will only prove a need for a larger area ban, which most of us do not like since it hurts eves and damages the ability for towns to connect with one another.
Some rubber dough
I think the average death age is a good one to start with, it would force me to live in lives that I would normally abandon.
Crrashing the OHOL servers aside, I was able to get my stats thanks to Thalos.
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Date 2018_03_01 - 2019_03_14
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portager
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firstEntry: Fri, 09 Mar 2018 00:39:22 GMT
lastEntry: Wed, 13 Mar 2019 05:23:14 GMT
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births: 1070
deaths: 415
timeAlive: 9d 11h 20m
males: 438
females: 632
males/females: 0.69
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avg. death age: 32.87
Death by hunger: 282 -> 67.95%
Death by oldAge: 122 -> 29.40%
Death by killer: 11 -> 2.65%
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ignoredUnderAgeDeaths: 427
ignoredDisconnects: 224
elderDeaths: 122
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born as eve: 229 -> 21.40%
avg. generation born into: 5.67
longest generation born into: 66
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kids: 1170
kids per female life: 1.85
avg. kid lifespan: 12.48
grandkids: 791
grandkids per female life: 1.25
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kills: 5 -> 0.47%
avg. victim age: 28.87
victim female probability: 80.00%
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I'm pleasantly surprised to see that I have played way less then I thought I had.