a multiplayer game of parenting and civilization building
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Personally I actually think the special biomes mechanic is fine, I'm noticing stuff like that northerly families are completely lacking colours on their clothes and structures while southern families have tons, and that's neat and expected as people are more concerned with getting things like rubber north than colorful clothes and paint. The banding and the like actually creates diversity. I have less SIDS waves thanks to the legacy chain update, it used to be so bad with people trying to return to their last town that I'd genuinely completely ignore my babies unless they got up and followed me. We might need some content updates and corrections here, but just taking them away again isn't really going to improve our play experience.
Rest town just fell to no girls ;_;
I told everyone it was OK but I was sad, actually. I finished the nursery walls so it'd be warm inside, specifically to avoid this fate.
I hope they lay quick and cars go vroom on em, can't wait to see it take less than an entire lifetime to trade <3
I grew up in/around Detroit IRL, when I showed up it was a shitwreck just like real life and our family fixed it so it was nice. Thank you for giving me the opportunity to live the unattainable dream and make Detroit a pleasant habitable city.
I think we are overdue to get domesticated milkweed and saplings. A better version instead of being identical to the wild type.
Yeah we need some kind of string/rope plant that makes more than 1/2 string per plant honestly, I can't count how many times I had to go on a wildernessquest because a later game town needed string or rope for something and someone in the past didn't think to keep any milkweed seeds
I've also noticed that so I've added myself to the wiki via twitch and will happily make articles. The wiki explains things a little better IMO so I'll be more than happy to make some recipe pages once some newer stuff is explained to me (i took a hiatus and dont know how to do some new things). I am Laskara#4717 on discord
seahorse dad
Eveans town is over! Johnathan Eveans was kidnapping babies and running them outside of town so they'd die, successfully ended the town this way by killing all of the last woman's daughters. Attentive babies could jump out of his arms and run back into town, inattentive babies not so much. He got me several times because of poor internet speed but I was able to survive because I paid attention. (kinda wish I wouldn't have with how it went after that, but whatever)
YEEEEEEEEHAW
Every time we try to implement combat we get like, really extreme griefing because it's super easy to be a griefer and super hard to be a community dealing with a griefer. I like the idea of having armor and war and combat but I'd really like to see balance that would prevent this from becoming another griefapalooza.
And I mean, like, right now would be the worst possible time to implement a new mechanic that buffs grief, I've been dealing with ten years olds running around screeching f and grownups filling every bowl in town with berries then starving because they don't recognize they can eat tacos all day today
You can communicate quite a bit with emotions as a baby, much more effectively than one letter at a time.
If a corpse is on the hearth sad face over it, you'd be surprised how often the corpse gets removed doing that. I do the same for fire if it's coals and about to go out. Making faces is usually my entertainment, making angry faces can get quite a range of interaction at infancy. There's something so funny about making faces appropriate to situations.
Seeking out a rubber ball as it can be interacted with at birth. Can also erase shit with it if you want to troll, that one makes me laugh particularly hard. Stash it in your backpack, bounce it, erase maps left within reach of junior....it just feels like something a kid would do.
Get creative you'd be surprised how much you can do with just a face. ;P
I see a lot of babies do the hubba emoji i think it's pretty funny
it's also peak funny for babies since they have no hair and you can really see the eyebrows go
Yeah this is a mood I've had a few lifetimes where I would have actually gone out of the way to mark a father headstone honestly. I'd like to see one, adoptive fathers are fathers just the same, I've had fathers in OHOL. Hell, I've been fathers in OHOL, I've fed abandoned kids too.
I cna absolutely confirm the wafe of AFKs and noobs is actually literally killing towns
last life I was ***literally*** the only person who knew what to do besides a griefer, I had to run around looking for the griefer while a noob saw me pick up and move a single already filled berry bowl after I said we needed to farm and then commented we had no shovel and hoe to farm with, then decided to fill every bowl in town with berries and beans while I saw that the griefer was breaking ovens and furnaces and had to run off to look for her.
every. bowl. in. town. How did she come to the conclusion that is what farming meant? Everyone was else was just running around screaming F.
Jason, you have to teach them about cooked food before they hit the main server. IDK why they're like this, please help us we can't handle them all at once like this
Just talk to your babies, people? I mean not if you're working, but if we just standing by the fire, why not have a chat. Granted, it is a bit one-sided (I also hate trying to read sentences a letter by letter, my brain just can't deal) but unless I desperately need to work, I try to entertain my baby and I appreciate when my moms talk to me. You can talk about the village, your life there, your previous life, ask yes or no questions, or just talk rubbish... Love me some human connection.
Toys could be fun though.
ye i talk to my babies about what the town's like and what i've noticed we might need or stuff I think would be cool because whenever an adult has talked to me about stuff like that as a kid I was super motivated to get it done
yeah i agree about this it makes the game feel weird. There should tech upgrades for the kitchen etc and a benefit to using them honestly. We make all the parts for the car and radio in an adobe kiln, I get that we're rebuilding society and not building it for the first time but...
I straightup did not have a good time
so I'm born into the edge town, whew, and they're immediately swarming me, "hey hero we need stuff, we need stuff, we need stuff", i immediately have to exile and kill part of a troll swarm apparently? Like just based on the state of town, we had some kinda grief right before I was unfortunate enough to be born there. So I do all I can as a literal fucking five year old and run around looking for some fucking food, of which there is very little left. Just, not nearly enough. The second I turn 15, rapidfire babies because I'm the only fert girl present, one after another and i'm just trying to get them to toddle so I actually have someone around to help knowing this is going to keep happening. There was no water bc no kerosene, someone killed the sheep, no compost except for whatever my first daughter found and temporarily fixed the berries with, as far as I know no one had went to get kerosene until I ordered it as an under ten year old child and didn't get back in time because it was dramatically distant from town, they didn't stack wood, they let the main fire burn out, someone cut down the last juniper tree and the son I sent out to get a cutting and grow a new one never came back. Two old women showed up in my last few minutes of life with kerosene wondering how tf i didn't know where the engine was as leader with no idea what'd happened to the town and by then everything had fallen straight apart and we were the last people left
Anyway, spoiler I did not manage to get the town to bounce back from that and had a frustrating time. The edges are kill. If you're eve, your city now!
Crash is caused by conducting an action on top of a table. For now, avoid doing that... just avoid using tables in general.
!!! oh that's way less expected, dang
jasonrohrer wrote:Yes, just got around to checking my email this morning. YIKES!
Why, oh why, after MONTHS of stability, do I have to program a crash during the Steam sale?
Fixing it now...
I think it might be the overload of info coming form cravings, as each person has thier own craving list and the game needs to override meh foods when you get your hands on a food you are craving
This is actually really probable! that's a lot of information to handle at once.
My favorite life was actually super sad and bothered me a little, and that's why I remember it still. It actually makes me cry to think about.
I was the last kid born in a town that was about to die, and unfortunately I was a boy, so that was it. We all decided to keep playing, me, my mom, and uncle star. Uncle star kept reassuring us that things were OK, and to have fun and smile because we were a family. Eventually mom and uncle star got old and died, because they were already very old when I was born. I wanted to mark their graves, but I didn't really know what I was doing so I kept having to run out into the woods for new saplings because I kept messing the letters up, I was determined to do it so I cut down every sapling in the goddamn forest so I could mark their graves, knowing eventually I'd figure it out. I wanted people to know we were there, I knew with no one to bury me my skeleton would disappear, but their graves would be there, and if I marked them people would know they were important.
I got mauled by a bear. I didn't do it. I didn't mark their graves. I actually cried in real life.
It was my favorite life because of uncle star.
everyone's overthinking it
here's the deal
the game has to simulate birth somehow, so women have babies randomly pop out of them and if they want their lineage to survive they have to care for them. It's also the least effort if they are breastfed, which encourages babies to be reared by fertile women, most likely their mother who saw them first, rather than random adults. The babies are helpless and frail and dependent on an adult to simulate that this is also true IRL, which means it's a great idea for fertile aged women to stay close to food and warmth because that makes it easier for both of them to survive. If a fertile aged woman is busy far from food and warmth, the baby may not make it.
men don't have that happen. that means men can go far from food and fire and it won't hurt anything. This makes it easy for male players to go mine and stuff, when it would not be easy for anyone to mine and stuff if everyone popped babies periodically.
That said, in the earlier days of dev before all the sprites were finished and Jason implemented racelocking , I spawned into an all-ginger town, and at the time all the ginger sprites were female and racial spawn was determined by nearby players, which meant the town was all women for a very long time, and we were still able to function. Pre- and post- fertile women did out of town jobs and the town had designated caretakers so everyone else could run around and do her job. Eventually a blond boy was born and he was considered to be the savior of the town as normal play could resume- players like to raise their own babies.
question...
Why has this game become a simulator of creating food?
This is not what is shown in the trailer !!!
I don't want to create more different types of food !!!
everything revolves around food !! it's stupid!
Are not going to generate more challenges ???
Does anyone else care about being forced to create different kinds of food for 60 minutes? Am I the only one who thinks this is boring?
Food's undergoing some balancing right now,
tl;dr jason noticed we were coasting on food stockpiles made multiple generations ago, finishing all the tech our town could, running out of shit to do and then getting bored and killing the town with SIDS, so he tried to balance food production so the town would always need a couple active chefs and it'd take longer to get other tech up
right now it's punishing old towns, but new food content is showing up to diversify yum and reflect an actual balanced diet and encourage trade so I'm sure eventually it's going to balance out into something players like
We should have an infinitely renewable map, instead of an infinitely large map. Heavy exploitation would deplete all the local wild resources, but if humans are gone for long enough, stuff starts to bounce back.
We would not need to death march constantly to escape the inexorable path of devastation that we leave in our wake. We could remain in the same general area by managing the available resources wisely. Wild spots could eventually returned to an untouched state over time, while areas close to civilization would take longer to recover.
It would be possible to live in the same location for a long time, as long as you took care to not wipe out all your nature reserves.
I think this is probably the fastest fix for this problem and is the most reflective of real life
I actually saw an entire town try to gear up for war with another town a few weeks ago but they never went because how to bring enough food for the trip became an insurmountable issue. The feeding curve is actually preventing wars.
I'm ok with the posse system honestly, I've had success with it. I'd even argue when it's pulled off correctly griefers have it rough. It works a bit better when you have leader, we really need to be backing leader first then questioning his judgement later. If town determines leader was unjust can vote him out of power, exile and or kill.
In my experience I think exiling in best and only killing if they flat out refuse to leave town. I've noticed that players eager to kill an exile are often a bit morally questionable themselves. I always try to go for exile as first severe punishment.
It was funny I had twins spawn and immediately they start in with profanity and racial slurs...I informed them that I was very likely to get leader as high fitness and they suicided shortly after and I did indeed have leadership about ten minutes later.
Certainly needs some tuning and could be improved though...personally I think Jason is tying in his systems rather well. They're very complex, a bit arcane and need to be documented better.
It's worth noting that you have mass communication as a leader and can use to teach town as well. I think practicing emergency drills might be a good thing. We did fire drills in school why not griefer drills til it becomes well known in community and in game? I ordered town to hearth and formed posse from there it worked out, most of the town showed up. Funny enough I had spent probably 3-4 minutes just saying join me before I actually issues the far more effective order.
We don't always need Jason to give us a magic bullet to solve our problems.
edit : ok done editing
we hardcore agree for once, the genetic fitness update to the leadership system seems to have actually worked and things are a lot better now, every time i exile someone someone else is ready to posse up on em and shit doesn't last long anymore