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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Investing so much time and effort in something that everybody hates. » 2020-12-19 01:46:33

I think that the engine was and will be the peak of development for this game. When it went from weekly updates staying one step ahead of the player to weird and sadistic experimentation. Jason is a game developer and all the wacky updates like rift, biome locks, homelands etc have been primarily learning experiences for him as a developer. I'm sure he cares to improve the game through them but that's secondary to learning about design and mechanics. The game was released, it had been out for like a year by the time the engine came around, time to start experimenting. Any extra sales during that time are just icing on the cake.

#2 Re: Main Forum » About the american prison system » 2020-11-15 18:08:40

Wear your best shirt to court, show up on time and lean on the public defender my friend. You'll do just fine.

#3 Re: Main Forum » About the american prison system » 2020-11-13 23:54:45

In this great country of ours, you either make money or you're an asshole.

If you make under six figures you're at least half-asshole.

I don't make the rules that's just how capitalism works baby broke assholes go to jail and kindness has nothing to do with it.

#4 Re: Main Forum » About the american prison system » 2020-11-11 01:40:43

You're right. Ideally, law enforcement would be privatized. Just install our 911 app and you can order privately contracted officers to your location at any time for just $9.99 (plus tip). Be warned however that they're paid a piece rate and if they don't deem your emergency worth their time they can and will unassign it & throw the request back into rotation for other contractors. It's just business after all, they need to meet their goals for the day and that means rejecting low offers.

Oh what you're worried about oversight? Don't worry, the app makes sure that its contractors have a valid driver's license, proof of insurance, firearms permit and have completed the appropriate 5-hour security course required for all officers. If there are any issues with service you can call our toll-free help line and speak to an impoverished indian man who will be happy to refund your $9.99 (plus tip).

#5 Re: Main Forum » Donkeytown forever? » 2020-10-28 15:54:16

Curses have been a chronic issue for this game and there has never really been a good balance for them. Afaik, if someone curses you it prevents you from being born near them. It's a way to blacklist other players. The thing is that there are only four families in this game, and those four can only have babies near each other.

In other words:
If one person in town has cursed you, you can not be born there.
If someone in every town has cursed you, you go to donkey town.

I'm not sure about the specific radius of the ban but basically if more than one or two people curse you, you're soft-banned for three months. Like I said, it's been a chronic problem trying to balance. Jason doesn't care enough to moderate the game so mob justice decides who to ban.

#6 Re: Main Forum » Predictions of OHOL's future » 2020-10-24 14:10:48

Here's a hot take: Jason is bored of ohol too and has been preparing to move onto a new project for most of 2020. He probably has been since around the time the diesel engine was introduced and tech climb stagnated.

Many of the controversial changes are probably a way for him to experiment with different concepts and mechanics that may be more effectively implemented in a comprehensive and deliberately designed form rather than being tacked on haphazardly after the fact like in ohol. In other words, examining gameplay problems that are present in ohol and may be impossible to really resolve without making a new game entirely. Like doctor frankenstein stitching together a mishmash of parts so that he can better envision how he'll build a newer better model from the ground up.

#7 Re: Main Forum » Coming soon: Specialty Biome and Homland geographic banding » 2020-10-20 02:13:30

This is a neat idea and I like it. You're always born near your biome. It's helpful and intuitive. The idea of making the white family free range is very interesting and I would love to see what would happen if they were. We'd see multicultural towns again, but not self-sufficient ones like before. The white townies might actually be useful as traders here. It opens up gameplay options for primitive camps and nomad lines too.

So- this specialty biome band system delineates east-west from north-south where previously biomes had been generated with a more even distribution that played well with an endless map. How will this update the geographic placement of player settlements? It's looking like a steady westward march through the territory as resources dry up. Since the homeland is tied to specialty biome now, families should have more longevity since they can migrate within the band right? Just move west and start over when things are looking tough. Bring a couple kids with carts full of stuff and you'll do fine.

#8 Re: Main Forum » Are tattoos broken? » 2020-10-11 16:05:32

You need to shift-click to apply a tattoo. The game treats your needle the same as a weapon. Same goes for throwing snowballs. It even makes an ! alarm and murdermouth. I made this mistake the first time I tried it and got so frustrated because the ink is consumable and it's a pain in the butt to make.

I'm pretty sure that you have to be in the jungle biome too.

#9 Re: News » Update: Solo Challenge » 2020-09-25 23:04:54

jasonrohrer wrote:

Since the game keeps track of which phases of the tutorial have been passed (or bypassed)

Does it track which players have escaped the walled tutorial area? Just curious.

jasonrohrer wrote:

just like you can revisit the tutorial whenever you want, you can revisit this solo challenge too, almost like an alternate play mode (which many players have already been simulating by connecting to low population servers)

How does this work exactly? The tutorial is a 'geographically remote' in-game location like donkey town right? Does this function the same way, as a general purpose random far-away wilderness spawn? Or is it more of a stand-alone single player mode like low-pop where you can have a persistent single player home? An actual main menu single-player mode would help new players a lot honestly.

#10 Re: Main Forum » Extending teaching beyond “face to face” interaction. » 2020-07-19 23:25:51

Of course this is assuming there's a cow update and that there's a realistic way to replicate the tanning process in-game, but I don't know much about leather so I'll leave that up to Jason and his research to figure out.

#11 Re: Main Forum » Extending teaching beyond “face to face” interaction. » 2020-07-19 23:24:30

1. Write on a piece of blank paper.
2. Written paper + written paper = stack of written paper.
3. Leather + stack of written paper = book.

Books can be read by clicking on the player character while holding the item. They are small, containable items that fit within slot boxes. The order that the pages are stacked in is the order that they're read. The first page of the stack is the first page of the book etc. One five page book can be a short explanation, or you can organize them into chapters to explain more complicated subjects by prefacing the text with a chapter number. Make a building with slot boxes and get writing, especially with the increased character limit you can finally make a real library. Not just a mess of nonsensical tweets.

Imagine a new player borrowing a three part collection, taking his cute little basket of books to consult while he goes to figure out how to do something he's never done before. He's trying. He's learning something, he's being useful! And you know what, for a new player that's all the motivation they need to play the game. The biggest hurdle for most new players is a lack of instruction. They want to be useful but they don't know what to do. They want to learn a job but everyone's too busy to teach. So they get bored of standing around munching berries and stop playing. This helps to solve that. Tell your bored teenage daughter to go to school and get a job. There's a great series of cookbooks that could help her become a chef. She might become a single mother halfway through, but hey that's life.

#12 Re: Main Forum » We need more specialized varients of primitive tech utilities » 2020-07-14 19:53:00

It would be a nice quality of life change to get an update addressing this specifically. Thinking about inconsistencies in tech and helping to balance them. Simple little stopgap items like flint and steel, a watering can, a charcoal grill etc.

#13 Re: Main Forum » We got roads....paved roads. » 2020-07-13 22:04:38

So the recipe for a paver requires yellow paint, which is biome-locked by the jungle specialty. Mango leaves decay rapidly so you can't stockpile them. You need a jungler personally present to produce the paint. It also requires an entire tank of crude oil, which is very rare and valuable. Realistically, the circumstances required to run a paver will virtually never happen. Even without family specialties paving roads would be difficult and expensive. I'm not surprised that nobody can manage to do it.

#14 Re: Main Forum » Another little preview » 2020-07-08 23:57:13

We're approaching a meta where the leader (wealthiest man in town) owns the only car, which he keeps locked in a secure garage along with a fuel tank and collection of maps, only taking it out to travel to distant lands and trade specialty materials with foreign people who speak a different language.

Soon, long-haul truckers will be the royalty of ohol. An absent parent whose dysfunctional family ultimately fails because they're not around.

#15 Re: News » Update; Green Revolution » 2020-07-04 14:22:53

Controversial opinion: oil rigs should never deplete.

The game would be balanced with infinite oil.

#16 Re: Main Forum » How to improve early baby interactions » 2020-07-03 02:10:18

Be careful stealing clothes from babies. Some of them (like me) nurse a grudge and bide time until they can kill you. My grandmother's hand-knit red sweater is not a joke. If you steal it I will kill you.

#17 Re: Main Forum » Posse Fail » 2020-06-26 20:59:12

The reasoning behind intention-based combat in ohol is that skill-based combat gives skilled players power over unskilled players. Intention-based combat is fair: everyone get one vote. That's the idea of a posse. This idea failed in practice, so now we have the exile system. Which still gives skilled players power over less skilled players, it's just about gene score rather than mechanical skill.

#18 Re: Main Forum » Why I take a hands-off approach » 2020-06-25 21:11:48

Nobody:
Absolutely no-one:

Jason: "saying the n-word is perfectly okay."

#19 Re: Main Forum » Sorry for little bit beeing of topic » 2020-06-18 18:01:23

You can sit at your desk all day, just put the desk in front of a window.

:smirk:

#20 Re: Main Forum » The Mother-Child Relationship Etiquette » 2020-06-09 23:47:06

Ironically if I get a new player notification I put absolutely minimal investment into the baby. "You are Newana" (you are new) then chuck them on the fire and walk away. Maybe give them a mouflan hide and straw hat but never actual clothing or backpacks. The idea is that nicer items would be wasted on them since they don't know how to use a backpack and would starve regardless of kit. Likely outside of town where the items may get lost. Better to let them learn the basics of eat-food-don't-starve before giving them the good items. It may seem silly but new players WILL starve regardless of food scarcity, just because they often leave eating til the last second, don't recognize food for what it is or don't know how to eat it. Stuff like stew and turkey that you can't just click on to eat foils them and they starve while trying to figure it out.

#21 Re: Main Forum » The Mother-Child Relationship Etiquette » 2020-06-09 20:14:34

Even if you have an evil baby, feed and clothe them. They're still your baby.

The basics of parenting are to keep your baby alive until they're three years old and to give them any clothes or backpacks lying around. Never expect a baby to F for food, always actively feed them. If the town is short on clothing you can share some of yours with your children, but you don't have to. That's going the extra mile and nobody should expect it. Obviously name the baby and feel free to talk to it, don't bother trying to understand babyspeak if they try talking back though. At age three drop them off in the berry patch, wish them luck and tell them to have fun.

If they come to you for help with something it's good to try if you can, think of them being on the same 'team' as you. The same goes for babies- if mom is working on something and asks you to help out with some minor chore like baking or gathering firewood it's nice to help out since she took the time to feed you. In the same vein, don't be afraid to ask mom for help. Teaching is part of mom's responsibilities too. If they seem busy, try asking someone who's doing a thing you want to learn. Try not to be too greedy though. A few minutes of teaching is no problem, but don't expect people to spend 30+ minutes going over every little detail. Take some initiative and try to study up on onetech.info for recipes beforehand.

Sudden infant death in ohol is a way for players to have a minimum amount of control over their circumstances. If someone wants to be born a boy so they can work on a project without interruptions, if someone wants to be a specific family because of that family's specialty, if someone wants to revisit a town they lived in previously. We used to have runner babies that would take off and die asap so they can be reborn somewhere else. With gene score that harms mom, so we have SID to allow them a quick death without harming your score. Don't take it personally.

You don't have to do anything as leader if you don't want to. If you're not comfortable giving orders, give some moral support. Order, everybody's doing great! Order, you're killing it fam great job! If you see a hardworking youngster doing something that seems hard, you could always follow them. Actively following someone can lead to bad leaders though, so it's risky. Most people agree that letting the system choose by gene score is a good idea, because people with a high score obviously care about helping the family thrive.

#22 Re: News » Update: Forgiveness » 2020-05-31 01:59:30

Thank you for finally, FINALLY fixing curses.

#23 Re: Main Forum » The Paradox of Genescore » 2020-05-29 00:46:22

Do nieces and nephews affect your gene score when you're female?

If not fleeing homeland as a woman is a clear exploit.

#24 Main Forum » Leadership » 2020-05-28 21:39:45

Legs
Replies: 10

A lot of forum users probably rank high on the leaderboards, and as a result you all may have had some experience with leadership in the past week.

Let's talk about it!

A prompt to get us started: what do you like/dislike in a leader? I like leaders that take time to stop and teach new players.

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