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#1 Re: Main Forum » Ruins of the Cit (Tic) town (hey Ziv, check this out!) » 2019-07-09 05:11:22

Morti wrote:
AdelaSkarupa wrote:

8 years is a bit fast for nature to reclaim your city. That should probably be extended.

It wasn't 8 years, it was 8 hours of real time, 480 years in game time.
There are plenty of ghost towns reclaimed by nature where people lived, and thrived, just 100 years ago, throughout the southwest and and plain states of America. Thousands of them across Russia too, east of Moscow, stretching across Siberia, where people were thriving in the 80, 70, in some cases 60 years ago. The roofs on their homes have collapsed and trees are now growing out of the floorboards where families once gathered for dinner.

I'm okay with this sort of thing being in the game, I love finding old ruins.

I mean, look, all the big hard rocks are back, the flat stones are back, if anything you should be complaining about how that's just unrealistic. Having plants grow and the idea of all the clothing, wood and plant based material decaying, that's at least a little more realistic.

Save your complaints for the age of plastic, when all the garbage doesn't decay.

I don't know why I thought eight years. That's eight minutes. Something wrong with my brain. I guess 480 years sounds about right. A week is too long. That's over 10,000 years.

#2 Re: Main Forum » Would you like an "afterlife" » 2019-07-09 03:05:53

Peaches wrote:

And the mobile adaption doesn't involve Jason; I'd rather support the og game than a ripoff

You can support both. Jason released the code for OHOL in the public domain because he wanted there to be adaptations and independent servers. The only issue Jason had was that there was confusion over who was the original creator. Now that that seems to be resolved, I think the drama has subsided. It remains though that OHOL is fun to play and YaH is not.

#3 Re: Main Forum » Would you like an "afterlife" » 2019-07-09 00:39:32

Finbar659 wrote:
AdelaSkarupa wrote:

Have you played the mobile adaptation You Are Hope? It has this feature. You can also see your whole family tree, even if they haven't died yet. You press one and observe them. It's a very cool feature.

I am aware of the mobile application but don't own it and never knew it has this feature! I choose not to buy it as I have heard complaints that there is not enough players

It has its pros and cons. Definitely not enough players, and players don't communicate since it's such a hassle. Lots of nice changes though (I.e., picking milkweed gives you string instead of needing two milkweed stalks).

#4 Re: Main Forum » Ruins of the Cit (Tic) town (hey Ziv, check this out!) » 2019-07-09 00:36:10

MultiLife wrote:
AdelaSkarupa wrote:

Has the town really deteriorated that much? That's insane.

It wasn’t seen in 8h so nature reclaimed it. Only walls and roads are left, as those survive the map culling.

8 years is a bit fast for nature to reclaim your city. That should probably be extended.

#5 Re: Main Forum » I feel myself changing...... » 2019-07-09 00:33:37

MistressZues wrote:
AdelaSkarupa wrote:
Tarr wrote:

Now if Jason added a skill related leaderboard that might be worth something to fight over a rank on. Current memerboard has zero real value besides the reduction in pip loss which is a bad thing if you measured how close you were death to how many pips you have.

How would skills be measured though? Every time you put the last piece on an engine, your engineering skill ranking increases? This kind of thing would lead to the infamous last strike bonus thief. It could measure how many plots you water, how many items you smith, etc but it sure would be complicated.

I think she means rank you based off how long you yourself survive an nothing else not how long others survive and I agree. if your kids live to old age it should just be a bonus not a demerit on your part. you cant help if your 13 year old wanders off an starves with a town full of food you cooked.

I disagree. I live to 60 just about every time, so where's the variation? I like that your family affects your score. Otherwise we'd just have all the good players bunched up in the decimals under 60.

#6 Re: Main Forum » Ruins of the Cit (Tic) town (hey Ziv, check this out!) » 2019-07-08 21:55:24

Has the town really deteriorated that much? That's insane.

#7 Re: Main Forum » Would you like an "afterlife" » 2019-07-08 21:52:58

Have you played the mobile adaptation You Are Hope? It has this feature. You can also see your whole family tree, even if they haven't died yet. You press one and observe them. It's a very cool feature.

#8 Re: Main Forum » Steam Achievements » 2019-07-08 21:51:31

I would certainly hope all of the achievements would lead to positive results. "Use a sword" - No. "Plant 500 milweed" - YES!

#9 Re: Main Forum » I feel myself changing...... » 2019-07-08 20:44:21

Tarr wrote:

Now if Jason added a skill related leaderboard that might be worth something to fight over a rank on. Current memerboard has zero real value besides the reduction in pip loss which is a bad thing if you measured how close you were death to how many pips you have.

How would skills be measured though? Every time you put the last piece on an engine, your engineering skill ranking increases? This kind of thing would lead to the infamous last strike bonus thief. It could measure how many plots you water, how many items you smith, etc but it sure would be complicated.

#10 Re: Main Forum » Oldest Corpse Yet » 2019-07-08 20:38:27

I saw one over 3000. I was a woman I had buried in Rodwins before it was called Rodwins. I just kept going back to that town and every time I would check the grave.

A super old pile of bones though is strange, as it should have decayed. That seems to indicate to me that someone has picked it up and moved it several times, resetting the decay timer.

#11 Re: Main Forum » jungle towns diminish the dumb rating system. » 2019-07-08 20:36:04

But if you /die as a male, your score will still take a hit from your dying nieces and nephews. No point /die'ing as a male. I guess I can see how that could minimize loss as a female though.

#12 Re: Main Forum » Murdering someone for breaking your yum chain is super not ok » 2019-07-08 20:33:35

Peaches wrote:

I enjoy yum chaining, it adds something to work towards on top of all my goals. Instead of mindlessly eating the same pie, I have to stop and think about what I need to eat next. The extra babies I get out of it are especially nice! I try to bring different food types towards nursery areas to help out expectant mothers when I can.

And it helps when I need to explore for resources in tiny settlements, I've only been bitten by mosqitoes a handful of times (I'm thinking single digits) since properly learning how to avoid them and each time was far from home. My yum chain helped me live through it.

But I don't have an issue with the occasional forced feeding. It happens, I know I've mistakenly fed people once or twice while making pies or standing in crowded spots while eating. Lately, sure, forced feedings have gotten to a point where it's been once per game, but it's nothing to get furious over.

Restarting my yum is annoying, yes, but I don't get so mad as to think "they broke my yum chain, they don't get to play the game here anymore!!!!! REEEE-" It's just as easy to walk up to the person and be all "Hey! fyi It's super rude to feed people, you could break a yum chain they worked hard on and some people can get violent about it"

If you stab someone over a feeding, they're going to think "wow what a griefer" as they die regardless of what you say, because they're probably new. You can say "you fed me," "dont feed me," or "you broke yum," but that's not going to mean anything to the truly new. All they know is that they were murdered over a berry. They'll do it again next life because they think they're being nice, or because they dont realize that clicking people with food is feeding.

If you calmly explain yourself, they might actually learn from the experience and you won't have to deal with it again from them if they didn't know before. Their reaction can be telling; understanding for the truly new (or clever) or something like "lol" or "whatever" from the truly malicious. If they do it again at that point, after the warning, then go ahead with the stabbing.

I second all of this. Carrot-Seedling called it passive yumming and that's what I do. If there are yums available, I will take them. But if I have to get a bow, run into the wilderness, shoot a goose, pluck it, bake it, cut it, plate it, eat it... I'm not doing that. Except maybe in certain occasions where this wouldn't be so time consuming or I'm not busy. And if I'm one of the last females, yumming becomes a high priority. But in general, it's nothing to kill over.

I love that you suggested explaining calmly so they will learn. In one town recently, we needed a hoe to replant the wheat farm. They said "There's a stolen one in property fence north!" While they were trying to figure out what to do, I went to the property fence people and said "Excuse me. May I please borrow your hoe? I will bring it back." And what do you know,  they let me borrow it. And when it broke while I was finishing the massive wheat farm,  I made another and returned it.

Try manners first. Believe it or not, it usually works.

#13 Re: Main Forum » Conning Cynthia Lemon » 2019-07-08 20:22:56

MistressZues wrote:
AdelaSkarupa wrote:
Bob 101 wrote:

You didn't really con her though. You wasted a pickaxe and then repaired your own hole, gj.

It's a classic con. And in the end, I inherited her property with her permission. That's a successful con.


conman sales person sees car with no alarm system, conman brakes car window an steals a few belongings from within, conman approaches owners house. *knock Knock* ''yes hello'' ''hi ma'am'' sorry to bother you but did you know your car window has been broken.'' ''Oh NO! thank you for telling me. i hope nothing was stolen.'' ''Ma'am I actually sell car alarm systems. I could install the system for you so this never happens again and ill even fix the broken window as an added free bonus'' ''Oh wow thank you so much please come in''

Exactly! Besides, think of the implications of being given ownership. I could have then passed ownership on to anyone I wanted. I could have been the frontman for some greater plot. It's like you demonstrated in your example. A confidence artist is polite, generous, sympathetic, and preys on your desire to believe the world is a loving place. I may try out some other social experiments. Hopefully I haven't given myself away.

#14 Re: Main Forum » Murdering someone for breaking your yum chain is super not ok » 2019-07-08 12:59:53

Thaulos wrote:

Still hoping Jason revisits the non breakable yum chain suggestion.

I do yum chain. I don't think it should be unbreakable. If it were, there would be no point to it. You could just eat and eat until you happen to get a bonus.

I guess I'm just too forgiving. If someone wrongs me IRL, I forgive quickly. Must be why I don't have an issue with force feeding.

#15 Re: Main Forum » Murdering someone for breaking your yum chain is super not ok » 2019-07-08 06:57:53

I say if you made he chain once, you can do it again. Don't be petty.

#16 Re: Main Forum » A little confused. » 2019-07-08 06:41:43

Dodge wrote:

I think he just made it automatically with all the sub category being scrappable, definitly should be changed, only the single parts should be scrappable and the mounted parts should be dismountable.

Most engine parts would still be scrappable by this description.

#17 Re: Main Forum » Losing faith » 2019-07-08 06:38:17

testo wrote:
AdelaSkarupa wrote:
testo wrote:

You can´t compare in-game murders to real-life murders in a game that simulates civilization?

Well, it seems to be very important to compare

Pine panel production
Milkweed
Language
Climate and habitability

...

Hell I could go on for a few minutes here.

That being said, the comparison is flawled for a different reason. I´m using this data https://en.wikipedia.org/wiki/Crime_in_ … ted_States
So if 4.5 is the actual number per 100.000 living people in a YEAR then in a lifespan of 80 years (a full life) you get 360 murders.

Note the difference, because murder rate in real life comes as number of murders per 100.000 people a year not as number of murders per complete life.

You can't compare because the people committing countless murders in this game would never murder someone in real life.

Why would they never murder IRL but they would in a civilization game. Maybe there is something that real civilization has that the game lacks...

The fact that you are even struggling with this concept disturbs me. So let me break it down for you...

Game: Cartoon people with no pain, no value, and they keep coming back.
Real life: A real person with one life to live; Someone's mom, sister, father, brother, etc.

In summary, THIS IS A GAME!

#18 Re: Main Forum » Losing faith » 2019-07-08 04:21:10

testo wrote:
AdelaSkarupa wrote:
RedComb wrote:

By region, the Americas leads with 16.3 murders per 100,000 people. In comparison, OHOL's murder rate would be 5,000 murders per 100,000 lives (300 times more than the 16.3 per 100,000 people number)

You can't compare in-game murders to real-life murder rates. You would have to compare them to rates in similar games. Are you as responsible with your money in games as you are in real life? How many people have you stabbed in real life compared to in games? Life in-game will never have the same value as a real life. So this is not a legitimate comparison.

You can´t compare in-game murders to real-life murders in a game that simulates civilization?

Well, it seems to be very important to compare

Pine panel production
Milkweed
Language
Climate and habitability

...

Hell I could go on for a few minutes here.

That being said, the comparison is flawled for a different reason. I´m using this data https://en.wikipedia.org/wiki/Crime_in_ … ted_States
So if 4.5 is the actual number per 100.000 living people in a YEAR then in a lifespan of 80 years (a full life) you get 360 murders.

Note the difference, because murder rate in real life comes as number of murders per 100.000 people a year not as number of murders per complete life.

You can't compare because the people committing countless murders in this game would never murder someone in real life. Killing someone in a game will never feel the same as killing them in the real world. There's no hesitation because of the value of life, no PTSD. It's just a click and they'll be back later. So, if you're going to do a statistical analysis and figure out whether the murders in the game are excessive, then you would need to compare it to games of the same genre. And I'd say you'll probably think of few. And if you want to compare it to the real world, then you need to allow for some multiple based on how much more likely a person is to kill in a game than in real life. And I'd say that multiple is pretty high.

#19 Re: Main Forum » A little confused. » 2019-07-08 04:12:11

ollj wrote:

its a bit too obfuscated, just like the wehole game.

Points for using the word obfuscated.

#20 Re: Main Forum » A little confused. » 2019-07-08 03:09:06

Tarr wrote:

I don't mind he makes changes, especially when it's to something that was sorely needed (being able to scrap extra pistons/pipes/etc) but by basically allowing someone to recycle nearly finished items it ends up being taken a little too far. Like I am all for quality of life upgrades to things but who is messing up an engine so bad that you have spare diesel piston heads of all things? At that point it's better to just finish up the second engine and make a car or something fun rather than converting six steel back into one.

The scrap bowl change is definitely not something we needed in my opinion. Sure I have accidentally scrapped something before but most of the time it takes very little time to reforge something you scrap (hence why the items that take the most time/effort shouldn't be scrapped in the first place.)

It seems like his heart was in the right place but it was just executed a little weakly.

I do remember a time when i had an extra piston I wanted to scrap. But that's pretty rare. I think it would make more sense if the item stayed intact until you lid the crucible. That way, you could recover in case of a mistake.

#21 Re: Main Forum » A little confused. » 2019-07-08 02:04:32

I like that Jason makes big changes. But the scrap bowl was confusing. Someone who doesn't realize it exists would just think he removed scrap steel.

#22 Re: Main Forum » Conning Cynthia Lemon » 2019-07-08 02:01:48

Bob 101 wrote:

You didn't really con her though. You wasted a pickaxe and then repaired your own hole, gj.

It's only one steel. Fixing the hole is part of the con. I only made the hole so as to fix it. A con artist's main goal is to earn your trust. She felt like her property had been violated. I made her see me as the savior. It's a classic con. And in the end, I inherited her property with her permission. That's a successful con.

#23 Main Forum » Conning Cynthia Lemon » 2019-07-08 00:55:45

AdelaSkarupa
Replies: 8

Con artists have a lot of tricks to exploit your trust. Even in a game filled with killing and stealing, I think it's human nature to want to trust people. I put this to the test with Cynthia Lemon. She had built a nice area enclosed mostly with stone walls, with parts made of property fence. In the wacky physics of the game, I knew the stone wall was the weak spot (not the tiny wooden sticks?). I made a pickax and went to the far rear corner of the structure, making sure I was out of her view. I knocked down one portion of the wall and ran as fast (slow) as I could with the rubble, hiding it behind a nearby tree.

I waited just out of her view until she noticed the piece was missing and I saw she was going to replace it with property fence. Fortunately, that takes some time and humans are big fans of symmetry. I knew she'd rather replace it with stone again. I got a cart and wheeled it over to the gap, dropping it and walking away. She clearly liked the idea, as she said "ty" and removed the proposed property fence. I installed the new wall, playing the kind-hearted repairman. And how did she show her gratitude? That's right: She gave me ownership of the property gate.

I really meant her no harm and it was all just an experiment. In fact, I tried to bring her some things I thought she might need. I figure no harm, no foul. But it does show how easy it is to manipulate people because the somewhat nice-to-know truth is that we really do want to trust people.

Sorry Cynthia.

Conman

#24 Re: Main Forum » My highest yum yet never got this much yum » 2019-07-07 23:30:54

ollj wrote:

oh yes twin code me up, but i cant do voice chat. i would be laughing nonstop anyways.

i was born in the ziv outpost in the middle of nowhere, exploring a but as girl, returning home, and mom says "you live, i was worried"
i respond: "naah" "i dont die easy" "i am ollj" "i dont die easy"
then i explore the other way a bit to let angry "i feel so dirty now" mom cool off, and i return with a cart full of junk, and i cut allmost all wheat and use up almost all tupperware and rabit/ccarrot surplus to make like 20 pies, im such a grippper !

so, that ziv outpost is not ollj offspring, and i have no clue about its locale, but its a neat little place.

Well, it was interesting playing with you for the first time. I was expecting something more flashy. And you're wrong, your offspring did inhabit the town for a little while. Your daughter lived to 60 but unfortunately her oldest living child only made it to 27, dying of starvation.

#25 Re: Main Forum » Ziv Family back at it » 2019-07-07 23:01:17

I dont think it was me that you spoke to. I spent most of my time making pads and milkweed.

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