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#1 Re: Main Forum » Do you enjoy killing people? » 2019-02-08 17:58:55

When someone writes something like this it's a blatant request for attention.  "Look at me, look at what I've done, I matter!  Even if I couldn't make you notice me in game." 

It's not worth commenting on.  So they try really hard to make a game less fun for other people and some of us have to log back in sooner than 60 minutes.  Yawn.

#2 Re: Main Forum » Grief Resistant Pen Concept » 2019-01-16 22:27:43

mrslax wrote:

That pen is a big waste of wood and time.

Eh, I could see why you would say that, but since wood regrows and time is what anyone building it decides to spend, I'm going to respectfully disagree.  It's less of a waste than roads next to farms and forges, or wood floor in deserts, which are actively harmful.. but are popular as well?

I agree on corners, one or two are usually fine.  I've let sheared sheep roam around as a method of replenishment, but hadn't thought of domestic mouflon.  That's a really interesting idea, but it's a different part of a security profile... There should be prevention as well as mitigation IMHO.  Otherwise we could just stick with adobe and let anyone with a bowl of water open the thing up.  lol

#3 Re: Main Forum » Grief Resistant Pen Concept » 2019-01-15 21:25:57

All one does with a lockbox is tell their fellow villagers they think they are better than everyone else.  There's nothing you can do to stop someone from going out of town and making a bow and arrow between the ages of 3 and 10, and then shooting someone.  Locks do nothing about that except delay/prevent justice.  You said "2 days ago"?  That's every other life for me these days.  Maybe you point your client directly at a server or play at more civilized times... I'm riding the reflector past midnight EST and it's pretty ugly out there.

My favorite locks?  The ones on the doors with all the medical supplies inside.  I love feeling like my kid doesn't deserve to have their boar wound healed.

But I think we're digressing on the issue of pens with the lock/lockbox discussion.  Which I obviously have strong, not-pen-related feelings about.

I think it's fair to say, and that you didn't address, that making a pen out of lockboxes would take a very long amount of time.  I also think that a car box is quite prohibitive for an entire pen.  You only get one lifetime to complete this, right?  Even with just base stones or posts, doing a well-done and complete pen in one lifetime is extremely difficult, especially when you toss in people taking/consuming the tools or resources you need.

As for the size, the picture is a mid-conversion of an existing pen. I agree, it's too small.. but it was what I had to work with. I did manage to (barely) complete the outer frame by the end of that lifetime.  Note that this project started because this pen had three wooden boxes in its design and someone decided to just walk away with two of them.  Did the person working on it die before putting in locks?  Did the get bored?  Think they were done? I don't know.  But they weren't lockboxes when I got there, and my complaint on boxes in pens is not theoretical.

Killing all the sheep requires a knife.  If they have a knife, the amount of grief they can cause is already very high.  In fact, someone who does kill all the sheep usually is loudly announcing that they need to be put down, and maybe we should be glad that they did so without killing anyone else?

I have enjoyed your using your diagrams in the past, btw.  Thank you very much for taking the time to write and draw that up.  I probably wouldn't be posting my thoughts on this right now if they hadn't helped me out earlier.  smile

#4 Re: Main Forum » Grief Resistant Pen Concept » 2019-01-15 15:49:03

pein wrote:

there is grief proof pen just kinda expensive

As you yourself say: "long to make and long to grief".  Long to grief isn't grief proof, so I continue to maintain that a grief proof pen is impossible.  Since that's an axiom, the goal I am presenting here is trying to find the least work for the most grief-resistance.  There have been some great ideas in this direction, like the airlock, or use of locked boxes, but those have their own problems as well.

Locked boxes, and boxes in general, really are the worst of the worst though.

1)  Locks are evil evil evil.  Killing people who make locks should be, like, everyone's number one goal.  It's codified griefing... you get to throw away things permanently while pretending you aren't.  I'd like to say I'm joking but I'm really not.  Ha ha ha?
2)  While the extensive time (which the pen builder is unlikely to live to see completed) to turn the boxes into locked boxes is going on, a griefer now doesn't even need forged steel to bust the pen.  They just walk up with the fire stick from the forge/kitchen and carry your box away.  Bonus grief:  "I didn't know that would happen...  I was making a wheelbarrow... Oh, you needed that stick for lighting fires?".  Aaarrrgggghhhhh

#5 Main Forum » Grief Resistant Pen Concept » 2019-01-15 07:27:57

disoculated
Replies: 9

0hElIVs.jpg

I have seen the airlock-style pen conversions, and while I applaud the ingenuity, I find them to be a huge pita when multiple players are going in and out of the pen.  Escapes are common as well.

So I submit this design as a double walled pen with gates in the corners for controlling traditional through-the-diagonal access.

This is a partially completed design for a new grief resistant pen.  The completed conversion will allow for the removal of all base stones with the exception of the each corner's three around the berry plant.  Again, note the gate, which unlike the airlock-style, doesn't allow for escaping animals.

Grief-proof is of course impossible, but this adds significant extra steps more than just using a shovel or bowl of water.  For griefing that can't be mitigated by quickly closing the gate(s), several steps are required and should be easy to spot while in-progress:  "Why do you have a mallet and a shovel right next to each other over by the pen?" 

Royalties for this design payable in bowls of berries and carrots to your nearest pen manager.

#6 Re: Main Forum » Clothing critique » 2019-01-15 07:00:48

Textiles often get forgotten in the history of technology, but the only thing more essential to civilization is pottery.  You can look as the civilizations that spawned in the far east and see that they were able to get extremely far with extremely high population densities with minimal ironworking but very advanced ceramics and textiles.  What we need here is a vegetable-based cloth like cotton or hemp that can be used to make everything from windmill blades (to drive all this machinery instead of combustion) to clothing to better carrying bags, hot weather shelters, real rope, and on and on.  Ignoring textiles while adding internal combustion has made this world really weird, and make me (and a good number others) upset when we're in a town and see people building cars and radios while the farms get demolished by cold and naked noobs who don't understand why they can't go ten steps away without hearing the starving bell.

#7 Re: Main Forum » Killed for being a "cheater"? » 2019-01-07 14:53:14

CrazyEddie wrote:
disoculated wrote:

Is it discouraged?  In this thread it's stated that Jason doesn't care.  Is there an official position stated anywhere?

Jason deliberately chose the zoom level he did, and he doesn't want to change that. He recognizes that he can't stop you from using a client with zoom, but he would prefer that people didn't.

I won't debate those points too much other than say that the second thread you linked has some very strong opinions that are worth reading for either side of the argument.  As requested, you cited your sources, bravo good sir.  And while it seems a lukewarm disapproval (he certainly could do more than mosquitoes to try and discouraging zooming/modding) it certainly is one.

Morally, this puts me in a quandary though.  The game is literally unplayable without some zoom for me (30 in monitor, the pixels in default look like poppy seeds... that can't be his artistic vision either!).  Also, the other quality of life input modifications from Awbz don't appear to be part of the discussion.  I don't feel like I'm cheating?

I feel like I'm the one playing the game the way everyone should be able to enjoy it.  hmm

#8 Re: Main Forum » Killed for being a "cheater"? » 2019-01-07 07:16:29

Greep wrote:

Well, it's multiplayer, and you get an advantage to people not doing it, and it's officially discouraged.  That's pretty much the definition of cheating hmm  It's true that it just affects you but think of it this way.   What if a client could magically make you not hunger at all?  Pretty obviously cheating, even though it only affects you.  And especially with towns competing for babies in the last few updates, your utility kinda does affect everyone, and people in other towns negatively.

Let's be real awbz does give you a pretty sizable advantage, probably greater than no hunger to an experienced player.  Ask yourself why you're using it in the first place and it becomes pretty clear how.

That said, the game is pretty sandboxy, non-discouraged options exist that seriously negatively impact other towns (griefing, /die) so I don't really see why anyone would care enough to stab someone, not to mention conversations are pretty awful without awbz. Step one foot away, view center shifts, oh no I can't hear you!

Is it discouraged?  In this thread it's stated that Jason doesn't care.  Is there an official position stated anywhere?

Awbz exists because the official client doesn't do some really simple things that it really should.  Default zoom looks like you're playing a game on VHS, some zooming is a no brainer.  Having to press a key to talk is awkward and with awbz, you just type.  F key macros for slash commands instead of having to type them out is nice too.  Shortcuts for naming your kids, well, I don't use it, but for people with themes I can get the attraction.  A little box with my age and fertility status should be in the main game already as well.

Aside from the higher zoom ranges and the box with fertility info on your family, it's things that should ALREADY BE IN THE DAMN CLIENT.  If they had been, nobody would have made Awbz in the first place.

I think that's it for the feature list unless you're also running a custom server (which of course aren't the official ones).  Oh, except for the useless little arrow zoomie thing that someone needs to make an AwbzPlus client, that has that removed.   wink

#9 Re: Main Forum » Anti-Greifing (For Killers) » 2018-12-26 20:59:34

Three wrote:

The knives should be spread out, if one griefer gets one knife and stabs the knife hog what are you going to do? He has all the weapons. If they are spread out you have a much higher chance to kill the griefer

But the griefer can't pick up anything, so all they've done is provided a cache of weapons right next to the act for any/all who wish to make some sort of personal.... statement about it.

#10 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-22 20:57:44

Crumpaloo wrote:

Ok, what i was saying initially is that killing someone that has been playing in the village for more then 30 minutes has alot more to lose then some random baby, this is because someone thats played in the same village that long and contributed that much would suffer alot more seeing all their progress be taken away from them then a baby who has just been born and has contributed nothing and therefor has little if anything to lose from dying shortly after birth. Also, i find it ironic that the person who was his first life and had no prior experince ever would have a lower chance for leaving the game then a greifer who knew how to, cooperate with another greifer, smith a knife, and stab me. So if i ever had to pick between who would leave first, id have to go with the new player that has no reason to stay over a greifer who gets kicks out of harassing people.

It really depends on how you look at it.  A person that's been playing for 30 minutes has only 30 minutes left, man!  A baby has 60!  Who's suffering is qualitatively larger now!?  wink
As for progress being taken away, everyone loses all of it at the end.  That's how the game works.  We all die.
And who knows?  Maybe they wouldn't have been so griefy if someone had given a crap about them when they come in?  Where were the parents...  oh... yeah... nm.
Some of the arguments here are for towns with zero resources.  That's a tough call.  I get it.  But that's not this case.  This case there wasn't a hard call, OP just feels it's OK for another player to die so they can do what they like... teaching.  OK, it's their 60 minutes.  The player who managed not to die takes it bad, and decides to spoil OPs enjoyment.  Both seemed willing to let the other die for their own selfish reasons IMHO.  And both got it! 

Woohoo!  Justice is SERVED!

#11 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-22 05:57:37

Crumpaloo wrote:

Ok so your saying that killing people knives is better then letting a bby die? Good to know

Uhm, in general, uh.... yeah?  I think that sounds like something people in general should be in agreement on.  At least when phrased like that.

The OP says  "She ran off somewhere and at the time i had presumed she just starved to death."

Lol... man, that's pretty damn callous.  I've never killed any of the mothers that have done that to me personally, but there have been times I've sure as hell let everyone around know what kind of a crap parent they are (if I manage to survive).  But hey, OP didn't care enough to let his daughter have a life, daughter felt the same about OP.  Even stevens, right?

But if OP wants to teach people instead of having kids, maybe OP should /SIDS until born a boy?  So we don't have a girl life wasted just dooming incoming players to neglect and possibly abandoning the game because players they need to support them are neglectful jerks?  While they're being righteously indignant and all.

#12 Re: Main Forum » Idea: Nations in ohol and war mechanic » 2018-12-06 15:17:24

Are you trying to make up reasons to murder?  So you can murder and not feel bad?  What gain does anyone get from murder now in OHOL except grief and justice?  It's not like there's a property ownership mechanic other than what you carry.

#13 Re: Main Forum » (potential) Megathread: Recap Your Last Life » 2018-12-06 10:18:52

My Mama was a kind woman named Violet, who had the uncommon sense to bring me to a warm part of town.  There, in a central hall of sorts with wooden floors and bear skin rugs, she clothed my head, body, and feet, and named me Selene.

Mama didn't ask me if I had many lives before, and her tour of the surroundings was brief.  You might think that was a sign of poverty to come; a life spent from berry to banana to root.  On the contrary I think we were both somewhat  awkwardly embarrassed by the pure undeserved wealth of the town around us.  It was.... huge.  Opulent.  Clean.  Well planned. At least three berry farms.  A bakery surrounded by plaster walls.  Tools and wood and stone and pies and clothing everywhere, plus roads and fences and animals in the pens and even more.  Even a small sign that I guess once had a name of the place on it, but now only had consonants (mostly V's), near the center of things.

Of course there was something missing.  Something wrong.  There always is, right?  There weren't any *people* to share this paradise with.   Aside from Mama, my older brother Thomas, myself, and maybe two or three others, this immense and filthy rich town was empty of people.

Mama told me I could be anything I wanted here, and why not?  You'd have to be downright foolish to starve in a place like this.  More likely, the problem was, there was *nobody* to be anything for.  I think, maybe, in the end that's what caused it.  Maybe that's what made him go bad.  All the things one could ever want and nobody to take and use those things to teach or make things for.

But for me, I made a plan.  A simple plan, for a simple life, one that I thought might just, for once, be full and fun and, well.. easy?  I knew it wouldn't be long before I'd have my own children to care for, and that it wouldn't make too much sense to get too involved in anything complicated yet.  My twenties and thirties would be spent doing the most important work this town needed.... bringing new lives into the community. So the first part of the plan was spending my teens preparing the only hole I saw in this vast town's riches.  The same hole in every rich town's portfolio. I made a milkweed farm so I could have some dang thread and rope by the time my forties came.

As I ran on the edge of town to pick up some milkweed seeds I saw the most amazing thing.  An omen I'm told that shouldn't mean anything any more.  Meaning or not, though, I couldn't help but stop and stare as a horse with a golden crown galloped past the fruiting mango trees.

My first born was SIDS.  I was outside of town, so they couldn't see it.  That's a shame, our hour of life could have been very different for both of us if they had given what I had to offer a chance.  But that's the way things go.

When my next was born, I was ready.  I scooped her up, ran to Mama, and proudly showed my new girl off.  Mama coos and says she's a beauty, and I name the baby Violetta, little Violet, for Mama.  We kept her warm in the bearskin room, clothed her, and then took a whirlwind tour of this crazy town.  Like my mama before, I told her that she could be anything she wanted to here, but also to be good.  Violetta's eyes were filled with wonder at the town, and when her hair came in she took off in delight to play through our streets.

But you know how it goes.  There's not much time before I have a new girl in my arms.  I scoop her and run her over to Mama, but Mama is crying, because something has happened and her brother Johnny has died.  We give Uncle Johnny's clothes to my new baby, who I name Joanie in his honor, and make the best of things.  Again I show her the town and Joanie's eyes go big, seeing all the possibilities of such a lucky, lucky place to be born to.

Then,things get... unlucky.  I have another SIDS.  Why?!?  Who could look at what I am seeing and not want to be here?  I have shoes on, dammit!  If you're my baby, and I have shoes, you know you're probably gonna get shoes, right?  Who doesn't want to at least give that life a try?  I try to not take it personally, but we need people in the town, and it seems like there's me, Mama, my two daughters, my nephew, and my brother Thomas.  Mama is too old for babies now, while my daughters are too young.  Then another SIDS!  What is going on with this town?  With me?  We NEED babies!

Holy crap! Twins!  I ferry them to the bearskin room with Thomas and my nephew, well, crowding.  They're, like going on about how they can apprentice them, offering to feed them, and it's fun and all that but I'm trying to keep track of which is which and it's confusing. They're moving around.  Thomas is, like, naming my children after me, which is awkward, and I miss a step.  He's trying to feed the twins.  I accidentally feed one of the twins 3 times, and the other one not at all.  And then I'm trying to put clothes on one of them and I see the "F" hovering overhead and I can't drop what I'm holding to pick up the baby because we've got too much crap lying around nearby...

A second too slow.  One of the twins, the one Thomas named Selene (III), dies.

I'm distraught.  I wail that I'm the worst mother in the world, and Thomas scoops up my remaining twin and takes her away from me.  My other daughters try to console me, and I eventually work up the courage to go follow Thomas and see him feeding berries to the daughter of mine he named Selene (II).  The conversation is... distant.  I try to make a joke about what he's (not) wearing, since we have lots of clothes around, and it falls flat.  I'm thinking if I should try to grab my daughter and get her away from him, but maybe she will be better off with Thomas.  I'm not doing a good job here lately.  Maybe I should let it go.

Shortly later, my daughters and I gather around Mama, to say our last goodbyes, and to give her pack and clothes to Violetta's first child.  It's sad, but it's right.  I'm thinking that maybe things have been a mess, but I still have Violetta and Joanie, and I see them with their own children, and I'm starting to see more of them, and maybe this town has a chance after all?

The next two children are a disastrous blur.  Thomas steals another daughter that he names Selene from me, and I'm a mess, but I don't know what to do...  The bear-skinned room is filled with bones.  Maybe I am cursed?  This beautiful town and I can't seem to do the most basic thing and keep a child alive long enough to grow hair.  Is it my fault?  Is it Thomas's?  Is it both of ours?  Violetta and Joanie, born before the twins and Thomas's meddling are strong and capable and healthy...  But Leslie is the last, and I am not sure what goes wrong here.  Maybe I was too old?  Maybe she disconnected?  It wasn't SIDS.  I named her.  She spoke once.  I just know I ended up holding bones, and dropped them with a cry.

I warned my daughters, and they saw Thomas come for me.  I tried to ask him why, but he was not interested in any talk except that I take care of my children in my next life. As I bled out, I cursed him, and said that I had tried.  I wanted my last words to be a message of love to my Violetta and Joanie, but I failed there too.

Selene
43 years old
4 hours ago
Killed by Thomas
Final words: "I tried"

I can look at the family tree now and see that my older brother also murdered my nephew Silver, and was in turned killed by my grandson Izaiah. Which does not make me feel much better.  But I think that Joanie's children are still alive as of this moment, and maybe tomorrow my family will still be in that strange and beautiful town.  And that, truly, will be something extraordinary.

http://lineage.onehouronelife.com/serve … id=2261787

#14 Bug Discussion » Contents of note read became last words » 2018-12-06 07:23:17

disoculated
Replies: 1

Not exactly sure what to categorize this as but if you look at this life of mine:
http://lineage.onehouronelife.com/serve … id=2258622
It says my last words were "I got drugs"
Which isn't correct.  But before I died I read a note that said ":I got drugs", so I guess the content of the note became my last words?  I'm fairly certain I didn't say anything between reading the note and expiring.

I searched in the bug discussion area and couldn't find anything related to this.

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