a multiplayer game of parenting and civilization building
You are not logged in.
Interesting. I sometimes make it my job in larger messy towns to go and rescue the hunters and farmers abandoned stuff on the fringes. The most common items I haul back? Plates.
Plates get abandoned outside of camp, I presume by pie eating 'foragers' in favour of hauling much less valuable stuff back to camp a lot of the time, or so I suspect.
The game itself is fine, it has a fairly steep learning curve compared to most hand-holding mainstream stuff, but not as harsh as many.
Life as a newbie was mostly difficult due to more experienced players. I've watched people be killed for trying to learn how to smith in an advanced town, or just admitting they were new in a 3rd gen camp.
Thankfully sometimes you meet someone who understands how to take your round and show you their job as you help out.
I'd rather have new players than dog breeders or car makers any day.
Getting someone through the compost cycle feels like an achievement.
I learned to never ever say I was new the day I started playing. The killing of newbies (which i saw) slowed my ability to do useful things like farm IMMENSELY. I would be very very careful who I asked about how things worked, and tinker with them myself to find out (oh my lord the resources I wasted).
I learned the whole compost cycle in one lifetime on the third day of playing, someone decided to actually show it to me. Very very easy to teach someone who wants to learn. The occasional comment while just DOING the thing. My aunt just took me with her as she made a compost heap from scratch, after that I was fine, maybe took her slightly longer to make the comments, but not much.
Every time you kill a newbie rather than teach them, you doom a dozen eve camps.
I suspect the game has a culture of people pretending they know what they are doing and wasting stuff due to fear of being killed if they admit they don't know something.
I do admit it seems like 10 servers would handle peaks fine, and not have the lines die off so regularly on 'smaller' servers.
Agreed. Long term, lockboxes are often PRO-greifing tools. I have literally had to stop having babies and frantically forge knives, as some long dead ancestor had 'protected' our town from griefers by locking them all away. Our last iron was spent on knives, when we could see box full of them, behind a locked door...
Greifers with a pastiche of rationale for their actions, makes them look better whilst they wipe out a lineage.
Agreed, being able to butcher meat with a non metal tool, and to actually be able to eat seals and penguins (as well as bears for that matter) would be a nice feature.
One village full of curses is enough to do it for sure, according to reddit reports.
We have them so rich societies can produce idiot toys to experiment with. Griefers can then follow, spending all of a civilizations iron on a dead end tech, and claim not to be griefing. The veterans who got to do the experiments will agree, and try to organize the lynching of anyone else producing cars now they've had a chance to tinker with it and see how it works.
The curious will want to tinker a car of their own. The murder of the curious as griefers will then initiate the need for the next degree of tech with various instruments of PvP, that cars will forge a need for.
"I really hope Jason finds a solution for this."
Yeah dont worry up in the tech tree we will have baby incubators that feed you until you're 4, stack a room full of these and you have a baby farm
We have those now, they're called 'afk females'. Insert food to keep alive, and they pop them out. They do keep holding babies that were held when they afked, we just need a means to insert the new spawn onto those teats and we're good.
Do remember though, if you start in my favourite sort of camp, or you do jungle clearing work (all of my last 60 year male lifetime) naked is by far better, due to the risk of fever.
I cant fathom though why we don't get more starts with nursery areas and berry farms on jungle terrain for perfect temperature of naked children and jungle foragers.
Oh please. Milkweed isn't a problem. The problem is people don't roam outside the town safety to gathers stuff and just plant milkweed and spam milkweed seed.
Just pick a backbag, sharpstone, basket, make a homemarker and roam outside of town. Eat variety of wild edibles and gather milkweed from the wild.
Profit-->6ropes and high yum count.
There is a real problem with this though. That's fine for YOUR generation. Later, we have no milkweed, and if unlucky, no seed, as the stuff takes a thousand years to re-spawn (literally, in game time i believe). I've been in towns where i spent an entire male lifetime searching for milkweed seed, lived to just under 60, and found 2 milkweed in a lifetime of search.
Not sure if natural overharvesting and its insanely long spawn times, or a greifer was there way before my time, either way the pain was real, and it might even have killed the town.
Lassos can be cut now.
They can! Yay, i missed patch notes then. I really wanted that.
Jadelink wrote:I would love to see random RESPAWNS of those non renewable food plants in their biomes. Not a lot, but enough that if you let a century pass
I read any areas that are not seen by a player for one real week are reset to their natural random seed based generation state including reset of wild carrots, bananas etc.
Since 1 hour is 60 years. This would not be a century but 10.000 in game years. And a single player striving through would reset the timer...
Thanks for that, I didnt know.
Mmm, I had in mind closer to a lifetime, maybe two, perhaps every 100 mins or so. Enough so that your great grandchildren might find some oneday.
The real biggest chance is the noobpocalypse. You now spawn madly, but most of your babies will run from you, poke bears, eat a berry every time they miss 1 pip of hunger, be unable to maintain so much as a berry patch, and be unaware of how to make any food that isn't a berry.
Iron is painfully scarce, and sometimes wasted by new smiths trying to learn.
On the plus side, we now have huge piles of jungle food in the form of bananas in the new biome, countered by helpful healing mosquitos, whos bite makes your temperature soar, and temporarily halves your food bar, but cures all other wounds and ailments.
Feed shorn sheep -> wool + dung
Feed grown sheep -> dung only
Feed lamb -> New sheep + dungSo if you just want some dung, you feed a grown sheep and don't have to bother with over production of meat.
This, absolutely. Would solve 'mutton spam' issues, and mean shorn sheep have a use and shouldn't be slaughtered on sight and pile up in the kitchen waiting for enough meat to turn them into pies, but also, mutton should stack in baskets.
Thanks everyone for the input.
Dacen, this is actually not the case. Migrations of people around the world certainly occurred, with varying levels of organisation. It is a common hunter-gather pattern to move in a cycle around territory (often annually), but we can seldom do this in OHOL because of the total lack of respawns for wild 'weed foods' (burdock, onions, carrots) on which hunter gatherers rely heavily in the game.
Think about the colonisation of the Americas from a small point of entry in the Bering straight through an entire double continent if you want to see how much people moved in the real world.
Eddie, might have been one of my camps. I have been routinely abandoning badly sited eve camps to make a new start for my offspring in the jungle, and getting them to move to a better one. I had a smart girl a couple of times, but thus far they have hit bad luck, either sausaging out the line, or hitting night infertility (common because of my timezone), or finding a hidden rattlesnake.
The idea of making the key portable tools early is a good one, thanks for that, at times when I have less newbie kids, I might be able to attempt that. A 'starter kit basket' would go a long way to help a new village setup, which normally has at least a couple of new players fumbling round in it.
Gabal, yes, given that I have lived over a dozen lives from as young as 3, to being an elder, as a solo nomad, I know it's fairly easy once you have a sharp stone and a basket. The staying together of groups on the move is hard, especially with such a small field of view, which means that a system of meeting point/s is close to essential. I wouldn't mind some tech to do this (a cooee call or a bull roarer sort of thing would be good, like a temporary mobile bell), both are real world tech (and I've actually used both for signalling when separated). Then whoever sets a temporary nice camp (like a banana patch) gives the call signal out which the others can hear from far out of sight.
As someone who constantly attempts to manafacture 'false civs' (by building sub bases) I would welcome a new eve into one of my expansions very warmly. In fact, if the main base doesn't know they are there for a generation or so, that might be even better.
Baby slings and non walking first year babies sounds great. (And slower in the second to third years, seriously, have you ever had to walk with a two year old?)
I would love to see random RESPAWNS of those non renewable food plants in their biomes. Not a lot, but enough that if you let a century pass, a biome wont still be stripped of wild carrots and burdock. Weeds just ...spring up, from an agrarian perspective.
If we get that, then im all in favour of slower respawn of goose eggs and bananas (or more fairly, shorter rot time for them, so you cant stockpile a generation worth of banans as food and have it last for an hour, while the trees reswpawn).
It would also be good if seals were made carvable and edible, roasted seal meat is a fine thing, and a seal should provide as much as a sheep.
I do think there might be a bit more surface iron, as it's very rare to have a place with enough surface iron to actually get to Iron mining tech, and with griefers and newbie smiths around it gets nearly impossible, and we seldom get beyond an initial iron age village that is unable to exploit an iron deposit due to lack of iron.
It's a lot easier if non griefers can improves a (poor) weapon out of most tools (shovels, hoes, poles, hatchets, etc) which ought to have some ill effect if you hit someone with them. Griefers are normally a small minority who are disproportionately empowered by the fact that weaponless people are literally as defenseless as babies.
Realistically, they shouldn't be able to hide/hold the knives, then fight down an entire town as they can do now. As it stands a dozen able bodied adults with agricultural impliments are helpless before one with a knife, which just shouldn't be the case. It doesn't reflect the realities of stone age societies at all.
It's 'banas' so five year olds can say it. Contracting words is very valuable given the speech constraints we have.
Expect more contractions to be come common in time, especially for words kids use.
My standard eve life now is just to go to the banana jungle, and start pooping out spawn in zergling fashion. Explain about yellow fever and mozzies to the newbies, send boys out to explore and girls out to breed. Awful casualty rates, but mostly amongst the newbies, who would probably have not contributed much anyways.
Much easier for my daughters to do establishing when we have a good site and a son (or me in my middle age) are there to do a kiln set up+pottery fire, +initial berry bushes on some actual warm tiles, rather than having me trying to do it whilst either raising early kids or hoping I get at least one non-suicidal daughter in my later breeding years.
Given the very high population of new players, I think this works better at the moment.
Thanks for doing the math for me. I have got to the stage where I routinely abandon villages that dont have some berry patch on warm terrain. The kids overgraze the bushes, and faster food drop probably makes the new players more scared of accidental starvation, pushing them to overeat. A berry patch on cold terrain is asking for a famine, at least in the noobpocalypse.
Medical supplies ? I just run off and go to the jungle. The medical mosquitos kill off newbie greifers, and heal my wounds, and the bananas feed me till the idiot greifer starves or dies of yellow fever.