a multiplayer game of parenting and civilization building
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It's cool that it happened, but it's a fluke. Despite Jason's desires, long-distance trade is worse than pointless, it's a waste. Everything can be produced locally. Hauling things long distances is a waste of time, labor, and food.
The best way to coordinate stuff like this is on the discord channel.
so, you introduced a new update, which you know means bugs most of the time, then immediately left, without being able to fix anything for a week.
I hope you mention that in your speech/presentation.
I think that's a little harsh.
But tone aside, I do agree. I think Jason would do both himself and his users a favor if he planned his release schedule such that it includes potential support time immediately post-release. Dropping an update and then heading out the door is bad planning, whether you're going out to dinner or going to a conference.
JustDisappointed: I agree with pretty much everything you've said.
I think Jason has learned from this experience. His new "no_copyright.txt" disclaimer is much more specific about his intentions and more correctly lines up with the way that intellectual property laws actually work.
I believe the problems with Dual Decade stem from Jason having had a very poor understanding of his rights while simultaneously wanting to be completely hands-off with anyone and anything that wasn't his own project. His approach was "it's public domain, so just do what you want, follow the law and leave me out of it" ... but he thought that "follow the law" implied much more than it actually did. Or perhaps it wasn't even "follow the law", but rather "do the right thing" ... which of course is even worse, because completely reasonable people can completely disagree as to what the right thing is.
It's not that complicated and it's not a secret.
Any time you would have otherwise been lineage banned, you are instead area banned. The bans kick in when you have spent 30 minutes in a life, when you are murdered, when you murder, or when you use /die. That has not changed at all.
When you are area banned, the location of your birth is remembered (whereas with lineage bans, the lineage you were born to is remembered). When the game is choosing a mother for you to be born to, any mothers that are within X tiles of any of your banned birth locations are removed from consideration as a possible mother.
X was 2000 tiles, but it was just changed to 200 tiles.
Each individual ban expires after 90 minutes of gameplay. So if you are born in some town, and live to at least thirty years there (or are killed or kill someone or use /die) then after playing for an hour and a half in other places you can go back to being born there again.
The wiki is not official and is not Jason's responsibility to keep up with. It's a decent starting point but you can't rely on it to be accurate, as it gets out-of-date if nobody steps up to update it.
very clever, great idea
This doesn't summarize the update. Why in the world have I learned about the update from OneTech and not at all in this post?
Jason has not typically provided detailed descriptions of all the content included in an update, nor has he provided detailed lists of bugs fixed. The new update doesn't contain any new content other than the emotes; the rest of the update consists of bug fixes.
If you need that level of detail you can find it where it has always been available: onetech and github.
CrazyEddie wrote:Seems like that should also apply to squash seeds, no?
Definitely.
Or maybe squash seeds could be changed.
As in, having a way to get more than just one seed per squash you grow.
Good idea! Bug filed in github.
Hm. Also from that update:
Special case for carrot seeds to override general seed pattern (5-min decay). Since carrot seeds are hard to come by and not infinite, they decay in 1 hour instead.
Seems like that should also apply to squash seeds, no?
The list of allowable names is taken directly from the US Social Security registration data, which means that BABY, BABYBOY, and BABYGIRL are among the top 30,000 names that actual parents have given their actual children at the time they applied for a Social Security card for their children.
Presumably those parents hadn't settled on names at the time and so used them as placeholders when filling out the paperwork.
That's funny, and a good catch. I'll put in a bug on Github so Jason can consider removing them.
Edit: done.
Edit: Jason says:
Well, those are damn cute, so I think I'll leave them.
Nice find!
Whenever you spot an iron vein, mark it with a long line of limestone leading up to it. That way you or anyone else who passes by there again looking for veins will be able to find it quickly.
producing 1.5 as many grandchildren per female life as the next nearest
[..]
I also have the highest percent of old age deaths, and thus the longest lifespan.
[..]
on top of that, i don't believe in /dying
I do believe that #3 could have something to do with #2 and #1.
A meaningful comparison of survival and progeny-rearing skills would only include lives beyond, say, age three or so, so as to exclude lives where one deliberately kills oneself in infancy.
Please allow some time after the update and before you have to leave, in case things blow up!
AND HAVE A GREAT TIME AT GDC
taco town's gonna have to send out a lotta expeditions to haul back soil
Early game eves get hurt by bad Eves who spawn near them since people are going to /die out of that camp much more often than they would a good Eve camp location.
Horsehockey.
The effect of the area ban on Eves who spawn near each other is minuscule, since very few players will be removed from the pool of children due to the area ban because very few players will have been born into the nearby Eve camp, because EVE CAMPS ARE SMALL.
The same is also true of Eve camps that are near towns, or towns that are near Eve camps, or even towns that are near towns. The effect of the area ban on fertility is small because the number of players banned from your camp or town because they got banned from the other camp or town is small relative to all the other players on the server who aren't banned from either one.
So what's the real effect that people are complaining about? Why, it's this:
People who play after a server reset and during the resets can't expect any sort of play besides eternal Eve camps or living a single city life.
You see, the problem is not that the area ban keeps players from being born into your town. It's that the area ban keeps YOU from being born into the town that you'd LIKE to be born into, because you inadvertently /died out of a town you DIDN'T like but it ended up being too close to the town you WANTED to get to.
I'm actually sympathetic here, because I too use /die to try to reach the kind of towns I enjoy.
But I bet Jason considers this a positive effect, because as we all know he would rather that you have no control at all over where you get born.
For example, can you use a goose pond to block off a corner exit diagonal to a gooseberry bush? I didn't know so I block the corner completely to be safe.
If you're making a standard corner-exit pen, then the middle of the corner needs to be occupied by an item that is difficult to move but doesn't block movement, and the outside corner needs to be occupied by an item or feature that blocks movement.
Ponds block movement (even if they get dried up!) so will work fine anywhere that you would have otherwise used a stone block (technically a half bell tower base) or an adobe oven base. Gooseberry bushes are a good choice for the middle of the corner because they're hard to remove, but you could literally put any non-blocking item there and it would work... until someone picked it up and moved it.
Sometimes stone block pens get broken by accident. If you're holding a shovel (for moving poop) and misclick on one of the stones you'll dig it up and allow the sheep to escape. People who break it probably don't even notice what they've done, or even if they do they don't understand that the dug-up block is now a hole in the pen. And even if they do they probably don't know how to fix it, so it goes unfixed until someone with a clue notices the problem.
Was CrazyEddie this person?
He was indeed!
Once more, I'll point out:
a) The area ban removes from your pool of children only those who have recently been in the hypothetical large town nearby.
b) Servers have many towns, and most players will not have recently been in the town near you.
c) The number of players removed from your pool of children is much smaller than the number of players still in your pool.
Therefore:
d) The area ban has little effect on your fertility.
You've just invented copyright, but poorly.
Most creators would like for there to be such contracts, but they have enormous logistical problems, as you point out. And most consumers would be fine with such contracts! Everyone likes free stuff, of course, but most people already find it worth paying for creative works and so would also be happy to pay for them even if they had to agree to such a contract in the process.
So, since contracts like that would be generally desirable / acceptable, but they're pretty much impossible to actually do, the government steps in and declares that everything comes with that contract automatically.
Poof. Copyright.
This is arguably the kind of coordination problem that a government is useful to solve.
I think the side-effects are in people's imaginations and the actual effects are very small.
Pretty much everything Portager said is speculation at best, nonsense at worst.
Baking pies is essential
Making tacos and burritos is a hobby
It's fine if you want to make tacos instead of pies, but someone still has to make the pies
I have never been baking and had "enough mutton" It's the first filling to go because it's easy to put in. I don't even bother to put the mutton in the pies, I just make dough and check there are enough plates in there and the pies just appear.
That might just mean that nobody was hauling meat from the pen to the bakery. In my experience it's very common that meat gets produced much faster than pies consume it and you end up with a huge oversupply... but nobody likes hauling the meat from where it gets produced to where it gets consumed.
Yeah, don't move poop twice. If the pen fills up with poop and sheep and there's no free space, just start treating it like a gooseberry farm that produces wool.
But if you're making mutton, it's SOOOO much better to have some free space so you can set down baskets and carts. In that case it might be worth using up some shovel charges just to make some space if there's no compost piles ready for poop.
Also, when you're making compost, remember that it's better to make the compost near where it's going to be used rather than near the pen. It's one trip to bring poop from the pen to the compost, but multiple trips to bring soil from the compost to the farm.
Eddie, you're wrong about this. See: https://www.law.cornell.edu/uscode/text/17/106
Huh. I learned something. Thanks.
Also...
There is a kind of "fair use" exception for patents: experimental use. It's restricted to "amusement, satisfying idle curiosity or strictly philosophical inquiry" that are not "in furtherance of a legitimate business purpose", and where the use is "in the case of an individual’s general interest without any intention to profit" and is "only de minimis, small-scale tinkering".
http://nysstlc.syr.edu/experimental-use … ringement/
But, yes. If your intention is to use a patented machine for a useful purpose pursuant to its patented use, it doesn't matter whether you buy the machine from someone or build it yourself using your own materials. In either case, the use of the patented machine for the patented purpose infringes on the patent.