a multiplayer game of parenting and civilization building
You are not logged in.
Looks like the trolls are using Photos now, just saw a racial slur on the main photos page - can we get a report button?
Here is the photo in question: http://photos.onehouronelife.com/photos … ff053e.jpg
Killing your exiler will not free you from your exiled status, unless that exiler has no leader to inherit your exile status.
Hey for this one, does it mean when you die, the exiles float upward and get attached to the leader of the dead person? Wouldn't it make more sense if they floated downward and attached themselves to the followers of the dead person?
Wow - I suspect this would be a pretty great update.
I realized in a recent game, that there is a temptation to immediately kill people who are even suspected of being potential griefers.. just so there can be excuse to kill. If killing was a limited resource, it would raise the tension considerably.. You COULD kill this person, but better make sure they're really actually bad.
And even if you make that decision to kill this griefer, you'd probably give them an option - get out of town and never come back, or I'll kill you. You can always kill them right there, but might as well give them the chance to pack their things and leave, and save the kill for another day.
The threat of a kill would be put to use much more! I think this would heighten the drama and make people less kill happy.
So I'll bet there's fewer hasty kills - so this change is not only good for preventing griefing, but good for those who have been killed eroniously..
Can't forsee any downsides, but it is a major change.. no harm in just throwing it in and seeing how it plays out.
One of the updates made the extra food pips get added anyways (see the plus side after eating pies)
So it's not possible to waste food.. Though, I suppose food is still wasted if kids or the elderly eat pies.. Not sure how that's being tracked..
Yeah with 95% of convictions a result of plea deals for fear of getting extended jail time the criminal legal system gets no love from me, but it's an odd thing to focus on protection orders... For women I know who've had to file them, there were some abusive men on the other side.. And all it's saying is you can't go near them, right?
In any case, not sure what any of that has to do with the current topic!
heh, after server restart it all went to chaos again.. now I'm out of lives.
Not really a big deal for me, I've played enough today, but feels like this is not what the intent of that feature is for.
I also want to say, the feeling of mystery about the world is back.. And I love that the wells drying up forces us to explore more.. and finding another town feels miraculous.
I did miss this feeling of wonder than an unlimited world provides.. We could wander endlessly in the world, so when we encounter another person, it's a miracle.
Gotta say, I'm really enjoying this one.. It may be partially because I got in right at the start, and got to experience the thrill of everyone scrambling to get a foothold in on a civilization.
I started as an Eve because I had a fairly high genetic score! And immediately realized I had completely forgotten how to play the early game. We died out.
... and then proceeded to die out 6 or 7 more times as I was born to different overwhelmed eves.
At one point I kept getting born to one eve, who was having like 5 kids at once. I was thinking, that's weird, why aren't I spawning as an eve?
Well as it turns out, because I had died so many times through no fault of myself or my mom, my genetic score plummeted (as I'm sure did everyone elses) meaning there were no more eligible eves. That seems like a bit of an issue! I'd like to have another go at being an eve in a situation like that..
Maybe people should be penalized so hard for dying in that very frantic period of time where the are very few civilizations.. or maybe the barrier to being an eve should be lowered if no eligible eves are around.. Or the genetic score could have some kind of lag built in - I'm sure I'll get my score back up, but in the short term that was pretty bad.
Started at 35 I think, and it went down to 22..
Anyways, once I was born to a more stable family had a great life where our well was dry, and all the local ones were, and finally as an elder I went out in search of a wet one, following the gradients.. I came across a busy town that had set up with the well. And I was low on food, but I decided not to steal and made my way back home.
As my food went lower and lower, I repeated "I've got to make it home. I've got to make it home.. I've got to make it home" - but just as a berry bush came into view. I fell down dead.
I imagine my poor family was still shivering by the fire awaiting my return..
wow this is exciting!
> Dealing with tough issues by making fun of it is best way to deal with it.
This can be true if you're dealing with some of your own pain and you're trying to come to terms with it.. by doing stand up comedy or something.
But when you're "dealing" with other people's pain, not your own, it feels a bit disingenous to even calling it "dealing" with it. You're not dealing with it. You're poking at it.
We are all human, we all have pain. However, not everyone's button for pain is visible, or easily brought to the surface with symbols. If you have an invisible button for pain, the benefit is, other people can't press it. That's the real distinction here.
..off topic - the other side of that coin, is that having an invisible pain can be really alienating, because maybe people think you aren't suffering. So you suffer alone.
Haven't read all the content here, but how bout it's a tradeoff?
I know I'm capable of eating everything on my plate at all times, but if I overeat, my energy levels go way down. So yeah I won't need to eat again for a while, but I'm not about to run around being productive.. probably just lay on the couch, maybe nap.
So, what if you're slower by a percentage when you over eat?
.. just saw Pein suggesting slowness being something you gain over time. That's interesting too - then you could make a calculated tradeoff.. Thought that might be harder to reason about..
Yeah I kinda like if it just slows you down proportional to your total food capacity how far over you go (perhaps in a curve). Then you'd really regret binging on that pie. Particularly as a little kid! That would teach em..
I was born in a beautiful town - nice fence, plenty of food, milkweed crops.
My mom told me to get iron when I was older. I didn't know much about that, but I promised her I would and tried my best as soon as I could walk far. I did not succeed in finding any, but I tried hard.
Then one day, my mom said they were heading south to where the old town was - where they came from.
It was a long trek though - long enough to need a horse. I told them I would follow after I found a horse to ride.
So I began to make a lasso - milkweed was in constant use, so I became a milkweed farmer and worked there until I was able to make it.
Then finding a horse took some time, dodging the many bears and rattlesnakes.
Finally I caught one, and needed a saddle. One of my family members heard my request and made one right away, wishing me good luck.
I promised my family I would be back with a gift from our southern town, and I set off to the south.
It took a very very long time - but I finally made it.. As an old man. I witness a family member kill a stranger, and announced my arrival but no one seemed very interested.
It was time to return home, I gathered a few things that I could bring back to make the trip worth it, and rushed back - I knew I was getting far too old for such journeys..
I made it back to the fireplace just in time to report on what I had seen. And with my last breath dropped the gift from the land to the south: A block of iron ore.
http://lineage.onehouronelife.com/serve … id=5441613
TLDR: This game felt really good - villages really feel like villages, having a limited amount of tools means other villagers actually request things and respond to requests, and epic journey's have a greater meaning when there is a limited amount of resources.
I trust too - It's why I bought the game, and why I'll buy the next one.
This sounds like a solid change! Hopeful for meaningful adventures to keep civilization afloat..
I'm a pretty big mac user these days.. but I've got to admit there's some seriously warning flags about their priorities.
For example, last week I made the decision to upgrade my 2010 Macbook ...to a 2012 Macbook. Their newer stuff has been riddled with keyboard issues, and irreplaceable parts, so that it actually makes sense to make this upgrade (for cores + graphics card).
I will not be upgrading to macOS Catalina.. for as long as is feasible..
By the way, I've never been able to notice any difference between 32 bit and 64 bit apps. Am I right in saying that the only difference is that 64 bit has the access to greater than 4 gigs of ram? So for any apps that don't need more than 4 gigs of ram, there is no benefit?
One of the objectives of the rift to my knowledge is to run up against the possibility of resources all extinguishing, which we haven't even run up against with borders (well, not since the dystopian beginning of the rift). Remove the rift, we'll never get to the point where resource usage matters.
...So we'll basically live in harmony with our societies current trajectory: Pretending that infinite growth in a planet with limited resources is possible. Probably don't need a game to tell ya what happens over the long term, but it would be amazing if that would happen over the course of a week or two!
Wow.. and It continues on!
This really has been one of the most meaningful games I've played in hindsight. I really see how the Weed family could have died out through my own actions, but instead, the baton was passed on through my effort and my children's effort in my lifetime.
In the past, I only really cared about my immediate family's future after I died, but now that families themselves are precious and scarce, generation survival feels way more personal.
That feels good!
I grew up in a town that was in decline, before long I was the final mother. I had a daughter who was a new player, and they said they had to leave, someone offered to knife them, and they went off in the woods together despite my protests.
Getting older, the remaining members of the family decided it would at least be fun to abandon town and head towards the bell.
On the way there I had a daughter, and we made it to an abandoned, but bountiful, town. We reunited with one of my son's, who was happy to see us, but held a simmering resentment about being abandoned. (understandably)
My daughter was cared for lovingly, well fed, and spent most of her adolescent years by the fire trying to have a daughter.
Many daughters did not make it through child birth. Perhaps they saw the situation as it was - the last desperate attempt of the family to not be extinguished.
My son Thomas returned from a journey to the bell tower, and let us know it was wonderful there. So we decided to set off in search of it.
My daughter just a son though, and she couldn't carry her both her new daughter and her son there at the same time.
Thinking of my own son I had abandoned and the trauma it had inflicted, I decided to stay behind in my old age, and told him to follow them after he had gotten older.
I stayed by the fire, until I died.
But I wonder what happened next.. did they make it?
Awesome - when this change comes into affect, people will organize around it - moving from vigilante justice to organized mobs.
Of course, griefers will adapt too, but it will be harder for them and easier for townspeople to organize. Dig it.. lets see how it plays out.
Hey I am a player who usually plays once or twice a month, so I'm realizing cursing people won't do a whole lot for me.. I wonder, is it possible for the curse to last for 7 days, but for that counter to only decrease on days the person who did the cursing plays the game?
That way, you're assured at least 6 games where the curse is in affect (assuming you don't play again on day 1)
... also, I know that cursing doesn't affect where I'm born, but if I really don't want to play with a person who enjoys spewing bigoted slurs, I'd like the game to not make me born near them either.. I wonder what the implications are if there's a slight preference to be born away from people you've cursed.. Probably using a smaller radius than is used for the person who is cursed.
How bout "Welcome to the age of PANIC REVOLT" .. I know we're calling them Arcs, but that's kind of interchangeable with ages right?
This new oceans 11 has gone off the rails
Just had a great life that centered all around establishing peace between our group and the neighboring group - it sounds so simple, but it really is an intergenerational effort! The elders aren't usually the people who first meet, and neither are the kids, so this means you have young adults making first contact, kids who do the translating, and then elders who are finally brought into the loop at the very end of the negotiation to seal the deal!
Very pleasing - when after years of trying our elders finally succeeded in calling peace, we had a mighty feast, and there was much dancing. Then the elders died. We buried them and planted a rose by their graves.
Definitely a new experience, and a life worth living!
.. oh something I've noticed though - we're getting a lot of reincarnated people now, there was 3 or 4 in this game, it seemed like more than usual.. I don't really like it when that happens, it breaks the lore of it. Like you're explaining to a grandbaby who this person was and the life they lived and how their memory must be honored, and then some guy walks over to the grave and says "This is me"
Annoying right? I mean it would be in real life too.. I'm trying to tell a story great great great grandpa!!
It occurs to me the forum is the perfect balance to the game. If you love the game, you can play the game, if you're angry at the game, you can vent on the forum. It's a perfect emotional ecosystem.
For myself, one of the big joys of this game is playing sporadically to see how things have changed overtime - so I'd definitely recommend it if you think you might want to experience it through those eyes.
If you're looking for something that has "solved" the griefing experience you had, I suspect it's gotten somewhat better - there are more good players than there are griefers, where as early on, when everyone was still learning, it was hard enough to keep a village surviving, so I can see how griefers were too much.