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#2 Main Forum » Evolutionary behavior » 2018-08-01 15:02:33

Eannatum
Replies: 4

Interesting lecture, could apply to societies here. Have a look!

https://www.youtube.com/watch?v=Y0Oa4Lp … F91F3F9683

#3 Re: Main Forum » Civ Points and Titles » 2018-04-03 01:50:50

Sakkiyn wrote:
TrustyWay wrote:
Eannatum wrote:

hey, check out my cool, new, weird idea!

Kekekkekekreeeeeeeeeeee

Pardon me? Is that a strange foreign tongue or are you choking on too many carrots?

He doesn't like my idea... Check out my profile and look at my posts.

#4 Re: Main Forum » Trump Dynasty » 2018-04-03 01:31:15

Alleria wrote:
Eannatum wrote:

YO! I'ma trump. I managed the building of the wall. I was called Jared (I think). I got 1/3 of it done. I was in command after my sister, Melinda.

Unfortunately, our dynasty ran out of females. Its okay, we took some villager children and adopted them as trump babies.

LMAO I was one of the Rowan's who helped build the wall with you!

moist

#5 Re: Main Forum » I am the LAW » 2018-04-03 01:28:35

@rebel, but once societies get too big, there are bound to be slip ups due to ignorance. At this point in the 'tech tree', we are equivalent to societies such as the Akkadians, Assyrians, and unified Egypt (essentially the bronze age). However, it is not wrong to say that we are in the Hittite's iron age due to our access to steel tools (steel is basically fancy iron). However, since there is not enough communication in ingame societies and there is bad delegation of power due to that bad communication, it is very hard to sustain an empire like those mentioned above, even though we have surpassed the technology required to build one. Also, trolls easily overpowering a fully functional society do not help. Implementing some sort of law code would help organize towns, and we could see more interdependence, specialization, loyalty, culture, diplomacy, and warring, somethings I'd love to see. I do not agree with the method of implementation. Players rarely interact with walls and have no reason to click on the walls. It would be better to have stones (NOT Paper, because it decays. Additionally, no known ancient society used paper to write their law codes) left by a nursery so that the tribe mother can give to children. A stone would be inscribed with the laws of the city. Maybe, upon consumption of the stone's inscription, the game could throw up the written format of the law code on the players screen for the rest of the game and stick it in some corner of the screen. I like this, it mirrors Hammurabi's obsidian stele, describing in detail the laws and punishments in every aspect of society, from business to private to religious.

#6 Re: Main Forum » Trump Dynasty » 2018-04-01 18:55:06

Is this the wrong Trump family? Was there no wall building??

#7 Re: Main Forum » Trump Dynasty » 2018-03-31 05:52:26

HOLY S**T! I got back in it. Its desolate now. An eve and her friend with a few of my bros. the walls almost done!! They made the north side too short. I'll extend it

#8 Re: Main Forum » Trump Dynasty » 2018-03-31 05:41:41

YO! I'ma trump. I managed the building of the wall. I was called Jared (I think). I got 1/3 of it done. I was in command after my sister, Melinda.

Unfortunately, our dynasty ran out of females. Its okay, we took some villager children and adopted them as trump babies.

#9 Re: Main Forum » Civ Points and Titles » 2018-03-29 00:22:22

hey, check out my cool, new, weird idea!

#10 Re: Main Forum » A cool, weird, and maybe plausible idea (summary is my first reply) » 2018-03-29 00:21:22

Thankfully, we're not trying to make theorems which accurately describe human behaviour, so whether or not there's been proven research is not really of relevance. I'm only taking aspects of the pyramid to apply it to the game and make it more rp. I'm inspired by what it says.

#11 Re: Main Forum » Favorite moments » 2018-03-28 04:55:29

.     I wake up as a daughter to an eve, but she's settled near a bigger, low-tech village with 5 peeps. early on, she warns me of a bear, "left" she said. But the bear did not come from the left... It killed my younger brother and my mother as i was warning her that bears had a fear of baskets... oh the carnage... She would have been alive if i hadn't stuttered as a child... I decided to avenge her. I head to the larger village, a years journey. I spend half my life building a bow and three arrows.
     Halfway through, I find another bow and arrow. Oh well. It took so long due to an under developed milkweed farm not providing much needed thread. I return to my mother's settlement after telling my young child, Tits, and the older one, Vag, that they are to be educated by the elder men of the village in baking. Apparently, due to a witch's spell, the men could not see nor hear me. Only when holding a child did they realize I was an invisible mother. It seemed that the fates had wished me in a more maternal role. But mother nature was no mother, sending bears to consume our families?! So why should I!!? In my 40's, I trek back out to the family farm. The bones. Oh the carnage!!!
     A tear, the second to ever come out, as the memories of the first tear rise back. The bears had fun while i was away... Sure enough, I found a bear frolicking in the meadows. I stood tall and proud on a log, too high for the bear to rip off my wolf hat, and shot three, straight, and true shots. I did not wait for it to fall.
     Despite it being my first true bear, i ran after it courageously while it hobbled over to Hades' door. As it passed over the threshold, I painfully removed all three barbed arrows. Then, I ripped a crude but shockingly sharp rock from the earth and plunged it between bear fat and hide. I return to the village, bleeding pelt fearing to caress my crude skin. Tits has been lost. Him having been born a mongoloid, I was not surprised. Vag sees me place the bear pelt over the flooring I made around a new nursery. I guess, this was my attempt at being the mother that was never there. I shat another baby and it died as I continued working: poor sod was a mongoloid as well.
     My fifties approach. Vag has a son, pale in complexion, unlike me and my mother, but very much like Vag herself. Ancient Hunters had already brought 6 pelts. I had all seven around the dead fire. I grunt, hoping Vag would realize the heat gone, to no avail. There was room for two more. Time to go back.
     I grab my old hunting bag and my three arrows as well as one of the the artisan's many pies. Time to go back... The bones. The tears. my bones are a bit rusty, and the bear likes to play hide and seek. Such a playful little devil, that one. I stop often to rest, not out of weakness, but out of necessity. Pushing old bones will lead to shattered dreams. I celebrate my 56th birthday by entering a bear cave and slaying a family. I take the alpha's pelt with the same rock, found by the bow I dropped all those years ago, found by the bear I dropped all those years ago.
     I return, a bigger pelt. Still, there's room for one more. But the witch had told me the curse would also limit my life to only 58 years of age, the same age she was when she granted me invisibility. I see vag, now with a young child of dark complexion, like his grandmother and his GREAT grandmother, who I adore very much and educate in the righteous Amazonian ways. I show her the pelt, I say "I've done again". I leave the world to Valhalla. And over its threshold, I say my last words to my not-quite mongoloid daughter (although she did lose a child while being surrounded by food the pie makers made).

     I say these words from my skull, flesh ripped off: "and start the damn fire".

#12 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-28 02:49:55

I gotta say, buying this game, joining this community... Priceless...

#13 Re: Main Forum » A cool, weird, and maybe plausible idea (summary is my first reply) » 2018-03-28 02:34:58

Here's the watered down stuff. Based on an actual social theory which is very prevalent when describing human behavior, I want to set up a reward/punishment system for players. Its essentially an achievement tree, only very difficult to climb. It will discourage griefers and murderers. It will promote the outstanding members in society. HOWEVER! It is not meant to stop the griefers. I believe that this game is supposed to be a reflection of society. It does not make sense to 'destroy weapons forever' because that is not reflective on the real world. I find it important to keep the 'bad aspect of humanity' (because this game reflects both the good and the bad). Instead, implement the human brain into the game by simulating the brain's reward system as well as a punishment system. It revolves around the food bar. That way, if there are unproductive members of society, they are more likely to run to the fields more often than others. At this point, towns folk should consider banishing or executing them if the person in question has been building weapons instead of working.

#14 Main Forum » A cool, weird, and maybe plausible idea (summary is my first reply) » 2018-03-28 02:27:57

Eannatum
Replies: 3

WARNING: THIS IS A LONG POST!! I WROTE A QUICK SUMMARY AS MY FIRST REPLY TO THIS POST!!

INTRO:

         Maslow's theory on the hierarchy of needs is one which is really interesting, for it states that a happy human is one that fulfills certain criteria and then unlocks a new level of needs (or wants). Thus, a human could only be happy whenever he reaches the top of this pyramid. I will explain the pyramid describe by the theorem, and then go on to discuss the application of it, and finally explain why it should be implemented.

https://cdn.psychologytoday.com/sites/d … k=ZW0E6oJV
(An image of the pyramid explained in English and which you should use to help visualize)
(I need someone to show me how to put up a picture instead of a link on a forum. The explanation when I clicked on the "{img} tag:" link isn't understood by me)



THE THEORY'S BREAKDOWN:

         The bottom row: this row supports all the other rows, and without it filled, the others will collapse. This row consisted of basic human needs such as food, water, and sleep. It is the row that represents the feeling of survival. (Although less feeling and more instinct)

         The 2nd row: this row is in between the middle and bottom row. Without it, all the above rows crumble. However, the bottom row will remain. In this row, a human can fulfill it by guaranteeing safety. This would include to safety of the town, the family, and whatever, one's self, and whatever else may apply. It is the row that represents the feeling of security.

         The middle row: this row supports only the 2 highest rows. It is essentially the social requirements of a person. For example, one would replenish this row by communicating with neighbors, loved ones, and other people. It is the row that represents the feeling of belonging.

         The 4th row: this row supports only the final, top row. It is the feelings of joy and happiness which fill it. One would represent this by spending some leisure time in between work hours to enjoy themselves. It is the row that represents the feeling of content.

         The top row: this row is supposed to represent self-actualization, of sorts. In essence, once this row is fulfilled, one is able to fully understand their mental state better than any other because they spent time understanding themselves while they were put under different situations. Achieving a positive outcome in these stressful situations can cause this row to be fulfilled. For example, killing a dragon, marring a princess, and inheriting the kingdom would fulfill the human's top row. It is the row that represents the feeling of accomplishment.

         The debated row: there is another row which is supposed to represent self-transcendence. , it is the spiritual achievement of having been enlightened and reaching Nirvana (not the band, unfortunately). It’s a cool concept, (look it up!) But I won’t elaborate because deviates from the mission of this post.



THE APPLICATIONS:

         This pyramid of rows is an interesting component. I am not a coder by any means, but I think it could be a way of upgrading the food bar.  Sections of the pyramid would only be ‘unlockable’ at certain ages. It doesn’t make sense that a child wishes to seek spiritual release from the real world through the debated row. Only at the coming of age would one’s character have full access to the pyramid, assuming they can provide for the lower rungs. First of all, as an adult, the food bar would be decreased. People would starve quicker. They would therefore be enticed to upgrade it to the full 20 (or more) bars. The following is only an example of how I think the system should work and nothing more. Thus, it is open to any and all suggestions.

         “You are born to Eve. You feel alive as she runs across country with you in her arms. She finally stumbles upon a farm already set up for her kind by a small civilization long gone. She simply grabs the water pouches to water the seeds planted eons ago. She feeds you the seasons’ harvests until you are old enough to help run the water. The fields inspire in your young age a sense of security: next year, there will be food (food bars added). Eve starts a fire and settles you right close to the flames. You feel sleepy and nap or otherwise occasional pangs of hunger waken your young body (food bars added). Your brother is born 8 years after you, and you two bond together over the fire (food bars added). Eve stumbles upon a dead mason, his cart loaded with tools and resources of his trade. Immediately upon her return, Eve sets up the foundations of a house and small bakery, which you man as your brother scavenges food. Finally, years after your coming of age, the community you’ve built up is able to accommodate more settlers and you can relax as there is less work load on you (food bars added). Decades have passed. As your mother’s just died upon your 18th birthday, the role of matriarch was passed on to you. So while you stare upon your bustling town, the golden crown gives you the sense of achievement no other award could’ve (food bars added). Upon your death bed, Jesus visits you and grants you immortality. “

         The pyramid itself would be very hard to scale, but rewards would be worth it. That last bit was just a joke, but the rest was a nice little story to sway the romantics and the RP’s in us. Here is a more technical layout of what I have in mind. Again, you all can change and edit this as you find fit.

The top row will give you the most reward (7 food bars) if you accomplish the following:
         -Pick a large amount of vegetation.
         -Hunt a large amount of game or kill a couple bears.
         -Bake a decent amount of pottery, forge a decent amount of steel tools, or conjure many pies.
         -Wear the golden crown your village has bestowed upon you as chief matriarch/patriarch.
The 4th row will give you the second most reward (5 food bars) if you accomplish the following:
         -Never type profane words for the majority of your life’s entire oratory.
         -Sacrifice your food, clothing, or other resources a decent amount of times for a player’s benefit. 
         -Rarely get the starving notification in the first couple decades of your life.
The middle row will give you a moderate reward (3 food) if you accomplish the following:
         -Spend a few years working with the same person.
         -Do not evoke profanity from another player.
         -Evoke positive words from another player.
         -Accomplish 1/3 of one of the first row’s goals before a certain, young adult age.
The 2nd row will give you a smaller reward (2 food) if you accomplish the following:
         -Lay down a tilled plot of land for the first time, ensuring a crop for the harvesting season.
         -Show your master your first apprentice’s steel ingot, pie, or whatever.
         -Ensure the progeny by feeding couple wailing children.
The first row will give you only 1 food for not dying until 10 years old. Then, your food will not increase unless you work. 



THE REASONING:

         This game is very innovative because it’s one of those games that makes the player think philosophically about things. Thus, it makes sense to give players a reason to be good and work hard, just like in real life. The brain releases dopamine as rewards for tasks well done, like arduous workouts, acquisition of excellent food, or cuddling with wonderful people. Additionally, this would help deter killers. In this pyramid, one could add slides back down to the bottom for failing at tasks, like making doors useless by placing adobe ovens in them, killing humans, depleting ponds and rabbit holes, killing crops, etc. Also, if a troll is focused on messing with the village, they’ll spend less time preparing and more time running to the farm fields. Upon this discovery, it could be in the villagers’ interests to banish or execute the troll because he was not being productive.



THE SHORTCOMINGS:

         This does not eliminate the issue of trolls, but it would curb it. There are murderers in real life, and I find this to be a simulator of society from a philosophical point of view.
         
         This would increase specialization of labour. This is both good and bad. If the last farmer dies, people are less likely to go farm because they are attempting to go in whichever field they were destined by the pyramid’s tree. Plus, travelers would not benefit well from this tree because they would be a more like a jack of all trades. They would spend less time specializing and more time ensuring food, milkweed, progeny, and essentially everything. To contract that, I must state that this is just like what human society did. There were those who settled and specialized and those who did not. Those who settled were able to afford greater luxuries, such as pies. Those who did not could only eat berries and maybe, once in a while, a cooked animal.



THE CONCLUSION:

         This system is NOT a solution to the griefing problem. It is NOT a game fix. It is, instead something to capitalize on these issues and make the game more realistic.

#16 Re: Main Forum » This Will Stop Griefers (The Evolution of Trust) » 2018-03-27 22:57:47

Well... there was an attempt. But WE DONT NEGOTIATE WITH TERRORISTS seems to be the consensus.

#17 Re: Main Forum » Make knifes for everyone. » 2018-03-27 22:54:34

Yeah. this whole issues kinda mirrors the gun violence in america. Do we ban knives or do we give everybody knives? THe biggest difference is that this is just a video game, so killing a griefer isn't as bad as killing a mentally unstable kid.

#18 Re: Main Forum » Facebook Group » 2018-03-27 22:43:32

Your user name is bad back? You use FB instead of Discord? You must be one of the older generations. Sir, can you teach me how to craft a cash cash money?

#19 Re: Main Forum » Favorite moments » 2018-03-26 19:39:15

teanah wrote:

A short life full of drama and sadness.

I was born into a well resourced village. My mom held me by the fire while my aged grandma was giving her farewell speech.

Grandma gave me her shoes and hat, my mother got her backpack.  She reminded us there were plenty of carrots and to be sure to survive so the next generation could be born. "Be Careful" she said.

I said "bye" "gma" "Sad"

She turned into a pile of bones. My mother wailed "Nooooooooo"

And then we were both eaten by a hungry grizzly bear.


In my next life, when I was a baby my sister stood beside me and typed "hugs". It was the sweetest thing I've seen anyone do in game. I love the roll playing aspect so much.

I had a mother in one of my life's who did that! Same person?!

#20 Re: Main Forum » Future Technology Development and Ideas for v69 and v70 OHOL [Ideas] » 2018-03-26 18:46:25

B

Not sure if there are plan for this, but it be cool to have a map. This way, we can organize villages together and have them support on another.

Thexus wrote:

P
hidable name tags

we still hate you, bonerparte

Having a way to differentiate other than skin would be useful. Maybe a randomly generated name like in banished.

#21 Re: Main Forum » To those saying the game is "over" because griefers » 2018-03-26 18:44:39

Keks. He's right, everyone. I've only rarely seen murders.

#22 Re: Main Forum » A cool, weird, and maybe harmless bug? » 2018-03-26 17:44:35

I know how money and art works. I'm saying that money can't apply to this game for the moment. So using Renaissance and medieval examples are automatically invalid. Additionally, it's not what this thread is about.

#23 Re: Main Forum » A cool, weird, and maybe harmless bug? » 2018-03-26 16:18:35

aPlanetaryCitizen wrote:
Eannatum wrote:

Religion is what inspired art.

well, I think religion is what COMMISSIONED art, so technically money inspired art. mostly.

I bet Michelangelo would have happily painted the sistine chapel with thousands of dicks, if paid well enough! Sure, there are cases in which true belief of the artist inspired his art but mostly in more recent times or way in the past I think... Not in the middle ages


But... We're still in cave age. Not medieval. If you look at cave art, you'll see that they paint animals and shamans (animals were the personification of prehistoric gods) so no. Money didn't inspire art originally. Religion did. We don't even have a barter system in the game. Y u speak money?

#24 Re: Main Forum » Is the game over ? » 2018-03-26 12:19:52

Dagar wrote:
Eannatum wrote:

Plus, it really models the real world where there are people who do things for the greater good, people who do things for themselves, and people who do things for the devil.

What? Do you really think there are people that "do things for the devil" in real life? In my experience, every person thinks he/she is a good one, or at least does something unpleasant but necessary in the current situation. People that do evil stuff just because are comic book characters.
The thing you don't see is that we only have this one real life, whereas in the game we can be reborn however often we like, so it is not the same to waste your one real life vs. one or more of the ingame lives you have. Which is also the main problem all of the multi player competitive survival games out there have.

Kony, Hitler, Stalin, Nero, Ted Bundy, Ponzi, Al Capone, and many more!

#25 Re: Main Forum » Missed Connections » 2018-03-26 12:12:55

I... I killed a young girl... I didn't... It wasn't meant to be done... It... I'm so sorry!! I can never forgive myself! It was my first day as a hunter! I didn't know we could shoot people. Deservedly, i was executed by the murder weapon.

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