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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-25 23:57:56

My response was to kinrany who said entertainment is useful and practical. Sure its fun, and it IS a game, but the point of this thread was to talk about whats efficient and whats not surrounding building. Entertainment isnt efficient or even an asset in terms of survival. Its often wasteful and distracting, used to get you killed a lot in game. Though personally i think it adds some much needed character.

My point was that IRL entertainment is not an exception: everything people do, they do for a reason. So I disagree that rooms don't need to be practical.

#2 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-22 11:57:20

Eve Troll wrote:

This is true. Buts just like real life, some of the most cherished things are often the most impractical. Whats practical about painting, sculpture, jewelry, music, games, film, etc. Yet they are what gives life character and beauty.

Most of these are entertainment and/or education, so they're useful and practical

#3 Re: Main Forum » Coming soon: get reborn to your descendants after living to old age » 2020-12-03 21:08:19

Reminds me of the old suggestion to isolate all families and to only let one spawn once in each family, plus once for each child.

That way having children would be the only way to come back and continue your project later.

#4 Re: Main Forum » Another report from the road (again, again) » 2020-11-28 15:12:11

jasonrohrer wrote:

The community of liberty-loving people in the area is extremely vibrant.  Lots of other no-school kids for our kids to interact with.  Lots of community gatherings and activities.  I might need to brush up on cryptocurrency, but it definitely feels like "finding one's people."

And the SKIES.  My goodness, I had forgotten how beautiful tumultuous, partly-cloudy skies can be.  We have mostly solid blue skies in Davis, California.  But here, the sky looks different literally every day.  So many scenes where "heavenly" sun rays are piercing through and shining down in dazzling arrays, with such a wide dynamic range.  And the sunsets.  Even on a cloudy or rainy day, it seems to partly clear up by sunset, providing a textured multi-scape for the setting sun to color.  We were expecting it to be "gloomy" here, but so far, we've had at least some bright sunshine every single day.  It was pouring yesterday, until sunset, and this morning I have a bright sunrise shining through my window.

They also seem to enforce their laws against victim-producing crimes here (instead of catch-and-release), and they aren't taxing and regulating their economy into the ground (almost every business has a "we're hiring" sign in the window, and teenagers can actually find jobs here, unlike Davis, where literally no teenagers worked, because every business was barely afloat with a skeleton crew of employees).  And they're actually sheltering the homeless here, and then forcing the ones who don't want shelter to pack up an leave public spaces (I don't know what the best solution is, but long-term camping on the public sidewalks is probably not it).

Sounds fantastic :)

#5 Re: News » Update: Sports Car » 2020-09-19 12:59:33

An interesting update, I wonder how much time it'll take to stage the first race

#6 Re: Main Forum » Since we are lately talking so much about neural networks.... » 2020-09-14 20:58:10

This world being a simulation wouldn't mean that we're AI. We'd still be people, just people made of simulated atoms.

#7 Re: Main Forum » The Work Table! » 2020-09-12 15:58:16

I mean, if the Newcomen is consuming too much water, the obvious solution is to make it consume less, not add a whole separate recipe that does the same thing but cheaper.

#8 Re: Main Forum » Project December is out now » 2020-09-06 21:55:32

So uh, is it a preconfigured GPT-3?

#9 Re: Main Forum » Jason, pls redeem me » 2020-07-19 17:53:48

Gogo wrote:

Thx. Ugly language are my kind of jokes.

Um, it sounds like you understand that you got banned for this behavior, but you don't want to change it...

#10 Re: Main Forum » Zig zag preview » 2020-07-08 15:50:55

Even though they’re super good I’m seeing people struggle with how long farms have to be for sprinklers to be super efficient and this is just amazing for compatibility

Having technology that forces these kinds of weird layouts might actually be a good thing, I think. It's more interesting for the village to look more like a bunch of tetris blocks and less like an unordered pile of workstations.

Having weirdly shaped things would also require supporting infrastructure. Like a road along the pipe.

#11 Re: Main Forum » Worse than berrymunchers: Engine enthusiasts » 2020-07-06 00:37:31

It's a game, it shouldn't be necessary to go through training before playing.

#12 Re: Main Forum » First wisps of new content... » 2020-06-21 19:14:34

Combinatorial explosion is your friend, Jason tongue

I'm not sure the players can actually handle having 10000 entirely unique objects with their own unique rules.

#13 Re: Main Forum » The worst idea ever A way to communicate with our creator... » 2020-06-21 19:08:56

Yes please!

It could also be a public board instead of Jason's inbox.

In fact, abolish the suggestions subreddit and require all suggestions to be made this way!

#14 Re: Main Forum » Taking a vacation this week » 2020-06-06 01:46:28

Does this mean we will be getting double the content next update?

Sure, bear caves will spawn three bears! You're welcome :^)

#15 Re: Main Forum » Interesting experience tried to get rid of an evil leader » 2020-06-04 19:50:05

Oh, so by default everyone is in the same flat hierarchy with one leader?

#16 Re: Main Forum » Interesting experience tried to get rid of an evil leader » 2020-06-04 16:57:55

You shouldn't try to recruit random villagers. You should recruit those who follow the dictator directly and have many followers of their own.

I think that's usually old women and people with titles, but I haven't played since January and might have missed something important :0

#17 Re: Main Forum » Idea — Road making vehicle » 2020-05-23 13:03:47

Is laying stones really the hard part? You could ask for a bulldozer instead

#18 Re: Main Forum » Some thoughts to the new posse - leadership update and war » 2020-05-09 17:00:40

You don't need most to change who they follow, only their leaders.

#19 Re: Main Forum » Some thoughts to the new posse - leadership update and war » 2020-05-09 16:40:38

Perhaps genetic fitness should be observable to other players. This way experienced players will have easier time persuading others to follow them.

#20 Re: Main Forum » Big change incoming: animal attacks can happen on non-empty tiles » 2020-03-25 20:42:36

jasonrohrer wrote:

A wearable quiver that you can click with the bow in hand to reload....

Backpacks work well enough as quivers. What's missing is the ability to "craft" without having an empty tile on the ground. Having a secondary hand is still the obvious solution!

The question is, how does one represent one primary and one secondary hand in a game with no inventory slot UI?

#21 Re: Main Forum » THIS should have been included in the OHOL game trailer on Steam » 2020-03-16 18:37:24

jasonrohrer wrote:

Yes, it became very clearly to me, shortly after the game was launched, that "climbing the tech tree" was never going to be the main, interesting thing for players in this game, no matter how big I made the tech tree.

For me this was never something to look forward to. The reason it was exciting to think about tons of content is that the number of possible interactions between things grows quadratically.

That is, I was looking forward to see unique cultures with unique tech stacks caused by unique circumstances.

#23 Re: Main Forum » Ebony and Ivory - A solution for racial harmony » 2020-02-28 22:59:32

Improvement in culture war ammunition stockpiles, you mean

#24 Main Forum » Worktable » 2020-02-27 14:42:53

Kinrany
Replies: 3

Makes it easier to store and use tools in a workshop. Helps maintain order.


A worktable can store one item. Crafting with a worktable is the same as crafting with the item inside, but reversed.

For example, consider a hatchet. You can use it on a straight shaft to make kindling:

HATCHET + STRAIGHT SHAFT = HATCHET + KINDLING

With a worktable you can use a straight shaft on the hatchet instead:

STRAIGHT SHAFT + WORKTABLE(HATCHET) = KINDLING + WORKTABLE(HATCHET)

The result is the same, but sometimes it's convenient to let the tool stay in one place.


1. Stationary, can't be taken.
2. Impassable, people won't stand on top of it.
3. Contains one item. Right click to put an item inside or take it out.
4. When the worktable is occupied, left clicking the item applies the item in hand in reverse: the item in hand becomes the second ingredient in the recipe, and the item on the worktable becomes the first ingredient.
5. When the worktable is empty, left clicking applies the item to the worktable itself. Can be used for deconstructing the table.

#25 Re: Main Forum » Problem with current Property Fence mechanics » 2020-02-27 14:23:29

It also helps that there are barely any tools used in more than one process.

Plates and bowls are the main exception. They're very general purpose and needed in large numbers. As a result smiths and bakers constantly steal them from each other.

Edit: inspired by this thread - worktables that let you use tools without picking them up https://onehouronelife.com/forums/viewt … ?pid=89954

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