 | | Recommended | by Harx 4.0 hours on record |
| | Posted 7.7 years ago | Last Played 6.8 years ago |
Central problem of one life is this: alone it's too hard, together it's too easy. Or at least, I assume this is what Jason has been tinkering with the whole time. And I understand that it must have been so incredibly difficult to get that right. But as it stands, there just has to be a better way to make the game 'hard' than a weird scarcity of food and intense hunger all the time. There is no way to spend time trying to work out how to build things. You hover around a gooseberry bush until it runs out, and then do a mad dash to the next one. You roll the dice, and hope that you don't have a baby between gooseberry bushes or your chances of survival plummet. I'm just, not sure that that is a game.
In my humble opinion, Jason makes incredible experiences and has insane levels of creativity and I'm glad that there is someone out there doing it. He's the Wes Anderson of game design. But this is Moonrise Kingdom.
(I'm still recommending it because anything this original should not be sneered at from across the internet) |
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