 | Recommended | by Prometheus 17.0 hours on record |
| Posted 7.4 years ago | Last Played 7.4 years ago |
This 'game' stirs many feelings. Every time I am born to a loving mother, I feel connection. Every time I am abandoned or ignored, I am hurt, but resolve to do better. Every time I see a Roanoke colony I am hit by wonder and despair. Every time I'm born into a relative metropolis, I wonder and awe at what some people, principles, and ideas can accomplish. I am shocked and overwhelmed and overjoyed to have children - yet I know I am not good enough for them, that we likely won't survive. I have felt the weight of my ancestors, the responsibility to carry on their work, their traditions, their loving care. I took one child to see the grave of my mother, their grandmother. I have never felt so much the part of something in a 'game'. I have been delighted and intimidated and invigorated by the challenge of a wise parent - "Oldest child, go find water and farm", or "Care for your brother.", or the ominous "You must make arrows. I can't believe what a total world One Hour One Life has created. This is not simple survival, it's societal. It's bigger than any one person, and yet it hangs on every person. Each life is so short, most very, yet I keep coming back to catch a fleeting glimpse and take part in OHOL-humanity's shared struggle. This is something. This is something big. Just amazing.
UPDATE: Just had my longest lonely life of 55 years after being abandoned about 5 times in a row. I can't decide if being born to an indifferent world or to indifferent parents is worse. It certainly makes me appreciate parents and communities who try. I learned how to hunt, and mostly how to farm. For the first time, I wore clothes. The difficulty makes surviving an achievement, and thriving a lofty goal. Raising children in the middle of that, to give them a better life than you had.... that's something few other games or experiences can offer, outside of actual parenthood.
* FEATURE REQUEST* Would love the ability to name children, whether manually or through some random generation. I get attached, and it might help some unwilling parents form more of an attachment. UPDATE - love the familial relation on mouseover!
Li ved my whole 60-year life in one village. Gathered water, then seeds, then rabbits, then water, farmed. Passed my clothes on...the ones I'd inherited from someone. They took me and my mother in. No relation at all. Just people busy being born and living, trying to build up. Who knows which of us "saved the village", it doesn't matter...we all did. We're all saving the world, one action at a time. I can't believe how intensely this "game" makes me feel.
UPDATE: I'm so happy to see the naming feature. I've put about 7 hours into the game so far, and I'm avoiding spoilers, so I'm trying to learn in-game. I'm totally clueless as to the tech tree, because time is so fleeting. We can see what can be made from an item, but not how the item itself was made. I'd like to be able to write down recipes for inventions, or to learn by watching, like if you see someone make an object, then you can see a "made from" when you pick it up.
Update: Starting to see the many possibilities of this. I've spent lives as a baker, a potter, a farmer, a gatherer, a mother. I've died surrounded by my children and grandchildren who never knew the struggle against starvation that I did. Some of them had clothes! And dishes! One was a smith. Another was a farmer. Still another was a wet nurse. Except for raw solo survival, all of these experiences require other people, depend on their effort and cooperation, and have their stories woven in. We're all playing parts in each other's lives and stories. The time I spent taking refuge in the hollowed out remains of a huge bustling city stays with me. The great-great...childr en of those workers were covered in clothes, riding horses, and lazily eating pies. I experimented with forging steel, but there was no need, no pressure. We were made lazy, some murderous, by lives of inherited leisure. There's no "end" game, just a different life where the absence of pressure is itself a kind of pressure. |
|
|
|