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Recommendedby wondible
1,140.3 hour on record
Posted 6.7 years agoLast Played 3.0 years ago

(After two days playing)

Game is an amazing reflection on the start of society (and perhaps later it's development) Sometimes it is a harsh reflection - "birth control" often means leaving a baby to starve because you can't support any more people.

Getti ng started is brutal - you often go through several lives until you get a stable enough situation to start trying some crafting out. I like being able to explore the world and figure how to build up, but I usually find very little time to try things between looking for food. I learned how to make fire from watching some streams, and I still have not made all the tools from scratch myself. The world can also be unforgiving - it is easy for an unwitting player to destroy natural resources. This, however creates an interesting effect - players much teach the next generation how to maintain a sustainable world.

The UI is a bit of a train wreck. Not entirely bad - I appreciate a simple UI to interface with a complex crafting system - last thing you want is "did not press the right button". However, I am constantly saying "wrong button" as I pick up a basket instead of putting something in it, or vice versa, and frequently pick up things by accident trying to move around, especially from the large tree hitboxes. I have died and seen several players die of starvation because they cannot pick up food (or put something down in order to pick up food). Not unlike Subnautica's two-button interface, where players constantly drop things instead of using them, or eat rotten fruit instead of planting it.

Overall though, I am slowly learning, and I have seen a lot of things I don't know how to make or use. I can seen continuing to explore these worlds for a long time, and see how they evolve with and without me.
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