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Recommendedby amelie
85.3 hours on record
Posted 6.1 years agoLast Played 4.8 years ago

I give standing ovation to Jason for implementing basic human psychology so successfully in a game, solving the cooperation problems that games like don't starve suffered from.

First, by making the game duration limited, he makes sure that people don't take it too seriously or develop feelings of ownership which increases the problems between new and old players in a server. In OHOL even if there are non-cooperative people, you know you will just start fresh in less than a minute, which makes the experience lighter.

Secondly, by making players dependent on each other, he stimulates cooperation naturally, as IRL. A baby is dependent on the mother and vice-versa. And we are all dependent on each other for this game to develop further.

This game is everything I have ever dreamt of in a game and I am excited to see it's development in the future. Well done.
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