| Not Recommended | by SparkleTwinkle 239.4 hours on record |
| Posted 6.5 years ago | Last Played 5.5 years ago |
"All things run out", including my positive feelings for the game. Learning is hard. Teaching is hard. In the name of "decay" simple mundane tasks that were easy to teach have become complex. Trying to make things realistic and decay and expire has just caused no one to use these once crucial things. Clothes rot and milkweed no longer respawns, soil runs out. Even if you live a bountiful life and leave a great legacy, you know your descendants will live in a settlement filled with broken dilapidated structures, naked, murdering each other for carrot seeds, while the last compost runs out.
Coordination and communication is far too difficult in a game that values passing on knowledge and legacy. Large settlements are often the efforts of a coordinated few with voice chat. The average player has no time, ability, or guidance to dream of the big town building that used to occur-
- and why would they? It will all just fall apart. why make boxes and baskets when they rot faster then their material regrows, if at all? Why use fences and boxes to pen sheep when they rot? Why bother with horses if the boxes, carts, and fences we store them on rot? Only in a perfectly coordinated society where some logistical manager is overseeing an entire town with strict jobs and roles can the townbuilding grandeur return to this game. And it's too damn frustrating to try and get things to that point with how limited and basic communication is.
The updates that were supposed to bring us advancement through technology have only regressed us back into cavemen huddling around hardened dirt plots waiting for popping corn and worms. The change to wells is also a major blow to the ability of towns to expand. Clutter, Entropy, and disorder is stronger then ever in the game, it's downright frustrating. I hope you're happy Jason. |
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