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a multiplayer game of parenting and civilization building

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#201 Re: Main Forum » Stupid kids. » 2018-05-09 02:53:48

Yeah, I always ask them if they are new and they almost always say no, then most die right away. Some times when I am free to talk to them more, I ask them about specific jobs and that seems more accurate. If a person isn't new I some times ask if they are a pro, and most do say no to that.

#202 Re: Main Forum » when do you keep kids? and when do you abandon them? » 2018-05-09 02:37:55

If they randomly run off, I don't try that hard to catch them, though I do give some leeway if they are just looking around. Otherwise I keep them all, unless there is so little food that keeping them is basically guarantees to kill all all my other children. If I have too many, and there is stuff in the wilds, I will usually run out and find food there and raise the child until they are a bit older. But if that isn't an option then there isn't much you can do.

#203 Re: Main Forum » Where did the coordinates go? » 2018-05-07 23:28:41

It is a shame that you can't ever end up being reborn to your child, as that was always kind of interesting when it randomly happened now and then. Though it is probably a good change, since it does stop several other issues. Like people respawning same spot to grief people, or to get revenge, stops a boy from killing themself in an attempt to respawn in same spot as a boy, and hinders baby suicide in general. So it does a lot of good for the slight negative of missing out on the random interesting situation where you meet someone from the previous life.

On the bright side, there is the possibility of being respawned in a town more often if it is successful and has multiple families living in it.

#204 Re: Main Forum » Trying to play "the right way". » 2018-05-07 19:44:07

That is why you teach the children, so there is more good people. If you don't teach the children anything, you can't expect much from them but for being a bunch of newbies.

#205 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-07 16:57:40

pein wrote:

by picking me up you already wasted my time, so need to give a brief about things i cant possibly know, a task you need to help and guarantee that i got a slight chance to have some food always. raising me to age 3-4 and letting me stave pisses me off more

Well if you make it to four, you at least have a chance to pick things up so you can survive. Since you don't starve instantly, there is even a chance to survive at age 3 alone. I have had a mother sacrifice herself to raise me to age 3 before, and I ended up surviving to old age by myself in the wilderness. It is possible to survive even younger if you find someone else who can feed you.

#206 Re: Main Forum » Trying to play "the right way". » 2018-05-07 16:51:32

You actually need to be pretty skilled and proactive to keep something going. That means you have to go around telling everyone to leave carrots to seed and setting a place for them to seed, long before there is a seed issue. In a famine you also have to run out and collect food and bring it back for others. You need to feed yourself and at least two or three other people. Which helps them survive, but also prevents them from eating seed carrots, because they will definitely do that if you don't bring them food. You also want to make the farms as large as possible, so when half the land goes unplanted, there is still enough producing food you wont all starve.

As for kids dying, that happens all the time. That is why you have like 6 or 7 children, so that two or three may live. With children it helps to be proactive as well, and for example tell all the children where berry bushes and cactus are for emergency food. Many will not listen but it might save those who do if something happens with the farm.

#207 Re: Main Forum » Townspeople are too aggressive » 2018-05-05 15:22:25

I generally don't really kill people, but if someone chases you that is a different story. It is self defense, make a bow and take them out. Not only for your protection but for everyone else in the area too.

Crow wrote:

Hard to tell if it's griefing or just stupidity.

A lot of time it is desperation. People let them self get really hungry and they are about to die so they grab the nearest piece of food they can find, which may be a carrot out of the ground. That is why it happens more and more when things get bad. The less food there is, the more likely they are to eat the seed carrots.

Often times you might be better off to run out and get some food and put it around the farm, rather than sitting there telling people not to pick the seed carrots. Because if there is food there, they might eat that instead. I would say 95% of the people if they are going to die, will eat the seed row. They are not going to die to prevent. Which is why you need other food there to give them a different option.

Smart players, thinking long term wont wait until the last moment to get food, and they will take more risks in finding wild food. Though even them might pick the carrots if they get taken off guard and know they can't reach wild food in time to survive.

#208 Re: Main Forum » Bamboozled » 2018-05-05 15:11:15

If I see someone with a bow or knife in hand, I always step back and put some space between us, even if I mostly trust them. To some degree you have to trust people some what, otherwise it is difficult to do stuff. Ideally, you want to get to know everyone around.

If they are working hard they are probably not a killer.

#209 Re: News » Update: A Message for the Future » 2018-05-04 16:25:11

It takes way too many skewers. You should be able to break a skewer in half and get two letters each.

#210 Fixed Bugs » Creating water from letters » 2018-05-04 07:19:07

Lily
Replies: 1

So I noticed when I was making the bendy letters, you use clay bowl and the bowl fills with water when making a U and a C. It isn't that practical but your actually creating water out of no where.

#211 Re: Main Forum » [Disc] Biomes that you suggest » 2018-05-03 16:07:37

YAHG wrote:

I think having larger biomes, like 10-20 times larger would help a lot as well, as it is the camps are using mixes of all of them getting the best of everything, would be cooler if the biomes were more different so we could have reasons for trading.

The problem is that they are random, and some times there are massive ones already. I have occasionally seen ones were you can be an adult with max hunger boxes, and you would starve to death before you can run from one side to the other. In fact the largest, you might starve twice before you can run across it. I have also seen them where they are like one tile.

#212 Re: Main Forum » The Solars lineage Protector betrayed » 2018-05-03 16:02:41

My first impression is that they were probably joking, because if they actually wanted to have a ton of kids and screw everyone over, they probably wouldn't tell everyone about it. Though I would probably watch them for a bit to see what they are doing. If they are working, I wouldn't take it too seriously. If they are sitting next to the fire raising a bunch of children, then I might be.

#213 Re: Main Forum » Slow initial loading » 2018-05-03 15:57:43

That always annoys me as well. Even though it isn't long enough for me to have anyone die, it is significantly longer than the next loads. Since the next loads are much faster, it seems like the longer load time isn't because of your location(otherwise it should be long all the time) but probably from loading all the game features and stuff. Which means, there is no reason you can't preload the game and then spawn and load the location based stuff.

#214 Re: Main Forum » [Disc] Biomes that you suggest » 2018-05-03 15:54:01

We don't need anything like a toxic area that kills people. Luckily it requires new game mechanics that are really different form what we have so it seems pretty unlikely anyway. The more normal ones with different animals and plants are cool though, we can always use more of those.

#215 Re: Main Forum » 45 Second Pregnancy View to Prevent Suicides and Abandonment » 2018-05-03 07:17:40

Personally I like this idea solely because once you get the first sign of being pregnant you can actually take some step to finish what you are doing and get to an okay location. Currently, if you are in the wilderness with a basket you either have to ditch the basket or ditch the baby, or kind of manage both and perhaps risk starving to death.

#216 Re: Main Forum » Beer » 2018-05-03 05:54:06

Making clay mugs wouldn't be a problem, just another whack with stone.

#217 Re: Main Forum » Trust Dilemma - aka Mariano was not the griefer, killer was. » 2018-05-03 05:44:50

I usually try to confirm who the griefer/murder is by either seeing them kill someone and catching their name, or if they don't run I ask the other people around why they killed the person. I don't really trust the murderer but if there are people around, they should know something.

#218 Re: Main Forum » Trust Dilemma - aka Mariano was not the griefer, killer was. » 2018-05-03 01:07:48

One problem I have noticed is that since there is only like four versions of characters for each gender, there tends to be a lot of people who all look alike. I have had people chase after me before, because I looked like someone else, and I seen people kill someone or something and then no one could tell who it was because so many people look alike.

#219 Re: Main Forum » Thoughts on nerfing deserts » 2018-05-01 17:25:39

That is funny, since I built a farm in a snow biome the other day. It was one of those weird overlap areas, it was all snow but had a ton of ponds in it, so was ideal for setting up a farm.

Desert towns are legit though if you cactus farm. Though since you have no control over cactus at the moment and can't plant, I wouldn't really call it unbalanced or anything. I wouldn't live in one just for the temperature, even if it can  be nice some times.

#220 Re: Main Forum » Tule Decay? » 2018-05-01 17:17:17

breezeknight wrote:
Lily wrote:

According to this website: https://kazetsukai.github.io/onetech/#404/Wild-Carrot , which has always been accurate as far as I can tell, carrot seeds don't respawn once picked. So if that is the case, as long as you pick the seed before digging it up, you are not doing any harm.

where does it say anything about the respawn rate ?

It doesn't, which suggests it doesn't respawn.

So for example, this one: https://kazetsukai.github.io/onetech/#7 … rel-Cactus , shows an empty cactus plus 5 minutes give a flowering cactus, and a flowering cactus plus 5 minutes give fruit. So you would expect to see wild carrot without seed plus X minutes gives wild carrot with seed. Since it doesn't that suggest it never respawns. It could be an oversight, but most of the items there are pretty accurate and update to date, so since it doesn't give a respawn time for seeds, I don't think they respawn.

#221 Re: Main Forum » Thoughts on nerfing deserts » 2018-05-01 15:50:35

I don't think it is a huge problem, since it basically requires you to stand there and do nothing. If you take the time to find the ideal location, and then just sit there doing nothing, it shouldn't be an issue that you don't get hungry as quickly. It does semi negate fires, but fires are also used for a lot of other stuff besides warmth, so it isn't a big deal.

#222 Re: Main Forum » Tule Decay? » 2018-05-01 15:37:13

According to this website: https://kazetsukai.github.io/onetech/#404/Wild-Carrot , which has always been accurate as far as I can tell, carrot seeds don't respawn once picked. So if that is the case, as long as you pick the seed before digging it up, you are not doing any harm.

#223 Re: Main Forum » The role of males in the game » 2018-05-01 02:03:53

Seeing as how it is pretty normal to have around 8 children on average, you can't really punish people if some die. If the average female had a sane amount of children, then that would be one thing, but how do you keep 8, 10, or even some times 12 children alive?

Also since Eve have a child 90% of the time within the first 5 seconds of game play, if something happens to that one and we punish them by not allowing them to eat or something, then you can literally start the game as an Eve unable to eat.

#224 Re: Main Forum » 3~4 babies at a time? PLZ hope my feeling is wrong. » 2018-04-30 23:22:49

You always have a mom, so it is definitely the loading screen issue. It often takes up to 5 seconds for me to load the game the first time playing and you spawn instantly. So in 5 seconds the mother can definitely run off the screen. In fact, if she is currently running she can be off the screen in like 2 seconds and you will never see her.

#225 Re: Main Forum » Jason: Griefing should be a main priority » 2018-04-30 22:40:22

I feel like killing yourself over and over is a big part of the issue. Because if they don't baby suicide a bunch, the chances of being born in the same town three times in a row are extremely low.

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