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a multiplayer game of parenting and civilization building

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#326 Re: Main Forum » Rattle Snakes » 2018-04-12 15:37:28

Joriom wrote:

Snakes are problematic only if you're careless.

Well that is often for some people. They are small and if it is hiding between a tree and you run by, there is a decent chance you don't see it. After all people do the same thing with wolves and wolves are much larger.

Personally, when I see these animals I try to kill them all so my children don't end up dying by accident.

#327 Re: Main Forum » Rattle Snakes » 2018-04-12 04:51:45

That is a good point, rattlesnakes should rattle!

#328 Re: Main Forum » 1 0 0 G E N E R A T I O N S R E A C H E D » 2018-04-12 04:50:24

jord1990 wrote:
Lily wrote:

I am not too upset about it, but it is definitely cheating to use voice chat. I am sure Jason doesn't care too much, because it is basically a harmless form of cheating. They are basically only cheating themselves by making the game way easier than it is meant to be. Which is probably why they got bored fairly quickly.

Wait. did you say that is why we got bored fairly quickly? You do realise setting this record did take more than 40 hours in a row right?

I mean if you wanna keep going after going for that long with 5-6 hour sleep break in between and push ot further to 200 be my guest big_smile

Yeah but one person doesn't have to go 40 hours in a row hehe. If they were doing it the normal way rather than relying on voice chat and a specific group of people, you wouldn't need to rely on the same people over and over for hours on end.

#329 Re: Main Forum » 1 0 0 G E N E R A T I O N S R E A C H E D » 2018-04-12 01:23:46

I am not too upset about it, but it is definitely cheating to use voice chat. I am sure Jason doesn't care too much, because it is basically a harmless form of cheating. They are basically only cheating themselves by making the game way easier than it is meant to be. Which is probably why they got bored fairly quickly.

#330 Re: Main Forum » 1 0 0 G E N E R A T I O N S R E A C H E D » 2018-04-11 20:51:21

Zwilnik wrote:

It’s an open game where the author releases the source code for you to do what you want with it and has stated that he doesn’t want rules. So there’s not really a lot that truly qualifies as cheating.

Well of course no one cares if you play on a custom server, can do anything then. Though the main server is for the normal, default game. Using voice chat on the main server, is pretty much cheating. There is no consequences for it, kind of like using cheat codes in a single player game. It is still cheating however.

#331 Re: Main Forum » 1 0 0 G E N E R A T I O N S R E A C H E D » 2018-04-11 20:25:43

bread_lord wrote:

Since the game's creator has never expressed opposition to voice chat, it then falls to players to define what is and is not within the spirit of the game and, of course, it is unlikely everyone will agree (for instance, to a purist, all forms of external communication violate the spirit of the game -- including these forums).

There is an entire game mechanic based around limiting speech, and having older characters communicating better than younger ones. There is no way an honest person can say that using voice chat doesn't violate the spirit of the game.

All the other stuff, playing with friends, killing people outside of your group, coming up with a plan prior to playing the game, all those are in a grey area and can reasonably be debated. Some will agree, some will disagree. However the chat system is a core mechanic. Clearly going around it is cheating and violates the spirit of the game. You are not going to get banned for it or anything, but if definitely cheapens the game and devalues the achievement.

#332 Re: Main Forum » 1 0 0 G E N E R A T I O N S R E A C H E D » 2018-04-11 16:38:37

I definitely see that as cheating at the game, since the game is designed specifically to limit how much you can speak as a key game feature and they were using voice chat. I know they probably don't care if they cheat, but it isn't much different than playing on a sever where berries respawn every 2 seconds then saying you never starved.

#333 Re: Main Forum » Proactive Family Spreading. » 2018-04-11 04:23:23

I wonder how well this actually works. Theoretically the idea of splitting off and creating new cities and stuff is very good. However, since there is a limited number of people per server and you spawn to random females, aren't you kind of competing against your old town for babies? If you actually split into several towns, then some of them will definitely die do to population drop, and it isn't necessarily the one that is doing worse but whichever has less people.

#334 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-11 03:02:03

Potjeh wrote:

Growing and processing one wheat takes less water (and time if nearby water is low) than growing 35 carrots. Time is the most valuable resource, so wrecking local ponds with pure carrot farming isn't that great. And it takes many generations to build sufficient wells, plenty of time to starve from drought.

Well it all depends on where you place the farm. It only take a few ponds to water 7 rows of carrots. If you are right on the swamp where there is a ton of water and ton of reeds for baskets(to store all those carrots), it isn't to difficult to just make a ton of carrots.

I still think pies are important for storage though. Because while it is debatable if pies or carrots are better for food and soil concerns, 1 pie definitely takes up a lot less space than 35 carrots.

#335 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-11 01:04:07

Ka wrote:

It's actually quite the opposite. One carrot gives 5 food, one cooked rabbit is 8 food, so together they give 8+5=13 food.
One cooked rabbit carrot pie gives 16 food which is already more than the two combined, and does so for 4 times, so it's 16x4=64 food.
Pies ARE efficient food-wise. Even a simple carrot pie gives 5x4=20 food instead of 5, that's the whole concept behind their existence.

It depends on how you look at it though. One unit of soil produces one unit of wheat, or 3 things of flours. One unit of soil gets you 7 carrot seeds, which produces 35 carrots. So while making a pie greatly expands the amount of food you get out of whatever you put into the pie, just growing 35 carrots still gives more food than growing one thing of wheat.

Though one pie takes up a lot less room than 35 carrots. Like I said though, it depends on how you look at it, since it isn't really an even comparison. Growing carrots does take more water, though pie requires cooking and stuff. Also if you add wild wheat and carrots, that changes things as well.

All that said though, there is a strong argument just to make all carrots, rather than growing wheat. Since even if you let carrots seed, you are still getting more food per soil used.

#336 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-10 18:29:08

You can definitely make pies, since there is a far higher chance everyone will die, than you run out of soil. That said, pies really are not efficient food or soil wise. The only thing they are really good at is saving space. Though that can be important because no one has room for 100 carrots.

#337 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-09 07:52:44

Alleria wrote:

I personally ask a baby to follow, and if they can't even do that adequately, they're not worth any more of my time. Some "good" players will fall through the cracks who will feel unwanted and suicide, but I think it's a good test.

Well part of it is outside their control. Since they are slower, if you run straight then suddenly turn while off screen, there is a high chance they will lose you and it is entirely your fault, not theirs.

Joriom wrote:

Well, there always has been discuccion between "bowlers" and "water pouchers". Bowls use less milkweed and don't need a single rabbit. True. I still prefer the water pouch route as you save up time on clay & adobe while getting additional food. Gettin clay moves you to swamp where you're far from berries and you don't bring additional food. You don't stock up on supply for raising kids.

I prefer the pouches since hunting rabbits also gets you clothing, which you really want. Also rabbits can be roasted if you really need food. Plus it is usually faster to build a snare than to make bowls.

Joriom wrote:

As I've said already before - I know most people are just like you. "Poor babies". I look at them and think "Poor suicidal mothers". Thats not guide for people like that. The main goal is not to be "good human being". The goal is to be efficient in building foothold for future generations.

I have never really had any problems with raising a bunch of children. The children often die, but I never die. They ones that survive usually get stuff done as well. Having extra people around can definitely help a lot.

#338 Re: News » End of the apocalypse, and lag fixes today » 2018-04-08 22:38:11

I think the vast majority of issues are just because of the low amount of up front content. I suspect as much more content comes out, it is going to make things a lot better. At the moment, you basically end up in one of three states. An eve with nothing. A small settlement with all the basics. And a city with walls and fences and basically everything that exists.

Now if we had much more stuff and more advanced tech, you might be in one of say ten different states. At that point you might occasionally be an Eve surviving off berries and occasionally be driving around in a car, or something in between. In that case you are hoping back and forth and mixing things up. Which keeps things fresh and interesting.

#339 Main Forum » Nomad Civitilzation » 2018-04-08 20:48:49

Lily
Replies: 2

So while everyone is busy building cities and stuff, I had a thought, what about the nomad life style? We have wagons and horses now, so there exists the possibility of taking a bunch of stuff with you. Everyone grab a wagon and move from location to location. If you got a decent group, you can bring a decent amount of stuff with you.

Possibility the biggest advantage is that you can exploit the heck out of all of the resources you come across without worry. If you want to grow all wheat and use up all the soil, it isn't that big of a deal since you can just move to a new location when the soil runs out. If newbies run around killing geese and harvesting milkweed at the wrong state, it's not a big deal since you are moving eventually anyway. Before leaving, if you want to fill up an entire wagon full of water pouches, it is no big deal if you drain all the ponds since your not coming back.

I mean, you don't have to exploit the resources, but it is an option and it isn't a big deal. If your family gets too big, just clear cut the forest and make a bunch of wagons, then you can split up. One group heading one way and the other going a different way.

Anyway, it was just a thought I had. Seems entirely legit, especially with people concerned about resources like soil running out.

#340 Re: Main Forum » How to make more worms? » 2018-04-08 20:14:03

I think he made it like this because he doesn't want it to be renewable. He wants to you eventually run out of resources.

I suppose if you got a big enough city you could pile everything onto wagons and create a caravan, traveling to a new location once you have stripped all the resources from your current location.

#341 Re: Main Forum » Now that towns are back, griefers are too. » 2018-04-08 18:59:33

chikenvoice wrote:

When I first saw a dug berry bush, I was sure it could be replanted. I mean, that's realistic, right? You might want to dig up a wild berry bush and add it to your berry farm, why not? I think making them plantable would solve this little extra griefer mechanic and add to the game.

That is actually a very good idea.

#342 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 18:56:32

I would much rather move at half speed if I can carry the baby and something else at the same time, rather than try to carry something while the baby follows. They are slow but also the view distance in the game is fairly small, and most of the time stuff is in the way so you can run in a straight line. It is extremely easy to lose a baby while running around.

#343 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 08:10:28

We should be able to balance the basket on our head, while we carry the babies.

#344 Re: Bug Discussion » One EVE - Too many babies are spawning » 2018-04-08 08:08:26

I have had a baby spawn while still in the loading screen. It is crazy. I think a year or two younger for an even makes a lot of sense. That way you can at least do something before your stuck caring for a baby.

#345 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 07:55:37

This really has a lot of useful tips, though sadly it will result in you leaving behind probably 4 or 5 dead children.

#346 Re: Main Forum » How to make more worms? » 2018-04-08 07:30:19

Homura wrote:

In my experience, towns of 5-10 people go through about 12 soil an hour. Several times more if your farmers are inexperienced. Arrows cost 4 soil, a set of basic clothes from scratch cost 4 soil for the snare and 8 soil for the shoes and I assume 6 soil for loincloth+shirt+hat. Clothes are deleted permanently whenever someone disconnects. So that's 18 soil gone every time someone disconnects. So accounting for disconnects and assuming that bushes never dry out and there's one fully-geared disconnect every 3 hours, then I predict that a town of ~8 people will deplete at least 18 soil per hour.

Now in the past, a populated town could plant wheat to make food and basket production more efficient.

You are not actually using up the soil to make those things though, since milkweed does respawn if you pick it correctly.


Homura wrote:

So, how do I spawn worms? Do they spawn once per 5 minutes per fertile soil pit?

They don't respawn, that is the new limit.

#347 Re: Main Forum » What now? » 2018-04-08 06:46:21

He hasn't made an update to spread the Eve's out from one another yet, that might happen next update but who knows.

I don't think the composting thing is that big of a deal. One spot of fertile soil gets you 5 soil, plus 3(or 4?) worms, and each worm lets you compost once, and compost gives 3 soil. Plus I just learned this but apparently you can use a shovel on an empty fertile soil location to get one last soil too. So that is 15(or 18) soil from a single fertile soil location. Fairly often you find clumps of them together too.

If you use the soil wisely it should last a few days. If you get horses to move faster and explore out further away from the city, you can probably double that time without much effort. With effort searching for soil you can probably quadruple the time you last. So if you are on horse and you are searching for all soil within 2 minutes of your village, I am fairly confident you can survive two weeks before you ran out of soil(assuming your not wasting it).

At the moment, a single family can't even survive a full day. So forgot about the numbers I am giving for max efficiency, even wasting a lot of the soil, you are probably fine if someone knows how to compost.

#348 Re: Main Forum » Imagine the future... » 2018-04-08 02:39:54

It does seem more effective to have one mom taking care of all the children. Children are a huge pain and prevent you from doing something, and if you have two you have to feed then you are basically stuck there watching them. At that point it doesn't matter if you are watching just the two or your watching six, so everyone else might as well throw their kids there with you too.

The ideal situation is to probably have a warm location, with a young mom taking care of all the kids, and an old person who can type things out, telling all the children what is up.

#349 Re: Main Forum » Domestic Gooseberry Respawn » 2018-04-07 22:39:18

Well if you plant a new bush, the berries spawn right away. So while you will never see a domestic berry bush respawn if you pick it in your life time, you can very easily grow a new bush and eat from it.

#350 Re: Main Forum » let's talk about how often you die building settlement & family as Eve » 2018-04-07 22:36:34

What Eve's really need is instead of being an adult, be one year younger than an adult. So you have at least a full minute before having a baby. So many times I have had a baby the instant I spawned. Like literally, the screen finishes loading and the baby is already there.

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