a multiplayer game of parenting and civilization building
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What's milkweed for? Sorry for noob questions.
Two milkweed makes thread, two thread makes rope. Rope is needed for a lot of early tools, like the hatchet and fire bow drill that you need to make fire.
Makes sense to me. It would definitely smooth out some of the obvious flaws that would get caught early on.
While I'm comparing the game to real history of mankind, (10,000 years ago) I really wish the game wouldn't already have steel. For the most part it feels like we are somewhere between a million and ten thousand years ago, except where steel is concerned. In that respect we are some where between 3,000 and 1,000 years before present. I really wish Jason would follow history a little more closely, at least, for the average person living:
Yeah I noticed that too. It was also odd when we suddenly got the bell tower, even before we had stone walls. Though now we have stone walls and can make keys for the doors. Seems like a big leap from fire and stone tools to building giant towers and having steel items.
If I knew how fast you lost a box of hunger at a base rate, could figure it out exactly. Eating a single carrot gives 8 hunger though, so you can basically pick up a child 8 times off a single carrot. I am pretty sure you can raise a child to the point they can no longer breast feed without picking them up more than 8 times. Just from experience though, how many carrots would you have to eat if you were fending for yourself for that same period of time? It is a lot. Then multiply that over 3 or 4 children.
Even if you are saving yourself 5 carrots per child, that is a ton of food. Though realistically it is probably closer to 10 carrots per child. Also they are far less likely to starve to death if they are a young adult before running off than trying to do it at age 4.
At the moment you can't really do much with them, though I suspect that may change. Especially if Jason finds out we are fruit farming, and people have any success at it. Though for the time being if you can find a large patch of them, they are a great resource.
It would be neat if they were like berries and you could plant them but once they become domesticated, you have to start watering them. That would be balanced, since they provide more fruit than berries but the fruit rots if you don't pick them quick enough.
how do you plant cactus?
You don't, however they don't require any soil, and don't need to be watered either. To cactus farm you need to come across a good natural location where a bunch are growing together.
You say as a female you can just act as a male and let all your children die, and that is true. However that does generate a high number of baby corpses all over the place, which can get in the way, litter the ground and isn't good for morale. Worst case the babies die in the field and destroy crops.
I actually want to raise my children up until they are at least eight years old, but they tend to get really squirming at the age of four and want to run around doing stuff. You actually use up a lot of extra food by going off on your own. Think about it, no matter how hungry you are you can fill all your boxes for 1 box of food if your mother breast feeds you.
I would say it is 20, perhaps even 30 times more food efficient to have your mother feed you, than to feed yourself. Think about how many carrots you have to eat between the age of 4 and 14 to feed yourself. At the same time your mother can feed you for that entire period off of only one or two carrots.
There are often times when an Eve is naked even if there is a town. If they are an Eve and found a ruined town, there is a high chance they didn't find clothing there, especially with decay, so may be naked. They could have replanted all the carrots however. Also they can even be outside town eating berries if they are waiting for the first crop of carrots to finish growing.
Also if the Eve if building their own town, they may skip clothing in order to advance further in tech. Since time is limited, it is a trade off, but if there is enough food it may be worth it.
They might also be doing what I have done recently, and cactus farm. Every 4-5 cactus can permanently support a full adult. You can do it with bushes too but it is a bit more extreme. It is like 10 bushes to support one adult.
Also, it isn't true that if you have nothing you will die. There is always the the have a lot of children and make them do all the work approach. The more people there, the more work that can be done at the same time. Often times if this is disorganized you end up with 3 or 4 small camps, each with farms in the area as children run in every direction but if you focus you can get a nice settlement going. I have seen this work.
Also there is the baby Eve strategy. If you are born female, it is extremely easy for the mother to keep you alive until you can pick up objects, even if they have to sacrifice themselves. In this case you just act as an Eve yourself and you have an entire 10 minutes more time to set yourself up over a normal Eve before you have children. Which while a bit rough, gives you a huge advantage.
Babies that suicide instantly are not really looking at the big picture, or even considering things very carefully. As a baby, how do you even know if your at a town or not if you are born while she is doing something outside of the town?
Also some people were saying a lot of the items wouldn't go into the trash pit. Well if you have a trash pit and nothing that breaks can be repaired, they all should be able to go into it.
If you could keep going over, you would just give a baby a bite of pie and it is good until adulthood. An extra hidden box fixes the problem of someone devouring everything in sight too quickly, while still maintaining the intending purpose of hunger.
That kind of defeats the purpose of a hunger box, though I do think a box or two of overfeed would be nice. Just a one hidden box fixes the griefing thing, and takes a little pressure off the really older or really young, while not really changing anything major.
While Jason does want things hard, and isn't likely to remove decay, he has always been willing to tweak things. I suspect he will eventually tweak the decay a bit, so it isn't so bad.
Only eating picked carrots isn't a hard rule, since some times people do need help farming, otherwise things can get bad. Especially if the person who was farming died for whatever reason.
I think the decay should be slower for things you store the item inside. You should also be able to repair things to a degree. So for example when your clothing starts to fall apart, you can patch it up to extend the time it is usable, then after that it finally decays permanently.
You ate a mushroom, or someone fed you one. Not a glitch, you were just tripping in game.
Yeah it is what some people on the forum wanted to use as a secret message to others, that they read the forum. I have occasionally used it when my mother decides to leave me to die, in a hope they might recognize it and change their mind. It has never worked however.
I don't think it is really a problem. A griefer isn't going to sit there feeding you. In fact, if you get caught as a griefer, they would probably leave you to starve also.
I would say most games as an Eve a baby spawns before the map finishes loading. If your computer is really quick at loading I can see you appearing before it finishes. And it doesn't take that long for the map to load for me either. Just like 4-5 seconds. I really wish we wouldn't spawn babies that quickly.
I really wish we had younger Eves, so we didn't get birth instantly. I would say 95% of the time I play as Eve I have a child within the first 10 seconds of game, 70% of the time the baby has appeared before the screen even finished loading. I made the suggestion that Eve start a year younger in the suggestion reddit and it has a huge number of upvotes, the idea basically seemed to be ignored.
You can easily keep your first child alive, but there is basically no chance you will ever be able to start a village yourself. Since the game gives your babies nonstop, once you start caring for them you can't do a lot. You got to rely on your children building the village for you, while you help a little here and there.
Yeah first priority is getting a knife so you can kill any snakes around. By skipping farming, it actually isn't that difficult getting metal tools, since you are saving a lot of time.
When all these connection issues get resolved, I really want to try to start a desert city based around fruit farming. Which by the way, you can't accidentally kill cactus and mess everything up, so a fruit city is newbie proof.
Also it is the enter key to start typing. When holding food left click on yourself to eat it. If you have a bag right click to put it in the bag
Seems like the decay thing isn't a huge issue, it is getting disconnected every other game. Any time you do good it seems you get disconnected.
Did the fruit farming thing again. Found a huge desert with like 15 cactus near each other then many more a little further away. I didn't have any children there, so was alone with my 50 fruit laying on the ground. I made a big sigh spelling out Hi with flat rocks and made a long pathway using stones leading to it in case anyone runs by.
Would of made the path even longer but sadly, I got disconnected from the game again at age 46. At this point I think the problem isn't the decay system but that so many people get randomly disconnected all the time.