a multiplayer game of parenting and civilization building
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Crazy, didn't realize the US was on fire.
Stay safe.
You have just been unbanned.
Perhaps we could get an alternative recipe for yellow paint?
They are race locked on browns for yellow paint so will be hard to see them being wildly used.
Definitely a big issue lately. Perhaps older topics could be locked after a month or so of inactivity?
@Jason, I would advise you to follow through with this. He most likely paid the game with a Credit Card of some sort that can be traced back to an identity that can then be reported to the authorities.
This is a serious crime which, depending on where they live, has an minimum jail time of 1+ year(s).
I wasn't the one that banned you but honestly +1 for perma ban.
Your contributions to the community are nothing but general trolling, argument baiting and straight up harassment and insults towards other members of the community.
I'm still fuming from the consistent harassment you and your goons gave Twisted a year ago or so.
You already had your warning before you were banned last time.
IMO Jason should have never unbanned you and I do hope you and your alt accounts stay banned and away from the rest of the community forever.
There is a major issue with "exploration" in this game.
OHOL's focus is on situation of birth, interaction with players and meaningful choices one makes during their lifetime and their impact on other players.
As the game stands right now exploration, ie: the finding other families, towns and resources (iron, oil), provides a completely different, unsatisfying, single-player, solo experience. This fact is made much worse by the fact that it is now an essential part of a village arc. With multiple families of specific races being needed to advance the tech tree, I've found myself single-playing for most of my lives, just walking around trying to find something useful.
Many times when I get back to town I no longer recognize most of the people in there. I've been away so long it's no longer my home.
This is a terrible feeling and, in my opinion, something that needs to be fixed/changed/overhauled in order to drastically reduce the time players spend playing solo.
So hopefully that will be the next focus.
horizontal inheritance
Overall it sounds great, i just I don't like the "inherit" thing. Ideally you should be able to name your inheritor before you die. This would make each node of the chain more stable and avoid situations where due to people dying off the king having 300 one level subjects instead of a hierarchy tree.
Ideally I should also be able to pass my "position" to someone else? Maybe I'm the town mayor but I want to go exploring instead. I should be able to pass on the position to someone else and have everyone else automatically follow them. Maybe a "swap" function where they would become my new leader. Effectively switching nodes.
So two extra commands: "Eve Smith is my heir", "I swap position with Eve Smith" or something.
What is instead of trying to force specific titles you just gave the option to self-title to leaders and the ability for leaders to title their servants.
This way you could potentially have different branches of hierarchy.
King
Marshal => Guard
Master Smith => Smith/Forge Helper
Master Cook => pie cook, kitchen helper, stew maker
Explorer => Scout
Master Farmer => Farmer
Master Pen
etc
Players could come up with their own titles which hopefully wouldn't be too much 18+. But if someone started giving themselves offensive titles chances are rest of community would deal with the offenders.
You can see me first experiencing the bug here: https://youtu.be/Cpo_r29jCZI?t=185
Took me a while to figure out it was a bug and not just me messing up the clicks.
I also have the bug. It doesn't allow me to grab berries or anything really.
This happened on the update where Jason enabled the +noBackAccess on shelves so I would guess it's related.
It happens immediately, no steps. Just turn on the game and join in and things can't be clicked on (it highlights but click does nothing).
One more thing actually.
I'm not actually sure how the implementation is right now but this exploit shouldn't even be possible with how you described the system.
People who sid all the time should currently get a penalty for their instant death (for decrease in life expectancy) and should get at best "random noise" increase/decreases from your relative's lives. If your mother usually lived to 60 but happened to die at 40, your score would go down, not up!
Is their score change being calculated based against your average life instead of theirs?
Players have been using the /die command exploit to increase their genetic score.
In response to that you have increased the minimum age required to affect the score to 3 years old. I'm not sure if that is going to solve large scores. But I think we can safely assume people will still try it, and that's might be a big issue.
What happens to the mother's score when "Krystina Schlemmer" with 244.659 suicides at 3yo to try to continue exploiting the score?
What happens to their siblings? Or their grandmother? Their uncle?
This can potentially wipe a lot of people's scores and tool slots!
Is everything ok with the servers?
I'm steam btw.
Jason you might want to fix the other pressing bugs before resetting maps.
I asked a brown fam to get me palm oil using a paper. Before that I gave them two iron I happened to find on the way and mined a gold vein (I was ginger) one of them was trying to get.
I wasnt so much a trade as a series of altruistic actions from both sides and involving different people.
I would guess a map wipe on Monday when Jason comes back from the weekend.
So I've tried it.
A couple opinions:
A) It would make more sense to drop stuff on the first snow/jungle/desert tile instead of outside.
B) You should definitely be able to pick stuff on the border. Just block transitions if that is possible.
Couple bugs I found:
1) You don't get biome effect if you don't click on it. Meaning, you can go through the biome just fine if you click on the other side (more beneficial to zoom players).
2) You can drop stuff in the middle by using the bug above. Those things become unusable by your race.
3) I saw a ton of out biome objects:
So earlier today a newbie outside my screen tried killing sheep with bow and started an unintentional posse on me.
I completely missed the emote and the [gasp] thing for whatever reason, maybe the zoom, maybe the fact that my brain probably didn't even consider this to be possible. I ended up dying and felt kind of bad for causing the entire situation to escalate. (sorry!)
But that got me thinking. Maybe the posse targeting range is too wide? Why was the newbie able to target me when I'm not even visible on her screen?
There is also the inconsistencies regarding the "kill" command.
This is from the in-game menu:
It doesn't specify "kill humans". Just "kill". It is entirely possible for newbies to read that and mistakenly use it to try to kill sheep or other animals.
There also seems to be a lot of inconsistencies on how to "kill stuff". Left-click, right-click and shift-right-click all "kill stuff". Behavior also changes (I think) depending on whether or not you are moving when you do the clicking.
Jason, maybe this could use some attention? Probably not the most pressing issue but I definitely think it's something that should be addressed at some point.
EDIT: here is the video: https://youtu.be/rZLTwhA7piM
It would be cool to have a version of pine house that didn't require steel tools.