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#1 Re: News » Update: Close to Home » 2023-08-16 22:10:55

Another positive aspect of this change after further reflection is for modded players who zoom out such that their player model does not overlap the square above them.

I suspect some people were complaining about something and this behavior change attempts to be a fix for it. If you have something in your hand now you can be sure to pick up items on the floor, instead of swapping as before. I would work around this by finding a large item nearby and swapping it with my item in hand, then swap it with the item on the floor. This is only relevant for crowded areas.

This change may have other consequences like being unable to become locked inside an area because your hands are full with no place to drop stuff.

In any case I know this isn't a democracy but I vote against the change.

#2 Re: News » Update: Close to Home » 2023-08-16 20:59:26

I understand there is a new method of interacting with containers.

I wonder why this was changed?

I can think of a few reasons, but not that were not able to be worked around. I recall having some issues mining an upgraded mine with pickaxes where right clicking on the mine can cause you to drop your pickax instead of perform a mining action. I'm not even sure this behavior is modified by the code update.

Downsides to this change are I find myself fumbling much more often than a priori. I guess that means I pickup much more often than when I intended to swap the item in my hand.
The only real concrete thing I care about being impossible is swapping pottery items in baskets around a kiln for firing the clay. You now must specifically reposition to above the kiln when swapping from the baskets in the NorthWest and NorthEast positions. The repositiioning was not required when you could swap with a container behind your head more easily.

#3 Re: Main Forum » Constantly Starving is Bad Game Design » 2020-04-15 15:26:45

jasonrohrer wrote:

Being almost out of food is way more interesting than having way too much food.

The point is this:  what I did in that life, and the choices that I made, actually mattered to the fate of my village.

I was not bored.


I am quite enjoying the difficulty of living to sixty while being productive. I also enjoy being angry at people doing stupid stuff which can kill me - burning food, chucking a flat rock on hot coals, etc.

I had a life where my mother starved holding me as a bb. Then the fire went out and I aged up and cooked a bowl of beans on the hot coals. I ended up saving the lineage, at least temporarily.

The feeling takes me back quite a bit in the game's history and I am happy about it. A measure of your ability to play can be, how old was I when I died.

#4 Re: Main Forum » The game is dead » 2020-03-04 23:25:48

The_Anabaptist wrote:

Every time I log in now I'm starting in a big city as a baby.  Every single time.  Where is the variety of stories in that?

I can't remember the last time I was Eve.  A game play experience I enjoyed immensely, just gone to me.  But it doesn't sound like I'm missing much, as it sounds like I could count on my kids to either /die or run to the bell.

There may be more colors of clothes and fancy roses to go with them.  But the true variety in the game has gone to shit.

The_Anabaptist

I share your enjoyment of Eve camps. Eve camps are more difficult which I enjoy. Another way the game could work is weekly wipes. I think an important part of the game is progression.

But, I also spend most of my time now starting up my client, seeing if I log into Donkeytown, and if so, shutting down my client and trying again later. It seems to correspond to peak times in North America. I've considered a client mod to alert me if I get a non-donkeytown spawn.

#5 Bug Discussion » Playing recordedGames » 2020-02-29 00:00:14

mensrea
Replies: 0

I spent a life in Eve Donkey Town today and believe I noticed a bug. I wanted to verify what I believed I saw. So I transferred my recordedGame000044.txt to playbackGame, and started my client.

Playback seemed normal to about 0.3%, meaning the loading screen appeared, the main screen appeared and the login button became available, the weird playback mouse clicked it, the game screen loaded, my character was at the center as I remember in that life, my genetic score and tool slot information appeared. As soon as the playback mouse clicked and before my character moved, the "connection lost" screen appeared. Then I can see the game mouse appear to frantically click (like I would have been to move my character) around the connection lost screen.

Is the playback failure a reportable bug or is there something I can do to fix it? Playback is failing on my linux client (where the recordedGame was made) and on a windows client.

Here is the end of my log.txt

L4 | Fri Feb 28 18:34:49 2020 (302 ms) | general | New game starting up
L4 | Fri Feb 28 18:34:49 2020 (302 ms) | general | Target game image size:  1280x720

L4 | Fri Feb 28 18:34:49 2020 (302 ms) | general | Ideal window dimensions:  1280x720

L4 | Fri Feb 28 18:34:49 2020 (303 ms) | general | Trying to start in fullscreen mode.
L4 | Fri Feb 28 18:34:49 2020 (303 ms) | general | The following frame rates are considered possible:
L4 | Fri Feb 28 18:34:49 2020 (303 ms) | general | 30 fps
L4 | Fri Feb 28 18:34:49 2020 (303 ms) | general | 60 fps
L4 | Fri Feb 28 18:34:49 2020 (303 ms) | general | 100 fps
L4 | Fri Feb 28 18:34:49 2020 (303 ms) | general | 120 fps
L4 | Fri Feb 28 18:34:49 2020 (303 ms) | general | 144 fps
L4 | Fri Feb 28 18:34:49 2020 (734 ms) | general | Playing back game from file playbackGame/recordedGame000044.txt
L4 | Fri Feb 28 18:34:49 2020 (734 ms) | general | Forcing dimensions specified in playback file
L4 | Fri Feb 28 18:34:49 2020 (736 ms) | general | Setting real (not borderless) fullscreen mode
L4 | Fri Feb 28 18:34:49 2020 (736 ms) | general | Current screen configuration is 1920x1080 with aspect ratio 1.77
L4 | Fri Feb 28 18:34:49 2020 (736 ms) | general | Requested video mode is forced (playback?)
L4 | Fri Feb 28 18:34:49 2020 (800 ms) | general | Successfully opened audio: 44100Hz (requested 44100Hz), sample buffer size=512 (requested 1024)

L4 | Fri Feb 28 18:34:50 2020 (102 ms) | general | Using frame rate from recording file:  60 fps

L4 | Fri Feb 28 18:34:50 2020 (163 ms) | general | OneLife client v311 (binV=311, dataV=310) starting up
L2 | Fri Feb 28 18:34:50 2020 (971 ms) | general | xclip must be installed for clipboard to work
L4 | Fri Feb 28 18:35:17 2020 (284 ms) | general | exiting...

L4 | Fri Feb 28 18:35:17 2020 (284 ms) | general | exiting: calling SDL_CloseAudio

L4 | Fri Feb 28 18:35:17 2020 (434 ms) | general | exiting: Deleting sceneHandler

L4 | Fri Feb 28 18:35:17 2020 (434 ms) | general | Freeing sound sprites

L4 | Fri Feb 28 18:35:17 2020 (435 ms) | general | exiting: freeing frameDrawer

L2 | Fri Feb 28 18:35:17 2020 (494 ms) | general | gameSDL - clearWebRequest:  Requested WebRequest handle not found

L2 | Fri Feb 28 18:35:17 2020 (494 ms) | general | gameSDL - clearWebRequest:  Requested WebRequest handle not found

L4 | Fri Feb 28 18:35:17 2020 (494 ms) | general | exiting: Deleting screen

L4 | Fri Feb 28 18:35:17 2020 (494 ms) | general | exiting: freeing drawString

L4 | Fri Feb 28 18:35:17 2020 (494 ms) | general | exiting: calling SDL_Quit()

L4 | Fri Feb 28 18:35:17 2020 (606 ms) | general | exiting: Done.

#6 Re: Main Forum » We're all starving » 2020-02-28 05:59:31

Spoonwood wrote:

These are quotes from dev-changes:

"foodScaleFactor applied with ceil (instead of lrint) so that a food never rounds to 0 (like foodScaleFactor of 0.35 applied to popcorn)."

"eatBonus and foodScaleFactor now decline over the generations from Eve. eatBonus starts at 4 and eventually reaches 0, with a half-life of 50 generations. foodScaleFactor starts at 1.0 and eventually reaches 0.5, with a half-life of 50 generations."

This is change I look forward to. I think endgame gets very stale after a while. Tuning this could force an end condition, where people are starving. It will encourage clothing and valid building making to survive. Skillful yumming will be rewarded. Basically it could make endgame food management be as difficult as an Eve town. For some reason fun for me is higher when there is a threat of death. Even death by murder in previous modes of this game was fun.

And tuning it could determine what kind of end game we get to. Whether radios and other frivolous pursuits occur, or for how long.

#7 Re: Main Forum » Problem with current Property Fence mechanics » 2020-02-26 15:33:31

Are we talking about this because people started setting up fences in one of the major towns yesterday? One guy aggro'd the entire camp from his 2x2 box near the main building. After most of his lifetime was up he came out and got stabbed.

There were people trying to take down a corner of fence with removal notices. Knowledge of removal notices might be rare and the language barrier would make it even harder.

Well it was nice. Better than being in donkeytown, which is where I logoff these days. One thing going for donkeytown is when I quit and think about coming back; I'll be happy about no possibility of being in donkeytown, at least.

#8 Re: Main Forum » Current Curse System » 2020-02-18 04:33:05

cordy wrote:

TL;DR You deserve to be in Donkey Town.

On what basis? That I enjoyed this game previously? That I described gameplay I found interesting in multiple forum posts? Are we on topic here?

You may have stressed some rules of forum etiquette. I don't have the time or interest to see which posts you pulled to figure out what a common theme among them is... Oh, looks like murder, nosaj stories, etc. It's in the game.

#9 Re: Main Forum » Current Curse System » 2020-02-18 03:09:14

Fair enough, both sides can be hard to talk to. I just write from the perspective I'm aware of. Communication using words is always unclear and with even less bandwith in-game it's more difficult to be clear in meaning. Given that, rest assured I'm not sparing any words to insult the individual, just the idea.

There are those who immediately take offense to correction. That's my complaint.

When the oven isn't built yet, the forge is next to the berry bushes, and people are building adobe walls, I get cursed for complaining. I go to donkeytown, I come here and vent. I wouldn't have complained if starvation wasn't at risk.

I'm working at improving myself. Anyone paying attention, I'm learning. Sometimes I care too much; remember to care a little less, especially about the things you cannot change. Your life will be easier that way.

#10 Re: Main Forum » Current Curse System » 2020-02-18 02:13:46

cordy wrote:

You can now get cursed within 200 tiles. Maybe you were stealth-cursed.

Q: How many people have you killed within the last 30 days?

Q: Are you generally unpleasant in-game?

People curse when you tell them they're screwing up. People can't seem to take criticism and I think it's a stupid person problem. Basically in the culture I know, the leftist progressive movement has been training people to become instantly offended 'and that's not ok'. Any view contrary to your own is wrong and cannot be tolerated. The problem is leftist views appeal to your quick instinct or emotions, rather than deliberate contemplation and thought.  A lazy mind is swayed more easily by the left. A conversation with a leftist is like this: "The amendment says purple trees are allowed." "Yea but who really needs purple trees anyway and their leaves are slippery so we should eliminate the right to have purple trees them for public safety."

At worst my behavior is antagonistic but people are using the curse when they're insulted. People with more playtime are more likely to become affected by the curse system.  Seems like my Chinaman social score is too low and I'm being ostracized to the sub-culture town.

Yesterday, there were at least five people alive in donkeytown. We used to have children there, but not anymore. I may to quit playing over this. I had one good Eve-ish start today and then I'm in donkeytown.

#11 Re: Main Forum » Current Curse System » 2020-02-15 17:35:15

I haven't played much lately, my last few lives were all spent in the same large town. I got another curse, died, and spawned in DT. Spawned four more times there and gave up. I was cursed because I learned my knife skill on someone standing around. Then dropped the knife to take off my dress and put the knife under my dress into my pants. Clown comes up, tries to take knife, then I do murder sound real quick on their cheeky ass and put the knife away. Promptly am cursed.

I think the defense against my situation is to always curse people who curse another player. Their actions are detrimental to me.

#12 Re: News » Update: No Solo » 2020-02-15 17:13:12

Appears to be a buff for murdering and non-murdering griefers. Trying to convince two people a griefer exists and training them to aid you, then expecting to be able to catch a griefer on horseback in twelve seconds seems optimistic. Finding two people to murder grief with is logically easier because if they say yes, then they likely already know the mechanics of murder.

And less murder overall means less griefers are stopped. Murder is the only means to stop a griefer.

#13 Re: Main Forum » Any way to force-drop something in a bad biome? » 2020-01-22 21:09:21

Had the bug happen to me while I was non-ginger. I was walking on a snow floor and was curious about losing a rubber tire and/or leaving it for gingers at the oil rig. I don't know how but something related to the cart I was using made the tire drop next to the snow floor so I could not retrieve it.

#14 Re: Main Forum » [Discussion] Tool or not. » 2019-12-06 02:38:13

I don't think lighting a straight shaft on a kiln should learn the firing kiln skill.

#15 Re: Main Forum » The bell tower coordinates don't work!!!! » 2019-12-03 22:54:45

Twisted wrote:

You can have multiple home markers at the same time. Placing and removing a home marker in a random location only removes that home marker. To remove a home marker you have to actually go to where the arrow points to and remove it there.

If home markers operated like you describe, in some cases it would be impossible to remove a home marker. For instance, you can dig up home markers that are not your own and that seems to have no effect on your home markers, which makes sense. It also does not affect the player who set the home marker that you dug up. If you did alter someone's home marker by digging it up, people would be griefing each other's home markers all the time just to get skewers or set their own home marker.

#16 Re: Main Forum » Not very accessible for new players » 2019-11-21 21:56:18

The current design of the game is not nearly as conducive to learning as it once was. Two things are a major problem, one compounding the other. First, the tool update limits anyone in their experimentation. For example, learning newcomen technology is much more difficult than before. After you have used the basic smith tools you don't have many slots left. Especially if you end up trying to use hot coals, bake something, make kindling, use a smith hammer, etc. When I'm trying to make an engine, I may be able to use one or at most two newcomen attachments. In a new town prior to the tool update, I'd normally use five attachments the first time we're making newcomen: hammer, roller, bore, lathe, and drill. That's a lot of tool slots alone. It's now possible to do only part of an engine unless you have able help. Where it used to be asking others to make valves to save on buckets of water, it's now asking others for their tool slot while you are hands off.

Finally, the new class-based biome restrictions limit learning. Before I could hunt down all the components for rubber, cook them up, and install a seal. If I wanted to make french fries or chips I'd go to the jungle to obtain palm kernels, plant the potato, shovel up the potato, use a knife, use hot coals, etc etc. Now if you're lucky you're in a town with kernels sitting around and you can use all of your tool slots making french fries. If you're not lucky, you probably can't learn to make french fries.

It works the same way with radio components. Unless you're the desert class, it's very difficult to gather parts for a radio. And making something you need four of like zinc rods requires many of your tools, leaving you unable to do much else.

In many cases you may start a project with plenty of say, kindling. Then you work and use up all your tool slots. You find that you now need more kindling but it's all used and you have no slots for an axe or hatchet. If you can't find anyone to convince to help, it can be frustrating.

I'm not expressing an opinion of overall positive or negative about these mechanics. But without any doubt it makes learning and teaching by example hard.

#17 Re: Main Forum » Maps are neat » 2019-11-19 05:27:41

Jason can control the pace of the game by controlling the races. So if the current wipe lasts long enough, you will have a bunch of towns with buckets of latex and bowls of palm kernels sitting around. This is because we have no black people. Next, a black eve will spread seed around and we'll have a bunch of towns with installed engines and no oil. Next, a ginger eve will seed all those towns to get oil.

Now, the best likelihood of success for a town would be to minimize a family lingering around once their role in the tech tree is completed. Once the brown people have obtained latex and palm kernels, they should all die and let black people move in. The way that town arcs will work is after each color completes their work, there will be famine or whatever because that color cannot solve the problem. If we avoid the famine and using resources it will be easier for the next color family to do their work, having things like cisterns of water.

#18 Re: Main Forum » What happened to danger in this game? » 2019-11-12 17:38:42

Had a terrible murder griefer kill two people who happened to be everyone in the town. I did survive and had a family of girls.

#19 Re: Main Forum » whoever made the fort in the northeast part of map on snow... » 2019-11-09 02:23:17

karltown_veteran wrote:

Nobody:

The off-topic yet opinionated sexist:

Yawn. Offered a real perspective on the state of the court system. Hardly sexist.

Edit: Pointing it out may not help you. But a reply like yours adds nothing to any dialogue. Language is already a terrible medium for discussion which requires back and forth conversation to think to come to an understanding. Your disparaging remark is a wasteful tactic. If you disagree and care to state so is productive. To state why is more productive. To make a wild leap to an accusation says something about the quality of your mind.

And I think naziism and SJW in what I think the words mean is relevant to my post. I think they are known to attack the individual more than the ideas.

Also, to point out veteran status in your handle is baffling. Either you are illogically confident that your use of the handle will be in a way that all veterans approve or you think the status changes what people think about your statements. The way you sling insults, makes me think it's the latter.

#20 Re: Main Forum » whoever made the fort in the northeast part of map on snow... » 2019-11-08 03:47:12

Go down to a courthouse and watch family, divorce, or protection order courts. We execute innocent people in what country I assume most of you are from. We hand out protection orders like candy. It's rife with abuse. If you believe an innocent man has a chance in any of those courts you are completely wrong. As a result bad women are ruining the reputations of good men for their own gains.

Sir, you have not committed a crime so we won't prosecute you. We can't afford that sort of due process. But, here, you have a summons for the same offense to a courtroom where the prosecutor is your accuser and the judge wants to keep his job. Also, the courtroom doesn't have jurisdiction, the judge thinks due process was at an ex parte hearing, and they will apply the law incorrectly.

Government is taking inches of our freedom forever.

#21 Re: News » Update: Strange Visitors » 2019-11-07 06:41:07

My young town murdered a Jason, I think. They were chasing him with weapons when I left and he was saying help. Somebody had a Jason hat on too. Sorry Jason, I didn't help.

#22 Re: Main Forum » Another wacky food idea » 2019-11-06 17:33:17

Kaveh wrote:

Although I like the idea of thinking about what you eat more / focusing on yum since that'll be the only way to survive longer even when eating 'small' food, this would be terrible in practice when playing as an eve or in an early town. Getting sheep would be awful, as would looking for iron.

I think the idea would be good for hard mode playing and promoting yumming. If I have fifteen yum and can only eat while starving, jason's change doesn't make much difference: I can't stack high plus food numbers.

But what if Jason's idea is changed a bit that makes sense. You can only eat while starving unless it's a yum food. Nobody likes to eat the same food, but you can sometimes stuff yourself if you're eating a bit of different things. People will be forced to yum. They can't force feed the same food to people to waste it very easily, unless they're starving which will make full use of the food anyway.

I think Jason's change would solve the overeaters problems but could make eve life very difficult.

#23 Re: Main Forum » Escaped Horses » 2019-11-06 17:19:35

I can understand the frustration in the horses running away. Zoom and search mods greatly reduce the frustration of retrieving a horse and so the penalty for allowing the horse to run away. It is my opinion there is no problem though. I like interrupting what I'm doing every seven seconds for a trivial task. There are people like that. Maybe what we're discussing here is that the horse gives greatly increased mobility which is highly desirable but it comes at a cost. You either stay mounted or whatever work you do is disrupted every seven seconds if you want the horse to stay still.

The property could be transferred to backpacks where they fall off your body unless you cinch the strap. Or it could be applied to your hat falling off in the wind in the prairies if you don't touch it periodically. Or, we could add breathing so if you forget to breath your food bar goes down more rapidly. Or if you stand in one place for a while your shoes become untied and you have to tie them before moving again or they fall off. All of these should be in the game in an effort to drive everyone mad. Please jason.

#24 Re: Main Forum » Coming soon: Character skills (tools) » 2019-11-04 21:33:52

Like real life you are limited in the skills you obtain. In fact, you are limited to those skills society deems useful. Some people can be happy in this environment and other's can't.

#25 Re: Main Forum » Coming soon: Character skills (tools) » 2019-11-04 17:38:02

Griefers ensure one of my tool slots every life is used by a weapon. And sometimes I use however many slots I need to make a knife.

It is funny though when I forget and have no weapons. I stand around and giggle as I watch someone slaying the town, people needing wounds healed, etc. Not my problem, I think. It's nice to not have to be responsible.

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