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#1 Re: Main Forum » Berries are over, they hurt colony water&food multipliers when spammed » 2018-07-26 23:48:47

YAHG wrote:

It is not a multiplier, it is a flat bonus that grows.

i appreciate the clarification i am fairly new owned about a week a week and half, i guess because i was standing on good temp tile  basically all the time, and moving with that temp until i find my goal grab the item, then move back to temp. i must have gotten the multiplier confused with the major benefit from perfect temp.

also as much as i want to take your word for it, i will have to do some testing.

cheerio and thanks for reply

#2 Re: Main Forum » Berries are over, they hurt colony water&food multipliers when spammed » 2018-07-26 23:07:53

when wikipedia applies to the game you are playing.

Nutritional status

Higher cognitive functioning develops better in an environment with adequate nutrition,[32] and diets deficient in iron, zinc, protein, iodine, B vitamins, omega 3 fatty acids, magnesium and other nutrients can result in lower intelligence[33][34] either in the mother during pregnancy or in the child during development. While these inputs did not have an effect on the evolution of intelligence they do govern its expression. A higher intelligence could be a signal that an individual comes from and lives in a physical and social environment where nutrition levels are high, whereas a lower intelligence could imply a child, its mother, or both, come from a physical and social environment where nutritional levels are low. Previc emphasizes the contribution of nutritional factors, especially meat and shellfish consumption, to elevations of dopaminergic activity in the brain, which may have been responsible for the evolution of human intelligence since dopamine is crucial to working memory, cognitive shifting, abstract, distant concepts, and other hallmarks of advanced intelligence.[35]

https://en.wikipedia.org/wiki/Evolution … telligence last paragraph at the bottom.

#3 Re: Fixed Bugs » if you pick a berry it says "meh" on the left screen side » 2018-07-26 22:52:27

Multiplier, and food bonus are two different mechanics.

Food bonus sets you up with extra food bars.

Yum multiplier actually slows down the rate that your food bars disappear.

mix a 10x multiplier with a perfect temp tile, gg easy game.

#4 Re: Main Forum » N/A » 2018-07-26 22:49:13

Multiplier, and food bonus are two different mechanics.

food bonus sets you up with extra health bars.

Yum multiplier actually slows down the rate that your food bars disappear.

mix a 10x multiplier with a perfect temp tile, gg easy game.

#5 Re: Main Forum » How do I farm carrots properly? » 2018-07-26 22:42:13

its not one vs the other.

they are both multipliers.

you need as many different food sources/types as possible.

example.

berry by hand, and berry by bowl, are two different multipliers.

#7 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-26 22:25:05

miss read some ones reply/comment.

i agree 3-4 berries will not give you a multiplier, you will be fine for about 2 mins, then you will go and eat 3-4 more berries whats the respawn timer of berry bush 10 mins, so you plan to eat 15-20 berries before the bush re-spawns good luck with that.

in turn you will also consume 2 full bowls of water and some soil in your 10minutes, while negatively progressing the colony you join.

#8 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-26 22:21:25

Alleria wrote:

Food variation doesn't matter as much early on

I'm sorry this couldn't be further from the truth, the less you use food multiplier as eve, the less resources your colony will have to survive when you are gone. this actually applies to every citizen. not just eve.

you will also have less time to do anything before you have to eat again, so you lose time to do important stuff running off finding food ever 2minutes.

#10 Re: Main Forum » Obesity? - an idea » 2018-07-26 22:10:03

anything to get people to stop spamming berries.  once you reach x10 food multiplier easy game.

#11 Re: Main Forum » How to interpret food stats » 2018-07-26 22:01:48

please eat in an order close to this, and you will find your self consuming a lot less berries (alot less food in general), which in turn will save water, and allow your economy to be stronger.

popcorn
berry by hand
berry from bowl
onion
wild carrot
carrot
shucked corn
Burdock
Yuca
carrot pie
rabbit pie
stew
egg
etc the list goes on

mix the multiplier with perfect temperature tile, Easy game.

#12 Re: Main Forum » How to interpret food stats » 2018-07-26 21:59:44

berries are bad, and they hurt economy.

#13 Re: Main Forum » My beloved Jason! Get rid of omelet items. » 2018-07-26 21:56:43

well i am here to say you are doing it wrong.

Please don't spam any one food.

food multiplier is king.

i think its funny the amount of wood you probably went through spamming eggs. with out realizing it will hurt your economy later.

#15 Main Forum » Berries are over, they hurt colony water&food multipliers when spammed » 2018-07-26 21:52:12

Stepping_Razor
Replies: 19

Berries should only be used to stack multiplier.

here are a few easy things to get your food multiplier in this order of food if possible
(edit ) order of food has changed as it is a flat increase of +#. If you were to eat a popcorn whit a high multiplier, it would actually give you alot more food than it would normally give in forms of a +# above your food bars. It will come down to how long you really want to sustain given that food intake.  i still think it will be best when adult to have a high multiplier and then say consume an egg, or something that fills your bars completely.  This will in turn give you full food, plus the additional +#. the +# also stacks if you consume multiple yum without filling your bar regular bar. my bad is see the dude say, lots of small things later allowed him for +53 bonus quite awesome if you ask me.

popcorn
berry by hand
berry from bowl
onion
wild carrot
carrot
shucked corn
Burdock
Yuca aka cactus fruit.
carrot pie
rabbit pie
stew
egg
etc the list goes on

this would give a you a 12x multiplier which is pretty damn good, wish more people would realize how important food multiplier is, and how much easier the game is once you reach that high multiplier.

#16 Re: Main Forum » baby tests » 2018-07-26 03:55:17

startafight wrote:

a list of tests u can do on ur baby to see how quickly it will die

the "F" test: if the first thing it says after u give birth to it is "F" it will die in approx 5 minutes. itll come up to u throughout its childhood until its too big and u tell it "ur too big" and it will fall to a pile of bones immediately

the chase test: if it chases after u after uve named it and placed it on a middle temp square it will die in approx 11 minutes

the temp test: if u put it down in a not so perfect spot and start working but it doesnt move to the perfect spot a square away from it it will die in approx 8 minutes

the running test: if it runs off as soon as it grows hair without taking at least 1 food from ur farm or a basket it will die in approx 4 minutes


a list of tests u can do on ur bby to see how long it will survive:

the "k" test: u tell ur bb where food is and it says "k". it will survive to at least 12

the silent test: ur silent n bbys silent. bb knows ma is busy. it will survive to at least 18

the "follow" test: u pick up ur basket n tell baby to follow. it follows and stops moving immediately after u stop moving instead of coming back to u. it will survive to at least 7

the "where" test: after its grown it asks "where rabbit?" "where water?" it will survive at least to 9 - but if it runs off before u can answer it will be a sponge


hope this helps decide on what bbs to abandon or keep the next time u run into a famine


This dudes basically right, i would like to add to this rant/sufferance i am here because i am triggered by stuff like this as well the general lack perception when it comes to game mechanics some of this is pretty basic to like within the first 5 steps of the tutorial, lets get the record straight i have only been playing for about a week, some times i question who exactly is playing this game, "they" don't seem to know the basics of temperature movement or what the  true food multiplier does they would know if they ever made it to like x10 x12 its like one does not even have to eat at that point you could eat 1 popcorn at a x12 multiplier and it would probably last you longer than like 2 full berry bushes the berries would break your multiplier, this is in the eyes of numbers and exponential growth.  One could probably run the numbers and get a more accurate assessment x food gives x bars multiplied by the (food multiplier) add in what temperature spot you are standing voila easy game.  Well i guess not for all, i  had some one admit that they had the game for like 5months, and i still watched them cramming berries down their throat. the speed at which community plays this game is like rabbits on crack, we need to slow the pace down think about our actions instead of act act act no thought, especially when baby/child, the amount of food kids will consume while they try to work is exponentially worse than an adult, i understand they want to be productive, but its actually more productive to sit in the perfect temp tile eat say 4 different types of food slowly this means you reach one or two food bars before you decide to eat the next item try to be efficient when eating, inefficiency is eating egg before berry this case one would often lose an extra 50% food,(i suggest this order of food if possible, popcorn,berry by hand, berry from bowl, onion, corn, wild carrot, carrot, Burdock, Yuca, etc.) then you have multipliers with multiple health bars at this point you can go work. you need to think about your actions. imagine what you could do with an 8x multiplier, if you had not touched any type of pie stew, or meat.

The worse one is at managing resources, Food, Water, Wood, Stone.  The harder it becomes for your offspring to survive.(not saying they wont survive, ilm just saying quality of life will be harsh and in some cases not even fun to play)
you could have a perfect set up, and you decide raise one kid, unbeknown to you they only know how to eat berries. what will happen is, they will go and eat all the berries, then once their are no berries they might try to put soil on them and water. but what will happen is it takes them a while to refresh they will run out of food, so they run over to your eggs, and start eating all those.  In the mean time the berries spawn.  luckily for them they are now an adult they can eat 3x as before so now they can polish off 3 full bushes  in a matter of seconds, so they run over to the berries starts munching down again, rinse repeat till their are no eggs left, they will then move on to your stew, pies and anything else they can get his hands on.  this will all happen, and their food multiplier will have never gone over 1x. while in this same process they disrupt the multiplier of every other colonist all because they ate all of that one type of food source.

people might see EVE as luck, but it comes down to a thought process of weighing your options, i had a few games where i went back to back level 60 eve's, with children. i will say that yeah sure their is good and bad luck. but if you don't know how to deal the the bad luck, you would never be able to maximize your good luck.

Ok that's it feel like i could keep ranting but were gonna leave it their another post another time.

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