a multiplayer game of parenting and civilization building
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One compost can only sustain 24 bushes, I'd recommend two 3x4 patches.
Honestly I don't like the idea at all
I'm not saying anyone older than baby should be able to swap gear with other babies.
What I'm saying is a child, who can not pick up anything, should not be able to remove an article of clothing placed on them and swap it with another babies gear.
Older people swapping with babies is believable like that saying "taking candy from a baby". Stealing from old people was believable too because when you get too old you become weak and feeble.
But a baby stealing from another baby via swapping gear is a bit far fetched and should be removed.
A proposed update from this post
I believe this should be removed since we are no longer allowed to dress/swap gear with old people. I mean come on babies can not dress other babies, that's just silly.
For those of you who say "well kids can play house and make believe" I say "old people need help dressing".
This is a weird consequence of being able to dress the old (and young).
If they're already wearing what you're trying to put on them, a swap happens.
I'll think about fixing this when I get back.
On a side note it doesnt matter if they're already wearing what you're trying to put on them, the swap happens either way. So i can trade a tattered backpack for a regular backpack or a sheepskin for any torso clothing.
Lotus wrote:My theory is that when you find the “edge” you can “touch” it by interacting with it, then it becomes... the slightly more yellow sponge. I wonder what the closest civ to the edge was.
It's not "end of the map" edge. Its "this part didn't load yet because your connection is to slow" edge.
Wrong, check the v28/v29 forum post. It is end of the map edge
edge of the map
Oof, well I goofed.
Here are the totals from 8/23-8/25 before the note arrow fiasco. Ignore the birt/death header, i have it filtered for just deaths.
Tarr, where are you in the world?
How did you know your children died from connection loss?
It can be pretty easy to spot especially if you've got zoom out mod. One moment you'll see that you're bouncing and the next you see graves all around you since kids dont have enough of food bar to survive.
Edit
Just had a lag spike but this one wasnt a bouncing one, instead nothing would load in past the white fog, but you were still able to run around, grabbed these five seconds after i died.
My go to twin names are:
Girls
Daisy & Dukes
Boys
Luke & Duke
Yeah making upto ten keys, thus using like 10.75 metal is a bs way to remove a lock
You do realize that you dont need to craft 10 keys. Just turn a key into a lock removal, remove a lock and then hit it with a hammer. That will turn it into a lock and key blank again.
Someone locked it for a reason either to keep folks from getting something or to troll. Having an easy way to remove locks defeats the purpose of having a lock.
I found something better, Roads. Turns out you can now make roads by add flat rocks to floor stakes.
They are relatively cheap to make and give you a nice speed boost. It's even easier with carts as you can do four at once. Just make a path that goes around town and people can get around way faster. Plus you only gotta click once and you automatically run to end of the road.
So no more wooden paths.
Honestly I'd like a wood outline around the farms and then the road beside that outline. The roads get aggravating when you are trying to collect berries for compost or sheep.
Already is a way but you have to know which key was used to lock it. https://onetech.info/1003-Lock-Removal-Key-10
That's my baby Zeus I still remember when he went by Zeus. Glad to see that you're leaving a positive impact on folks.
I love the idea, but instead of only being able to feed on other players I'd say add in the ability to eat regular food but the calorie intake is halved.
Yeah I always turn down romance nonsense. I've got GWS AKA Good Worker Syndrome.
I'm just glad it was easy enough, hope it didnt jack with family time!
Not a bug mate, think of how when folk get old how they need help dressing themself and such. If anything it's an incentive to find someone you deem worthy to pass belongings to.
The murder numbers aren't any higher than they have been all week-
I beg to differ.
I've been away for a few weeks on vacation, but reading this forum, I've noticed the commotion that has been generated with the griefers, the new weapons of destruction (arrows with notes) and serial killers ...
For my part I wanted to check the data first hand to see if they have increased the figures of the murders and ... I noticed that everything remains the same
I have collected the data of a session of yesterday 2018_08August_26_Sunday (SERVER 1) and although there are fewer registered plays, I compared it with the graph I presented a few days ago ...
If you look carefully and you have in mind that in the session that I collected yesterday there are fewer registered moves, you will see that we practically have the same situation as a few weeks ago
there are more tools to kill, if correct, but the murderers are the same as weeks ago
2018_08August_12_Sunday - SERVER1
https://s33.postimg.cc/pyvj8p8xr/2018-0 … o_de_M.png2018_08August_26_Sunday - SERVER1
https://s8.postimg.cc/3nlq74uth/GRAFICO1.jpg
Jony I think there is a problem with your calculations, I'm showing a total of 270 murders for 8/26/2018 utc.
Wait you said you pulled the data yesterday right? If so then that is not a complete days worth of data. For example the publiclog currently has 8/27/2018 available but that only includes 1/3 of the day.
I want to point out that Mirelli brought this issue up Saturday and I'm assuming folks either looked at the post sometime or heard about it via discord or through the game and decided to try it out Sunday due to the spike in murder. Sunday accounts for 46.71% of all murders in the past six days.
Murder has def increased with the bug becoming public knowledge.
Arrow-note also becomes deadly if it kills someone and the note is not removed from the body of someone. If an arrow hits and is left intact in someones murder corpse it'll also be in stab mode.
That's good to note, but we ought to be able to hold off on fixing that at the moment since the deadlydistance fix will make it safe and since jason will already have some difficulty updating since he doesnt have the editor with him.
I'll own up and admit to emailing Jason on his time off. At this rate were going to have heavy turnover rates for mainly new people but also old players if we go without a hotfix.
Plus I'm assuming it'll be a fairly easy update to apply, but did not consider Jason not having a machine with the editor with him.
Hey Jason, currently it looks like the object property for the note arrow, id 1626, needs the following changes to fix the issue for the time being.
Old values:
Deadlydistance=3
Usedistance=5
New values:
Deadlydistance=0
Usedistance=1
I'm guessing you might have reused the object properties from ID 1624 and forgot to change these two considering most of the properties match up and it would be easy to just remove the bow Sprite ID.