a multiplayer game of parenting and civilization building
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When there is no structured work... these things happen
When there is no previous planning (roadmap) before executing a new update... these things happen
When problems are solved with patches... these things happen
When it is allowed to play with mods that make the game easier for those who use it... these things happen
Don't worry... The plan moving forward
Calm... The plan moving forward
jajajajajaj
WumboJumbo wrote:Goliath wrote:Just got back into your game. Going to learn everything and all the updates and be the best player ever. Hope you do finish the game. It's amazing, that's why everyone always complaining. It's addicting. Hope project December works out for you. It sounds fun but I like oHoL a ton. Bought it when it first became available.
You clearly haven't been caught up to speed yet.
What do you mean?
Dead game my friend!
Jason?... are you still there?...
The plan moving forward?.....
It is rather strange to have a survival game with basically just one "stat".
This is due to improvised and poorly planned development
Since the beginning of development, ohol has only been an impromptu experiment with no end goal.
For this reason, no more survival "values" have been created.
I should also add that possibly the motor engine is not capable of supporting values such as sleep, mood or basic needs ...
Also remember that the temperature in OHOL is a joke (it has never worked correctly) and the closest thing to a disease that we have in OHOL are mosquitoes (which curiously also affect hunger, because nothing has been wanted or could not be developed better than that)
Jason has complained about how his player base tends to ignore anything that is not directly tied to basic survival. But he has designed OHOL so the ONLY important thing is hunger. That's the only lever he can manipulate, so everything centralizes around that one critical value.
I have talked for a long time that OHOL is a lot of contradictory mechanics ... this is one more contradiction
Now think about this: In a game based exclusively on hunger ... why do you need cars, trucks, planes, radios, cameras, dogs, trains ...?
Not even much of the clothing is of any use
it is simply decoration without any use
Interestingly in the description of the game, it does not say anything about hunger:
a multiplayer game of parenting and civilization building
LonelyNeptune wrote:Nobody cares, Spoonwood.
This forum is such a shitshow nowadays. Good grief...
it is a reflection of the game
Some exciting highlights from my recent gameplay:
- I spent 15 minutes trying to get a lady from another race to pick up a piece of paper and read what we were trying to say. In the meantime other people got fed up with her and stabbed her because she was holding something they needed. Me and another girl had to heal her to keep trying to teach her. We spent another 10 minutes trying to teach her how to write on the piece of paper but she couldn't quite figure it out.
- Spending my life getting buckets of water from ponds because we were unable to get rubber because no one would trade us.
- Having the server be low pop for 60% of my life, then me not noticing it raised to high pop when I jumped off of my horse in the desert, losing a cart full of sulfur and bananas and eating a ton of ginger supplies because of that.
- Having the server be high pop when there is no desert family. How were we supposed to get sulfur to work on higher level tech?
hahaha this game is a meme!
I still remember when I tried to trade bottles of wine at OHOL !!! hahahaha what an idiot I was!
I trust more that my Palkadot cryptocurrencies will reach $ 100
this game is doomed
Be nice to me, please.
Help me want to work on the game.
I apologize Mr. Jason, I have never wanted to offend or harm you.
I also want to ask him to be honest with his community of players and not ignore us.
When we suggest new ideas in this forum or point out that certain mechanics aren't good for the game ... don't ignore us and decide to create a racing car regardless of our feedback.
Help us want to play your game again
JonySky wrote:You were late ...
The steam stats for the game is steam stats. many many people play outside of these stats. I got the game with steam and I launch and play with a 3rd party client that sits next to the upstream steam provided client so steam does not show me playing. I will agree the numbers are down but they are a bit better then what you posted.
https://cdn.discordapp.com/attachments/ … -10-28.png
I only read a few posts in this topic.
The average number of players that you show is about 20 players, 5 or 10 more than I have shown (there are certainly high and low peaks) but the average is not very different.
But even if there were 50 players playing OHOL at all times, this does not justify a good development, it does not justify the lack of a roadmap and it does not justify the effort to continue developing a game that has not been updated for more than 1 year ...
Jason's words show that he is tired of continuing to develop new objects for OHOL ... so why would he keep working on OHOL?
The game is currently bland and full of magic patches that cover the many shortcomings of the engine ...
To revive OHOL it would take a radical change in the core of the game (the motor engine) or a miracle (I see the miracle more viable)
This is a lot of work and I honestly don't think this is going to happen ....
I think this post only seeks to generate Hype and Jason has only moved the skein of wool so that the players get excited and continue here
The creation of fake hype or sporadic news is a very used technique in the development of many games (see DayZ Standalone)
PS: I hope I'm wrong and I hope Jason really works hard on his game with a good script behind ...
Imagine we always had full server of people playing the game. So many possibilities to improve the game if so many people played the game. I have so many ideas...
Won't happen if people quit after the first game.
Imagine if Jason hadn't wasted his time developing dogs, race cars, mindless trains, absurd mechanics, contradictory and magical mechanics and had followed a roadmap
I need to pick my battles, and maximize the bang-for-the-buck of the stuff that I add to the game.
In a year you have not had time to pick your battles?
Roadmap, Mr Jason ...
You were late ...
I might have brought this before but since Jason may be back soon,....
We haven't had a update in a year.
Don't waste your time thinking up ways to make this game balanced.
It's fun to see all the believers on this forum ....
The plan moving forward....
What plan??
OHOL has been without updates for 1 year and has died...(Dead of content, dead of player numbers, dead of positive comments, dead of fresh ideas, dead like this forum ...
which is a reflection of this game) all that remains is a very small group of players (some bots) and a developer disinterested in the project
Proposing solutions for this game is absurd for 3 reasons:
1- the developer is deaf and has disappeared
2- the game engine is broken, it is very deficient and does not allow balance, nor the 10% of mechanics that we have exposed in this forum they can be implemented due to the engine (I mean implement it correctly, not sloppy job)
3- there are only 30 players left
As an OHOL player for years, I have put forward many ideas and proposed many possible solutions ... but after seeing where OHOL has moved, my responsibility as a player is to alert that the game is dead and prevent anyone from making the mistake to buy this game.
I think you should do the same to avoid the purchase of the game to uninformed people, and thus avoid disappointment
I recommend you look for another game ... ohol has not been updated for a long time and this project is already abandoned
Although the developer doesn't want to say it, the game is only slowly shutting down ...
It is useless to look for solutions to a game that has not been updated since the end of September 2020 (https://onetech.info/versions/360)
We have enjoyed the game (especially the players before the implementation of stupid and contradicting mechanics) but it is time to move on to other games
Disabling a game mechanic when the number of players drops ... is so artificial ... so sloppy
Just a heads-up that the game is currently 50% off during the Summer Steam sale (ending July 8th). We can expect an influx of newer players in the next five days or so. Be gentle.
You're right DestinyCall, I didn't mean to spoil anyone's fun
I hope that we will get new updates shortly
2021-05-03 17:00:49
https://onehouronelife.com/forums/viewt … p?id=10527
In other news, I'm still doing some remodel stuff at our house for one more week, but my family has headed back home to start packing.... so we're getting close!
When Jason says "so we're getting close!" what period of time do you refer to?
6 months?
1 year?
3 years?
never?
Spoonwood wrote:Players don't have to spawn in immediately in order to be players of games. At least some people load up games and wait for them to start. If you don't know that, then you don't know enough about the range of people who play games.
Players do have to wait for other players to have a baby sometimes. You claim that they can't wait to potentially find a partner, but they already clearly do wait on having a baby.
Yes let me just boot the game then wait on a timer for 20 minutes before i can play...
You clearly have no idea what you are talking about, if you cant find a solution that's fine.
Dodge I agree with you that it would be a bit tedious ... but ...
Players would appreciate their lives better ... think about it
Life is very cheap at OHOL
and explain that if you play ranked in League of Legends ... the waiting time to enter a play is 5 minutes + -
It doesn't seem like too crazy an idea to me
The decline of food is another "magic" mechanism that makes no sense, it is a punishment for having a family with many generations, in a game that is based on having long generations ... another contradiction
imagine that in bf5 you are "punished" for conquering more flags ....
Look at the lot of absurd mechanics and the time wasted applying mechanics that have not contributed anything and have ruined the game
I would add a lot of objects that have not contributed anything to the game or are out of the timeline (Dogs, planes, cars, racing cars, morse transmitter, etc ...)
Like it or not, the next one will likely return to the old city.
For whom do we build a city ?: for our family ... we don't make large amounts of food or resources for other families, that doesn't make sense, don't you think?
also plunder the city is not the same as repopulating the city
There are many ghost towns waiting for the thefts of resources
that's why I tell you not to worry too much about the high effectiveness and efficiency ... but if you are happy ... go ahead!
The main clock is water but the /true/ clock is homeland drift and runs backwards and forwards
We should count how many families are left without water vs how many families are left without fertile girls ...
I believe that families do not die from lack of water or food ... they simply die from low pop at night, but not have data to contrast it
I really like your optimism and your desire to work hard in the game ... but I recommend that you do not get too excited about efficiency
2. Villages are built with a clock
Do you know what is the clock of a village?
The night hours and the low pop hours
No matter how efficient your village or your players are ... if the number of players drops enough ... your city and your family will die and be forgotten.
Remember that we also have server restarts from time to time!
I remember that long ago we had cities with tons of iron prepared to turn it into anything ... and it was useless ... the city died anyway ...
It is the same case as finding dead cities with tons of food, fuel, horses, clothes, backpacks, etc ...
I think we all have found dead and deserted cities with rooms, crops, tables, and boxes, full of articles and varied food.
I remember buying the game after seeing a video from a Spanish youtuber who only showed me the existence of this game.
I really liked the possibilities that OHOL had and I was fascinated that an independent developer was developing the game without big companies that end up ruining video games
Even imagine that the developer would work using the example of the current human civilization to further work on his game.
I imagined different times and their technologies (prehistory, ancient Greece, Romans, etc ...) in different sessions
When I started playing OHOL in 2018 the game was very different
There were no absurd mechanics, nor contradicting mechanics, nor magic ...
It was a game with many possibilities, a blank canvas
The lives that I liked the most were when I was the last child ... or when I killed a serial killer, or when I had to flee with my children to save my family, those were incredible stories
In these years the game was more balanced, there was no magic or absurd mechanics, there were no confusing mechanics.
There were more possibilities for fun!
In December 2018 the diesel engine arrived and I understood that the developer was only experimenting and there was no development plan, no roadmap ... the era of absurd objects and confusing mechanics was beginning ... We were cooking in a fireplace ...., but we had diesel engines ... planes, cars, racing cars, radios, trucks wow! useless objects that have not contributed anything ... just a waste of time in the development of a game that had a lot of future
Imagine if all that time and effort had been used to modify the game's engine and allow (for example) shared transport, oceans and rivers, weather, seasons, diseases!
It was at this point that I started to walk away from OHOL
Today I can say that I was right
When a game like OHOL, doesn't have an orderly creation process ... and doesn't have a solid development plan ... it ends up becoming a mindless and aimless food creation simulator..... boring....
Yes Spoon !, how did the game "catch" you?