a multiplayer game of parenting and civilization building
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But if you want to play a different family next time, just die at 55 instead of 60.
If I'm playing One Hour One Life, I'm gonna play for a damn hour. And then if I don't want to keep playing, I'll stop. *shrug*
Honestly, the thought of deliberately dying early puts me off quite badly. (And the thought of my kids deliberately dying on me is unpleasant, too. I do care about them! I want them to live to 60! I always feel like I've succeeded if I look at the family tree and see that they did.)
But I think I've maybe always been an outlier on this one, anyway. The only times I've ever used /die is when I'm born and my mom immediately starts spewing racist garbage at me, and if I hate the town I'm in, I'll usually just leave, instead of going out and feeding myself to a wolf or something.
Hmm. Well, that definitely solves one of my problems with the game, which is that sometimes I log on telling myself I'll only play one life, but the thought of what cool unknown things my next life might bring seduces me into playing again, and again, and next thing I know I've wasted an afternoon when I was supposed to be doing something else. If I know it's just going to be the exact same old thing all over again each time, it'll be much easier to make myself log off and go do the laundry. (And ten times easier, still, if it wasn't an even an enjoyable life.) So thanks, I guess?
Getting to see how the family is doing the next day, if they're still around is cool, though. Things have inevitably changed by then, too, so that's less boring.
Also, question: how do curses fit into this? What if you're supposed to be born back into the same family, but you're prevented by being cursed? You still don't get born here, right? Come to think of it, I suspect I'm going to have to start curse people a lot more. Some folks are tolerable for an hour, but the thought of being stuck with them life after life after life is appalling.
Most of the people I've cursed so far haven't been bad enough to call out, but here's a heads up on:
BLOOM MEAT: bear griefing, killing, destroying a paved road, thinking it's somehow funny to pretend to molest babies, being stupid enough to come back to the same village next life for a second round of curses after we killed him the first time even though we immediately knew it was him, and general eyeroll-inducing shitbaggery.
Many towns end up with small uneven walls, only one gate, and little gaps that let people in.
Or huge freaking walls so that you have to spend ages going all the way around to get to the gate, which I find unreasonably annoying.
Thank you so much, Jason! I think I regard it as something of a minor miracle if a brand-new player actually lives to thirty, no matter how hard I try to keep them alive. They have a tendency to do things like trying to attack bears with axes or randomly deciding they're going to wander off into the woods to "start my own civilization!" (with blackjack and hookers, I guess) and immediately starving to death.
The most important thing with a farm layout is that you have convenient places to put harvested veggies, and somewhere to sit your bowls and buckets while you work. Three-by-three is excellent for berries for that reason, but it's not the only pattern that works for that. I saw the farm in question. It was two by four berry patches, right? Perfectly fine, plenty of room to work and places to set stuff there.
I actually like four by three as a minimum plot size for milkweed, by the way, because it gives you an even number of ropes. Only having three-by-three squares to plant the milkweed in drives me kind of nuts, honestly. What am I gonna do with that one leftover stalk?
OK, I just had a life where I tried a new approach: I made a training camp about a hundred tiles from town, with a little practice farm -- it helped that a found a spot that already had some abandoned stuff, but I imagine there's a lot of that around at the moment -- and took a pupil up there for some one-on-one lessons. It worked astonishingly well. Quite possibly that kid is going to go back to town now that I'm dead and actually be able to be useful. Even if he's not, he learned a whole bunch of stuff no one would have had time to teach him in town.
So much of the problem here is that the game absolutely relies on experienced players teaching and helping new ones. I actually like that about it! It can be an awesome community experience. But in a situation like this, it is utterly and completely impossible to do. Especially not while you're also tasked with the impossible burden of trying to keep them all from starving to death.
In other words, what works okay when players are trickling in a few at a time is comprehensively broken when they're pouring in by the hundreds.
Right now, I'm sort of fantasizing about some kind of dedicated teaching server where we could give lessons to small groups without popping babies out constantly or trying to single-handedly keep a town alive while doing so.
I don't entirely disagree with your main point, because while I have no objection to the sports cars and such it would be great to have higher tech options for some of the still ridiculously primitive things we're using.
But I did want to say, hey, don't dis adobe! It's actually a great building material in the right climate (and OHOL's complete lack of weather of any sort surely qualifies), and it's still very much in use. I've lived in an adobe house. It makes for great insulation!
Hoo boy, is it nuts right now. RIP my gene score. And I feel so bad, really. I just died surrounded by a huge number of sweet and eager but desperately clueless newbies, half of them starving to death because they couldn't figure out how to eat, and the other half earnestly asking me "What do I do?," "How do I help the family?" and I couldn't do much of anything for any of them, other than trying very hard to keep us from running out of food, shouting "Use plate to eat turkey!" as I ran by people starving while holding cooked turkeys, and apologizing to everyone for not having time to teach. I just started telling them all that I hope they'll stick around for when it's less nuts and people can actually help them. I hope at least some of them do.
That makes sense of why they're not on the gene score, but they still ought to show up on the family tree, right?
Is there a bug with the family trees again? My last life ended an hour ago, and I had three kids who should have been dead of old age by now, but none of them are showing up on my family tree, or on my gene score list. (Very, very annoying, that the baby I cursed for running off and dying counts for my score that life, but the kids who lived don't!)
A couple of additional tips here:
Yes, only playing when you've got a full hour to spend really is the best thing to do, so as not to end up being a burden on others or a detriment to their gene score. And not usually too hard, I would think, since you do have that hard upper time limit and no need to guess how much time a game is going to take. But if something comes up IRL and you do feel the need to wander out into the wilderness to die, please take your clothes off first and leave them in town! There is no point in taking valuable resources out of town with you.
Also, if the town is very low on fertile women and you happen to be one, you can still be an asset, even AFK, because you might still get babies. Take off your clothes so others can use them, and stand next to the fire so you require less food. If you can, tell someone what you're doing. And be apologetic about it, maybe, because it kind of does suck to make someone else have to take care of your babies. But it's probably still better than letting your family die out because you had to go take a phone call or something.
I've seen a lot of newbies just pick craptons of berries and think they're helping, because if you're a farmer, then clearly you have to "harvest," right? Honestly, you're probably lucky they were putting them in bowls instead of baskets. Or just on the floor.
I haven't tried it out yet, so maybe I'll change my mind once I see it in action, but am I the only one who thinks the craving thing seems a bit... overcomplicated? Especially as, the unpopularity of ice cream notwithstanding, it seems to me that the yum system in general works really well to do exactly what Jason wanted it to do: to encourage and require making and eating a wide variety of good, not just endlessly spamming whatever is deemed most efficient, while making for some useful and fairly interesting gameplay.
Well, I guess if the idea is to eventually have more food in the game that anyone could ever possibly eat in a lifetime, it makes a certain amount of sense. We already seem to have more food variety in the game than we do variety of anything else, though!
OK, the mystery deepens... I re-downloaded the game and installed it in a new folder, and the badge files were still missing. I then tried updating the game through Steam -- I hadn't played it through Steam in ages -- and was able to find the badge files in my Steam folder for the game. Maybe the reason it was working OK for you guys and not for me is you were running it through Steam and I wasn't? Very strange, either way. But I'm gonna try playing again and see if it works.
Thank you, Wondible! I wouldn't have known which files to look for, but, sure enough, they weren't there. How incredibly odd. Maybe I should try reinstalling the game.
This is a weird thing, but I am not seeing the ally badge markers at all. I didn't even notice it for ages. I didn't play for a couple of months, and kind of forgot they existed in the meantime. But the other day I had an altercation with a griefer and I remember thinking, gee, it would be nice to be able to look around and see who my allies are. Then I watched one of Twisted's videos, saw everybody's ally badges and remembered, oh, right! That's how that's supposed to work! But I'm not seeing the things when I play.
I thought it might be the hetuw mod (which I once disdained and now can't seem to play well without, sigh), so I just tried the vanilla game, and it's not showing up there, either. I asked one of my allies if they could see one on me, and, yep, she saw me with a red diamond. But I saw nothing on her, or anybody else. And at least some of my allies were wearing clothes. (Can't remember now, does it not show up if you have a bare chest, is that something that used to be but was changed?)
I don't think I'm seeing exile marks, either.
Is this just me?
I'm on a low-salt diet now and not allowed to eat pickles IRL, so I will look forward to some virtual ones.
Thank you for uncovering that mystery for me! Also, sometimes the baby won't feed cause you are "too old" and if I could change one thing about the game, I would get rid of that. So many unnecessary deaths and why? Since there is no way to know how old you are, exactly (right?) it just seems a bit cruel.
There's no way to tell your exact age without using mods (or keeping very, very close track of how long you've been playing), but your character's appearance does change when you hit 40, with greying hair and such. In some character models it's more obvious than others. You'll get better at noticing the difference, but I've been playing this game for ages, and I still often miss it when it happens. If you ever see a baby spelling out "O L D," or if it yells "F FF!" even after you've picked it up to feed it, it's trying to tell you you've got too old, so do pay attention to that if it happens.
You may already know this, but you can feed babies regular food if there's no one available to breast feed them. Try to feed them low-value foods like berries, because most of the pips from high-value foods will go to waste on them, but maybe try to get them started on a little bit of a yum chain, if you can.
Others have said lots of useful things. I'll just add a few comments:
A baby demanding that I give them my clothes is the absolute surest way to determine they won't get them from me. Hell, at that point I'm probably not even going to bother looking for clothes for them. Entitled, demanding behavior gets no reward from me.
I will, however, sometimes give babies my clothes if there aren't other clothes available, just because I do want to give them every chance of surviving (unless they're entitled and demanding, in which case I figure they'll probably just grow up into entitled, demanding virtual adults, and who needs that?), and clothes really help. Especially when they're small. I figure, I'm an adult with a big stomach and (hopefully!) a decent yum chain, plus there's a very good chance that I'm much more experienced than the kid, so they probably need the insulation more. But I'd say that until you get to the point where you're a good enough player that you almost never starve accidentally, even when completely naked, you are better off keeping the clothes yourself.
Although I will add that if you have a kid a ways away from town, while pulling a cart or something, clothing them will mean they need to eat less often, which means you need to stop and feed them less often. So that can be worth doing, especially if you know you'll be able to reclothe yourself as soon as you're home.
Also, I may be in the minority, but I think if a kid starts spelling out insulting crap at you, abandoning them in the jungle is an entirely legit thing to do. Use your judgment, obviously. A kid calling you ugly may just be bored and have a stupid sense of humor, but if they're cursing you out, saying seriously nasty or racist things, you can be pretty sure they're not going to be anything but trouble and you're better off not having them around. Do be sure to curse them if you do that, though, so they won't have the chance of coming right back.
And for what it's worth, I, uh, would not take Legs as a role model, lol. First off, feeding your baby without waiting for them to say "F" used to be decent advice, but since these days feeding them won't work unless they're starving, it's not any more. Most people learn "F" very quickly, but if you get the new player notification, it's a very good idea to let them know they need to F when the food meter starting dinging.
And while you can't always help new players very much -- sometimes there's just too much chaos, sometimes you might not know enough yourself, sometimes they refuse to actually pay attention -- it's very much a good thing to look after them a little extra. Teach them if you can. Check in on them. Make sure they have food in their pack. Give 'em the lecture on yum chaining if they don't know it already. Stop and help 'em out if you see them flailing, like if they keep taking off their backpack trying to get food out. It doesn't cost you anything to take two seconds to remind them to right-click. This sort of thing is the decent thing to do, it'll help turn them into useful players more quickly, and it's good for your gene score. I believe the game sets a new player's life expectancy at 30, and complete newbies are likely to not live that long if left unsupervised.
As for leadership, yes, you do not have to do anything at all with it if you're not sure what to do or you don't want to, and you can pass it off to someone else if you are certain they're trustworthy. (Everybody's right about being careful with that, though. Much better a leader who does nothing at all than one who is actively destructive.) But you can also think of the leadership position as just a way to communicate. You could always say things like, "Order, I'm still kind of new, is there anyone who's willing to come teach me about Thing X?" or "Order, please come tell me what you see the town needs, and I'll pass it on." In my experience, there are often people who are entirely happy to come tell you what they need.
As for Bobo, he's just an idiot who apparently thinks it's worth paying for multiple accounts just so he can keep pretending to stab people who are pretending to farm carrots. I tend to think of him as very much the equivalent of a toddler I once knew, who couldn't resist knocking all the pieces off the table any time the adults would try to play a board game instead of paying attention to him. He's not a boogeyman, and he's not interesting. He's just kind of pathetic, and I don't know why people give him the attention his toddler self apparently craves.
MistressZeus, I was your grandmother, Ziena.
Autumn was born to an AFK mom. I saved her, clothed her, named her, and said nice things to her. Little Max hung out with her through her entire babyhood, waching out for her and feeding her. So it really made me roll my eyes when I checked in on the family tree later and saw that she and Raidance had their little murder spree. You really do have to wonder what the heck is up with people whose idea of fun is "Hey, let's randmonly screw with people who were super nice to me!" That just does not seem like the pastime of a happy and functional person to me.
Anyway, I figured that was the end of the Long and Hard-to-Spell Name family, so I was really glad when I checked back and saw you survived. I remember thinking, oh good, it looks like someone was smart enough to run out of town for a while! Too bad it didn't last too long after that, anyway, but kudos to you for pulling it through for a while.
Hello there from your liege, Pepe! Thanks for all your hard work and helpfulness, especially with getting iron, as I never did manage to find the time to figure out exactly what our iron situation was.
Yesterday was my first time playing in a coupe of months, and I have to say, while I wasn't sure about the leadership system when it was first rolled out, I am very impressed with how well it works in its current form, at least when people are willing to use it. I felt like I was able to help usefully coordinate people's actions, which was very seldom the case before. But in this particular life, someone went around and made a note of what tools we needed and reported back to me, and I was able to give out orders about it, and it all worked great!
Interesting addition to this story: we had a trouble-maker in town who trapped your mother, Rona, in a fenced off area when she was a kid. I was able to exile the person responsible and to give out orders to the town about her, and within moments she'd been killed. (Shout out to Brutus for both that and the tools thing!) And then ownership of the gate passed to me and I was able to let Rona out, which was very handy. In other words, everything seemed to work exactly the way Jason wanted and expected it to, which I gotta say did surprise me a bit, based on past experience. But it was nice!
(I did then proceed to embarrass myself a tiny bit later on, and frustrate my dear old mother by not remembering the correct procedure for removing a fence. Well, like I said I hadn't actually played in a couple of months, and I think I only ever actually did that maybe once, back in the early days of fences. Aside from that, though, I do like to think I was a decent leader. It helps when you have competent people listening to you.)
You know, having given this a good, long think, I've decided that for right now, I'm out. I may come back to the game later, especially if this gets tweaked. But the game I want to play isn't the one where the only good strategy involves strictly holding myself back from doing anything that isn't 100% iron-efficient, no matter how fun or interesting or otherwise useful it might be, while lecturing less veteran players about how they're dooming us all every time they pick up an only-slightly-hungry baby or try to help the farm by making a steel hoe or waste a shovel use by burying a relative. I have enough stress and frustration right now, and no desire to play something where I can't really succeed unless I'm willing to heap a lot more of it on myself and others.
Been avoiding OHOL while off due to COV-19. Figured it would be overrun by bored kids looking to cause unnecessary drama.
I haven't seen much actual griefing lately, but I'm thinking this may in fact be a good idea, anyway. I played quite a bit over the weekend hoping to take my mind off the weird and disturbing state of the world, but while it sometimes works, other times it just makes me feel even more stressed. And if I get impatient or annoyed with people in the game, I feel extra terrible about it afterwards. They're probably already stressed enough, too.