Update: Jason's Rocket Ride November 11, 2025
 All logged bugs and issues have been fixed.
I first started working on this game more than 10 years ago. My first commit, on May 28, 2015, bears the message, "Got basic client skeleton in place. It compiles, runs, pauses, and quits without crashing." No crashing! Sounds like I was off to a good start.
146,000 lines of code and over 3.5 million in-game player hours later, here we are. With something like 25 servers coordinating behind the scenes to keep things running, One Hour One Life is a massive, sprawling city of a solo engineering project. With so many moving parts, it's a miracle that this house of cards works at all, but somehow, it does. According to my records, the main game server hasn't crashed since July 2024, and it's been running steadily since the last update in January of 2025. That's 10 months of continuous uptime, during which players made something like 200 million changes to the persistent map.
Along the way, I processed and fixed over 2000 reported bugs and issues. There were something like 100 issues in this most recent batch, which was itself quite a mountain to climb.
But I'm turning 48 on Friday, and I'm not going to spend the next 10 years of my life working on One Hour One Life. It's time to make a new game, before my time of making games runs out. I fancy making something a bit smaller and simpler for the next one.
Of course, I will continue to keep the servers running and fix showstopping bugs as they're discovered, for as long as I'm alive and able. For the most part, the servers run themselves, but every once in a while, there's a fire that needs putting out.
One last little token before I go: over 300 people have ridden the rocket to Another Planet, which was always meant to be a "You Won the Game" moment. Now they will each be immortalized, hopefully forever, as long as the servers keep running. Maybe if you can get 146,000 lines of C code to compile in 2125, there's a chance at forever.
And lastly, over the next few days, I'll be getting born in the game as a baby and trying to build and ride the rocket myself, as one final salute. No cheating with VOG or other funny business---I'm going to build the rocket for real.
I may even spawn as your baby at some point, and it will be up to you to take care of me.
| Update: Last Hunt Event October 31, 2025
 Last he rode four years ago One more haunt before the snow
Spun in long lost tales of old Secret hidden ounce of gold
Find it and it's yours to keep Sunrise he'll forever sleep

| Update: Personal Blacklist January 13, 2025
 People have been asking for some kind of censorship around bad words in speech for a long time. I don't want to censor things globally, and even if I did, it would be a never-ending arms race as people figured out cl evv er ways to bbbb y pass my f il ter s. Since everyone would be seeing the same filters, it would be easy for trolls to test them repeatedly to see what tricks can allow words to slip through.
For those people who are tired of seeing bad words in-game, I'm instead putting the power into your hands. You each have your own personal word filter now, which you can populate as you please. And since no one can see the results of your word filter but you, trolls won't be able to figure out tricks to bypass your personal list.
You can add the word DOG to your list by typing /BLACKLIST DOG into the speech box.
If you do this, SHAGGY DOG will become SHAGGY XXX.
However, HOTDOG will still look like HOTDOG, and DDOGG will still look like DDOGG.
If you want to censor DOG in all its forms, use /BLACKLIST !DOG, with an exclamation mark in front of DOG. Then HOTDOG becomes HOTXXX and DDOGG becomes XXXXX. Also, D O G will become X X X.
If you ever need to clear things out of your list, you'll have to roll up your sleeves and dig into the settings folder. wordBlacklist.ini is the file you will need to edit.
Have a good XXXXXXX evening, folks!
| Update: Town Launch May 11, 2024
 Launch pads must now be built in populated areas, with coordinates discovered from the remote orbital alignment location. This brings rocket-building home, returning it to to community endeavor that it was in the beginning, while still limiting rocket launches to once every five hours.
There have also been many fixes and improvements to the Editor, based on feedback from the Another Planet content team.
| Update: End Game April 26, 2024
 All pieces are in place now for the One Hour One Life end game.
You can build a rocket inside OHOL. And coming full circle, you can listen to Tom Bailey's amazing music when you do.
You can ride that rocket to Another Planet, which gives you a Steam Key to let you into the beta test of this exclusive new, unreleased game.
https://store.steampowered.com/app/2787060/Another_Hour_Another_Planet/
After gaining access to Another Planet, you can specify your own Github account name, and you can also vote for a Content Leader using their Github name.
The Content Leader has full Push access to the AnotherPlanetData Git repository, and the ability to push changes live to the playerbase.
The Export functionality makes it easy for people to collaborate with the Content Leader, submitting sprites, objects, animations, and sounds.
All contributions to Another Planet are tagged with an authorship hash.
When Another Planet is finally released for sale, in February 2026, authorship tracking will be used to divided 60% of the first year's revenue among the players who contributed content to it, based on the portion of the content that each person contributed.
But most importantly... you can now build a rocket. A rocket!
|
|
|