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Update: Feast and Fixes
December 7, 2019

https://i.imgur.com/h6xqZv3.png

New this week, for a belated Thanksgiving: a feasting table, where you can serve yourself a whole plate of food. This takes advantage of the recently-added food overflow system, and is the first food source that offers +40 in one gulp, giving you a huge buffer of time before your next meal.

I spent the rest of the week making a dent in the very long list of issues that have piled up.

You now have a separate directional arrow, at the top of the screen, when you hear a distant bell tower ring. No more needing to dig up your home marker to follow the bell. A bug in lingering home markers from the last life has also been fixed. Some glitchiness in biome sickness have been fixed, along with an exploit that allowed you to plant biome-specific things outside of their target biome.

Eves were being spread out too far, because tutorial players and donkeytown players were advancing the next Eve position by accident, so that's been fixed. This should bring everyone a bit closer together. I Fixed a few confusing cases of tool learning (like when you're too hungry to use the axe, but learn it anyway).

There was a huge inaccuracy in the way that average lifespans were being computed as part of fitness score calculations. That has been fixed, which should dramatically reduce fitness score inflation, and all fitness scores have been reset back to 0.

There are still loads of issues left to fix, and I'll be focusing on those next week. Thanks to all of the people who spent so much time reporting them. Keep them coming. If I don't know about them, I can't fix them.

Please report programming-related issues here:

https://github.com/jasonrohrer/OneLife/issues

and content-related issues here:

https://github.com/jasonrohrer/OneLifeData7/issues
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