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Update: Oil and Water
October 12, 2019

https://i.imgur.com/qzkm5t0.png

The point of the arcs is to see what happens over the long haul to villages as fundamental resources run out in a finite area. However, those fundamental resources have been so plentiful in the past that villages died out for other reasons before the experiment got to run to completion. Oil was one of these primary resources, but taking a quick survey of a sample map, I found 42 tarry spots. That's a lot of oil in a lot of places.

It's much more interesting if only some of the villages manage to find and monopolized oil. So in this update, there are now a fixed number of tarry spots---five of them---scattered randomly on the map. And to make them easier to find, they only occur in the snowy biome.

Oil is primarily needed for pumping water long term, but what about the intermediary water pumps leading up to the diesel pump? I took another look at those and made them both more reliable and long lasting, which will give a village a bit more breathing room before they need to rush oil exploration.

The hint system has been refined even more since last week. Now, when you type a filter like /HATCHET, you see a list of step-by-step instructions for making the target object, with blue arrows pointing to the ingredients for each step as you go, and the current step switching automatically whenever you pick up a new ingredient. For simpler crafting tasks, this system almost works like magic to lead you step by step through the process with blue hint arrows guiding your way.

The posse system has also been adjusted to allow you to join a posse verbally (I JOIN YOU), even if you are unable to right-click on a fast-moving griefer. You need to be holding something to join a posse, but it doesn't necessarily need to be a deadly weapon. Your joining adds moral support to the posse and speeds it up. Setting down whatever you're holding takes you out of the posse, just like before.

You can fly over the rift barrier with a plane again, but you can't have babies outside the rift. The past few arcs were ended by escapees sucking babies away from the remaining arc families.
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