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Update: War Report
September 13, 2019

https://i.imgur.com/fL1N3jK.png

I'm back from PAX West with a bunch of bug fixes and improvements. The arcs have generally been pretty stable during this time, lasting one to four days before we get down to a single family. I'm still not fully satisfied, and I'll be putting a lot more effort into making it even better in the future, but this is a good place to turn my attention to other matters, namely the enormous list of user-reported bugs that have built up. This week, I got through all of the reported and reproducible code bugs. Next week, I'll be tackling the list of content bugs.

The biggest change this week is the war report feature: mousing over someone from another family will now tell you if you're currently at war or at peace with that family. War status changes should also let you know, but what happens if you're born into a war or peace that was declared generations ago? Now you have a way of finding out.

The road-following code was also overhauled, and it now works perfectly in all situations, including diagonal roads that join other roads, double-backs, and so on. If there's a viable road ahead, you will follow it.

Other small fixes:

--Parked horse cart no longer overlaps weirdly with the object to the left

--You can paste text into chat with ctrl-v (requested by a player with brain damage who has trouble typing)

--Single-click set-down on surrounded tiles.

--No more ghost monument locations after an apocalypse.

--Fixed a glitch that allowed children to pick up swords and cars via swapping what they're holding.
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