Update: Close to Home August 11, 2023
Players who want to build an Endtower, which triggers an apocalypse that wipes the entire world back to zero, face many obstacles, since most of the other players will do anything in their power to stop them. There hasn't been a successful apocalypse in quite a long time, but hope, apparently, springs eternal for the most purpose-driven players.
The threat of an apocalypse creates macro-scale dramatic tension, so I don't want to detooth it entirely. But these purpose-driven players are a creative bunch. The latest trick is to try to get as far away from the population center as possible. They want to get way more than one lifetime's worth of walking, so they have babies along the way, and the babies grow up and keep walking. Eventually, they get ridiculously far away from all the other players, and they build an Endtower there.
While this kind of perseverance is admirable, it's also not that interesting to defend against. Just walk forever yourself, and have babies along the way, until you eventually find the tower. Many, many hours later.
The Endtower can now only be built within 10,000 tiles of at least 50% of the active player base. It can be somewhat far and hidden away, but not ridiculously far away.
Some bugs in cursing people during the five minute window after they die have been fixed.
You can now say GOODBYE FOREVER in your final utterance to disable the feature that has you born automatically to your own descendants if you live to old age.
There's a new method of interacting with moveable containers: right clicking on the ground around the container will swap your held item for the container itself, instead of inserting it into the container. Right-click the container itself to put the item in or swap it with contained items.
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